05:22:27 PM Jan 13th 2011
Does the page quote REALLY need to be a crack at yhatzee? I fail to see how this contributes to the article at all.
09:11:46 PM Mar 10th 2011
It sums up sequelphobia very well, and Yahtzee has done entire reviews based pretty much entirely on it (I don't remember one complaint he had about SMG 2 that didn't stem from it being a sequel).
09:35:00 AM Oct 20th 2010
I feel like the page writeup should mention the idea that sequels don't present the same problem for video games as they do for things like movies or books. A book or film series can't get away with the same plot over and over again with just the details changed, because the main plot is most of what defines the experience. A game can and should get away with the same core gameplay (with iterative improvements to the formula, of course) with the details changed becaused the "details" are the scenarios, levels and environments that define the experience. People like Yahtzee say that "all sequels are horrible because they're doing the same thing over again" without realizing that "doing the same thing over again" is not only acceptable for video games, it's actually a good thing because the developers tend to get better at doing that thing as they do it more! Put it this way: making a good sequel to "Gone with the Wind" requires you to figure out an entirely new narrative for Scarlett or Rhett that hasn't been told yet. Making a good sequel to "Bayonetta" requires you to think up awesome fight sequences Bayonetta hasn't blasted her way through yet. But, that's probably too wordy and disorganized, and I wouldn't want to add it anyway without discussion.