->''"Imagine a world where sequels are banned. Would this not be a beautiful place?"''
-->-- '''Ben 'Yahtzee' Croshaw''', ''WebAnimation/ZeroPunctuation'' [[note]] being a [[VideoGame/ChzoMythos hypocrite]][[/note]] on sequels. See Quotes/{{Sequelitis}}

A subculture, arising primarily in game journalism, that is so jaded by {{Sequelitis}} and CapcomSequelStagnation that its members are predisposed to dislike ''any'' product that is a {{sequel}}, regardless of its actual value.

This group seems to have a grudge against any release that doesn't revolutionize and revitalize its genre, while overlooking that people ''like'' sequels and that if they didn't, sequels wouldn't sell. Never mind that, for example, cars aren't dinged for having four wheels, a steering column, and an internal-combustion engine, just like every other car out there. This group and their reviews seem to grow louder and louder in [[ItsPopularNowItSucks direct proportion to the uptick of sequels in general]].

This is the group of fans that is upset that {{expansion pack}}s don't create an entirely new game, or that sequels use similar user interface features, even if the original engine was just fine.

As with most extremists, they have a legitimate point underneath all the bluster: Series and genres must innovate at some point, or they become stagnant. And of course, some series ''do'' get worse over time despite [[QualityByPopularVote their sales holding steady]]. Where this group gets it wrong is assuming that ''[[ItsTheSameNowItSucks every single game]]'' has to innovate. [[RuleOfFun As long as it's still fun]], it doesn't need to be mind-blowingly revolutionary. (There is also a legitimate counter-point; as Brad Wardell points out [[http://www.gamasutra.com/php-bin/news_index.php?story=20998 here]], a sequel game ''ought'' to resemble its predecessor to some extent, or it has [[InNameOnly no business being sold under the same name]] as the original.)

See also MissionPackSequel, FranchiseZombie.

* Certain members of the ''Anime/PuellaMagiMadokaMagica'' fandom freaked out when it was announced that the last part of an upcoming [[TheMovie movie trilogy]] will be a continuation of the anime's events. An oft-used argument is that the original ending was perfect and adding a sequel will [[DarthWiki/RuinedFOREVER ruin it forever]].
** A given, since the series has a reputation for having a WhamLine every 15 minutes or so. [[spoiler: And the movie DID radically change the status quo, as expected.]]

* While ''Franchise/{{Godzilla}}'' has seen a large number of entries in the franchise, with all three series having periods where there was one movie per year and catching {{Sequelitis}} as an inevitable result, ''Film/{{Godzilla 2014}}'' managed to get flak for it despite being released a full 10 years after ''Film/GodzillaFinalWars'', despite not being a sequel.
* Beyond the fanbase, this seems to be the attitude of the general public in regards to [[Franchise/TheMuppets the Muppet franchise]]: they'll watch the TV shows and the original films, but for some reason not the sequels. While ''Film/TheMuppetMovie'' (1979) was a huge hit, its follow-up films ''Film/TheGreatMuppetCaper'' (1981) and ''Film/TheMuppetsTakeManhattan'' (1984) did not do nearly as well. ''Film/TheMuppetChristmasCarol'' (1992) and ''Film/MuppetTreasureIsland'' (1996) did decent business (albeit much better [[VindicatedByCable on video than in the theaters]]), but the failure of ''Film/MuppetsFromSpace'' (1999) [[FranchiseKiller temporarily ended the Muppets' theatrical career]]. The franchise was bought by Creator/{{Disney}} a few years later, who managed to successfully reboot it with ''Film/TheMuppets'' (2011), only for that film's sequel ''Film/MuppetsMostWanted'' (2014) to flop.

* Video game review site [=GameSpot=] is a major offender, as [[ItsTheSameNowItSucks "too much like the original"]] is one of their most common complaints. Particularly bad was giving ''VideoGame/MetroidPrime'' a 9.7, and then giving ''VideoGame/MetroidPrime3Corruption'' an ''8.5''.
** More reasonably, [[AcceptableTargets IGN's]] [[http://wii.ign.com/articles/815/815424p1.html review]] rated ''Prime 3'' a 9.5, only .3 points lower than the first game, and openly stated it would have gotten those extra three tenths if ''Prime'' hadn't done it first, as innovation counts for something.
** They even do it with Expansions. Check ''VideoGame/HeroesOfMightAndMagic V'' and watch the score decline despite the new features and overall increase in quality.
** IGN's worst offense: The original ''VideoGame/BackyardBasketball'' on the PC got a 6.5. It deserved the score because the game crashed a lot and the controls were weak. The follow-up on the [=PS2=] improved on ''everything'' the original game did, adding nine more playable characters and making the controls like other NBA games; it got ''the exact same score''. This has been a problem with other games in the [[VideoGame/BackyardSports series]] too.
* The founding RealTimeStrategy series, ''VideoGame/CommandAndConquer'', has legions of anti-fans who hate them for being more of the same, time after time, despite "the same" being just fine. Until recently, when it was revealed that that the fourth installment would completely change the game mechanics to not be dependent on base-building and tank rushes.
* Creator/{{Yahtzee}} of ''WebAnimation/ZeroPunctuation'' leveled this accusation at Creator/{{Nintendo}}, citing it as a problem he had with ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', despite the fact that there hadn't been a new ''VideoGame/SuperSmashBros'' game for more than six years, long enough for some entire game ''series'' to come out. It's also his main beef with all Nintendo franchises and ''Franchise/SuperMarioBros'' in particular (though he complains more about setting and character than gameplay with regards to {{Sequelitis}}).
** It's worth noting that Yahtzee was being very hypocritical here: four of Yahtzee's works have ended up being part of a series (''Rob Blanc'', ''Arthur Yahtzee'', the ''VideoGame/ChzoMythos'' and ''VideoGame/TwelveThirteen''), and while only five of his Top Games of the Year (out of 22) were standalone games (''VideoGame/{{Dishonored}}'', ''VideoGame/{{Bastion}}'', ''VideoGame/{{Limbo}}'', ''VideoGame/RedDeadRedemption'', and ''VideoGame/PapersPlease'', with ''VideoGame/AmnesiaTheDarkDescent'' being a standalone at the time of release and ''VideoGame/TheWalkingDead'' being an EpisodicGame, now with a sequel), none of them were games of the year, and six standalone games have received Bottom (''VideoGame/DeadIsland'', ''VideoGame/{{Mindjack}}'', ''VideoGame/NeverDead'', ''VideoGame/{{AMY}}'', ''VideoGame/BeyondTwoSouls'', and ''VideoGame/RideToHellRetribution'', the last of which received a Lifetime Award for Total Abhorrence). To clarify, he hates sequels made just to make money (''VideoGame/BioShock2'') or that do not evolve the concept at all (''VideoGame/SuperMarioGalaxy2''), but likes sequels that go in a new direction (''VideoGame/SilentHill2'', ''VideoGame/BioShockInfinite'') or keeps the good elements and removes the bad elements (''VideoGame/SilentHillShatteredMemories'', ''VideoGame/FarCry3'').
* Despite being in a genre that wasn't represented very well that generation and being the sequel to what is considered one of the best games of all time, ''VideoGame/SuperMarioGalaxy2'' has attracted sequelphobes based on a 90 second trailer, mainly due to apparently being a MissionPackSequel.
* ''VideoGame/PunchOut'' for Wii caught some flak for not being different enough from the preceding games... the last one of which came out ''fifteen years'' previous.
* If a new ''Franchise/FireEmblem'' game is coming out, you can be sure that reviews are being written which either accuse it of being too difficult and its graphics as not being up to par, the combat systems not adapting the mechanics from the previous games and the graphics not being up to par... or the gameplay ''not'' being completely different from the previous installment, and the graphics (despite improvements) still not being up to par.
* ''[=MacUser=]'' rated the old arcade-style platformer ''VideoGame/DarkCastle'' 5 out of 5. ''Beyond Dark Castle'' had many more levels than the original, new types of levels including side-scrolling flying sequences and vast labyrinths, the transition from a OneHitPointWonder to a health meter, and new items to use such as bombs -- yet ''[=MacUser=]'' gave it only a 3.5, citing disappointment at it being "more of the same".
* ''VideoGame/TonyHawksProSkater 4'' completely changed the layout of story mode and more than tripled the content of the third game, but many gamers refused to give it a chance due to it being the fourth game in a yearly series. In a similar fashion, ''Proving Ground'', which takes place in a whole state (well, three cities and the areas linking them), was not given a chance by many people because of the popularity of ''Skate''.
* Some game series seem to get this even from quarters that aren't usually Sequelphobic. ''VideoGame/DynastyWarriors'' and any other game in the ''Warriors'' series are recurrent offenders, usually on the grounds of ItsTheSameSoItSucks, despite significant changes in game mechanics, play modes, and various other improvements. An infamous review for ''VideoGame/BladestormTheHundredYearsWar'' dismissed it as 'yet another DW buttonmasher by Koei'... despite the fact that ''Bladestorm'' was a squad based RTS, not a buttonmasher. On the other hand, ''VideoGame/DynastyWarriorsStrikeforce'' suffered from the criticism of TheyChangedItNowItSucks.
* Averted in the case of ''VideoGame/ThiefIITheMetalAge''. While most reviewers couldn't help pointing out the fact that the game looked and played exactly like the original, including the same user interface and end-mission mini-movies, the game was so incredibly good that they generally said this wasn't a problem, as the game improved upon its predecessor in several non-superficial ways. In this case, most reviewers were simply expressing dismay at the fact that the game didn't have graphics that could compete with other modern first-person games and would thus likely be overlooked by the public. And to a large extent, they were right.
* [[http://insomnia.ac/commentary/sequel_the_videogame/ This article]] comments on the phenomenon, noting that ''Basketball 2009'' is basically the same game as ''Basketball 2008'' and nobody cares.
* This trope is the reason Creator/MasahiroSakurai stepped down as president of HAL Labs. He was tired of people demanding ''Franchise/{{Kirby}}'' sequels (even if the game was a sequel). He was even hesitant to work on ''Brawl'', but decided to continue making ''VideoGame/SuperSmashBros'' games once Iwata convinced him to.
* ''VideoGame/MasterOfOrion III'' shows what happens when the Sequelphobes get what they ask for. The designers said repeatedly that they were making "''Master of Orion 3'', not ''Master of Orion 2.5''." And they did; they built a totally new game with a new interface, new mechanics, and so on. The result was a bloated monstrosity that ran far over schedule and over budget, and bombed on release. In retrospect, ''Master of Orion 2.5'' would probably have been much better.
* ''VideoGame/{{Bioshock|1}}'' has this in spades; as soon as the [[VideoGame/BioShock2 sequel]] was announced, hardcore fans of the original were saying that the first game was now ruined, and that a sequel was both unnecessary and would somehow cheapen the original. It went FromBadToWorse when it was announced that the sequel was to be developed by 2K Marin rather than Irrational Games, and that it would have [[TheyChangedItNowItSucks multiplayer]]. Ultimately the game was mostly well-received by critics and fans alike, though to notably less praise than the original thanks to sometimes [[ItsTheSameNowItSucks seeming too similar]]. It wasn't until VideoGame/BioShockInfinite that the franchise received a sequel universally considered as good or even better than the original.
* There was a variation of this when ''VideoGame/Left4Dead2'' was announced, released one day short of a full year after the first's debut. Fans of ''VideoGame/Left4Dead'' were furious that the sequel was being worked on before their supposedly promised downloadable content for the original was released. So much so, in fact, that a boycott of several thousand players arose. [[FanDumb It didn't play out, though]]: Valve invited the leaders of the movement to try out ''[=L4D2=]''. The two left the HQ speaking very highly of the game, [[BrokenBase causing their own followers to break into those who changed their minds and those who called their former leaders idiots and wanted to go through with the boycott anyway]].
** That being said, the developers did throw the die-hard [=L4D1=] players a bone, as the second DLC ''The Passing'' was released both for the original and the sequel. Coupled with semi-frequent free giveaways of Left 4 Dead 2 and the eventual importation of all the original's content into the sequel, almost all of the fandom sticks with the second.
* Similar to the ''Left 4 Dead'' scenario, when ''VideoGame/SonicTheHedgehog4'' was officially announced, only after the release of a fraction of a minute of gameplay footage, perhaps out of habit from the lackluster games before it, fans wanted to boycott ''Sonic 4''. [[WhatAnIdiot By buying Sonic 1]].
* The ''VideoGame/CallOfDuty'' franchise has been getting this reaction from both fans and non fans since the one year development cycle began with ''World At War''. Considering the franchise is now popularly considered the exemplar of videogame {{Sequelitis}}, this fear was probably justified.
** The backlash was significant when details of ''Call of Duty 2013'' (now known as ''VideoGame/CallOfDutyGhosts'') were leaked ''days'' after ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' was released.
** With the pre-release reactions to ''[[VideoGame/CallofDutyInfiniteWarfare Infinite Warfare]]'', this trope has hit the other side of the problem. After the trailers, the internet reacted with overwhelming negativity... to it appearing to be ''[[UnpleasableFanbase too different]]'' from the previous games. It's worth pointing out that, for long time fans, Infinite Warfare seems like merely the extreme end of a trend in the series for awhile, and that the overwhelming hate for it is probably more memetic than genuine mass outrage. It's the people who have never much payed attention to the series's usual offerings that see it as finally different enough to be worthy of interest. Notably from critics usually disparaging of the series's {{Sequelitis}} traits.
* This applies to video game hardware as well as software. Creator/{{Nintendo}} gets a lot of criticism for giving {{Product Facelift}}s to its handheld systems (to the point where some people claim that the early relatively poor performance of the UsefulNotes/Nintendo3DS is due to people mistaking it for another redesign of the DS). Even entirely new video game systems get complaints from people who don't want to have to spend money on a new system to play new games if the older console doesn't get enough support as a DaddySystem.