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Tightwire Since: Apr, 2014
Jun 6th 2018 at 4:29:23 AM •••

Name change - suggested name change: Death By Cutscene. The death frequently happens in a cutscene, or the equivilent of one, and if you even try to do something you might miss it *like in Dead Space in the part where the guy in the People Jar room begs you to let him out but if you go to open the door you miss what it is that kills him.

JustCause Since: May, 2013
Sep 15th 2014 at 11:57:55 AM •••

What is this trope? The description and quote seems to be a Gameplay and Story Segregation thing but the examples are all over the place. Is this just character died in game cause plot? Or that character has to die?

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SeptimusHeap MOD (Edited uphill both ways)
Sep 15th 2014 at 2:21:08 PM •••

Either the trope is too narrow or the examples too broad. Seems like a case for the Trope Repair Shop.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Wardog Since: May, 2010
Nov 10th 2011 at 3:16:27 PM •••

Does Paul Denton's death in Deus Ex count as this, or as a Final Death? On the one hand, whether it occurs depends on your actions, which seems to be the criteria for "Final Death". On the other hand, it occurs off-screen, completely ignores both the normal combat mechanics and Paul's invincible Plot Armor, and isn't obvious that it will be the result of following (rather than ignoring) the orders he gives you.

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