Yeah but the self destructive nature of the dark side is precisely why it isn't stronger than the light side.
Alright, I don't know what's the problem here but it seems like regardless of how much long winded any example gets, the KOTOR one specifically will always be cut to half immediately after it's restored for this one reason 'natter'.
Wiktionary defines 'natter' as talk without purpose, and I'm certain that pointing out the problems the player must face during a game for choosing the dark path, leading to occasional subversion and even inversions of this trope is entirely relevant and not without purpose.
Hide / Show RepliesI kept deleting the edits because they were consistently written in such a way as to make it clear that it was one editor disagreeing with the point made by another editor. That's Natter.
The new entry is fine, as it's totally re-written. I don't know what the last bit about an "inversion" on Taris really means, but other than that the thing looks fine. I won't edit that one.
The inversion of Taris refers to the good path being easier, because it takes much less time to kill a few more mooks than to go back and raid the good guys' base.
Then that's not really an inversion, it's a "not using the trope...ion."
I removed this example:
- * in Vampire the Masquerade: Bloodlines, you can tell your devoted ghoul, Heather, to leave before a certain event. If you don't, you'll get the best armor in the game... and also see Heather brutally murdered before your eyes.
I am seriously tempted to pot hole Blatant Lies in the Yoda quote "No, no, no." Seriously, the Dark Side seems always undone by itself rather than the light side.
Edited by Peteman Hide / Show Replies