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Peteman Since: Jan, 2001
Sep 29th 2010 at 5:42:22 AM •••

I am seriously tempted to pot hole Blatant Lies in the Yoda quote "No, no, no." Seriously, the Dark Side seems always undone by itself rather than the light side.

Edited by Peteman Hide / Show Replies
Nectar32 Since: Aug, 2021
Nov 5th 2021 at 10:18:14 AM •••

Yeah but the self destructive nature of the dark side is precisely why it isn't stronger than the light side.

BTIsaac B.T. Isaac Since: Dec, 1969
B.T. Isaac
Jan 30th 2011 at 8:32:26 AM •••

Alright, I don't know what's the problem here but it seems like regardless of how much long winded any example gets, the KOTOR one specifically will always be cut to half immediately after it's restored for this one reason 'natter'.

Wiktionary defines 'natter' as talk without purpose, and I'm certain that pointing out the problems the player must face during a game for choosing the dark path, leading to occasional subversion and even inversions of this trope is entirely relevant and not without purpose.

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Andrew Since: Jan, 2001
Feb 2nd 2011 at 6:49:23 PM •••

I kept deleting the edits because they were consistently written in such a way as to make it clear that it was one editor disagreeing with the point made by another editor. That's Natter.

The new entry is fine, as it's totally re-written. I don't know what the last bit about an "inversion" on Taris really means, but other than that the thing looks fine. I won't edit that one.

BTIsaac Since: Dec, 1969
Feb 3rd 2011 at 12:31:34 PM •••

The inversion of Taris refers to the good path being easier, because it takes much less time to kill a few more mooks than to go back and raid the good guys' base.

Andrew Since: Jan, 2001
Feb 4th 2011 at 8:27:45 PM •••

Then that's not really an inversion, it's a "not using the trope...ion."

68.48.42.208 Since: Dec, 1969
Aug 9th 2010 at 4:42:23 PM •••

I removed this example:

* in Vampire the Masquerade: Bloodlines, you can tell your devoted ghoul, Heather, to leave before a certain event. If you don't, you'll get the best armor in the game... and also see Heather brutally murdered before your eyes.
Because there's really nothing evil about not sending Heather away. You have no way of knowing that anything bad was going to happen to her. She was dying when you met her, so you might believe she might be safer with you than without.

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