History Main / EvilIsEasy

30th May '16 12:07:49 PM VVK
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** Although movie-wise those using the Dark side tend to be the one doing ThePurge.

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** Although movie-wise those using Clearly {{inverted}} with Kylo Ren in ''Film/TheForceAwakens'', since he wants to follow the Dark side tend to be Side but is tempted by the one doing ThePurge.Light Side. This is further weirdly ironic because his being tempted by love is broadly the same thing that was always giving trouble to the old-fashioned Jedi, who thought they should be stoically emotionless.
30th May '16 12:00:22 PM VVK
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** In ''Discworld/LordsAndLadies'' Granny says she took the hard path. "And the hard path's pretty hard, but it's not as hard as the easy path."

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** In ''Discworld/LordsAndLadies'' ''Discworld/LordsAndLadies'', Granny Weatherwax kind of admits but ultimately deconstructs the trope. She says she took the hard path. "And path, "and the hard path's pretty hard, but it's not as hard as the easy path."
29th Apr '16 4:29:05 PM nombretomado
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* On ''CaptainPlanet,'' [[GodOfEvil Zarm]]'s first appearance has him offer the Planeteers magical gauntlets that are far more powerful than [[BigGood Gaia]]'s rings. Unfortunately, using them also make them DrunkOnTheDarkSide. (This especially fits this trope because the one Planeteer to refuse the offer is [[TheHeart Ma-Ti]], whose power is both [[IncorruptiblePurePureness the most good]] and [[WhatKindOfLamePowerIsHeartAnyway the most useless]].) The gauntlets are also fashioned so that the Planeteers have to remove their rings to wear them, symbolically casting aside their allegiance to Gaia.

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* On ''CaptainPlanet,'' ''WesternAnimation/{{Captain Planet|and the Planeteers}},'' [[GodOfEvil Zarm]]'s first appearance has him offer the Planeteers magical gauntlets that are far more powerful than [[BigGood Gaia]]'s rings. Unfortunately, using them also make them DrunkOnTheDarkSide. (This especially fits this trope because the one Planeteer to refuse the offer is [[TheHeart Ma-Ti]], whose power is both [[IncorruptiblePurePureness the most good]] and [[WhatKindOfLamePowerIsHeartAnyway the most useless]].) The gauntlets are also fashioned so that the Planeteers have to remove their rings to wear them, symbolically casting aside their allegiance to Gaia.
17th Mar '16 9:54:24 PM trixus
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** Although movie-wise those using the Dark side tend to be the one doing ThePurge.
17th Mar '16 9:50:49 PM trixus
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16th Mar '16 3:09:13 PM TheAmazingBlachman
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You see, Good makes you work for her. You want her blessing, you have to take the difficult path. You have to talk to the villagers and understand their complaints instead of just blowing them up. You have to work through problems. And human problems, well, they tend to be complicated. And as Good is fond of reminding you, the pursuit of her is a never-ending quest. She is like the horizon: no matter how tenaciously you pursue Good, you're never quite going to reach her.

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You see, Good makes you work for her. You want her blessing, you have to take the difficult path. You have to talk to the villagers and understand their complaints instead of intimating them into submission or just blowing them up.up and taking what you want. You have to work through problems. And human problems, well, they tend to be complicated. And as Good is fond of reminding you, the pursuit of her is a never-ending quest. She is like the horizon: no matter how tenaciously you pursue Good, you're never quite going to reach her.
1st Feb '16 6:40:50 PM nombretomado
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* In the title, and pretty much the thesis, of the thriller ''One Bad Thing''. The goodly characters have never done anything truly wrong, but those who commit one misdeed and realize [[KarmaHoudini there's no cosmic retribution]] lose a good portion of their restraint, and in all but one case become jerkasses or villains. (That one case is the main character, and really isn't evil so much as chaotic, but is [[ValuesDissonance treated as mildly repulsive]] in a manner similar to [[Literature/GreatExpectations Magwitch]] or [[ATaleOfTwoCities Sydney Carton]].)

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* In the title, and pretty much the thesis, of the thriller ''One Bad Thing''. The goodly characters have never done anything truly wrong, but those who commit one misdeed and realize [[KarmaHoudini there's no cosmic retribution]] lose a good portion of their restraint, and in all but one case become jerkasses or villains. (That one case is the main character, and really isn't evil so much as chaotic, but is [[ValuesDissonance treated as mildly repulsive]] in a manner similar to [[Literature/GreatExpectations Magwitch]] or [[ATaleOfTwoCities [[Literature/ATaleOfTwoCities Sydney Carton]].)
6th Jan '16 10:20:37 PM Ramidel
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* In ''[[VideoGame/LandsOfLore Lands Of Lore 2]]'', being Good means cooperating with the various villages and doing their quests so that they'll let you pass on to the next area. Being Evil allows for massive DungeonBypass, as you can simply kill whoever it is that's in your way and collect any items they wanted you to get through a quest.
30th Dec '15 1:30:17 PM Anddrix
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* The difference between WesternAnimation/JusticeLeague {{Franchise/Superman}} and [[EvilCounterpart Justice Lord Superman]] is that Lord Superman got tired of BeingGoodSucks, and when SelfDemonstrating/LexLuthor killed Franchise/TheFlash, he threw away his morals and killed him. He and the other Justice Lords took over the Earth as a dictatorship to administer "justice". At the end of the episode, League Superman says that he is tempted to abuse his powers to solve problems the easy way, but he chooses to do things the hard way.

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* The difference between WesternAnimation/JusticeLeague {{Franchise/Superman}} and [[EvilCounterpart Justice Lord Superman]] is that Lord Superman got tired of BeingGoodSucks, and when SelfDemonstrating/LexLuthor ComicBook/LexLuthor killed Franchise/TheFlash, he threw away his morals and killed him. He and the other Justice Lords took over the Earth as a dictatorship to administer "justice". At the end of the episode, League Superman says that he is tempted to abuse his powers to solve problems the easy way, but he chooses to do things the hard way.
14th Dec '15 1:31:39 PM FF32
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** Played straight outside of the plot: things which give you good points when you kill them, like bandits and undead, are rather difficult to find in large groups and yield only 5 good points. Guards, though slightly harder to kill, spawn infinitely and yield 20 evil points. Also, you can get 600 evil points easy by [[AuthorOnBoard divorcing your spouse]].

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** Played straight outside of the plot: things which give you good points when you kill them, like bandits and undead, are rather difficult to find in large groups and yield only 5 good points. Guards, though slightly harder to kill, spawn infinitely and yield 20 evil points. Also, you can get 600 evil points easy by [[AuthorOnBoard [[WriterOnBoard divorcing your spouse]].
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