History Main / EvilIsEasy

1st Feb '16 6:40:50 PM nombretomado
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* In the title, and pretty much the thesis, of the thriller ''One Bad Thing''. The goodly characters have never done anything truly wrong, but those who commit one misdeed and realize [[KarmaHoudini there's no cosmic retribution]] lose a good portion of their restraint, and in all but one case become jerkasses or villains. (That one case is the main character, and really isn't evil so much as chaotic, but is [[ValuesDissonance treated as mildly repulsive]] in a manner similar to [[Literature/GreatExpectations Magwitch]] or [[ATaleOfTwoCities Sydney Carton]].)
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* In the title, and pretty much the thesis, of the thriller ''One Bad Thing''. The goodly characters have never done anything truly wrong, but those who commit one misdeed and realize [[KarmaHoudini there's no cosmic retribution]] lose a good portion of their restraint, and in all but one case become jerkasses or villains. (That one case is the main character, and really isn't evil so much as chaotic, but is [[ValuesDissonance treated as mildly repulsive]] in a manner similar to [[Literature/GreatExpectations Magwitch]] or [[ATaleOfTwoCities [[Literature/ATaleOfTwoCities Sydney Carton]].)
6th Jan '16 10:20:37 PM Ramidel
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* In ''[[VideoGame/LandsOfLore Lands Of Lore 2]]'', being Good means cooperating with the various villages and doing their quests so that they'll let you pass on to the next area. Being Evil allows for massive DungeonBypass, as you can simply kill whoever it is that's in your way and collect any items they wanted you to get through a quest.
30th Dec '15 1:30:17 PM Anddrix
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* The difference between WesternAnimation/JusticeLeague {{Franchise/Superman}} and [[EvilCounterpart Justice Lord Superman]] is that Lord Superman got tired of BeingGoodSucks, and when SelfDemonstrating/LexLuthor killed Franchise/TheFlash, he threw away his morals and killed him. He and the other Justice Lords took over the Earth as a dictatorship to administer "justice". At the end of the episode, League Superman says that he is tempted to abuse his powers to solve problems the easy way, but he chooses to do things the hard way.
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* The difference between WesternAnimation/JusticeLeague {{Franchise/Superman}} and [[EvilCounterpart Justice Lord Superman]] is that Lord Superman got tired of BeingGoodSucks, and when SelfDemonstrating/LexLuthor ComicBook/LexLuthor killed Franchise/TheFlash, he threw away his morals and killed him. He and the other Justice Lords took over the Earth as a dictatorship to administer "justice". At the end of the episode, League Superman says that he is tempted to abuse his powers to solve problems the easy way, but he chooses to do things the hard way.
14th Dec '15 1:31:39 PM FF32
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** Played straight outside of the plot: things which give you good points when you kill them, like bandits and undead, are rather difficult to find in large groups and yield only 5 good points. Guards, though slightly harder to kill, spawn infinitely and yield 20 evil points. Also, you can get 600 evil points easy by [[AuthorOnBoard divorcing your spouse]].
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** Played straight outside of the plot: things which give you good points when you kill them, like bandits and undead, are rather difficult to find in large groups and yield only 5 good points. Guards, though slightly harder to kill, spawn infinitely and yield 20 evil points. Also, you can get 600 evil points easy by [[AuthorOnBoard [[WriterOnBoard divorcing your spouse]].
15th Nov '15 12:35:24 PM DeisTheAlcano
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-->-- ''Star Wars: Film/TheEmpireStrikesBack''
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-->-- ''Star Wars: Film/TheEmpireStrikesBack'' ''Film/TheEmpireStrikesBack''

* Several ''StarWars'' mentor figures refer to TheDarkSide as "the easy path." Interestingly, the Sith have a similar opinion of the Jedi, and in the EU often call the Jedi weak for not succumbing to its lure. In light of the fact that the Sith are historically [[ChronicBackstabbingDisorder the less fortunate]] [[KickTheSonOfABitch of the two,]] the latter view does have some substance. * From ''[[Film/ThreeHundred 300]]'' : "Unlike the cruel [[TheHero Leonidas]], who required that you stand, I ask only that you {{kneel|BeforeZod}}."
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* Several ''StarWars'' ''Franchise/StarWars'' mentor figures refer to TheDarkSide as "the easy path." Interestingly, the Sith have a similar opinion of the Jedi, and in the EU often call the Jedi weak for not succumbing to its lure. In light of the fact that the Sith are historically [[ChronicBackstabbingDisorder the less fortunate]] [[KickTheSonOfABitch of the two,]] the latter view does have some substance. * From ''[[Film/ThreeHundred 300]]'' ''Film/ThreeHundred'' : "Unlike the cruel [[TheHero Leonidas]], who required that you stand, I ask only that you {{kneel|BeforeZod}}."

* ''Literature/HarryPotter'': [[TheDumbledore Dumbledore]] at the end of [[Literature/HarryPotterAndTheGobletOfFire the fourth book]] refers to the choice between "what is right and what is easy."
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* ''Literature/HarryPotter'': [[TheDumbledore [[EccentricMentor Dumbledore]] at the end of [[Literature/HarryPotterAndTheGobletOfFire the fourth book]] refers to the choice between "what is right and what is easy."

* The ''StarWars'' expanded universe, and especially with the Zahn novels, explores and deconstructs the trope. In fact, some of the books note that the dark side ''is'' stronger, in terms of combat...but then being a Jedi isn't just about surviving fights.
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* The ''StarWars'' expanded universe, ''Franchise/StarWarsLegends'', and especially with the Zahn novels, explores and deconstructs the trope. In fact, some of the books note that the dark side ''is'' stronger, in terms of combat... but then being a Jedi isn't just about surviving fights.

[[folder: Live Action TV ]]
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[[folder: Live Action Live-Action TV ]]

* In ''{{Exalted}}'', being evil causes [[HeroicBSOD Limit Break]], and even the Abyssals, a bunch of Solars corrupted by the very forces of the underworld, can bleed off their punishment for being good without acting evil.
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* In ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', being evil causes [[HeroicBSOD Limit Break]], and even the Abyssals, a bunch of Solars corrupted by the very forces of the underworld, can bleed off their punishment for being good without acting evil.

* Many ''StarWars'' games let the player choose between the dark and light sides. The dark side tends to be simpler, but not always.
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* Many ''StarWars'' ''Franchise/StarWars'' games let the player choose between the dark and light sides. The dark side tends to be simpler, but not always.

* ''VideoGame/InFAMOUS'' seems to invoke both parts of this trope. It's easy to sway the Karma meter to evil (Meleeing a civilian with low-ranked melee skill granted like 4 ticks of bad Karma vs. the 1 for healing a downed one,) and Evil often [[EvilPaysBetter Pays Better]], as well. Take the 1 bit of payment from the guy you just helped, or kill him for 5? Hmm... ** No one says you can't be evil when it's definitely more beneficial and be good the rest. *** inFAMOUS seems to be a fan of BlackAndWhiteMorality: performing a Good action when playing Evil will reduce your Evil XP, & vice versa. So it's beneficial to play as either absolute Good or absolute Evil. ** It also makes the game itself easier, good is precision and non-lethality, evil is destruction of whatever gets in the way of you and your enemy, it's easier to play through hard mode when you can spend less time aiming and more time shooting.
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* ''VideoGame/InFAMOUS'' ''VideoGame/InFamous'' seems to invoke both parts of this trope. It's easy to sway the Karma meter to evil (Meleeing a civilian with low-ranked melee skill granted like 4 ticks of bad Karma vs. the 1 for healing a downed one,) and Evil often [[EvilPaysBetter Pays Better]], as well. Take the 1 bit of payment from the guy you just helped, or kill him for 5? Hmm... ** No one says you can't be evil when it's definitely more beneficial and be good the rest. *** inFAMOUS seems to be a fan of BlackAndWhiteMorality: performing a Good action when playing Evil will reduce your Evil XP, & vice versa. So it's beneficial to play as either absolute Good or absolute Evil. ** It also makes the game itself easier, good easier: Good is precision and non-lethality, evil non-lethality while Evil is destruction of whatever gets in the way of you and your enemy, it's easier to play through hard mode when you can spend less time aiming and more time shooting.

* ''[[NexusWar Nexus Clash]]'' (and previously ''Nexus War'') makes it much harder to stay good than to go evil as an intentional design decision. Demons can wander around murdering whoever they damn well please. Neutrals, goods, and evils are all fair game and all give experience. If you want to be an Angel however or even just a Good Transcendant you have to work considerably harder. While you aren't punished for attacking Demons and evil characters, so long as someone maintains a neutral alignment you are unable to attack them without the karma meter frowning upon you, even if they attack you first! This makes hunting difficult when a large portion of the neutral population counts as StupidNeutral.
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* ''[[NexusWar ''[[VideoGame/NexusWar Nexus Clash]]'' (and previously ''Nexus War'') makes it much harder to stay good than to go evil as an intentional design decision. Demons can wander around murdering whoever they damn well please. Neutrals, goods, and evils are all fair game and all give experience. If you want to be an Angel however or even just a Good Transcendant you have to work considerably harder. While you aren't punished for attacking Demons and evil characters, so long as someone maintains a neutral alignment you are unable to attack them without the karma meter frowning upon you, even if they attack you first! This makes hunting difficult when a large portion of the neutral population counts as StupidNeutral.

* ''''VideoGame/CommandAndConquerRedAlertSeries:
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* ''''VideoGame/CommandAndConquerRedAlertSeries:''''VideoGame/CommandAndConquerRedAlertSeries:''

* In ''VideoGame/{{Prototype}}'', [[ImAHumanitarian consuming]] defenseless civilians for health is faster than trying to wait for Alex's regen to rebuild the same amount of health and easier than taking on the military, especially in Hard mode where every scrap counts. And have a [[SarcasmMode very fun time]] trying to minimize the civilian deaths from collateral damage, even you try avoid killing them you'll likely fail. As if in acknowledgement of this, there's actually an Achievement for consuming less than 10 civilians in a run. ** Not for ''killing'' less than 10 civilians, mind you. You're going to kill a few hundred or so simply by moving around the map. Prototype is that kind of game. * ''VideoGame/TheGodfather: The Game'' is confusing about this. If you try to be one of 'em NeighbourhoodFriendlyGangsters and not extort any more shopkeeps or racket bosses, your income is going to be atrociously little, so BeingGoodSucks. On the other hand, trying to take over businesses with violence leads to enemy mobsters attacking, and this game can get rather challenging at times. If you're dealing with a business that doesn't have a backroom racket, it's easier and safer to build up enough Respect that you can take over without violence - on the other hand, building up Respect takes up more time than you probably would going about things the killy way.
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* In ''VideoGame/{{Prototype}}'', [[ImAHumanitarian consuming]] defenseless civilians for health is faster than trying to wait for Alex's regen to rebuild the same amount of health and easier than taking on the military, especially in Hard mode where every scrap counts. And have a [[SarcasmMode very fun time]] trying to minimize the civilian deaths from collateral damage, even if you try to avoid killing them you'll likely fail. As if in acknowledgement of this, there's actually an Achievement for consuming less than 10 civilians in a run. ** run. Not for ''killing'' less than 10 civilians, mind you. You're going to kill a few hundred or so simply by moving around the map. Prototype is It's that kind of game. * ''VideoGame/TheGodfather: The Game'' ''VideoGame/TheGodfather'' is confusing about this. If you try to be one of 'em NeighbourhoodFriendlyGangsters and not extort any more shopkeeps or racket bosses, your income is going to be atrociously little, so BeingGoodSucks. On the other hand, trying to take over businesses with violence leads to enemy mobsters attacking, and this game can get rather challenging at times. If you're dealing with a business that doesn't have a backroom racket, it's easier and safer to build up enough Respect that you can take over without violence - on the other hand, building up Respect takes up more time than you probably would going about things the killy way.

* It is this way in "NASCAR 2005 Chase For The Cup" if you are not a good driver. Accidentally bump into other cars while racing and you become "evil" very quick. * Played with in ''VideoGame/DantesInferno''. When given the choice to absolve or punish a famous shade (essentially equivalent to opening a treasure chest), the [[VideoGameCrueltyPotential Punish]] choice gives out Unholy experience and a small amount of soul economy. The [[VideoGameCaringPotential Absolve]] option, on the other hand, forces you to play a [[VideoGame/DanceDanceRevolution quick-time minigame]], resulting in an equal amount of Holy experience and a ''generous'' amount of soul economy, depending on how well you score in the minigame. Though [[GottaCatchEmAll collecting three]] Beatrice Stones lets you bypass the minigame altogether, it is almost never a good idea to do so, especially on your first playthrough, as you miss the soul payoff from playing the minigame.
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* It is this way in "NASCAR ''NASCAR 2005 Chase For The Cup" Cup'' if you are not a good driver. Accidentally bump into other cars while racing and you become "evil" very quick. * Played with in ''VideoGame/DantesInferno''. ''VideoGame/DantesInferno:'' ** When given the choice to absolve or punish a famous shade (essentially equivalent to opening a treasure chest), the [[VideoGameCrueltyPotential Punish]] choice gives out Unholy experience and a small amount of soul economy. The [[VideoGameCaringPotential Absolve]] option, on the other hand, forces you to play a [[VideoGame/DanceDanceRevolution [[UnexpectedGameplayChange quick-time minigame]], resulting in an equal amount of Holy experience and a ''generous'' amount of soul economy, depending on how well you score in the minigame. Though [[GottaCatchEmAll collecting three]] Beatrice Stones lets you bypass the minigame altogether, it is almost never a good idea to do so, especially on your first playthrough, as you miss the soul payoff from playing the minigame.
20th Sep '15 2:39:13 PM SuperLlama
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* There are two ways to resolve battles in ''VideoGame/{{Undertale}}'': killing your opponent or sparing them. Killing them is pretty quick and easy (just time your button presses for maximum damage) and is the only way to gain XP and level up [[spoiler: and if you're going for the [[KillEmAll Genocide ending]], your fights become exponentially easier to the point that entire bosses become pushovers.]]. Sparing them, however, turns every boss fight and even many regular encounters into {{Puzzle Boss}}es, and making it a habit leaves you woefully underleveled and low on HP [[spoiler: but is the only way to access the true ending of the game.]]
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* There are two ways to resolve battles in ''VideoGame/{{Undertale}}'': killing your opponent or sparing them. Killing them is pretty quick and easy (just time your button presses for maximum damage) and is the only way to gain XP and level up [[spoiler: and if you're going for the [[KillEmAll Genocide ending]], your fights become exponentially easier to the point that entire bosses become pushovers.]]. Sparing them, however, turns every boss fight and even many regular encounters into {{Puzzle Boss}}es, and making it a habit leaves you woefully underleveled and low on HP [[spoiler: but is the only way to access the true ending of the game.]]]] The only thing that's harder about killing everything than sparing everything is [[spoiler: you'll have to fight Sans in the Genocide route, and if you do, [[ThatOneBoss you're gonna have a bad time.]]]]
20th Sep '15 2:36:09 PM SuperLlama
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* There are two ways to resolve battles in ''VideoGame/Undertale'': killing your opponent or sparing them. Killing them is pretty quick and easy (just time your button presses for maximum damage) and is the only way to gain XP and level up [[spoiler: and if you're going for the [[KillEmAll Genocide ending]], your fights become exponentially easier to the point that entire bosses become pushovers.]]. Sparing them, however, turns every boss fight and even many regular encounters into {{Puzzle Boss}}es, and making it a habit leaves you woefully underleveled and low on HP [[spoiler: but is the only way to access the true ending of the game.]]
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* There are two ways to resolve battles in ''VideoGame/Undertale'': ''VideoGame/{{Undertale}}'': killing your opponent or sparing them. Killing them is pretty quick and easy (just time your button presses for maximum damage) and is the only way to gain XP and level up [[spoiler: and if you're going for the [[KillEmAll Genocide ending]], your fights become exponentially easier to the point that entire bosses become pushovers.]]. Sparing them, however, turns every boss fight and even many regular encounters into {{Puzzle Boss}}es, and making it a habit leaves you woefully underleveled and low on HP [[spoiler: but is the only way to access the true ending of the game.]]
20th Sep '15 2:35:47 PM SuperLlama
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* There are two ways to resolve battles in ''VideoGame/Undertale'': killing your opponent or sparing them. Killing them is pretty quick and easy (just time your button presses for maximum damage) and is the only way to gain XP and level up [[spoiler: and if you're going for the [[KillEmAll Genocide ending]], your fights become exponentially easier to the point that entire bosses become pushovers.]]. Sparing them, however, turns every boss fight and even many regular encounters into {{Puzzle Boss}}es, and making it a habit leaves you woefully underleveled and low on HP [[spoiler: but is the only way to access the true ending of the game.]]
31st Jul '15 3:27:41 PM DaibhidC
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* Referenced in ''Literature/{{Discworld}}'' quite often, especially in the Witches books. ** In ''Discworld/WitchesAbroad'', Nanny Ogg, noting how young Lady Lilith looks, reflects that "The wages of sin are death, but so is the salary of virtue and at least the evil get to go home early on Fridays". ** In ''Discworld/LordsAndLadies'' Granny says she took the hard path. "And the hard path's pretty hard, but it's not as hard as the easy path." ** Parodied in ''The Discworld Companion'', again discussing Lady Lilith's youthful appearance: "Moralists will say this is because sin is easier than virtue, but moralists always say this sort of thing and some sin is [[ComicSutra quite difficult]] and requires [[NoodleImplements specialised equipment]]."
10th Jun '15 10:28:46 AM Willbyr
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* Warhammer40K: Defending oneself against Chaos involves maintaining control over one's emotions, specfically rage, lust, hope, or fear of death. In a CrapsackWorld. And since Chaos is far from the only threat, its servants can very often sway Imperials by using the promise of power (either psychic, mutation or possessed weapons) against the Tyranids / Orks / Dark Eldar.
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* Warhammer40K: ''TabletopGame/{{Warhammer 40000}}'': Defending oneself against Chaos involves maintaining control over one's emotions, specfically rage, lust, hope, or fear of death. In a CrapsackWorld. And since Chaos is far from the only threat, its servants can very often sway Imperials by using the promise of power (either psychic, mutation or possessed weapons) against the Tyranids / Orks / Dark Eldar.
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