History Main / EvilIsEasy

25th Feb '17 10:05:04 AM nombretomado
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* Averted in ''AceCombat Zero'': morality is entirely based on the number of yellow targets you either destroy or spare. In missions with a lot of yellow targets, you have to deliberately take time away from the actual mission to go destroy them if you want a level other than "Supreme Knight". In addition, spared targets seem to effect karma a lot more than destroyed targets. However, destroying yellow targets nets you quite a lot of extra money, such that if you're playing as a Mercenary (evil) character, you'll have an easier time buying new planes and weapons, as opposed to the Knight (good) character, who has to make each purchase count that much more.

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* Averted in ''AceCombat Zero'': ''VideoGame/AceCombatZero'': morality is entirely based on the number of yellow targets you either destroy or spare. In missions with a lot of yellow targets, you have to deliberately take time away from the actual mission to go destroy them if you want a level other than "Supreme Knight". In addition, spared targets seem to effect karma a lot more than destroyed targets. However, destroying yellow targets nets you quite a lot of extra money, such that if you're playing as a Mercenary (evil) character, you'll have an easier time buying new planes and weapons, as opposed to the Knight (good) character, who has to make each purchase count that much more.
10th Feb '17 10:47:27 AM JoeMerl
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[[folder:Film]][[folder:Film--Live-Action]]



[[folder:Film--Animated]]
* A theme in ''WesternAnimation/SupermanShazamTheReturnOfBlackAdam:''
--> '''[[KidHero Billy Batson]]:''' "Be good and good will follow." That's what my parents used to always tell me. But, you know, [[Franchise/{{Superman}} Mr. Kent]], I was good [[ParentalAbandonment before they were taken from me]]. I was good [[AbusiveParents at the foster home]]. And I was good [[NoGoodDeedGoesUnpunished fifteen minutes ago]]. [[BeingGoodSucks I'm starting to think being good isn't good for me]].
-->'''Clark Kent:''' It seems that way sometimes, doesn't it? But that's because good is hard. Bad is always easy.
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* In ''Literature/TheEyesOfTheDragon,'' the narration notes that it's easier to do evil magic than good magic. Good magic is even harder for [[BigBad Flagg]]--he needs to keep King Roland alive, but his ability to do so diminishes since he doesn't actually want to.

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* In ''Literature/TheEyesOfTheDragon,'' the narration notes that it's easier to do evil magic than good magic. Good magic is even harder for [[BigBad Flagg]]--he needs to keep [[PuppetKing King Roland Roland]] alive, but his ability to do so diminishes since he doesn't actually want to.''want'' to, he just wants to keep [[TheWisePrince Roland's son]] off the throne.
26th Jan '17 5:53:00 PM ChaoticNovelist
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Compare BeingGoodSucks.

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Compare BeingGoodSucks. Compare/Contrast BeingEvilSucks.



* Negi Springfield of ''Manga/MahouSenseiNegima'' chose Black Magic because the light path wasn't fast enough. The reward in this case was power. Somewhat subverted in that it's not ''actually'' evil, just much more dangerous--both to himself and others.
* In ''Manga/{{Naruto}}'', we see two different people becoming the [[spoiler: Juubi's Jinchuriki]]. One of them harbored some doubts about the plan and briefly lost his sanity, having to fight hard to regain it, while the other was completely onboard with the plan and easily succeeded without even a momentary inconvenience.

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* Negi Springfield of ''Manga/MahouSenseiNegima'' chose Black Magic because the light path wasn't fast enough. The reward in this case was power. Somewhat subverted It's downplayed in that it's not ''actually'' evil, just much more dangerous--both to himself and others.
* In ''Manga/{{Naruto}}'', we ''Manga/{{Naruto}}'',
** We
see two different people becoming the [[spoiler: Juubi's Jinchuriki]]. One of them harbored some doubts about the plan and briefly lost his sanity, having to fight hard to regain it, while the other was completely onboard with the plan and easily succeeded without even a momentary inconvenience.
26th Jan '17 5:50:02 PM ChaoticNovelist
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*''Franchise/AssassinsCreed'': Both Assassins and Templars remark that this trope is the big advantage that the later has over the former; the Brotherhood demands a ''lot'' of its members and its goal of peace-with-freedom is more difficult than the Templar goal of peace-through-control. Assassins in general also chide the later for their "easy solutions" which Templars in general fire back as being easier to implement and more effective.
30th Dec '16 8:34:40 AM CLT009
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Evil, on the other hand, offers you her fruits with seductive ease. One squeeze of the trigger, one slash of the sword, one cutting remark, and you've won her approval. Evil presents the hero with an easy, obstacle-free path to riches and rewards. There's a reason CuttingTheKnot is a thing.

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Evil, on the other hand, offers you her fruits with seductive ease. One squeeze of the trigger, one slash of the sword, one cutting remark, and you've won her approval. Evil presents the hero with an easy, obstacle-free path to riches and rewards. There's a reason CuttingTheKnot is a thing.
thing, why the ConMan can trick his mark, and why [[DealWithTheDevil people still accept a devil's bargain]].


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** It gets more complicated since Good is just as fraught with problems. As [[AntiHero Tyrion]] [[DeadpanSnarker loves to point out]], [[HonorBeforeReason certain types of Good]] manage to be [[StupidGood "harder" without being "better"]] since they make you [[GoodIsDumb predictable]], [[ItsAllAboutMe require that others conform to your moral standards]] and can, in the end, [[TotalitarianUtilitarian result in just as many innocent people dying]]. Especially since [[RevengeBeforeReason many "good" characters consider revenge (via combat and countrywide warfare) perfectly acceptable]]. [[CrapsackWorld There's no guaranteed success in Westeros]], but [[BalanceBetweenGoodAndEvil exercising realistic judgment while keeping your actions in service to your goals]] avoids the most famous pitfalls.
14th Nov '16 6:18:42 PM Ramidel
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** On the other hand, in ''TabletopGame/VampireTheMasquerade'', Humanity is the ''easiest'' Path to follow. You see, just being evil turns you into an animalistic predator. Being evil and remaining ''sane'' requires you to study under an elder to adopt an alien mindset, and then you have to maintain your sanity by following precepts ranging from vile to just plain [[BlueAndOrangeMorality weird]]. Under some Storytellers, however, this can be played straight when you pick "The Path Of Whatever I Was Going To Do Anyway," most notoriously with the Path of Paradox.



* In ''TabletopGame/{{Exalted}}'', being evil causes [[HeroicBSOD Limit Break]], and even the Abyssals, a bunch of Solars corrupted by the very forces of the underworld, can bleed off their punishment for being good without acting evil.
** Alchemicals play it straight with Transorganic Desecration Cyst, which gives them brain cancer, Gremlin Syndrome (which turns them into murderous, psychopathic avatars of the Engine of Extinction), and the ability to grow Charms that don't take up Essence to have installed.
** Also, Limit Breaks do not happen if you are evil. They happen if you act against your virtues. Depending of how you make the character, it can means you're likely to do so if you ''don't'' kill everyone in the village because doing so is the most efficient way of completing your objectives.
10th Nov '16 3:57:06 PM Euodiachloris
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* ''Literature/ASongOfIceAndFire'' discusses this trope at some length and using several characters within its CrapsackWorld. BeingGoodSucks and is far from easy for those who try it, sure. And, a thirteen-year-old boy like Joffrey can manage to be TheCaligula with relative ease; or, how the intellectually challenged, but physically strong like Gregor Clegane who can manage without much trouble; or, how about Little Walder? Lord Walder Frey started young, too. Or, how about Ramsey Bolton? But, the take-home message is actually "StupidEvil Is Easy (and kills you just as easily), it's PragmaticEvil you really need to work your socks off for if you want the big bucks (yet it can still kill you; it just takes the cheque longer to find you)". The wages of sin may be death in this series, but all men must die. The Evil just die more ironically after killing off some of the Good.
23rd Oct '16 5:10:25 PM MasterofGalaxies4628
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[[folder:Video Games]]
* Franchise/CarmenSandiego {{invert|edTrope}}s this, having [[FaceHeelTurn turned evil]] specifically because it was ''harder'', and thus more of a {{challenge|Seeker}} for her.
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1st Sep '16 7:37:16 AM Redkun
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Evil, on the other hand, offers you her fruits with seductive ease. One squeeze of the trigger, one slash of the sword, one cutting remark, and you've won her approval. Evil presents the hero with an easy, obstacle-free path to riches and rewards. Too often, Evil seems to be the shortest distance between two points, and humans are lazy.

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Evil, on the other hand, offers you her fruits with seductive ease. One squeeze of the trigger, one slash of the sword, one cutting remark, and you've won her approval. Evil presents the hero with an easy, obstacle-free path to riches and rewards. Too often, Evil seems to be the shortest distance between two points, and humans are lazy.
There's a reason CuttingTheKnot is a thing.
23rd Aug '16 7:52:49 AM Godzillawolf
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* In ''Fanfic/PonyPOVSeries'', this applies to [[SuperPoweredEvilSide Nightmarification]] vs [[DeityOfHumanOrigin Alicornification]]. Alicornification, done the correct way, takes the effort of obtaining a full and complete understanding of what you're going to become, which naturally requires a great deal of effort. Nightmarification, however, only requires a bit of dark magic and allowing one part of you to consume the rest to the point of being all you are. However, Alicornification comes with enlightenment, while Nightmarification comes with [[WithGreatPowerComesGreatInsanity insanity]], and anyone who's become one and been purified generally [[WasItReallyWorthIt has the opinion it's decidedly not worth the power.]]

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* In ''Fanfic/PonyPOVSeries'', this applies to [[SuperPoweredEvilSide Nightmarification]] vs [[DeityOfHumanOrigin Alicornification]]. Alicornification, done the correct way, takes the effort of obtaining a full and complete understanding of what you're going to become, which naturally requires a great deal of effort.time and devotion. Nightmarification, however, only requires a bit of dark magic and allowing one part of you to consume the rest to the point of being all you are. However, Alicornification comes with enlightenment, while Nightmarification comes with [[WithGreatPowerComesGreatInsanity insanity]], and anyone who's become one and been purified generally [[WasItReallyWorthIt has the opinion it's decidedly not worth the power.]] [[spoiler:While a Nightmare purified with the Elements of Harmony becomes a mortal Alicorn, don't expect them to feel ''that'' was worth it either.]]
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