Well, either way, I can see Devil May Cry 5 being announced at Gamescom next week or probably the Tokyo Game Show.
edited 31st Jul '15 4:20:20 PM by Demongodofchaos2
Watch SymphogearYo, Zelenal, I answered your question about the audio. Still iffy. Hard to hear Dante and all that.
One thing that DMC 4 has over Bayo is the lack of cutscenes in boss fights. The closest it gets to this is the Savior boss, which is more like a level anyway. Now, Bayo does this probably the best of any hack and slash and Dm C was probably one of the worst, since it really broke up the flow of bosses, particularly in the fight against the Succubus and the final boss.
Though Bayo has better level design than the DMC games, except for maybe Dm C, which was one of the better things that game offered.
What I'm saying is, Bayo should keep it's cinematic boss fights, but I hope to God they don't get put into DMC 5. Same goes for QT Es (though Bayo 2's was a fantastic way of doing that).
I don't know.
I always wanted to physically control how Dante kills demons in his stylish Cutscene Power to the Max way as opposed to just watching him do it.
Bayonetta has that over Devil May Cry to me. And honestly, God Of War does, too.
All three series are good in their own way, though.
Watch Symphogear... But you CAN do that. Aside from running down and driving up Temin-ni-Gru, Dante rarely does anything the player can't. In 4, all his boss kills are simply using E&I to finish the job (aside from those frogs where he only uses forms of Pandora that the player can use). Bayo, meanwhile, has her summons that you only "control" by mashing a button.
Bayo's combos are flashier than Dante's, sure, but I feel that Dante's combos have far more meaning.
Let the joy of love give you an answer! Check out my book!I don't see it. It would have to have been greenlit beforehand. Best to just wait out a year or so when development would start and see how it goes from there.
Also, i'm more on the side of DMC 4 than Bayonetta, as much as the latter series is all around better in every other way. I just prefer the more refined, skill focused systems of DMC. But I do think they strive for different styles.
A corpse should be left well enough alone...If I had to choose a side, I'd probably still pick DMC.
Now, about the QT Es and finishing bosses off, I think Bayo and God of War are okay with how they do it, BUT, I kind of feel like it QT Es don't really count as controlling the character, at least most of the time.
I believe that Metal Gear Rising actually does this the best. Finishing bosses off with Blade mode basically functions like QTE, but I feel like it gives you more actual control over how it's done, since it's also a part of the normal game mechanics. It really keeps the flow.
Back to DMC, I kind of like the more old-school beat-em up style in some ways, which is only broken up by the occasional puzzle or platforming. I like Bayo, but I feel like sometimes it breaks away from the core gameplay too much to do things like rail shooters and these other big set pieces. I mean, they're cool to look at and all, but most of the time I just want to fight with full control.
I guess the only other thing I can say is that, to me, DMC just kind of feels tighter, but I haven't played Bayonetta in a while.
Thunder, Thunder, Thunder...I like the way DMC 1 handled the final hit on Mundus. I'm so glad that was my first "character action game" or "spectacle brawler", since I otherwise would not have loved it as much. Seinfeld Is Unfunny and all that.
Does anyone know where the term "character action" came from? Probably Japan since they just love making up genre names.
Like "Tactical Espionage Action".
Or "High Speed Robot Action".
I always thought that this genre was Stylish Hack-and-Slash.
Let the joy of love give you an answer! Check out my book!Of all the things to accuse dmc 4 Dante of, not being stylish enough is absolutely not one of them.
I probably should have said "in my opinion, DMC still tops Bayonetta". Sorry about that.
But anyways, I still stand by my opinion that it is. While Bayo has more combos, the way DMC uses them feel much more meaningful. Like, each combo and attack does its own specific move, while many of the ones seen in Bayo tend to repeat animations and the like. Not that there's anything bad about that, but I just feel that in this case, less is more.
Also, the weapons are also far more creative. I mean, three ice-powered nunchakus? A literal electric guitar? A suitcase that can transform into a variety of weapons? A pair of talking swords that have the power of wind and fire? A pair of wings that allow for penetrating needle attacks? Granted, the line-up of weapons wouldn't get really creative until the third game, but my point still stands. Though Bayo has fricken gun-chucks so points to that.
And while Bayo has it beat in terms of massive scale, I just like DMC's more grounded boss encounters. Mainly due to the fact that I feel that they rely on the player studying the attack patterns and the like far more. Again, more focus on the mechanics rather than the spectacle.
But that's just me.
I agree with pretty much everything you just said. Bayonetta seems to be more about the dodge mechanic since the spectacle of the combos comes without any overt effort from the player. You just have to memorize a couple of combos and then work on mastering the timing of dodging attacks to trigger Witch Time.
With DMC, the spectacle comes from being able to chain your much more limited move pool into a long combo that not only gets you up to SSS Rank but also does a lot of damage and looks really damn cool. You have to memorize all of your attacks and understand how all of them work in order to get the most out of them.
Again, not saying that one is better than the other. I'm just saying that I prefer DMC's way of doing things.
Let the joy of love give you an answer! Check out my book!I'll go with Bayonetta over Devil May Cry but only just barely. I used to rank Ninja Gaiden above both of them, but then 3 happened.
Anyways, my brother the FPS gamer beat Belial as Lady just by jamming rocket launcher spam. I was rather annoyed he would do something so... Practical.
Bleye knows Sabers.Funny. Reminds me of when I played Rising I spent most points on stuff like health upgrades and never new moves or weapons.
"Please crush me with your heels Esdeath-sama!I only played the first Bayonetta's inferior PS 3 port, so I may be biased, but I far prefer DMC. The angel designs are cool but not my style, the QT Es were way too frustrating, most of the weapons were entirely optional so I went a fair bit of the game having to use only a couple, most of the combos are redundant (as opposed to DMC, where every attack has its place), I wasn't fond of the music, too many genre switches, and I no not like Bayonetta the character at all.
Whew. On the other hand, it had a lot of flair, pretty good combat even if it isn't as deep, the visuals were awesome, and I really loved the item system.
Get a Wii U and Byaonetta 2. Not only does it come with the best port of the original game. But in 2, all the QTE's are gone and it actually has you subletly use the dodge during the boss cutscenes to get extra witch time after it.
And to be honest, I Prefer Bayonetta's genre changes because they feel fresh and new, and it's not held down by tedious puzzle solving like in DMC.
edited 2nd Aug '15 5:37:46 AM by Demongodofchaos2
Watch SymphogearDevil May Cry five should be about an angel who turned half devil due to someone screwing up the summoning process and was further disgraced when it helped demons drag a city to hell. 'His' game play would revolve around switching between two different styles of play, with his angel side using a scythe that turns into a rifle that has a lower rate of fire but wider area of effect than his rapid firing repeating crossbow that can turn into a hand ax precision devil side.
'His' mission would be to regain his honor by slaying the demons who tricked him. He'd be helped by Lucia, who stumbled into the mess while rushing around in search of a toilet, and Nero, who fell asleep at the wheel, woke up in the hell city, trying to get back in time so he doesn't miss his and Kyrie's anniversary. Helped after they provide some boss fights, of course.
When that's done you get bonus missions with Dante who was already in a the fire hell, looking for Lady and Trish, who were chasing a bounty on a man who worshiped a new would ruler of the region trying to make a power play after Berial's death. Turns out they were moving slow because they had engine trouble and had to walk their bikes. Dante kills stuff, gets new Devil arms, goofs off with his partners after a job well done.
Then a boss rush mode or something where you fight enemies the other characters fought.
edited 2nd Aug '15 2:35:47 PM by IndirectActiveTransport
That's why he wants you to have the money. Not so you can buy 14 Cadillacs but so you can help build up the wastesI'd rather angels stay out of Devil May Cry. It's doing just fine with its Devil, but No God status and introducing them would just raise too many questions, I think.
Let the joy of love give you an answer! Check out my book!But the fallen of Devil May Cry 3 used to be angels, so isn't it a little late for that? Devil May Cry involves selling demon blood to the god of time anyway, it's not like there was never no god.
That's why he wants you to have the money. Not so you can buy 14 Cadillacs but so you can help build up the wastesYes, there's always been a nebulous God of Time that's never had anything to do with the plot but there's never been a God. There's no Jubileous.
And again, fully introducing angels into the series would only raise too many questions like what they were doing when demons were invading Earth during Sparda's day or when Vergil summoned Temin-ni-Gru and you had all of those demons that completely destroyed the city (or at least seemed to).
Let the joy of love give you an answer! Check out my book!Easy, they were fighting devils themselves, along with other angels. Those they failed to reform or destroy became fallen. People can summon angels just like demons, assuming they are not too busy to answer the call, but the apparatus for doing so got damaged. Someone decided to use it anyway, leading to (half) the events in Devil May Cry 5.
Come on, re-imagining Donte and pairing him up with the other two scrappies is tempting.
That's why he wants you to have the money. Not so you can buy 14 Cadillacs but so you can help build up the wastesThere are multiple demon invasion happening across the world maybe? And the Angels were dealing with some while Dante dealt with the ones we saw. If there are so many ways for demons to get into the human world, that might make sense.
Or maybe the Angels are just jerks. That seems to happen a lot in modern fiction.
edited 2nd Aug '15 3:09:55 PM by windleopard
I honestly wouldn't mind adding an Angel or half-Angel to the cast if only to see a new set of powers and gameplay.
I'd like to see innovation, but angels or God forbid half-angels aren't the way. I liked Nero a lot, but he was too much like Dante.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
You almost did the same same thing.
LDragon and I think DMC is better than Bayonetta while you think Bayonetta is better than DMC. That's fine.
Let the joy of love give you an answer! Check out my book!