That sounds like it would be a fun gimmick, but it they were to add something like that, they'll probably nerf it eventually to be completely useless and horrible in any way. -cough-caber-cough-
edited 14th Aug '15 9:37:26 AM by valozzy
They could also include a pyro main with a much higher rof of air blasting.
Or a pyro main that increases dps at the fcost of ridiculously fast ammo drain.
I am the once and future king.It's difficult to balance Pyro because he becomes more effective the more players there are on the enemy team. Lighting multiple enemies on fire causes distress on their lines, since med kits become quickly used, Medic can't push as people retreat, and in general you don't want to enter a battle while you're on fire since it's a literally flaming sign that you've taken injury. But in low-player count play, the Pyro will only encounter a couple at a time, at best, and it's very easy to spread med kits around for that.
Furthermore, he has a low skill ceiling to be effective in pub play. Teams that don't coordinate themselves will be airblasted when they uber. Players with slower reflexes will get circled by a Pyro and die within two seconds.
If the Pyro is gonna see a balance, he's gonna need to be completely remade. I've said before here that what I think he needs is a universal gimmick. My suggestion has been anything similar to the Phlog, but for all weapons, where the more burning damage you deal, the more a charge meter increases. The results are similar to an uber, except purely offensive, and to a weaker effect.
I've also suggested that on death (that isn't precision based, like backstabbing or headshots), the Pyro explodes in a fiery burst, the damage dependent on how much ammo he had left. But that would only encourage more W+M1ing and worse suicidal traits. Still, if in effective hands, it makes the Pyro that much more dangerous in close combat.
edited 14th Aug '15 11:25:20 AM by HeavyDDR
I'm pretty sure the concept of Law having limits was a translation error. -WanderlustwarriorMaybe a strafe speed boost?
Or, hell, just give it rocket/flare jumping. It's not like they hesitated to give it to the Soldier and Demoman, and look at the shenanigans they can pull with it.
Was Rocket Jumping/Sticky Jumping an intentional mechanic though? I've heard that while it existed, they figured it wouldn't affect gameplay much aside from some give-and-take strategies of health vs. movement, but it slowly became an intricate part of the game, as noted by all the weapons and map designs based around it.
Soldier and Demo had an advantage from the start with their mobility, where as Pyro lacked a mechanic like that until the Detonator came along.
I'm pretty sure the concept of Law having limits was a translation error. -WanderlustwarriorWe had a Rocket Jumping trailer for fuck's sake. Rocket Jumping hails from Quake, of which Team Fortress originated as a mod of.
Pyro is crowd control and utility. That means, it relies on the opponent team not knowing what to do. Just like the Spy, but the Spy can kill instantly.
Does anyone have a slew of Gun Mettle keys available that I can trade/barter for?
I am the once and future king.Maybe if you could use your airblast for a purpose similar to rocket jumping, but not as high? It could be useful.
Gave them our reactions, our explosions, all that was ours For graphs of passion and charts of stars...So, you know what sucks?
When you complete a sniper contract, and get a rocket launcher skin you already had.
The Detonator is literally that. I've seen some videos recently, you can easily jump onto balconies (like, last point on Upward-height) with it if you know what you're doing.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.One of sin's "How To" videos is of a Pyro saving himself from being airblasted off of Upward by using the Detonator.
It was fucking badass.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I just finished that sniper contract via six lucksman headshots in a row. They just came up the stairs- I sent them back down.
Which is why I have a case, but no key.
I need one.
I am the once and future king.Yeah, if you're really good you can do midair flare jumps with the Detonator.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Monkey nipple.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?Lucksman is really the only way I can do sniper contracts. I'm just not good with regular sniper rifles. I got a factory new medigun for completing it, though, which was nice.
Gave them our reactions, our explosions, all that was ours For graphs of passion and charts of stars...Oh, man. I really gotta make some sprays.
You cannot firmly grasp the true form of Squidward's technique!I finished mine by finding a server inhabited only by a pair of friendly heavies who were remarkably decent chaps about helping me with my plight.
They then laughed at me when I got the rocket launcher I already had, but whatever.
I want to be on that server...
Friendly Heavies are the best, and I love to be among them.
You cannot firmly grasp the true form of Squidward's technique!I got a sniper contract on my very first contract with the advanced objective of headshot-killing people.
Took me like an hour. Fuck Sniper. By and far my worst class.
But on the topic of Pyro: I do think that they could use some improvements, particularly in the damage department, perhaps with the added bonus of a tweak that makes it so health packs don't extinguish you any more, as to make afterburn much more debilitating.
Because really- afterburn is an extremely important part of Pyro playing. It's what makes people scared and running for health packs.
Speaking of, you know what would be a neat weapon? A secondary that acts like a jarate or mad milk for Pyro that makes it so afterburn never goes away (and perhaps deals extra damage) until you get in some water or heal.
edited 14th Aug '15 10:33:04 PM by ShadowDimentio
A friendly flower, and your best friend. He has a knack for funny faces.Trap the other team on badwater and break out the bow and arrow. You cant go wrong there with headshots.
I am the once and future king.
So, like a jar of kerosene, then?
Somebody once told me the world was macaroni, I took a bite out of a treeThat sounds good. Or just make it so targets take extra damage from fire and count as wet for Neon Annihilator purposes.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
What they really need is a pyro main that reduces the cost of an airblast. That would be the new meta, if you have twin pyros just spamming the airblast.
I am the once and future king.