We're in the clean up phase, so he's not adding new features, just fixing the ones he's added. It can go either way. If Toady stumbles on some programming trick that solves a shit load of problems in one go, it'll release sooner. If he finds new problems cropping up from his current fixes, it's going to drag on and on.
It's just a crap shoot right now.
Yay, bugfixing phase has finally started
I just hope that when the new version is finally released it won't have a new bug that bugs me so much that I need to wait again for years it to get fixed :P
I don't remember what the old bugs were, but I remember one old version having bug that prevented something rather minor that bugged me so much that I quit playing because it prevented me doing something I wanted to do xD
Well, this version will have so much more to do. Like exiling dwarves you don't want in your fortress. You send them to the Hills as Hill Dwarves and they become an extension of your fortress that you can order to attack other places.
This means you can outfit expeditions to other civs. I don't know if Caravans are possible yet, but . . . the framework will be in place.
Forgotten beast captured in a silk farm with a goblin thief chained up to get barfed on for eternity
Aw yiss
"Never let the truth get in the way of a good story." TwitterJust started a new fortress tonight. It was accidentally in a cold zone, luckily this time I'm actually a fucking dwarven fortress and not a human town. We specialize in three crops: Plump Helmets for food, Pigtails for cloth, and cave wheat for drink.
And on the tenth level I have a diagonal mine set up to systematically hunt for the caverns. We'll need water, and an indoor moss farm for the sheep.
Article on the two bros They look a lot older then I thought they would.
Who watches the watchmen?._. Why would anyone younger make game like this? Dwarf Fortress screams "requires a thousand years of investment to develop"
They started out young. The problem is that young doesn't last that long. :P
So I've bugged something out and the dwarves caravan no longer comes. As such, migrants no longer come. It looks like I've actually gotta be not stupid with the children and let them grow up to maintain population and generally keep everyone alive.
"Never let the truth get in the way of a good story." TwitterI love doing forts like that. My longest-lived fort has 400 adult dwarves, half of which are from children.
The only dangers to my children are Snatchers and failed Moods. Which are bad enough and piss me off to no end.
If you live on the surface they're constant dangers that are hard to prevent.
If it's any comfort, it's exactly why my first project after getting settled in is 'okay, how many serrated blades am I gonna need to turn my entryway into I Wanna Be The Guy: The Fortress again?'
Not that it helps, anyway. I swear I'm one of the three people that hate kobolds with a passion.
"...glad I keep a bottle of aspirin near the keyboard."I quit my first no-points embark because I got enough thieving kobolds succeeding that before the second year was up my little canyon fort was drenched in human blood from a KOBOLD AMBUSH.
Even then it was a success because I'd managed to do the work to get a crossbowman up and running well enough that he fended off a wave of keas by himself. Losing is Fun. Losing teaches us how to lose differently next time.
Double posting to share something I enjoyed on the Bay12 forums:
http://www.bay12forums.com/smf/index.php?topic=119105.0
It's a comic strip!
Downloading Dwarf Fortress (read: Lazy Newb Pack) now.
Wish me luck, as I've barely seen anything about this game save for the first hour or so of starting it up.
Three places to go to for help:
1. www.dwarffortresswiki.com
2. Bay12games.com/dwarves
3. Here.
We'll help you all you need, I only list those two first because the Wiki's designed to help with problems and the articles are fun to read. Especially the ones rated D for Dwarfy. And Bay 12's the official site. It'd be kind of arrogant to list us before it.
edited 3rd May '14 7:38:00 PM by Journeyman
Alright so I picked one of the pre-made starting groups and it didn't have any hunting dogs, but I can't seem to add anything. I can take things away, but not get new things.
Is that a bug or something?
Edit: Nevermind, apparently it didn't accept the + key as a + because I was pressing =. This game is weird.
edited 4th May '14 8:50:32 AM by TruthHurts22
As of now, I'm kickstartin' another fort, within some badlands, bordering an ocean, and already kinda hit the first cave in spring. Good thing there aren't any ins to the cave for now. (Seven dwarves having an unlucky run-in with a giant cave spider'd be a quick death, and rather unspectacular actually, though I've had worse where skeletal yaks gored my dwarves to death on evil biomes.)
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedThis game is hard to get into. I barely did anything other than make my world and embark within my time of having it.
It does take some getting into. But if you have patience and persistence you will like find yourself having a good time.
Who watches the watchmen?Once you scale the learning cliff, cut the barbed wire, and arm wrestle Armok, the possibilities for fun are great. Not endless, yet, but still great.
I'm setting up an automated prisoner disposal machine that drops prisoners onto some spikes inside a pit with a werebeast lives, triggered during his transformations, including body dispel that does not require opening up the room.
The game possibilities may not be endless yet, but it's not terribly far off.
"Never let the truth get in the way of a good story." Twitter
It feels like release is so close yet so far away...