Yes, The Martian is an awesome movie. I was referring to the character. Basically, he plays the mission's ground (i.e. back on Earth) commander who okays a ridiculously risky rescue mission behind the NASA bosses' backs. It actually ends up working but he's still forced to fall on his proverbial sword to save NASA's reputation.
right,you confused me there
New theme music also a boxMy point is, even though Bean doesn't actually die in The Martian, he still suffers a sort of metaphorical death. The Martian's actual body count is a grand total of zero, surprisingly.
@ A bit - You're right - Sean Bean also doesn't die in the John Frankenheimer-helmed film "Ronin". Though his character suffers the same sort of metaphorical "death" when his claim to be in the SAS is exposed through his character not knowing what colour the Boat House at "Heerford" (De Niro's hideous pronunciation of "Hereford", where the SAS used to be based) had it's roof painted.
He also didn't die in National Treasure he just went to jail.
Batman Ninja more like Batman's Bizarre Adventureand he was the villain in that
His second in command died though.
I wish there are some anti AI-snowballing features in VI to make all kinds of maps playable. Continents on high difficulties in V can be frustrating, when you can only watch while one AI you won't meet before the Renaissance snatches all the wonders and becomes a scientific, cultural and diplomatic powerhouse after exterminating all of its rivals.
Oh, also, balancing the luxuries out would be nice. The discrepancy between a Salt/Gold start and a Pearl/Incense one was too huge to be salvaged. I think that in 95% of my games, the most dangerous AI had a Mining luxury or two near its capital - more often than not it was salt.
Not necessarily for the sake of balance, but an ebb and flow system for luxuries depending on the era would be interesting (with the mention of salt being the path to all-power, the first thing I thought of was "welp, that's the Middle Ages for ya"), though it'd run the risk of pigeonholing which eras the player can get the most play out of due to circumstances outside their control.
Another would be having certain luxuries have different effects based on both certain regions, and/or what kinds of things the player already has access to, which would include being able to build things that compound combinations. So, like, you might have a lot of salt but be in a plains-ful freshwater region such that the bonus for salt isn't particularly great, but if you're shrewd you can trade it to a desert bourne Civ - for whom it would give certain benefits in its relevant cities - for a much higher price than normal.
I've always liked the idea of a developed major trade route and growth system for Civ, but they seem to making steps in that direction already so I'm good for now.
edited 17th Oct '16 11:20:51 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Green Man Gaming is currently selling pre-orders of Civ VI at 20% off, which seems pretty significant to me. It doesn't show up on their store page, but when you put the item in the cart the price is reduced.
Well, they were an hour ago anyway, I haven't checked since then.
Just managed my first Deity victory. It was a Space Victory as Poland (two birds one stone for achievements too).
Honestly, I don't think it was very fun. I had an insane starting location - Salt everywhere, 2 Wheat near the capitol, Lake Victoria just out of reach - yet I barely edged the AI in the Science race, as for the culture,I think I had a quarter of what Gandhi produced. I think it's more fun to play on Emperor and gets some liberty as to what to use - instead of "Tradition into Whatever into Rationalism".
Well, the new main theme is amazing.
-is dead from the beauty of this new theme song-
Blog linkI can't play until later, but I'm getting chuckles out of some of the achievements.
- Missed That Day in History Class: Clear nuclear contamination with a Roman Legion
- Pizza Party!: Activate Leonardo da Vinci in New York with Great Works from Michelangelo and Donatello — and a sewer — all in that city
- We Are The Champions: Win a regular game with a Religious victory with your dominant religion being Zoroastrianism and at the time of victory you are the Suzerain of Zanzibar
What is that last one a reference to?
Queen. If I remember correctly, Freddie Mercury had some ties with Zoroastrianism. I don't really get the Suzerain of Zanzibar part, though.
edited 21st Oct '16 6:39:04 AM by DarkDestruction
Don't stop, just proceed, 'cause this is what you need-proceed, just proceed, 'cause this is what you need!Freddie Mercury was born in the British protectorate of Sultanate of Zanzibar.
I had to look that up. I knew he was born in Africa and lived in Morocco for a while but didn't know he was born in Zanzibar.
edited 21st Oct '16 7:22:29 AM by Halberdier17
Batman Ninja more like Batman's Bizarre AdventurePoor Raphael. Apparently he didn't get to be a great artist.
edited 21st Oct '16 7:23:16 AM by Heatth
Ah, there's the expected "Nobody Expects the Spanish Inquisition" achievement
"Have a good day. Have a good week. Have a good month. Have a good year. Have a good life." ~CiviaI gave it a try (and then will pause it for the next ten days for professionnal reasons) - it's very interesting, and mighty confusing. It really looks like Firaxis went out of its way to make sure global dominance over all victory conditions would be as hard as possible. And of course, the adjacency system means that it will probably take quite some time to master city-building, whereas in V an hour or two with a good tutorial video would be enough to teach you everything you need to know about founding cities (except if you were playing as the Inca).
I tried Cleopatra for my first game (love her design - the cartoonish style is overall gorgeous and the leaders are all funny to look at). I don't think Egypt will be as much a top-tier civ as it was in V, but the bonus to build near rivers is nifty and useful all the way through. The Sphinx is...honestly, I am too confused by the new religion rules to say if it is good or not. The trade routes however are insane. That and the bonus to building districts means that I think Cleo is to be played with a strong focus on economy - and pick either culture of science as secondary (I went for science as a reflex, but the Sphinx and easy wonders might mean she is better with culture...).
The Great Person system is awesome, and much better than the usual farming we got in V.
I'm trying Rome with a focus on religion, and I'm finding it a tad difficult to overcome my basic paranoia of city building. Going tall is my preference, but I can't find any penalty that comes with a wider empire, other than being more vulnerable to attack.
So far I'm in the lead in everything but military... but that's a big but, since Germany, my next-door neighbor, has triple my army strength. Thank goodness he's friendly towards me. I'm about to get gunpowder, so I can upgrade all my legions to musketmen and have a chance, however slim, of defeating him should he turn his eye greedily at Rome.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"I'm enjoying the game, my two major complaints as of right now are that eurekas can severely unbalance gameplay depending on your start location and the historical information in the Civilopedia articles seems to have been gotten from skimming Wikipedia articles.
I like the incentive to go wide, because it was so difficult to pull in V on higher difficulty levels that it is refreshing to see it work here. I think that the main limitation is the district cost that makes it difficult to build anything on new cities if you already have too many of those, which means that your many cities won't quite compare with the big ones of playing tall - and I assume that, just like in V, this will mean the tall player will get a better shot at grabbing wonders.
I would say that the most annoying part compared to V is the barbarians. What a pain, especially since travel is so much more costly than it was before. That is IMO one of the main limitations of wide gameplay as you will have camps spawning left and right and it can take forever for your units to go where they should.
From what I've heard, it was actually quite good. I'm assuming that remark was in reference to the character, rather than the actor.