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Ok it was mentioned there is not a thread for Law Enforcement Officers (LEO for short)and other similar jobs for discussion.

This is for discussing the actual jobs, ranks, training, culture, relations to military bodies that exist, and any other variety of topics that can arise pertaining to the World of Policing.

Iaculus Pronounced YAK-you-luss from England Since: May, 2010
Pronounced YAK-you-luss
#3101: Mar 13th 2015 at 7:32:40 AM

[up]It still taps into the underlying problem of the militarisation of the police force being glamourised, though. I mean, using the Battlefield brand for a cop game? Turning criminals into orcish hordes for you to either gun down en masse or cow into submission with your holy relic LAPD badge is a really transparent justification of the mindset behind so many brutality incidents.

What's precedent ever done for us?
Gabrael from My musings Since: Nov, 2011 Relationship Status: Is that a kind of food?
#3102: Mar 13th 2015 at 7:41:51 AM

I don't know as much about the game as I would like, but I am more concerned with the audience than I am the game.

For example: The Notorious Russian Airport Mission.

I didn't mind that. I think it is not only fair, but fun and the chance to make some interesting social commentary to play as the "terrorists". War is not good guys vs. bad guys. There are levels of good and bad going against each other. And we need to keep that in mind so we can make better choices on situations.

So while I am not opposed to a militarized SWAT game, even though I know first hand that's not how SWAT works, I fear that the audience will take this game and be encouraged to be stupid with it.

I'm not saying we have to go all Spec Ops: The Line on everything, as much as I like the game and think it was very much needed; I would like us to go less of the Call of Duty crap.

Aprilla and I were talking about that last night. You can have a fun, interesting game that is still giving you some opportunity to think without beating you in the head. A cinematic version would be going into the Robert Downey Jr. "Sherlock Holmes" route instead of the Hugh Jackman's "Van Helsing". Similar eras and locations, fun opportunities, but the former is not afraid to make fun of itself, relies on developed characters, shows instead of tells more, and embraces the ideas. Van Helsing just takes itself too damn seriously, doesn't trust it's audience to follow the action or recognize character ques so it beats you over the head with it, has little development and little chemistry, and is very hollow.

I would prefer it if this game went the middle route and wouldn't go full Ghost...but we shall see.

"Psssh. Even if you could catch a miracle on a picture any person would probably delete it to make space for more porn." - Aszur
Iaculus Pronounced YAK-you-luss from England Since: May, 2010
Pronounced YAK-you-luss
#3103: Mar 13th 2015 at 7:45:51 AM

From the Polygon article:

During Battlefield Hardline, the player moves quietly among criminals, striving to remain undetected. The bad guys chatter among themselves. Sometimes they deliver gameplay clues, like the location of a boss. Other times they supply plot fillers in order to make the game world feel more authentic. And then they talk about themselves and their own lives and desires. This is where problems arise.

Writer Rob Auten told me that one of the difficulties he had with this game was creating thugs who were engaging enough to seem realistic, but not so engaging that the player might feel guilty about shooting them.

"I wrote one about this guy getting back together with his ex-girlfriend," Auten explained. "Someone on the team pointed out that 'hey idiot, this is someone you are about to shoot in the head, not deliver flowers to,' so we decided, let's not go down that route. We had to cut out the dialog and make it more informative. We had to make sure the bad guys felt like bad guys so the player isn't as emotionally conflicted about the gameplay."

Of course, these avatars are merely artificial intelligence, but they are also creations of their makers. It makes me feel sad that the guy getting back with his ex-girlfriend is not permitted to enjoy an emotional existence. He almost got to be a virtual human being, even briefly, before a few million actual human beings blew his head off.

I'm the sort of player who wants to know this stuff, who wants to wrestle with the problem of shooting the dude and surviving (and feeling bad about it), or letting the fellow live to see his partner.

But game designers know their audiences, and there are certain understood boundaries for goons. "Part of the cops and robbers fantasy is moving among the bad guys and being in the same room," said Auten. "So you have an opportunity to hear more from them. In some cases we made them too charming and people felt bad about shooting them or wanted to hang out with them instead of fighting them and that is no good."

The cardinal sin of thug design is making the bad guys seem more interesting than the central character. "You don't want anyone cooler than the player showing up. Players don't want to feel like they are on the side of the squares, interrupting this cool party of fun guys."

I don't think I need to add any more here.

What's precedent ever done for us?
Gabrael from My musings Since: Nov, 2011 Relationship Status: Is that a kind of food?
#3104: Mar 13th 2015 at 7:58:28 AM

They know their audience well.

What they refuse to acknowledge though is that they could appeal to a massive quantity of people who wouldn't mind the conflicted morals, the seeing both sides, the grayness of the situation if you will. They want the dude-bro money because that is assured money.

They should be going more of a Heat, Brooklyn's Finest, or The Wire kinda route and instead they're going more late 80's corny, buddy cop crap.

But it's Battlefield. I can wish it to be different, but they're not going to change anything while the dude bro money is so good.

"Psssh. Even if you could catch a miracle on a picture any person would probably delete it to make space for more porn." - Aszur
Iaculus Pronounced YAK-you-luss from England Since: May, 2010
Pronounced YAK-you-luss
#3105: Mar 13th 2015 at 8:03:58 AM

Sure, but by shifting the ooh-rah militarism from warfare to law enforcement, they're definitely stepping things up a little. I mean, saying that a soldier's primary job is to shoot people is a bit less odd and alarming than saying that a cop's primary job is to do the same.

They're going from mere tasteless jingiosm to something approaching genuine fascism.

edited 13th Mar '15 8:06:45 AM by Iaculus

What's precedent ever done for us?
Gabrael from My musings Since: Nov, 2011 Relationship Status: Is that a kind of food?
#3106: Mar 13th 2015 at 8:09:03 AM

I don't think they're saying that at all intentionally.

They don't give a damn about current events besides marketing figures.

I think they went with police because we've been all "shooting terrorist"ed out. Call of Medal Battlefield has beat that horse past the point of any recognition beyond a blood stain.

$20 the big wigs sat down and said, "People are stick of the Middle East and Nazis...Call of Duty is doing the whole Mexican thing because people are sick of Russians...Police! We'll do cops so we can compete with the next Ghost thing!"

That is not to discredit anything you're saying, actually I agree with you to a point. That's why I said I am more concerned with the audience than the game.

The audience who will eat this shit up isn't the kind who realize this is a bad cop movie and will move on. They will take it very seriously, send rape threats, and demand illegal immigrants not get healthcare when they're already being denied healthcare.

edited 13th Mar '15 8:11:05 AM by Gabrael

"Psssh. Even if you could catch a miracle on a picture any person would probably delete it to make space for more porn." - Aszur
Krieger22 Causing freakouts over sourcing since 2018 from Malaysia Since: Mar, 2014 Relationship Status: I'm in love with my car
Causing freakouts over sourcing since 2018
#3107: Mar 13th 2015 at 8:13:23 AM

There is actually an option to takedown enemies non-lethally in Hardline's singleplayer and multiplayer (the latter allows you to interrogate them, spotting all enemies for a short time), but it was noted that a full Pacifist Run in singleplayer wouldn't actually be possible. And, yeah, I kind of like to return the courtesy of people (seemingly) willing to surrender peacefully by not giving them hard punches to the face. I reserve those for people who really annoy me.

It's more cop show than SWAT 4, but, yeah, I would've liked a pacifist run option, if only to shake things up a little.

edited 13th Mar '15 8:16:20 AM by Krieger22

I have disagreed with her a lot, but comparing her to republicans and propagandists of dictatorships is really low. - An idiot
Silasw A procrastination in of itself from A handcart to hell (4 Score & 7 Years Ago) Relationship Status: And they all lived happily ever after <3
A procrastination in of itself
#3108: Mar 13th 2015 at 8:27:58 AM

I'd say that it's the game following the audience not the audience following the game. They know their audience and will sell what they want, they're not trying to mould the audience they're moulding their game for the audience. The cultural issues the US has with the idea of cops as soldiers gunning down anyone in their way goes well beyond video games. Games are responding to that cultural idea, not responsible for it.

“And the Bunny nails it!” ~ Gabrael “If the UN can get through a day without everyone strangling everyone else so can we.” ~ Cyran
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#3109: Mar 13th 2015 at 8:34:02 AM

I dunno if it'll be that bad. Like I said, the player character is hispanic. All your other cop buddies are some kind of minority and the mission they decided to show off was one where you're fighting exclusively white domestic terrorists. Tea Party redneck types who buy into the whole Sovereign Citizen thing. That are also hella racist.

I don't think it'll be too terrible.

Oh really when?
Iaculus Pronounced YAK-you-luss from England Since: May, 2010
Pronounced YAK-you-luss
#3110: Mar 13th 2015 at 8:38:17 AM

[up][up]Successful media by definition give the audience what they want. That doesn't mean they lack an implicit (or sometimes explicit - hi, COD) agenda as well, or lack a cultural impact of their own.

edited 13th Mar '15 8:38:55 AM by Iaculus

What's precedent ever done for us?
Silasw A procrastination in of itself from A handcart to hell (4 Score & 7 Years Ago) Relationship Status: And they all lived happily ever after <3
A procrastination in of itself
#3111: Mar 13th 2015 at 9:05:25 AM

[up] O true, they often want (and act to) sustain the cultural ideas that allow them to keep selling the same game again and again without real innervation. But those ideas come from plenty of places beyond them and if you want rid of said ideas you have to focus on the other places to.

“And the Bunny nails it!” ~ Gabrael “If the UN can get through a day without everyone strangling everyone else so can we.” ~ Cyran
Aprilla Since: Aug, 2010
#3112: Mar 13th 2015 at 12:38:52 PM

There's an old FMV game called Police Quest SWAT that handles this subject matter much better, though I'm still interested in playing the new Battlefield game in a I-kinda-want-to-try-out-that-new-shitty-Mc Nasty-sandwich sorta way. It may taste good at the moment, but it's still shit for you.

PQ SWAT has a lot of information dumps and extended training sequences that border on edutainment. It's painstakingly accurate, and your supervisor really rubs it in your face how a "successful" shoot while on duty is still a homicide and still must be treated as such. Non-lethal apprehension of suspects is the rule and not the exception.

I'm very curious about the non-lethal options in Battlefield Hardline because it sounds like it suffers from the same problem that Metal Gear Solid had with the tranquilizer gun. It's trying to have its cake and eat it too.

dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#3113: Mar 13th 2015 at 2:07:52 PM

I think I asked this before, but here I go again.

Why are there, like, so, so, so many crime shows in America?

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Gabrael from My musings Since: Nov, 2011 Relationship Status: Is that a kind of food?
#3114: Mar 13th 2015 at 2:11:13 PM

Because we have a huge problem with crime. And the upper economic classes like their validation.

"Psssh. Even if you could catch a miracle on a picture any person would probably delete it to make space for more porn." - Aszur
AFP Since: Mar, 2010
#3115: Mar 13th 2015 at 2:14:27 PM

Not to mention, we have a lot of shows in general, crime shows included.

dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#3116: Mar 13th 2015 at 2:14:58 PM

Maybe I have been looking up the wrong places, but it seems like of every four new TV series, two of them are crime shows, one of them some vaguely superhero related, and some other one.

Like, I was watching a You Tube video and saw an advertisement for...what was it, a show about a zombie helping solving crimes by eating brains and I was like, "Okay American television, now you are just fucking with me." [lol]

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Gabrael from My musings Since: Nov, 2011 Relationship Status: Is that a kind of food?
#3117: Mar 13th 2015 at 2:17:53 PM

That is sorta based off of a comic that is actually good named Chew.

"Psssh. Even if you could catch a miracle on a picture any person would probably delete it to make space for more porn." - Aszur
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#3118: Mar 13th 2015 at 2:21:56 PM

Yeah, I want to see a followup to SWAT4 just so we can show how police stuff is supposed to be done.

"Yup. That tasted purple."
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#3119: Mar 13th 2015 at 2:22:21 PM

According to Wikipedia, it's actually based on iZombie...to which The Chew is a vastly preferable title. [lol]

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#3120: Mar 13th 2015 at 7:47:03 PM

Aprilla: I loved that game. PQ SWAT was fantastic.

On that game. Yeah it is pretty much shameless targeted market group to grab up a share of the cash pile. Easy money is easy money.

Part of the reason is games with more detail and depth require a bit more effort, time, and money to make and are not guaranteed to make their money back. You time the games release incorrectly and it launches shortly before or after a controversy sales can take a hit.

As for cultural impact that sound suspiciously like video games cause X argument which hasn't held water to date.

Who watches the watchmen?
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#3122: Mar 13th 2015 at 8:20:19 PM

I saw that. I find it suspicious frankly.

Who watches the watchmen?
Iaculus Pronounced YAK-you-luss from England Since: May, 2010
Pronounced YAK-you-luss
#3123: Mar 13th 2015 at 8:33:10 PM

@Tuefel: Imma leave this right here. Seriously, though, the idea that art can influence culture is not a fringe theory. Hell, it's one of the biggest reasons why people create art.

What's precedent ever done for us?
Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#3124: Mar 13th 2015 at 8:51:38 PM

Obviously, Art can influence culture.

In the case of a game that glorifies the SWAT Team? I can support that, for various reasons: -I guess this is too easy (and probably my worst argument) but I actually think SWAT teams are a good thing. I think the only alternative to militarizing the police would be to turn the military into the police (which would be worse). There needs to be something in between the national guard and beat cops.

-I find stories with a "stick it to the man" plot to be...cliche. There's not enough Lawful Good Reasonable Authority Figures in fiction these days.

-I greatly dislike the sovereign citizen "Anarchist Neo-Confederate" ideology, which I see as giving Conservatives like myself a bad name.

Though I can see why people would be upset at such a game if it encourages the player to be too violent. I'd rather it not do to the public image of the police what Modern Warfare did to the Military's public image. I personally would go with a Deus-Ex style system, where players are rewarded for not hurting enemies.

edited 13th Mar '15 8:59:42 PM by Protagonist506

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#3125: Mar 13th 2015 at 9:14:23 PM

Ha that is amusing I love Calvin and Hobbes. However that isn't an accurate statement in and of itself. I raise you this To date no studies have found any actual links between violence and violent media just for a start. Even better the evidence that your parents, environment, and even genetic factors play a far more significant role in human behaviors.

This game is not creating the demographic it is targeting one that has existed for some time. They know this demographic is looking for this media to begin with and responding in a manner to maximize profit.

Who watches the watchmen?

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