The gameplay wasn't all bad. Like I felt the specialization were far better than they were in Origins or DAII. Playing as archer assassin was very satisfying, especially given how shit archers were in Origins.
Of course, lack of level scaling kind of ruined it. I kept getting stronger and stronger while enemies stayed completely terrible.
Is it just me, or are the chances of fade-touched metals dropping way, way lower than fade-touched leathers and cloths?
I might harvest dozens of nodes without getting a single fade-touched drop, while I can almost reliably get a fade-touched cloth or leather every five fights or so.
The worst part is, the bonuses aren't even the good kind for my build.
Starting Witch Hunt. Hopefully this is longer than Golems of Amgarrak
I've never played Angarrak, but Witch Hunt is so incredibly short, it's just worth it because of the joy that is Finn.
Dog lecturing Ariane is funny.
The best news is Dog is actually a good tank in Witch Hunt.
I wish Inquisition had a dog. Besides Solas, anyway.
I was excited about actually learning specializations from instructors and having to do quests to get them.
That excitement waned when those quests turned out to just be material-gathering fetch quests.
Of all the things you cribbed from Elder Scrolls, Dragon Age, you should have taken the Master Trainer Quests. From Oblivion forward, unlocking the Master Trainer requires you to perform a task that is specifically keyed into the skill you're trying to learn.
edited 31st Jul '15 11:54:46 AM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.I was so excited to realize that I could get my specialization right out of the bat, with only the materials collected pre-Skyhold.
That apparently doesn't hold true for specializations that aren't Templar.
Some of the specialization are more... interesting than the others depending on base class. The three rogue specialization are very distinct in feel and alter your playing style. Warrior? Reaver feels distinct as it alters your playing style. Templar and Champion? Not so much. They aren't bad, they just feel a bit bland. "Be more Tanky" or "Give some buffs and do that thing mages do"
The mage specializations are a mess: KE "Change how the class is played, and also become basically god", Necromancer: "Not actually a necromancer. The powers are terrible and can make tasks harder by causing enemies you want to kill to run away instead" Rift Mage: "Do the same thing you've been doing with the elemental tree. Only with green stuff and less interesting side effects."
edited 31st Jul '15 12:10:44 PM by CobraPrime
Strangely, I've found it easiest and most effective to play a necromancer on hard mode. Never tried nightmare, though.
I found necromancers annoying just because of Dorian.
Outside of gameplay, I love Dorian to death, but in combat, he adds an unnecessary extra step to every battle: click over to Dorian and deactivate his raised mook so the battle can formally end.
edited 31st Jul '15 12:13:43 PM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.I was really annoyed the Necromancer doesn't actually do necromancy. Should've called it the fear mage or something. I want armies of undeads damnit.
Also the bug for the unliving dude. Seriously, with the description of the power it makes no sense the game would count the minion as an enemy.
edited 31st Jul '15 12:15:18 PM by CobraPrime
"Change how the class is played, and also become basically god"
You say that like it's a bad thing.
"For all those whose cares have been our concern, the work goes on, the cause endures, the hope still lives, and the dream shall never die."I don't. KE is FUCKING AWESOME. the other options are just so boring and meh and disappointing that it's basically a non-choice.
Only way KE could be more awesome is if you could make the blade replace the staff attack as a default attack.
edited 31st Jul '15 12:16:34 PM by CobraPrime
Templar and Necromancer are the only specializations that feel sub-par to me compared to the other 7, but some proper Fade-Touched Materials can help them out nicely.
True, but then that's true of any specialization. so the question is more "Wanna start out awesome and get more awesome" or "star meh and become awesome" :-P
I do say Champion isn't bad (Might in fact be the most powerful specialization for warrior IMHO), it's just kinda boring. Reaver requires you to walk a thin line to get the most out of it. Champion is basically "Don't need a shield no more. Get 2h item. Hit champion powers, enjoy nigh-invulnerability and start hitting stuff in the dick"
edited 31st Jul '15 12:23:26 PM by CobraPrime
I am terrible with the Knight Enchanter in that every fight is one I'm guaranteed to win, if I have two hours to burn. I feel like I'm suddenly playing Final Fantasy.
Don't make a Sword And Shield Champion. It's even worse. You're basically invulnerable, but you spend your time gently carressing the enemy and hope they die of starvation. 1 handed weapons are all awful in terms of damage output, and the sword and shield skill tree does nothing to help. It's why you should change to a 2h warrior if going champion.
edited 31st Jul '15 12:25:46 PM by CobraPrime
I don't know, Blackwall is at least quicker in killing high dragons than Vivienne when he has a shield (though there is a miniscule chance I will screw up the timing and he will die).
Taken far enough, anyone can call every specialization boring and repetitive so I try not to do that.
What I keep in mind is every specialization's objective, then I find out how to get the most out of it.
I find that the most I can get out of the Knight Enchanter is to get a barrier - immolate feedback going, while being equipped with an ice staff to get a bit of an extra barrier against fire dragons when it's necessary. But it's still really, really slow.
Fire Mine is the KE's best friend. Because since you're in melee, you can guarantee it triggers, and it hits like a semi. Also grab conductive current and static charge, since the blade counts as a spell, it benefits from both.
Short DLC. Not very bad, but I'd have liked to visit Redcliff or Denerim. What did Morrigan leave the Warden at the end? Once she goes into the Eluvian, the DLC saves and ends.
Most likely,given later events, something about the calling.
I Bring Doom,and a bit of gloom, but mostly gloom.
I'm starting up Golems of Amgarrak and while trying to import my Warden, I've got two of them, one with 30 more hours to her than the other, but ten levels less. Is one Origins and the other Awakening?Nevermind, same thing with Witch Hunt.edited 31st Jul '15 10:17:27 AM by GethKnight