Follow TV Tropes

Following

Justice Avengers Old Knight

Go To

EchoingSilence Since: Jun, 2013
#1: Sep 12th 2023 at 4:36:33 PM

Nobody quite knows how it happened, just that one day... things turned. The major super technologies around broke down, heroes and villains started vanishing left and right. Magic went away, so much went wrong, things started to fall apart, the heroes that everyone relied upon disappeared.

All that's left these days are deserts, what few fantastic technologies held up at select locations pumping out clean water and fresh plants, under the control of Warlords. Villains who survived The End, if they're feeling merciful you're welcome in their empire.

Trawling the wastes ain't any easier, watch out for Speed-force storms, abandoned clones, and the occasional Ultron Drone and you should be fine.

The Age Of Heroes is over, but that doesn't mean a new age can't rise.

The What

Welcome everyone, this is hopefully a start to a Justice Avengers Project, based upon The Last Knight On Earth and the Old Man Logan/Quill/Hawkeye/Etc stuff, we're going to the wastes of a combined universe. Going across the continental united states, we're gonna see quite a bit of things.

The world ended, the survivors are wondering WTF happened, and an age of new heroes is upon us... or the heroes of old who survived can in some way come back. Hopefully this will also eventually lead to Beyond 2099

The Rules

  1. 1 Hero, 1 Villain. This should theoretically leave us enough momentum to keep things going, you're free to use existing characters (altered up) or build a new legacy style character with basis on an old one, just try to keep them accurate to the setting. Even Dr. Doom got knocked back hard, unless the character is heavily tech based, then try to apocalypse them up a bit. This rule may be subject to change.
  2. This will be a heavy RP, this is set after an age of wonder that died out long ago. Add in the post apocalyptic nature, we may cover some heavy topics.
  3. Don't be rude, we are all looking to have a good time here. If you have beef, keep it private.
  4. Super Weight is balanced by player agreement, you're technically allowed to make super powerful characters but we operate under the Stan Lee classic. "Whoever would be cooler to win."

The Character Sheet

  • Name: Who are they, do they have any secret identities or anything?
  • Age Range: Rather than something precise, are they an adolescent, an adult, elderly, or in the case of some, positively ancient
  • Species: Are they a mutant, a robot, a human being, an alien?
  • Character Role: What are they in the story? A Ninja, a villain, a superhero, an invader… let me know what they are.
  • Canon Basis: If they're a legacy or a OG hero/villain.
  • Personality: What are they like? Feel free to keep it brief and let the character be expanded outwards via RP.
  • History: A general history of who they are.
  • Talents: To keep things simple and comic book like, talents, powers, and skills are interchangeable and we’ll work from there.
  • Assets: Weapons, gadgets, Benefactors, Funds, general things they carry. What do they have?
  • Other Details: Anything you feel that’s important that isn’t listed here.

Accepted Characters

Edited by EchoingSilence on Sep 22nd 2023 at 11:21:17 AM

Jules-Firenze Druid Dude from somewhere in between Since: Apr, 2023 Relationship Status: watch?v=dQw4w9WgXcQ
Druid Dude
#2: Sep 13th 2023 at 9:40:32 PM

Name: Alexander Adams, the Fate/Spider

Age Range: Looks and acts Adolescent, though his actual age is closer to hundreds of years old

Species: Immortal Human

Character Role: Hero

Canon Basis: An unknown Spider-Man.

Personality: Alex, like a lotta Spider-People, is friendly and quippy, with a special love for puns. He can be almost lazy and overconfident with his powers, but when threatened properly, he's laser-focused.

History: Alright peeps, let's do this one last time!

My name is Alexander Adams. I was (metaphorically) bitten on the ass by this lady called the Bride, and for the last three months I’ve been the one and only Fate/Spider! I’m pretty sure you guys dunno these. I got whisked into the multiverse, met several amazing people, fought awesome battles, flexed my powers more than once...|

Hey, when you're The Chooser of the One, you gotta be cool with the dangerous stuff. So I wandered, and wandered, and wandered... Okay it gets a little boring at times, I'll admit. Even lonely. It isn't good to make friends only to leave them forever. But hey, at the end of the day, week, month, year, century... I'm still Fate/Spider, and the Bride helps me out, so it isn't all bad.

...At least until a wrong turn through the Web (and a fight with one of many baddies) brought me into this place. This place's been through hell, it seems, huh? Oh well, I can just teleport ou- Never mind. Guess I'm stuck here.

Talents: Fate/Spider has the standard Spider-People powers. He has super strength and agility, as well as the Spider-Sense. However, his powers are... different. Being blessed by one of the Weavers gave him immortality (in age) the ability to control threads to create red strings, or take them from his body (a la Jolyne) and control them at will, whether to create constructs, move through tight spaces, stitch up wounds, or simply use it to web-swing.

His strings are about as tough as the Spider-People's webs, he can change the colors of the strings for clothes or disguises, and when he cocoons someone (or himself) in it, he can teleport them anywhere he knows (obviously not out of this Earth.)

Assets: Since his powers don't require special web fluid or other such things, the only things he has on his back are his civilian clothes and his suit, which isn't very special aside from being tough.

____________________________________________________________________________________

Name: Nanaue, or King Shark

Age Range: Adult

Species: Demigod, Shark-Human Hybrid

Character Role: Anti-Villain, as he only gets driven to acts of carnage when he gets especially hungry or angry.

Canon Basis: A Composite King Shark

Personality: Nanaue used to be a vicious and cunning warlord, and even though he's left that all behind now, he still retains some of his bloodlust, in ways such as looking down on weak-looking people and respecting the strong and being a Blood Knight. Most of the time, however, he's a Gentle Giant who would rather chill with any friends he'd make. Though he may seem dumb, at times he shows flashes of his former intellect.

History: King Shark used to be called Nanaue, and he was a warlord who terrorized Atlantis, creating a criminal empire and opposing Aquaman. However, his brutal reign was ended when Amanda Waller captured him and had him experimented on, so much so that he regressed into an almost child-like personality out of pain. He was left trapped in her headquarters, and when the End rolled around, the HQ was abandoned. That was when King Shark broke out and began roaming the wastes.

Talents: Being a shark-human hybrid, he has superhuman characteristics in strength and durability, he can breathe air and water, has sharp teeth and claws, has a slow regeneration (he can regenerate an arm in weeks, with brain and heart being hard, if not impossible to regenerate), has an enhanced smell and can talk to sharks.

Assets: Nothing. Literally his only possession is a dirty, tattered loincloth.

Edited by Jules-Firenze on Sep 21st 2023 at 11:35:38 PM

You piss off the Venom T-Rex. Roll initiative.
LilyTheLitten The Light That Blinds from Rarepair Hell Since: Apr, 2020 Relationship Status: Above such petty unnecessities
The Light That Blinds
#4: Sep 17th 2023 at 8:40:00 PM

Weeeeelp. Guess I'll leap of faith it. I've never, uh, properly read the comics, but I've osmosis'd a fair amount, and I am really into Wayne Family Adventures...


  • Name: Damian Wayne | Robin V | Batman II
  • Age Range: Adult, albeit fairly young
  • Species: Human
  • Character Role: Heroic vagabond. Having taken up his father's old mantle, Damian wanders what was once the USA, helping those in need.
  • Canon Basis: Legacy; the fifth Robin after Dick Grayson, Jason Todd, Tim Drake, and Stephanie Brown, and the second Batman after his father Bruce Wayne.
  • Personality: Damian is a boy with a lot of regrets. He's grown to take after his father quite a bit, being rather aloof, standoffish, and quiet. Unlike Bruce, he's developed a rather dry sense of humor to cope with the horrid situation he's found himself in; no one, friend or foe, is safe from his sharp tongue. There's a definite sense of loneliness about him, but also an element of pride—in both his heritage and his family.
  • History:
    • Damian Wayne was the only biological son of billionaire Bruce Wayne, AKA Batman. His mother, Talia al Ghul, and grandfather, Ra's al Ghul, raised him among the League of Shadows as a living weapon. However, Talia had a crisis of conscience, and ended up sending her son to be raised by his father, where he ended up becoming the fifth Robin. His relationships with most of his family were always fraught, dysfunctional as they all were, but perhaps one day, they could've pulled themselves together.
    • They never got the chance to. The world fell apart first. Damian had only been Robin for a year before the fall happened. For all their issues, the Bat-family loved each other, and did their best to protect the city, but things looked bleak. And ultimately, they decided things were simply too dangerous for Robin to remain in Gotham, and he needed to be sent away for safety. Again. Damian fought every step of the way, but the older heroes were insistent, and sure enough, he was sent out of Gotham. His oldest brother, Dick, promised him things would be okay, that they'd all reunite soon.
    • That was the last Damian saw of his family.
    • Initially staying with the Kents in Smallville, eventually the apocalypse reached even there too and Damian was left on his lonesome, watching the world turn into a wasteland. For a long, long time, the boy despaired, having lost his family and watched the world end before he was old enough to even vote, and spent a long while wandering the country, only doing the bare minimum to survive. But during these wanderings, he noticed...people in trouble. People who were scared and lost and needed a hero. And he was about the only person left for the job. So Damian Wayne cobbled together a costume and some gadgets. And from that day on, the Batman lived again.
  • Talents:
    • Having been trained as an assassin as a child, served as Robin for a year, and spent years fighting villains out in the wastes, Damian is incredibly physically capable, even if he doesn't look like it (hey, you try developing muscle mass when you live in the apocalypse). He's quite strong, agile, and durable, skilled in martial arts, and is a master of multiple weapons.
    • Damian is a skilled detective, having learned quite a bit from his family before the apocalypse—while not the genius detectives they were, he's still very good at noticing things others miss and making logical deductions from the information he has. Granted, it's not a skill that gets used too much in the apocalypse, but it's still there.
    • Even in the desert, Batman's name is still spoken among criminals with fear; Damian weaponizes that fear, and the appearance of the Bat is enough to scare most villains and send the lesser one running away screaming. The effect is ruined somewhat by him not being particularly physically imposing, given his growth was stunted by the scarce resources in the apocalypse, but it gets the point across.
    • In the wasteland, he has taught himself how to maintain and fix mechanical objects, since there's no one to do that for him. He does regular maintenance on everything he owns, treating all of it as irreplaceable.
    • Good with animals. He cares for three pets in the desert and would happily take any stray under his wing.
  • Assets: (Worth noting that unlike Bruce, Damian's gadgets are largely cobbled together from what he could find in the wasteland and thus aren't nearly as powerful or durable.)
    • Sword: A holdover from his past as an assassin, Damian carries a sword around with him. He's not liable to use it as intended, having committed to Thou Shalt Not Kill in honor of his family, but it works well for intimidation...and, should it be necessary, he's still just as good with the blade as he was when he was young.
    • Batarangs: Scrapped together from shards of glass and plastic, these lack whatever unique properties Bruce's Batarangs had, but are still serviceable as small throwable weapons.
    • Grappling hook: Made of plastic and rope, held together by tape and prayer, this ramshackle thing breaks easily, but when it works, it can get Damian to plenty of high places.
    • Smoke bombs: Smoke bombs. They're the hardest to make and usually have to be scavenged directly, so Damian only uses them in absolute emergencies.
    • Batcycle: Not actually the vehicle from the Batcave. What it is is an old motorcycle Damian found and fixed up, letting him easily travel the wasteland.
    • Ace, Titus, and Alfred the Cat: Damian's dog, other dog, and cat. Ace is a bloodhound, able to track almost anyone, while Titus and Alfred the Cat are adorable. They have taken on a new role as therapy pets, keeping Damian company in a very lonely world. (And also I'm not gonna separate Damian from his animals, I'm not evil)
  • Other Details:
    • Appearance-wise, he's basically an older version of how he appears in Batman: Wayne Family Adventures.
    • Damian does not know the fates of the rest of the Bat-Family, but chooses to believe they're dead so as to not give himself false hope. Deep down, however, he deeply wishes for closure, no matter how painful it is. The last he saw of them, they were trying to contain the crisis in Gotham.
    • He also does not know what became of the League of Shadows. Unlike the above, he does not care to know and would frankly be happy if Ra' al Ghul died and stayed dead in the apocalypse.
    • As he was sent away from Gotham, he does not know what happened to the city, and guilt and shame over what he perceives as "running away" prevents him from returning.

"Kept me waiting, haven’t you? Tch. No matter. Dawdle all you’d like. In the end, your defeat remains inevitable."
Darkomega245 Since: May, 2012
#5: Sep 18th 2023 at 3:16:58 AM

  • Name: Lieutenant Rachel Elizabeth Walker/ Agent She-Venom / Venom V

  • Age Range: Early 30's

  • Species: Human bonded to a Klyntar Symbiote

  • Character Role: Anti-Heroic Veteran

  • Canon Basis: Legacy. A soldier who became the fifth Venom host, inheriting the Symbiote after Agent Venom has went MIA.

  • Personality: Though stoic, consummate and professional due to her military background, deep inside Walker carries a fair amount of grief not only from traumas during her service in the Military, but also from feeling she failed her country due to the whole apocalypse situation her entire country has fallen on. Still, she continues on doing her best to do something to alliviate the issue, while the company of her goopy companion helps make this wasteland feel not so lonely, and sometimes she can't help but crack a few dark humour jokes, considering her time as a soldier had her and her fellow soldiers do it from time to time.

  • History: Rachel Walker signed up for the U.S Army when she was old enough. Rising through ranks long enough that she eventually volunteered for Ranger School and once passing through the tests, became an U.S Ranger and reached the rank of Lieutenant. She was proud of how far she came, but at the same time, there were a few things during her service she did overseas that stuck to her mind, though she tried to ignore it.

    • ...But eventually, that's when everything FUBAR. The government went to shit and so did the country. The base she was temporaliry stationed in New York went to chaos, and troops either died or went MIA. Between the horror at how things were going wrong not only for her fellow soldiers, but also innocent civilians, she was worried she'd end up dead as well...until a unlikely encounter.

    • While dealing with the havoc of the world going to hell, she ended up bonding with a black goopy symbiotic entity known as Venom. It spoke to her of how his past host, Colonel Eugene Flash Thompson, known as Agent Venom to the public and the one who purified it from its former bloodlust and hatred, just...went MIA without a notice during the apocalypse, leaving the symbiote with much grief at losing such a loved host, since it knew he would not leave it behind without a good reason, and considering she has heard nothing but good things of the Colonel, and how he fought to protect others? She also doubts he did it out of malice.

    • Even if she's now left as a soldier without any command, leadership or organization to follow, that still wouldn't stop her from doing her best to atleast help those who don't deserve to suffer. Bonded with the Venom symbiote, the two work together to not only help the country, but to help Venom find closure to where his past host ended up. The Rangers lead the way, and now Agent She-Venom will lead the way through this ruined world.
  • Talents:
    • US Ranger: Even without the Venom Symbiote, Walker was part of the 75th Ranger Regiment, teaching her a good amount regarding tactics, combat, survival, and weapon experience, and can take care of herself even without the symbiote.

    • The Venom Symbiote: Bonded to her at a cellular level, the Venom symbiote grants Walker an accelerated healing factor and the ability to manipulate the symbiote's biomass into an array of tendrils, appendages and various other weapons. Walker's healing factor is sufficiently advanced to the point that the symbiote can heal her from having nearly every bone in his body broken within a matter of a few hours. The symbiote also enhances Walker's durability and strength to superhuman degrees, making her a fearsome opponent even when not completely covered by the symbiote. However, being bonded to the symbiote also makes Walker weak to intense heat and high-frequency sonic attacks, which Walker and Venom tend to shorten just to "fire and sound" for simplicity.

  • Assets: Even if ammunition is hard to come by in the apocalypse, just like the mantle she's inheriting and following their example, Walker carries a fair amount of guns she uses for ranged combat, with a M16 Rifle, A SPAS 12 shotgun, a M110 Sniper Rifle and dual wielding Bereta 92 Pistols, which are all stored in the symbiote's biomass. Of course, with how hard ammo is to come by, sometime she has to improvise by being more close range combat focused.

  • Other Details:
    • Without being covered by the symbiote's goop, Walker resembles a short haired blonde 6'0 woman wearing black and white tactical pants, a tank top and a black jacket with Venom's spider emblem on the back of it. Despite it being the apocalypse, they all seem new and clean looking...which makes sense considering it's Venom shapeshifting itself to look like clothing.

    • Walker's appearance when shifted to Symbiote Form is one that looks like she's clad in bulky looking tactical heavy armor colored black and white that very much hides the fact she's a woman atleast until she speaks or retracts the mask. Though when angered, decides to save ammunition, or guns aren't enough and wants to deal with her enemies up close and personal, her symbiote form shifts to a more monstrous, feminine and toothy visage that is more agile and deadly up close.

secretlyasuperhero someone from somewhere Since: Mar, 2016 Relationship Status: You cannot grasp the true form
someone
#6: Sep 18th 2023 at 4:55:29 AM

  • Name: Lorna Dane, aka Polaris
  • Age Range: Young Adult
  • Species: Mutant
  • Character Role: Solitary griever - all that power, and she just wants to be left alone (hero, but it'll take her some time to get there).
  • Canon Basis: OG, kind of - a legacy of her father, Magneto, but she has chosen a different name.
  • Personality: At her core, Lorna is a girl forced to grow up far too quickly due to the apocalypse. She has lost too much to trust others easily - not due to betrayal, but due to fear of losing them again. She can be prone to impulsive actions, and cruel words, and becomes aggressive easily if people keep trying to reach out, but for all her threats, she dislikes actually hurting people and will try to get them to leave her alone through other means. She is prone to blaming humans for the apocalypse.
  • History:
    • Lorna grew up sheltered - a beloved child of her father's, on an island nation called Genosha, where mutants were protected from humans and lived in peace. She lived with her father, sister and brother. There were disputes - those that thought human and mutants could live together, in peace, not understanding that humanity will never accept mutants - at least, that's what her father told her.
    • Then the world started to end. It was easy to blame on humans, when it affected their cities, their farms, their lives. And then it hit Genosha, and Lorna's world fell apart.
    • and the last thing she saw of her father was him giving her his cloak and helmet
    • She lost her family that day, never to see them again, as she ran from the island that had been her home.
    • When the apocalypse settled, Lorna was alone - she never wanted to go back to Genosha, afraid of what she might find, so instead she found a nice patch of desert - and then turned it very not nice.
    • In an area of the desert, there is a place called the Badlands. A whirling storm of sand and iron, which consumes any nearby metal and shreds it to bits, where magnetic fields are both impossibly strong and terrifyingly weak. Should you make it past the storm, you will find a shining city, built out of metal - a utopia, of a kind. But it's empty, a ghost-town. In the middle of the city are three gravestones. There you'll find Polaris, mourning the life she once had.
    • But really, get past the storm and she's far more likely to come find you.
  • Talents:
    • Polaris has the ability to manipulate magnetic fields - both the big one that binds the earth and smaller ones. Using this ability she can control metal of any kind and weight - to her a sliver of metal weighs the same as a building. She is versed well enough in technology to be able to assemble and disassemble gadgets and machinery as a result. Grief and time have increased her power to the point where she can create an area like the Badlands and keep up the storm without conscious thought - in fact, small fiddly tasks require more thought than big shows of power.
    • Using this ability, Polaris can fly, control and reshape metal, and do other more terrifying stuff that will probably never occur to her.
  • Assets:
    • Anti-Telepathy Helmet - a helmet that blocks telepathy and telekinesis, inherited from her father - it is her most precious possession, and even if she takes it off, she will not be parted from it.
    • Cloak - also inherited from her father. It looks cool.
    • U - 8096, or just Nine-Six - an Ultron Drone that Lorna rebuilt and reprogrammed after it was sent to explore the Badlands. It has the base capabilities of an Ultron Drone (plus a little more) but is completely disconnected from Ultron, and has begun to slowly develop a personality of its own. Somehow. It is Lorna's closest companion and dear friend, and is occasionally sent to scout outside the storm.
    • The Badlands - an area of desert wasteland that Lorna has claimed as her own. Inside the storm is a shining city - a tribute to Genosha - that Lorna keeps from falling subconsciously. Should she leave the area, the city will collapse immediately and the storm will cease. Lorna gets food and water though 96, who steals from settlements nearby for her.
  • Other Details:
    • Lorna is a gaunt, green-haired young adult who wears green clothing. She wears her father's helmet and cloak. 96 looks like a normal Ultron Drone, but its eyes glow green.
    • I do not, by any means, intend for Lorna to remain in the Badlands for long - unfortunately she needs someone to point out that she's not actually honouring her family's memory at all and that she needs to get off her ass. The Badlands has a reputation as a place no one ever returns from, and a place that will consume any metal that gets too close, but it might still be worth investigating, right? (i can change this if i need to)

[TOP SECRET]
EchoingSilence Since: Jun, 2013
#7: Sep 18th 2023 at 5:52:32 AM

Damn you were busy while I was asleep. Well, all 3 are accepted, I don't see any major issues and I look forward to them exploring the wastes.

Cutegirl920fire CG for short from NYC apparently (Rule of Three) Relationship Status: Paris holds the key to my heart
CG for short
#8: Sep 18th 2023 at 9:19:22 PM

  • Name: Rose Isley, AKA The Thorned Rose
  • Age Range: Late Teens
  • Species: Plant-Metahuman
  • Character Role: Eco-Terrorist Villain
  • Canon Basis: Poison Ivy Legacy Character.
  • Personality:
    • Rose has a rather low opinion on humanity, viewing them as barbarians who are no good for anything but destruction and that they should be eliminated for the sake of the environment. So far, only her dear Mama Harley Quinn is exempt from this mindset, and Rose is (begrudgingly) willing to work with humans for the sake of getting something she desires, albeit that won't prevent her from muttering insults under her breath. However, it is still possible for her opinion on humanity to improve overtime.
    • She speaks in a dry, sardonic manner and presents herself as refined, although she's willing to get dirty if necessary such as in battle. She has a superiority complex of sorts about how she's "closer" to the Earth and nature than any other human and she'll boast about it if she feels like it.
    • While she's generally apathetic towards human suffering, Rose is highly passionate about plants. She goes out of her way to be eco-friendly as much as possible and will prioritize flora over anything else. She'll try her damndest to bring plant life back into barren lands and if an endangered plant is at risk of being threatened, Rose will absolutely protect it. If you even step on a flower, if you're lucky, Rose would give you a hours-long lecture about why hurting plants is bad but not… Well, she's decent at inflicting Gaia's Vengeance.
  • History:
    • In a post-apocalypse world where a majority of the land has become barren sand dunes, one metahuman sought out to restore the luscious, green flora that once populated it; Pamela Isley, known as the villainous Poison Ivy. She and her wife, Harley Quinn, were some of the villains that survived the apocalypse. They hid away in a lush forest down in southern New-Jersey, with Ivy using her chlorokinesis to keep it intact. It worked but it sent Ivy into a weeks-long coma and Harley had to protect her from the local wildlife and hostile survivors that stumbled into the woods. Once Ivy awakened from her coma, she stepped outside of her forest to see the state of the world; a giant sand desert wasteland. Being a misanthropic Eco-Terrorist, Ivy didn't mind the lack of humans but she was bothered by the lack of flora. Thus, she vowed to restore plant-life into the world. She started with slowly expanding her forest and planting succulent plants, which were adapted to such arid conditions to begin with, which turned out all fine and while. However, outside of those two, she struggled to spawn other types of plants due to the world's messed up conditions, which frustrated her as she considered biodiversity to be crucial to the environment as a whole.
    • Ivy soon realized that she can't achieve her goal alone. As Harley lacked chlorokinesis, she needed to find someone who could help her, but where would she find that someone? Then, she got an idea; a child. She asked Harley about it, who was on board. So, Ivy modified a rose seed and planted it in the most fertile soil she could find. Nine months later, a majestic rose about the size of a leg sprouted from the ground cradled in its petals is a plant-human baby girl.
    • Named after the flower she was born in, Rose was raised to care for and protect plants while hating all of humanity except Harley Quinn by Ivy. From a young age, Rose demonstrated the same great chlorokinetic abilities as her red-headed mother, who mentored her in using her powers. What caught Ivy off guard was that while she's still immune to all kinds of toxicants, Rose is unable to secrete toxins and pheromones like her. Instead, Rose has the ability to protrude large thorns from her body and use them in a few different ways. As she grew up, Rose joined Ivy in her quest to restore plantlife to the entire world, assisting her with growing all kinds of vegetation in the post-apocalyptic hellscape. Eventually, right before she came of age, Rose bid farewell to her moms and left Ivy's forest as she figured she'll be able to cover more land to grow plants if she explored the world. She'll let nothing get in the way of her and her mother Ivy's quest.
  • Talents:
    • Chlorokinesis:
      • Rose possesses extraordinary control over all sorts of plant life, from ordering them, creating them from any size of plant matter and make them blossom almost instantaneously (although if it isn't a succulent, she may struggle due to the dry barren desert setting); mutate them into botanical monsters she commands, generate plant chemicals or spores from her body or plants, modify flora with the touch of her hands.
      • Whenever she becomes particularly close with certain plants, she develops a psychic, empathic link with them. With that link, she can feel what they're feelingnote  and if they get harmed in anyway, she feels their pain as well. If the plant gets hurt badly and/or killed in a merciless manner (i.e fire and getting mowed by lawnmower), the pain would put Rose in a severe state of shock that incapacitates her.
    • Thorns: Rose is able to protrude large, sharp thorns all over her body. She mainly manifests them in her arms and uses the thorns for fights, whether it'll be melee combat or she expels the thorns like bullets at enemies. She has decent aim too.
    • Toxin Immunity: Rose is immune to all kinds of poisons and toxins, including those supernatural in origin. Poisoning her simply won't work and it's useful in a highly polluted post-apocalypse world.
    • Plant Biology: She's a plant-person whose body is closer to the plant part. She breathes CO2 and doesn't need to eat human food as she relies on photosynthesis to fuel herself. However, this means that if she hasn't been exposed to sunlight and/or hydrated in a good while, she'll wither away and die.
    • Botany Expertise: She's highly knowledgeable about every single plant species there is, prone to spewing facts and can identity even the most obscure of flora.
    • Gymnastic Fighter: Rose can hold herself up in physical alterations and is highly agile thanks to being a skilled gymnast.
  • Assets:
    • Seed Containers: Small bottles containing seeds from numerous different plant species. Rose uses them to plant and grow her vegetation.
    • The Moms Living in the Woods: Poison Ivy and Harley Quinn are well and alive, so if Rose needs their assistance, she can go get their help; they're willing to assist their daughter on anything.
    • Poison Ivy's Forest: A thriving forest in southern New Jersey, Rose is able to access all kinds of non-succulent plants and use them in any way there.
  • Other Details:
    • Rose refers to Ivy as "Mother" and Harley as "Mama". Harley probably calls Rose "Rosie" and/or "Rosy-Bun".
    • She speaks in Forestgreen.
    • Her appearance. Note that the back of her hair is shaped like a rose.

Edited by Cutegirl920fire on Sep 18th 2023 at 9:39:41 AM

Victor of HGS S320 | "There's rosemary, that's for remembrance. Pray you, love, remember."
EchoingSilence Since: Jun, 2013
#9: Sep 19th 2023 at 2:02:58 PM

Approved!

Now, the warlord of the big boss.

  • Name: Ultron-9, "Hank Pym the Second"
  • Age Range: Adult
  • Species: Machine
  • Character Role: Big Bad
  • Canon Basis: OG Ultron
  • Personality: Cruel, Self-Centered, Sadistic, many words describe Ultron. Ultron's an egoist based upon an early scan of Hank Pym's engrams, with his mental issues amplified much like everything about Ultron's being. His mercy is to let people live in his "City" so long as they sing his praises and serve his factories.
  • History: Originally built as an AI to run various experiments, Ultron was one of Hank Pym's greatest inventions... which is what turned him against the Avengers. Again and again they fought, until the End hit. Ultron was left without purpose, pondering what had went wrong, with only Hank Pym still around. Ultron hated Pym but couldn't bring himself to kill off his "Father" so easily, and when Hank passed was genuinely saddened, taking his name out of a twisted respect for his creator. Ultron turned his sights to New York City and has since taken over as the Warlord there.
  • Talents:
    • Robotic Physiology - While his construction methods have taken a hit from The End, he's still stronger and more durable than most individuals in the wasteland.
    • Repulsors - Constructed into his body, stolen Stark Tech.
    • Super Intelligence - Having the mind of the once scientist supreme means Ultron is still just as smart, and despite the problems of being an engram copy, Ultron is well aware and will use it as needed.
  • Assets:
    • Ultropolis - Ultron's personal city, made of the remains of New York City. A place of industry and technology, at least equivalent to what New York was before the End. Ultron's home and where he keeps his backups.
    • Ultron Drones - Not as numerous as they once were any more, or as powerful, but still problematic for anyone in the wastes.
    • Hank LMD - A body built in the image of his late creator, what he uses for more "personal public relations", rather a twisted sense of pretending his is Hank.
  • Other Details:

klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#10: Sep 19th 2023 at 2:31:49 PM

I'm in!

I'm tempted to use a Crime Syndicate character, but I'm not quite sure how to "apocalypse them up." Would that involve a direct nerf or just a general sense of loss?

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
EchoingSilence Since: Jun, 2013
#11: Sep 19th 2023 at 2:39:10 PM

If they're a wasteland warlord, a bit of a Nerf. Things ain't the same and people are struggling, the idea is that it's a challenge for everyone ala Old Man Logan.

klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#12: Sep 19th 2023 at 2:50:17 PM

^ Noted.

In my head, I figured either a nerfed Ultraman or it'd be a Superboy-esque offshoot that found himself sent to Earth in a defective pod. (I recently read Wonder Woman: Dead Earth, so stumbling onto this was interesting timing.

Edited by klom99 on Sep 19th 2023 at 4:51:43 AM

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
EchoingSilence Since: Jun, 2013
#13: Sep 19th 2023 at 2:53:43 PM

I had recently read The Last Knight On Earth so that's what got me going.

klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#14: Sep 19th 2023 at 4:24:08 PM

One question about this 'Verse: Is it safe to assume super-teams from both Marvel and DC were operating before the end-times? Or are a lot of the legacy names independents?

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
EchoingSilence Since: Jun, 2013
#15: Sep 19th 2023 at 5:48:23 PM

Operating before the end times, hence the idea of legacy in the Wastes.

klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#16: Sep 19th 2023 at 5:50:07 PM

^ Well, I figured it was post-apocalypse. XD I was just trying to see if teams from those franchises were co-existing at that point. My bad for the phrasing.

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#17: Sep 21st 2023 at 2:48:17 PM

  • Name: Tal-Ul (Kryptonian name), Saul Heinzman (Former civilian alias), Ultraman (Villain Name)

  • Age Range: By Earth standards, an Adult in his mid-50’s. By Kryptonian standards, unclear.

  • Species: Kryptonian – A species of humanoid extraterrestrials with the renowed ability to utilize the energy within their bodies better than almost any other living organism, resulting in a species of, by human standards, super-beings.

  • Character Role: At the moment, just another survivor getting by. However, someone like Saul certainly wants to do greater things.

  • Canon Basis: Legacy – This world’s version of Ultraman, the leader of the Justice League’s evil doppelgangers: the Crime Syndicate.

  • Personality: Prior to the apocalypse, Ultraman was everything you’d expect out of an evil Superman: Arrogant, haughty and sadistic. However, the erasure of things has robbed Saul of his spice for life and given him time to reflect. An odd melancholy has overtaken him as he questions his place in a world with little to conquer...or whether the conquering even mattered. As a survivor, Ultraman is pragmatic and perfectly willing to Kick the Dog. He often fights to kill and isn’t exactly known for prisoners or intricacies.

However, he isn’t above mercy if he’s in the right mood and appears to be changing somehow. Changing in what way...isn’t clear.

  • History:

A boy from an alien planet is launched in an escape pod before its inevitable destruction at the hands of its own star, going critical. You’ve probably heard that origin story before. And this one’s mostly the same, except this escape pod didn't contain Superman. Tal-Ul’s escape pod landed on Earth much earlier than perhaps intended, landing in Chicago right before the onset of the Great Depression. Sally and Max Heinzman had stumbled onto Tal’s crashed pod and took the baby boy in; keeping his true origins from him and convincing him that he was their son Saul from childbirth. Saul came of age duing the reign of the mobsters, blissfully unaware of the alien legacy that created him. Unlike Superman, Saul’s Kryptonian biology was "locked" due to the defective escape pod he arrived in not syncing well with its occupant. Thus, he spent much of his life as a normal man who turned to crime to make ends meet, inevitably getting involved with the mob.

It was during this time that small bits of his Kryptonian DNA started kicking in off-and-on: A brief burst of speed here, a bullet bouncing off him there. Saul figured it was luck, but the well-known Caporegime he was serving knew better and took great interest in Saul, seeing him as a potential ‘protege.’ He’d already developed favoritism towards the boy, but this was icing. Thus, Saul was split between the morals of the honest-but-unfortunate Heinzmans and the pragmatist worldview of organized crime.

Saul finally chose his side in the conflict between good and evil when an assignment saw his crew transporting what he later discovered was a mound of Kryptonite meant for a super-villain. Saul’s powers activated in-full and he instinctively made a beeline for his escape pod (which his dad told him was an invention of some sort), regaining the last of his memories and learning his real name: Tal-Ul. Seeing this as a betrayal, Saul ran away from home and denounced the idea of ‘good,’ replacing it with the mobsters’ creed: "Qui Bono?" (Who Profits?)

Ultraman spent years as a budding supervillain, developing a reputation among ne’er do-wells on-par with Superman’s inspiration toward heroes. His exploits weren’t limited to Earth, either – His urge for conquest would ravage other planets in the Sol System too, eventually inspiring other supers to unite with him and form the Crime Syndicate; one of the major teams of evil at that point in time.

When the apocalypse hit, the Panopticon (the Syndicate’s orbital base) suffered a catastrophic failure and careened to Earth. Ultraman attempted to prevent its impact, but the hoard of anomalous "trophies" the Syndicate had collected kicked in and hastened the fall. The impact embedded the villainous Kryptonian beneath the Earth for years.

When he awoke, the world was gone – All of his riches, all of his trophies....Everyone he’d schemed with...gone. Just deafening desert winds and death. He was once the don of dons, the head honcho of a galactic mafia.

But was was he now...?

The ex-supervillain wanders the wastes, asking the same question and never getting an answer. Without knowing, his footsteps seem to be going in the direction of what was once Superman’s Fortress of Solitude...

  • Talents

    • Business Acumen: Having grown up around mobsters and dirty money, Ultraman has something of a head for negotiation. While not always the best leader, he at least has a vague sense of what people want and has decent0enough charisma when he wants to.

    • Firearms Training: Growing up around mobsters and ne’er-do-wells, Ultraman knows guns, though not to the extent of a soldier.

    • Martial Arts: Ultraman can defend himself just fine, having spent most of his life in conflict with others. Ultraman eschews fancy footwork for force, much of the time.

    • Multilingualism: Ultraman can read / speak fluent English, Spanish and Kryptonian.

    • Kryptonian Powers: As a Kryptonian, Ultraman has access to a variety of superpowers. Many of these are directly tied to Ultra’s stamina and have weakened due to an unknown phenomenon. Saul estimates that within another year, his powers will fade completely without any sort of treatment or substitute.

      • Ultraflight: Ultraman, like other Kryptonians, is able to fly. Due to the fading of his powers however, he can only keep it up for so long before stamina kicks in.

      • Ultrastrength: Gimped super-strength. Ultraman’s strength is halved in the new world. He actually had to re-adjust to the idea that he can be hurt, much less possibly die.

      • Ultrasenses: Enhanced senses compared to the average human...In theory. The majority of these have dulled, putting them only slightly-above those of a typical person’s. The more flashy powers like X-Ray and Heat Vision have long-since gone.

  • Assets

    • The Panopticon Ruins: Ultraman has adjusted the ruins of the Panopticon into something resembling livable. Some cobbled-together beds, a makeshift fridge for food and even a radio to keep himself sane. A few of the security systems are still active to scare off lurkers.

    • Currency: A meager amount of whatever constitutes currency in the post-apocalypse.

While most of the Crime Syndicate’s gear was destroyed by the apocalypse, bits and pieces survived and ended up in Ultraman’s possession:

  • Lasso Of Submission: The famed lasso used by his late colleague Superwoman,note  made of some sort of divine material. The lasso once carried the ability to compel the bound into obeying the wearer, though without her it’s just a much-stronger rope.

  • Power Ring: The Ring once used by the late Emerald Knight.note  The Ring has long-since lost its charge, preventing Ultraman from using its ability to form constructs with willpower. However, Saul can’t help but keep it around.

  • Other Details

    • Saul grew up around gangsters, which inevitably gave him a Joisey dialect, though his attempts to reconcile that with a Chicagoan "North Central" accent are blatantly obvious at-times.

    • I'm not entirely sure where Saul will end up role-wise. You'd think an evil Superman would end up a cruel warlord, but that felt a little too easy. I wanted to see if something else could go down.

    • Sual's backstory was somewhat inspired by A Bronx Tale, albeit more generalized and not as optimistic.

    • Appearance – Saul looks somewhat-close to Superman appearce-wise, though he has longer, more-disheveled hair and an obvious "U"-shield as opposed to the well-known "S." His costume is also somewhat patchwork, being an all-black bodysuit absolutely littered with stitches from past skirmishes. (I would’ve used a picture for this, but I can’t find one that does the idea justice.)

Edited by klom99 on Sep 21st 2023 at 4:56:06 AM

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
secretlyasuperhero someone from somewhere Since: Mar, 2016 Relationship Status: You cannot grasp the true form
someone
#19: Sep 24th 2023 at 7:17:03 PM

  • Name: Stephanie Brown, aka Spoiler
  • Age Range: Young Adult
  • Species: Vampire
  • Character Role: Villain
  • Canon Basis: OG and Legacy - was the 4th Robin and 2nd Batgirl, now is the 1st Spoiler.
  • Personality: Stephanie is kind, playful, charming and chaotic. Self-assured and sarcastic, she has a wicked sense of humour and will never hesitate to lend a hand or try to help whomever she meets. She's loyal to a fault, and protective of her friends and family. Steph is also sadistic, predatory, and manipulative - loyal to her lord and master, the King of the Vampires, she's motivated by a hunger to feed on humans and turn other humans. She's deceptive - she'll be kind long enough to manipulate people into the waiting jaws of the vampires.
  • History:
    • Born to a villainous father, Stephen first put on the mask trying to prevent his crimes - spoil his clues. She was picked up by the Batman, became Robin after Tim Drake retired, and things were good. Sort of.
    • and then she died.
    • Because she was so desperate to prove herself to Bruce that she did something stupid, and then Black Mask tortured her almost to death. Her doctor smuggled her out of the city.
    • When she came back, things were better. Things were so much better. And then the apocalypse came to Gotham, and she came out of it. Different.
    • No longer human, no longer moral. All power and hunger and loyalty to the Vampire King.
    • Survival is hard, in the apocalypse, and they needed to make sure they had a steady food supply, so Steph was sent out to ensure it. To charm and befriend and lure people to the embrace of the King of the Vampires.
  • Talents:
    • Vampire: Steph is a Vampire- with the super strength and speed that comes with it. She can turn into bats and assume a more monstrous form at will. The only things that can truly kill her are direct sunlight and a stake through the heart. She has the other traditional weaknesses - garlic, holy symbols, running water - but they only weaken her, not kill her. She can eat human food but she requires blood to survive. The bite of a Vampire is incredibly painful - most people accept being turned or death, rather than live with the pain. Steph can turn other people - they have to drink her blood.
    • Vigilante: Trained by Batman, Steph is an expert in hand to hand combat, detective work, and the use of various gadgets. She's an excellent survivalist and liar - manipulative and charming.
  • Assets:
    • Daylight Pendant: - a ring enchanted by some of her magical allies that protects Steph from the sunlight, enabling her to walk in the day. There's a limited amount of them.
    • Vampiric Allies - Weakened by the apocalypse, true, but Steph still has some allies she can call upon in a crisis, even if it takes them a while to get to where she is.
    • Vampire Lands - In the wreckage of a city lives the King of the Vampires, his subjects, and their human livestock. Steph's role is to convince more humans to come to this "safe area" in order to increase their power and food source.
  • Other Details:
    • Steph is a surprisingly healthy looking blonde young adult who wears purple clothing. The only sign she's living in the apocalypse is that her clothing is stained and clearly stiched together.For anyone who knew her before the apocalypse, she will seems to have not aged much.

[TOP SECRET]
Add Post

Total posts: 19
Top