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Kkutwar The Prince of Foolish Relevations from A Place Beneath both Good & Evil Since: Feb, 2013 Relationship Status: What is this thing you call love?
The Prince of Foolish Relevations
#1: Aug 11th 2015 at 12:09:38 PM

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"You probably thought this world was mundane, that it wasn't anything special. Well... Good news! Magic exists and that can do all kinds of awesome stuff. Bad news... the last time there was twelve Magical Girls was during World War II. Yeah, that went horribly wrong, and long story short the governments of this world fear anyone possessing a Mana Bracelet. To that end they've been working on all sorts of Anti Magical Girl measures, and while its not shouted from rooftops Magical Girls aren't exactly a secret."

"You see, Mana Bracelets have been around for centuries, and there's actually been plenty who grabbed one over the years. In the process, humanity developed a habit of trying to ignore or reject the unnatural, since they knew that witchery was afoot. Thus the blokes that survive were the ones that avoided angering the witches, though there was that whole 'burning at the stake' thing when they got too afraid..."

"However, while there has been some bad Magi, very few were ever able to make lasting constructs. I am quite proud to say I, Burattino, am one such construct. In fact I was even explicitly made to inform succeeding Magical Girls about their Bracelets and... the Kachemetc, the eternal enemy of humanity."

"Basically, your ultimate and only duty as a Magical Girl is to kill Kachemetc. Luckily for you they don't spawn often, and as long as you'll fight them you're free to do whatever you want with that thing. Of course, if facing an abomination made from human emotion that's probably twice as strong as you is too scary... Then I'll gladly take that Mana Bracelet and let someone brave have it."

"Ultimately, however, it boils down to this. The government will try to capture you, I'm just your mentor, you're free to do whatever, and if you want to keep those superpowers you'll need to kill abominable things for me. I would do it myself, but Mana Bracelets see women as better owners so it would never active for a male. Oh, and I am a fox, not some freaking rat. God you won't believe how often that mistake was made..."


The above is basically the general idea of what Burattino would say to each new Magical Girl. More will be explained soon, but basically: This world is much like ours, though with periodic abominations spawning out of thin air and women having to put on a Transformation Trinket to fight them. However there's also a fair bit of alternate history, with the events of World War II just being one affected event.

More on the setting however... Things were admittedly less refined with the original Sword of Queen's Faith and I was unused to running a game successfully. Thus after looking back on the original with Destiny Drive Third going, I knew I needed to remake Sword of Queen's Faith and do it better.

Thus Sword of Queen's Faith R, which will include two clear "Factions" to help provide a clear storyline. In addition the Mana Bracelets have been reworked to be more open ended. Now then, the system of the world!


    Magical System 
All magic in this world is expressed through emotions and thought, though most of the time only Kachemetc are born from it. However, some with strong beliefs have been able to tap into this force, resulting in blokes able to walk on air or more darkly someone's nightmares becoming reality.

Burattino

The former puppet of a former Magical Girl, the white accented black fox was created simply to educate the succeeding Magi. However as time went by he gradually became truly self-aware, building his entire world view around the Magical Girls. Yet, he's still bound by the rules he was instilled with, being programmed to see that humanity survives and to not force Mana Bracelets onto anyone. Naturally he's extremely outraged by humans making Magi Derivations, seeing it as humanity endangering themselves. Still, because the Magical Girls have become so genuinely important to him, he's able to assume a larger more kitsune-like form to physically assault their enemies.

Kachemetc

Monsters formed from human emotions, there are an unknown number growing at all times. However since the process is dependent on human emotions, that means locations with lower or no human population are safe. Nonetheless, when a Kachemetc is able to form they'll quickly begin rampaging, and since they'll likely form in a populated location lives will be lost when a Kachemetc spawns. However, since humanity isn't already dead, they're most likely dependent on human existence for their own. Though of note, as a grown Kachemetc feeds it'll gradually become smarter.

Magical Girl

One who has put on the remains of a Kachemetc, a Mana Bracelet, the creature's lingering magic will attach to a woman and craft her four abilities in the Kachemetc's vision. Known as Attack (Which can only be used offensively), Defense (Which can only be used to protect), Mobility (Which can only be used to move), and Summon (Which conjures a construct possessing any potential ability). Though the first three can be manipulated, ultimately they must be used to fulfill their Ability Type. Thus an Attack Power can't lift you into the air, yet can be used to fling yourself at an enemy for example. Though it should be known, Magical Girls are not special chosen ones, and any woman can become one.

Mana Bracelet

Formed when a Kachemetc dies, a Mana Bracelet is all that remains. Though possessing enough magic to create Magical Girl loadouts, what little intelligence left is unable to do more than examine the wearer's mind when constructing her abilities. However Mana Bracelets explicitly just search for female biology on their wearer, thus technically anyone can use it. Nonetheless, the fact its expecting a female user means the wearer will become warped into one. Though it should be mentioned, if a Mana Bracelet goes without a user long enough it'll collapse into dust once its magic is gone. Though outside of a truly grand breakdown, a Mana Bracelet will never become a problem for their host.

    Magi Derivations 

Either through exploiting the loopholes of the Magical System or using the genetic material of the magical, these Derivations were made to combat Magical Girls and the Kachemetc.

Artifical Magi

Made from closely studying Magi biology, Artificial Magi are clones made from them. Though their powers aren't unique and only half as strong, they are trained to make effective use of them. Thus when given Magi Gear and teamed up with others, Artificial Magi are more than effective opponents. On their own, however, they could never hope to defeat a Kachemetc. Still, since they inherently possess their powers they are considered the better agents since they can't lose their powers.

Artificial Mana Bracelet

The attempt to make false Mana Bracelets from studying Magi and Kachemetc, it had mostly been a failure until only recently. While male test subjects are lucky to end up legitimate women, these gloves are able to grant them powers. However, currently they can't make outright synthetic abilities, at best mixing biology samples to get a preferred ability. Nonetheless, this is a significant achievement, and while only a few functional ones exist new ones are already being worked on.

Awakened Magi

The term used for a corrupted Artificial Magus, Magus Child or Kachemetc Hybrid their minds are being steadily consumed by Kachemetc instinct whilst their body mutates into one. Becoming ever closer to the full strength of a Kachemetc, Awakened Magi need to be killed before the process can finish. If it does they'll become a full Kachemetc no longer able to recall their humanity.

Dread Magi

By putting a Mana Bracelet on a deceased female body that never worn one in life, the girl will be brought back to life. However any damage to her body won't be repaired... at first. Having to get used to the magic first, once a Dread Magus does her powers will begin filling in her damage. This, however, is also the point of no return. Though removing the Mana Bracelet beforehand would just leave her truly dead, doing so after will cause her to go berserk trying to reclaim it. Thus are there ultimately just two options: Rekill the Dread Magus, or let her magic continue until she becomes an abomination even Kachemetc want to kill.

Kachemetc Hybrid

Though difficult to create, Kachemetc Hybrids are on the same power level as Magical Girls. However, what with being made from homicidal monsters made from emotion, Kachemetc Hybrids need to be carefully raised so their psychological problems aren't too intense. Though the problems they'll develop varies, they all eventually hear a voiceless voice egging them on into violence. Not even medication being able to stop this voice, Hybrids that are known to deal with it are kept tightly secure. However, while male Artificial Magi are stable enough, male Hybrids are almost immediately insane.

Magi Children

Those that used a Mana Bracelet will be a little bit changed, thus allowing their children to inherit a portion of their powers. While this would be nearly nothing if she gave up on using Mana Bracelets, the more she's transformed with the child the stronger their inherited abilities. The maximum being just a little over half, it was study of Magi Children that led to the development of Artificial Magi.

Magi Gear

Items biologically created from Magi or Kachemetc, these items possess diminished and limited versions of the power copied. However through careful design they can be used as alternative power sources or triggers, such as a flamethrower that never runs out or a gun that creates ice bullets. Still, while they're very useful Magi Gear can be used by anyone, meaning non government individuals can just steal them.

Pseudo-Kachemetc

Humans infected with Kachemetc mass or a Magical Girl that completely broke down, Pseudo-Kachemetc are individuals that are half way to being one. Though becoming one doesn't significantly affect one's mind, Pseudo-Kachemetc are likely to be unstable anyways given their circumstances in becoming one.

Spellbinders

Former non humans, be they animals or inanimate objects, mutated by wearing a Mana Bracelet. Though the process doesn't grant a mind or make one smarter, there's a lot of research potential involved. What's most known however is making intelligent robotic life and "artificial" intelligence through this.

    Factions 

Allied Nations

Formed with America as one of the prominent members, the Allied Nations came together in secret shortly after the modern United Nations was established. Having not personally understood the Axis' abuse of Magical Girls, the Allied Nations believes they need to do whatever they can to stop hostile Magi. Thus, any that isn't directly working for them is seen as a threat.

Burattino's Saints

Though technically not even working for them, these are all the Magical Girls who don't belong to the Allied Nations or Trauer. Thus Burattino keeps in touch with these Magi to warn and inform them. Occasionally Burattino will request their help with something, but he'll never try forcing them to.

Trauer

Following the events of World War II, the German citizens were horrified by what their government had made Magical Girls to be. Thus making their land into a safe haven for Magi, others have begun working alongside them as well. Though wishing they didn't have to rely on the Mana Bracelets, Magical Girls are nonetheless treated with great respect by them, and they strive to accomplish peace.

    Mana Bracelet Breakdown 

  • Pawn-Class: Though the weakest in terms of raw power, Pawns have two special abilities: Being able to charge their powers and being able to mimic the abilities of other Magical Girls. Each Pawn Bracelet has its own specific form of mimicry, each one unique.

  • Fool Pawn: Based around one's ideas of madness and divinity, the abilities produced are often difficult to master yet immensely rewarding if tamed. The Pawn Ascension of the Fool allows one to directly copy the abilities of another, though she'll have to manually work them out.

  • Pawn Magician: Based around one's ideas of the four classical elements, producing abilities that need a crafty mind to take full advantage of. The Pawn Ascension of the Magician allows one to emulate the abilities of others, twisting her own powers to achieve the same.

  • Pawn Priestess: Based around one's ideas of magic and wisdom, her hidden beliefs helping to shape these abilities along. The Pawn Ascension of the Priestess allowing her to duplicate the abilities of her sisters, warping the duplicate to reflect her own mind.

  • Pawn Empress: Based around one's ideas of the maternal, granting her abilities brought forth by her womanly aspects. The Pawn Ascension of the Empress creating a hybrid of her abilities and another Magical Girl, making a "child".

  • The Hanged Pawn: Based around one's ideas of self-sacrifice and paradoxes, bringing her entrapments and conflictions to light. The Pawn Ascension of the Hanged submits her powers before that of another, her abilities becoming binded and enslaved by them.

  • Pawn Moon: Based around one's ideas of trickery, her dreams and delusions examined to make these abilities. The Pawn Ascension of the Moon casting a lie, wielding the abilities of another before immediately following with her own.

  • Rook-Class: On the same general level of power as Knights and Bishops, they excel when it comes to their Defense. Though Rooks also possess greater strength and durability, along with being able to attack the sides & behind without aiming so.

  • Rook Chariot: Based around one's idea of victory and command, revealing her owner's senses of superiority in the process. The Absolute Defense of the Chariot allows her to split into two, controlling both bodies with one mind.

  • Justice Rook: Based around one's idea of objectivity and rationality, allowing her to best pursue what she believes to be justice. The Absolute Defense of Justice allows her to manifest an additional effect for her Defense, best fitting the situation she's in.

  • Knight-Class: On the same general level as Rooks and Bishops, they excel with their Mobility and Summon. Possessing an overall better dexterous body, their Defense also tend to lead into their Mobility.

  • Fortune Knight: Based on one's idea of inevitability, her powers helping to bring about the cycle of life. The Supreme Knighthood of Fortune allows her to transform her powers into their opposite stage.

  • Strength Knight: Based around one's idea of gentleness and courage, giving her the self-control to be her best. The Supreme Knighthood of Strength allows her to become her ideal self, letting go of her fear.

  • Bishop-Class: On the same general level as Rooks and Knights, they excel with their Attack power. Though on the same physical level as Pawns, they are able to alter their powers to an extent.

  • Death Bishop: Based around one's idea of metamorphosis, her powers let her change the natural order of things. The Bishop Prayer of Death allows her to transform her abilities into something different yet correlated irrevocably.

  • Temperance Bishop: Based on one's idea of harmony, allowing her to rebalance the world around her. The Bishop Prayer of Temperance allows her to temporarily merge two or more of her abilities together into a hybridized one.

    Past Magical Girls 
Work in progress, not important to make application.

Application Format

  • Name:
  • Appearance:
    • Magi Persona: (Include Transformation Sequence)
  • Primary Emotion: (In the event something tries to eat your emotions I need to know what's the strongest)
  • Bracelet:
  • Powers: (Imagine Pawns as fifty percent weaker than the others, and imagine the exceling stat as twenty five percent better)
  • Inventory:
  • Backstory: (The longest a Magical Girl in the modern day has owned her Bracelet would be two months)

By the way I'll gladly answer any questions.

edited 11th Aug '15 3:31:35 PM by Kkutwar

"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."
Daydre That's just how it is on this bitch of an earth from the trash Since: Jun, 2014 Relationship Status: Gone fishin'
That's just how it is on this bitch of an earth
#2: Aug 11th 2015 at 6:59:23 PM

Okay, so I might want to try running two characters.

How many characters are we allowed?

off the shits
Kkutwar The Prince of Foolish Relevations from A Place Beneath both Good & Evil Since: Feb, 2013 Relationship Status: What is this thing you call love?
The Prince of Foolish Relevations
#3: Aug 11th 2015 at 7:28:15 PM

One Mana Bracelet user, and as many as you can handle.

"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#4: Aug 12th 2015 at 1:04:53 PM

Ye ken whae? Ah may as weel—

I mean, I'm going to copy-and-paste Tina over from the other page and modify as needed. (It takes quite some time to get used to typing in that Scottish accent, but once you do you can't stop.)


  • Name: Christina "Tina" McOwen
  • Appearance: dark brown hair, blue eyes, middling height and build. 17 16 years of age. (Depends on who's asking.)
    • Emotion: hunger. For blood. Of Englishmen. (Although at a pinch, unholy abominations also count.)
  • Bracelet: Pawn Moon.
  • Powers: running with the illusions and delusions theme, Tina can affect perceptions with her music, being a top-flight bagpiper (and those bagpipes are definitely nonstandard; most bagpipes don't chase down and eat stray rabbits, or sometimes continue to play even when the piper is obviously not blowing). Therefore...
    • Attack: whether focused in a narrow cone or set for general broadcast, the music can cause unearthly resonance effects. You know how sometimes a powerful piece of music can cause your hairs to stand on end? Scale that up a wee bit. There's also her uniform's cleaidh-mor as a backup option.
    • Defense: Those in range, hear and see what she wants them to when the pipes are playing. Less powerful effects can be obtained by, say, humming or whistling. Yes, this means notes of silence are an option.
    • Mobility: not often used because people tend to get nervous (i.e. run away screaming in terror.) Tina can inflate the bagpipes...and keep inflating them. And keep inflating them. And keep inflating them. And when they're big enough for her to comfortably ride on/to go shoulder-to-shoulder with a grizzly bear, off it goes, slumphing into the wild blue yonder to the dulcet tones of Wha Saw the Forty-Second.
    • Other items: she thinks knives are a good idea. Big, fuckoff, shiny ones. Ones that look like they could skin a crocodile. Also, she has her actual instrument, the oboe. (The Indiana musical conservatory refused to accept "bagpipes" as a concert instrument; fortunately she's extremely good with both. Her powers could extend to the oboe if she so wanted, but it's not inherently magical.)
  • Backstory: the Flower of Scotland was born to a Glaswegian father and a Perthshire mother, meaning that her English was already an unholy mess even before she was exposed to the American language. Her grades were...sort of a mess, honestly, even if it was clear she had a genius for music on both the oboe and the pipes—a talent that turns absolutely world-class when her B.A.C. is somewhere between 0.13 and 0.14 percent; beyond that point she gets belligerent. That explains both why her school in Edinburgh expelled her (too many bar fights with visiting Englishmen, Celtic fans, and occasionally with the wall or the door when she's really had a few too many), and why the elite musical conservatory in Indiana accepted her (how many teenagers can claim to have piped in front of royalty at Balmoral—or later nearly caused a diplomatic incident by drunkenly cheering for Bonny Prince Charlie?). There's a relative out here who can keep an eye on her, and a whole new world of music to explore—and a whole new country's worth of alcohol she can sample.

edited 12th Aug '15 3:58:45 PM by SabresEdge

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
Daydre That's just how it is on this bitch of an earth from the trash Since: Jun, 2014 Relationship Status: Gone fishin'
That's just how it is on this bitch of an earth
#5: Aug 12th 2015 at 1:43:51 PM

  • Name: Rhea Mavis
  • Appearance: FINALLY A 5'6 1/2" 18 year old girl with shoulder length blonde hair. She usually keeps said hair in a high ponytail. Her eyes are green. She's pretty athletic, and her choice of clothing reflects that as she usually wears clothing that's easy to move in.
  • Primary Emotion: Apathy. Rhea has found it difficult to care about things in recent years. Hopes? Dreams? Why should she care?
  • Bracelet: Temperance Bishop
  • Transformation: I'll add a picture later! I feel like I've said that a lot recently! For now, in magical girl form she wears a light green dress under moderate sized armor. Her hair also becomes longer and her bracelet becomes a silver bangle with a green gem embedded in it.
  • Powers: Attack- She can summon many swords of varying shape and size and control them remotely. She has a limit though, and having more swords out tires her quicker.
    • Defense: She can summon plant shields, and control plants passively in general.
    • Mobility: Quick Step- She can move very quickly in one direction, but using this in the air leaves her open to attacks.
    • Summon: A large silvery sword almost as tall as her. It boasts very high attack ability, but it's very unwieldy. The sword also has the ability to return to Rhea when remotely summoned.
  • Inventory:
    • Business cards for her mom's flower shop.
    • Iphone, ID, wallet, that stuff.
  • Backstory: Even since she was very young, people looked to Rhea for help. People relied on her, and after years of this, became very good at directing and leading people. However, this began to take a toll on her; when she failed, others would react extremely negatively and offer no help on how she could do it better. She eventually came to resent/avoid those who relied on her, wanting to experience the anxiety of having someone to please as little as possible. She found the bracelet at a yard sale. The guy running the sale was the grandson of the previous owner and had no idea what it actually was.
  • Also her mom owns a flower shop that she works at. This shop is located in a small town in southern California.

  • Personality: Bam. There's a personality section now. Rhea is the type of person you'd think is unfazable, stoic, etc. To some extent, she is; but much less than the casual observer would tend to expect. It's really certain things she isn't fazed by- for example, upon learning she was magic now, her reaction was 'Oh, okay.' Dealing with disappointment is where she falls short. She also has a dry sense of humor and will take potshots at people when they least expect it. She's a confident orator too, though she barely ever uses this skill- prefering to be blunt and to the point.

I'll edit this as needed, and later add a second sheet.

Also, is a summon separate from a magic weapon?

  • Name: Konatsu Yuki
  • Appearance: S'posed to be somewhat androgynous, but I suck. 22 years of age, tall and slender. Their hair and eye color was a random mutation that occurred during the cloning process.
  • Magi Persona: Sometimes known as the Red Baron codename of The Icy Swordsmaster. Doesn't have a transformation, though.
  • Primary Emotion: Melancholy. Not the standard sadness, no, a passive standing sadness that's around them all the time. Sadness for lack of acceptance, sadness about not living up to Umeno's legacy, lots of things.
  • Bracelet: The clone of the former Pawn Empress Umeno Yuki, Konatsu is an artificial magi.
  • Powers:
    • Konatsu inherited Umeno's defense and mobility powers, phasing and floating, respectively. They can phase through most objects and people, however, Konatsu cannot keep doing this for too long at a time. Their float ability also has a time limit.
    • Not a magical ability, but Konatsu is very good with their swords. They're called a swordsmaster for a reason.
  • Inventory:
    • Polyexactor: A magi device katana that can create multiple (albeit inferior) copies of itself out of hard light. These copies fade after some time.
    • Permafrost: A magi device wakizashi that can freeze things it touches with its blade. Aside from that, it has the cutting properties of a regular sword. Additionally, the larger the object, the longer it takes to freeze.
    • A little cuff, way too small for them now, printed with the code YU-205.
  • Backstory: Born in a lab somewhere (the US, but that's classified) in 1993 as subject YU-205 , Konatsu received extensive combat training (among other things) from the moment they were born. They were expected to either fight Kachemetc or enter warzones- but when the lead scientist discovered Konatsu would never reach the same level of power as Umeno the project was scrapped. And Konatsu with it.
    • Fortunately for Konatsu and a few of the other clones, who but Umeno herself came and saved them. Upon learning of the project, Ume (with the help of Trauer) infiltrated the organization in her waning years of activity and brought the clones to Germany in 2004. She lived with them, teaching them about the world and naming each of them, for a few years before retiring and allowing them to do what they wanted with their lives.
    • As they were escaping, Konatsu grabbed Permafrost and Polyexactor. They figured the swords would be useful, but they weren't sure how.

Not sure where else to put this, but they consider themselves agender and prefer to be referred as they/them.

If you want to know what their themes are, I can tell you.

edited 12th Aug '15 9:18:22 PM by Daydre

off the shits
Kkutwar The Prince of Foolish Relevations from A Place Beneath both Good & Evil Since: Feb, 2013 Relationship Status: What is this thing you call love?
The Prince of Foolish Relevations
#6: Aug 12th 2015 at 3:01:25 PM

Summon is the same as Magic Weapon from last time, though now with attack drone and semi-sentient minion possibilities. Though I do advise reexamining your applications than just copy pasting them. The Mana Bracelets are a touch more open, though establishing a theme is suggested.

"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."
Daydre That's just how it is on this bitch of an earth from the trash Since: Jun, 2014 Relationship Status: Gone fishin'
That's just how it is on this bitch of an earth
#7: Aug 12th 2015 at 5:13:47 PM

I can't think of primary emotions. ;-;

off the shits
Leliel Sir Night, Wayward Hunter-Angel Since: Aug, 2009
Sir Night, Wayward Hunter-Angel
#8: Aug 12th 2015 at 9:08:50 PM

While my notorious discomfort with playing characters of the fairer gender rears its head again, I think I can play a nice support to our main protagonists. Who is potentially OP, please warn me if it looks like a god-mod; I'm trying to show inhumanity via Worm level of bizarre power.

  • Name: Diwa Santos

  • Appearance: When he can remember his ego well enough to manifest his original self, Diwa appears as a 20-something Filipino man with white hair, who usually appears to be focusing on something else even as he is directly involved in the conversation. This body is a puppet, though-being turned into a Pseudo-Katchemetc fractured his mind and body into three individuals, two older men and one teenage girl, all dressed in monastic robes-his "sub-selves". Each of the three embodies a different aspect of Diwa's mind-the tall grey man is Superego, the fat red man is Id, and the green lady is Anima. This is generally manifested as who speaks at what point, though-Superego talks when Diwa is planning or imparting information, Id when he's talking about his current desires or emotions, and Anima when he's trying to emphasize or expressing long-term goals.
    • Magi Persona: As mentioned, Diwa pretty much is normally his Magi Persona, Knocker. He doesn't even bother with his puppet ego much any more-it's way too much effort to manifest and many people find it creepy-when he wants to buy something or relax these days, he just has one of his sub-selves put their hood down and disguise their robes as normal clothing; there's a pretty large distance (about two miles) they can separate from each other without pain to their shared soul and self.
  • Primary Emotion: Loneliness. While he isn't that morose, or even that unhappy about his new state as King of Multitasking, there's barely a few days that goes by without being reminded of his lost humanity; it's easy enough to provoke existential dread in him when he's reminded of how differently he thinks from most people.
  • Bracelet': He doesn't have one, obviously, but his powers are similar enough to Fortune Knight that he's classified as such.
    • Defense: Delayed, Not Denied; while normally his bodies are only slightly more durable than average, killing one causes the sub-self in that body to fuse with the remaining bodies, creating a psychic shield around the living bodies-two remaining bodies are bullet- and extreme temperature-proof, one body is outright Made of Iron. What's more, if he can find a mammalian corpse capable of holding a sub-self's life force (the larger and more intelligent, the less fresh it can be-he can possess a mouse maybe if he kills it himself, a human body can be nothing but bones and still reliably work), he can transplant a dead sub-self into it, causing it to transform over a period of minutes-to-a-week (depending on how much magic he can put into it) into a perfect clone of his old sub-self. His living selves lose their spare defense during this "incubation", but so long as he has even a single sub-self incubating, the rest of him survives.
    • Mobility: Wherever The Dying Lie; As mentioned, the sub-selves are linked by the Hive Mind that used to be a single person, and that person can stretch himself-if it's in a two-mile radius, he can send a sub-self singly to deal with it without effort on his part, and if he can stand the discomfort and partial loss of communication between his sub-selves he can stretch himself to over ten miles. His selves aren't particularly faster than normal humans, but they can levitate and teleport to each other's locations-as well as sense where a buildup of magical energy is (though this is restricted between sub-selves; Superego can sense Magical Girls and Bracelets, Id the presence of Kachmetc and Kachmetc birth, and Anima Magi Derivations). Quite simply, if one sees you, they're all after you.
    • Attack: Ill Omen; Diwa, being a Pseudo-Katchmetec, does not have a proper Summon ability. Rather, the robes of his sub-selves can extend over several feet on command laced with powerful hexes, each embodying a different disease; Superego's cloak embodies tetanus and can disrupt a different attack through muscle spasms, Id's has pertussis (whooping cough) and inflicts a damaging effect over time as the opponent slowly suffocates, and Anima has the theme of diphtheria, and can inflict vulnerabilities to other attacks. He also embodies to ability to treat illness as well, with Superego being able to gift others with incredible speed, Id being able to cast healing spells, and Anima able to absorb any attack meant intentionally for another harmlessly.
  • Weakness: All that isn't cheap-he needs emotion to refill his personal reserves of energy, preferably grief or anger-in mechanical terms, he has a maximum Mana Level of 20, he regains 2 every time a sub-self listens to someone express loss or witnesses someone act on rage. He needs 1 to begin incubation, 2-4 more if he wants to speed it up/ensure his new body can accept the sub-self, 1 to stretch the radius he can control his sub-selves for an hour, and 1 for every use of his inverted Ill Omens (the status buff, defense, and heal). Running out means his collective consciousness lapses into unconsciousness and the sub-selves revert to instinctive behavior of eating emotions by often causing them. until he's back at 10 again.
  • Inventory: A wallet for each of his sub-selves. That's it.
  • Backstory: While he does not remember precisely how he turned from Filipino folklorist to three-bodied hive mind, Diwa remembers it had something to do with following reports of a real-life example of a trio of Kumakatok, the Filipino equivalent of banshees. His first clear memories are those of his sub-selves, painfully coming to after his old body was ripped in three pieces. Somehow, he retained his humanity, and while the sub-selves are ultimately Kachemetec and have the same hungers for emotion, they lack the homicidal nature and lack of restraint even when his core consciousness is offline. This proved to be a good feeding strategy; the Allied Nations only became aware of his/their existence a few years later. Somehow, they revived his original conscious mind as more than an impulse and the sense that the sub-selves were once one being. These days, he's mostly a sort of investigator-slash-advance scout, looking for signs of magic in the world. Nobody yet suspects he lies about not finding Magical Girls.
  • Personality: Introspective and philosophical, Diwa feels his unique state of being has given him a similarly unique perspective on selfhood and identity; each of his sub-selves has their own personality that is nonetheless an extension of his own (Anima is merciful, Superego is logical, and Id is hedonistic) and this quiet conscious chatter between the aspects of his subconscious (let alone the thoughts of Requiem creatures, muted as they are) has led him to the idea that a person's conscious mind is an illusion over their subconscious memories and drives. Nonetheless, he also believes in free will and choice (his sub-selves show enough ability to think for themselves and even disagree when his core consciousness is out of it), which is part of the reason he's increasingly rebellious against the Allied Nations; he's remembered too many Magical Girls to think they're at all like full Katchmetec, those mindless beasts of not-even-instinct.

edited 14th Aug '15 12:17:01 PM by Leliel

What rises must fall, what falls may rise again.
Kkutwar The Prince of Foolish Relevations from A Place Beneath both Good & Evil Since: Feb, 2013 Relationship Status: What is this thing you call love?
The Prince of Foolish Relevations
#9: Aug 12th 2015 at 9:39:21 PM

Well, a Pseudo-Kachemetc's abilities are basically a knockoff of the Kachemetc in question. The more powerful a Pseudo the more physically warped they'll be. However, given the themes for a Mana Bracelet is what the Kachemetc's own powers reflected, you would need to redesign your abilities. Oh, and only True Mana Bracelet users are actually able to use Summons. Finally there'll be alternate history at play so I suggest avoiding characters who were actually around then.

"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."
Leliel Sir Night, Wayward Hunter-Angel Since: Aug, 2009
Sir Night, Wayward Hunter-Angel
#10: Aug 13th 2015 at 8:37:08 PM

Got it. Changed and updated.

What rises must fall, what falls may rise again.
Daydre That's just how it is on this bitch of an earth from the trash Since: Jun, 2014 Relationship Status: Gone fishin'
That's just how it is on this bitch of an earth
#11: Aug 13th 2015 at 8:38:46 PM

Kkut, do you mind checking my second one?

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Thanatologist Death Scientist from a deep, dark abyss Since: Oct, 2011
Death Scientist
#12: Aug 14th 2015 at 2:24:33 AM

Migration, ho! With major power overhaul to match new personality.

  • Name: Alessandra Vongola
  • Appearance: She has not-quite-shoulder-length dark hair and darker eyes. At 5'6", she has an under-athletic build more suited to running than unarmed combat. The 17-year old's favorite ensemble of clothes consists of a skater skirt and hoodie combo.
  • Primary Emotion: Loneliness. Alessandra is very afraid of solitude.
  • Bracelet: Pawn Priestess
    • Tansformation: With a whisper of 'Armatura mysterii', Alessandra becomes clothed in something best described as half armor, half dress. Her summon: a crystalline cat that can transform into a staff of variable length (restricted between 1 and 40 feet) and flexibility.
  • Powers: She has the power to generate and control a maximum of 4 20-meter chains with crystal links.
    • Attack: The staff has the ability to focus light (and amplify when charged) into a laser, or channel it into the chain links to super-heat them.
    • Defence: She can 'melt' her chains to augment her battle dress and basically turn it into full armor. This takes away their super-heating ability.
    • Mobility: The chains are strong enough to each carry a person, so Alessandra can use them as grappling hooks of sorts.
  • Inventory: Shew wears a fine chain around her neck on which are strung two items; a florin coin, punctured through the middle, and a simple ring, meant to be a present for her sister. They serve as reminders of home and family.
  • Backstory: She hails from a small village in Italy that was ravaged by the Kachmetc. Orphaned from her parents and sister, she lived on the streets of the nearest city, where she learned to protect herself foremost in order to survive. When she was 14, while inspecting the contents of a stolen tourist's purse, she found a bracelet and decided to try it on. At first, she had no idea of what to make of being a walking weapon. But she soon started to see herself as a protector, doing a necessary job to keep her world safe.
  • Personality: Alessandra has had to rely on herself for most of her young life, thus, she used to be slow to open up to others. She has since discovered after acquiring her bracelet that she enjoys the company of people immensely, though she can be clingy towards close friends. A very observant person (a carry-over from harder times), Alessandra can sometimes be over-focused. She is a collector of secrets and prefers to plan ahead, especially when it comes to her own safety, and has a fear of death and getting hurt (both physical and emotional).

Planning on running a male AMB user who successfully activated a glove, but failed to generate a loadout. He will be permanently a she and will fight using Magi Gear instead. May I?

edited 14th Aug '15 2:29:13 AM by Thanatologist

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Kkutwar The Prince of Foolish Relevations from A Place Beneath both Good & Evil Since: Feb, 2013 Relationship Status: What is this thing you call love?
The Prince of Foolish Relevations
#13: Aug 14th 2015 at 11:02:44 AM

@Daydre: Unless the Attack ability is tied to her(?) Summon ability you need to include that. Course, the failure to manifest the Attack ability makes perfect sense if they were going to scrap her(?). In addition, what exactly is their physical sex? Artificial Magi would always be purposely designed as either functional female or male so...

@Leliel: I feel like a bit too much is going on with the Abilities, since outside of specific Bracelets one would only have four clearly defined abilities. In addition the "Summon" should go under Attack, and I suggest giving more of an inevitablity/cycle themed design if their powers are from a Fortune Knight Kachemetc.

@Thanatologist: Sure, though you should state the [AMB] in question ultimately became viewed as a failed prototype.

"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."
Daydre That's just how it is on this bitch of an earth from the trash Since: Jun, 2014 Relationship Status: Gone fishin'
That's just how it is on this bitch of an earth
#14: Aug 14th 2015 at 11:09:16 AM

Yeah, that was part of the reason. The clones would only manifest two of Umeno's powers, either Attack/Summon or Mobility/Defense. And even then, the functionality of those were.. iffy. Konatsu's are able to function well enough, but some of the others weren't so lucky..

Konatsu was born biologically female. They prefer they/them pronouns though.

Actually, I might get rid of the magi devices and give them an attack- just one that is less effective than Umeno's.

edited 14th Aug '15 11:12:57 AM by Daydre

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Kkutwar The Prince of Foolish Relevations from A Place Beneath both Good & Evil Since: Feb, 2013 Relationship Status: What is this thing you call love?
The Prince of Foolish Relevations
#15: Aug 14th 2015 at 12:17:30 PM

Then there would be no reason to "scrap" them since all Artificial Magi are half strength. In addition, that means they can't use the Summon since their summoning ability would be too weak.

"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."
Daydre That's just how it is on this bitch of an earth from the trash Since: Jun, 2014 Relationship Status: Gone fishin'
That's just how it is on this bitch of an earth
#16: Aug 14th 2015 at 12:18:59 PM

Probably going to stick with my original idea then.

off the shits
Leliel Sir Night, Wayward Hunter-Angel Since: Aug, 2009
Sir Night, Wayward Hunter-Angel
#17: Aug 14th 2015 at 12:22:45 PM

Okay.

While I'm still going to have the theme of Diwa's bodies having slightly different abilities (that's kind of his thing), now they're linked by a more obvious theme, that of disease. The Mobility and Defense sections are both themed around sickness' seeming unflappability and ability to survive and thrive whatever you throw at it, and his Ill Omens are themed around symptoms of DPT-treated bacteria, with his inverted abilities being his set of heals and buffs.

Am I getting warmer to the power level you want?

What rises must fall, what falls may rise again.
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