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Bloodstained: Ritual of the Night

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darkabomination Since: Mar, 2012
#251: Mar 22nd 2017 at 10:32:28 AM

So Mirinoa shipping? I can dig it. Though that could also be read as Maria/Shanoa, which wasn't the intent.

TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#252: Mar 22nd 2017 at 12:18:24 PM

The jingle that plays right when you start up the game is taken straight from Order of Ecclesia. I guess IGA wanted to pick up and continue right where he left off.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
darkabomination Since: Mar, 2012
#253: Mar 22nd 2017 at 8:36:08 PM

Huh, really? Neat.

Since that game did a lot to mix Classic games with exploration, this seems like a good compromise.

Halberdier17 We Are With You Zack Snyder from Western Pennsylvania Since: Aug, 2013 Relationship Status: Dating Catwoman
Bur Chaotic Neutral from Flyover Country Since: Dec, 2009 Relationship Status: Not war
#255: Jun 9th 2017 at 7:15:04 AM

I am loving that blood lady and want her to perform Singing in the Rain using her hemokenesis.

i. hear. a. sound.
PolarPhantom Since: Jun, 2012
#256: Jun 9th 2017 at 8:00:34 AM

BLOOD ART TECHNIQUE

I like how painful taking the Shards sound.

Pretty creative boss.

That's some Iga level design, right there. That bell is so Iga.

ChrisX ..... from ..... Since: Jan, 2001 Relationship Status: Singularity
.....
#257: Jun 9th 2017 at 8:09:00 AM

I cannot guess clearly on the grunts of Miriam about who voices her, but it sounds like Ami Koshimizu.

32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#258: Jun 9th 2017 at 8:45:41 AM

Huh... the cutscene graphics look a bit dated to me, but the in-game graphics appeal to me. I suppose, if you're only going to get one part right, that's the part to get right.

Based on that boss fight shown, it looks like fights are going to be more strategic than the classic "hit them in the head" gameplay too often used in Castlevania. I'm excited.

Reminder: Offscreen Villainy does not count towards Complete Monster.
Bur Chaotic Neutral from Flyover Country Since: Dec, 2009 Relationship Status: Not war
#259: Jun 9th 2017 at 8:52:26 AM

The estimate is 2018, right? I bet there'll be some spit-shining done between now and then. I hope. For graphic consistency at least. I hope. I mean as long as it plays well I'm gonna probably love it, but I wouldn't say no to it being as pretty as it can be.

i. hear. a. sound.
Halberdier17 We Are With You Zack Snyder from Western Pennsylvania Since: Aug, 2013 Relationship Status: Dating Catwoman
We Are With You Zack Snyder
#260: Jun 9th 2017 at 2:55:01 PM

Some story Details released.

The game is set in 18th century England, during the industrial revolution. An Alchemist Guild feared that their art would be lost, and it performed a ritual to summon demons. The ritual involved sacrificing orphans. 10 years later, a monstrous castle full of demons arose where the orphans once had a home.

The heroine, Miriam, is an orphan and a survivor of the ritual. She awoke from a 10-year coma and has gone after the demons. She has been scarred by an alchemist’s demonic curse, which is slowly turning her skin to crystal. She must travel to the castle to hunt and kill its summoner, Gebel, battling his demons as she searches for a way to stop the curse.

Batman Ninja more like Batman's Bizarre Adventure
darkabomination Since: Mar, 2012
#261: Jun 9th 2017 at 8:21:33 PM

I hope it doesn't feel like too much of a retread of Symphony, as good as it is. Taking the mechanical polish from the GBA and DS games into account, bosses that have more strategy like Eclesia, and some new gimmicks and level design here and there.

PolarPhantom Since: Jun, 2012
#262: Jun 12th 2017 at 3:14:44 PM

Strategy? I mean, CV's always been about learning boss patterns and gitting gud. I can't think of many bosses that were bad. Most are pretty neat, with you figuring out that sweet spot to avoid That One Attack.

I expect the game to be a spiritual remake of Sot N, myself.

LE0Night Since: Jul, 2011
#263: Jun 16th 2017 at 9:14:24 AM

10 minutes of the E3 demo.

darkabomination Since: Mar, 2012
#264: Jun 16th 2017 at 11:36:20 AM

By strategy I mean I hope it doesn't feel like the way Symphony bosses play, where you get strong enough to fight them wack them a bunch until they die without too many patterns to dodge. Of course given what this is a successor for, it probably will.

I really dig the live soundtrack.

PolarPhantom Since: Jun, 2012
#265: Jun 16th 2017 at 11:54:27 AM

If it's too easy I'll just handicap myself in some way.

Beatman1 Since: Feb, 2014 Relationship Status: Gone fishin'
#266: Oct 6th 2017 at 2:00:15 PM

They are running the demo at NYCC and for the most part...I like it. It flows well, the controls feel smooth, and it plays well. I don’t know about stopping every five seconds to do the power up animation, but it doesn’t have anything like Mighty No 9 that’s groan worthy.

LE0Night Since: Jul, 2011
#267: Nov 1st 2017 at 8:09:35 AM

New footage!

Is she moving faster now or am I imagining things.
Also yeah, the boss (his name is Zangetsu) at the end is set to be a recurring character, a demon-hunting samurai á la Julius.

WillKeaton from Alberta, Canada Since: Jun, 2010
#268: Nov 1st 2017 at 9:43:52 AM

Well that looks a lot better than the last time they put out a video. I don't know what it was, but I didn't really care for the graphics then, but now it looks way batter. Oh, and I just noticed that when she equips the hat in the menu her model actually starts wearing it.

edited 1st Nov '17 9:46:30 AM by WillKeaton

UltraWanker Since: Apr, 2016
#269: Nov 2nd 2017 at 7:55:31 AM

I still think some animations beed work, maybe some effects as well. Hitting and/or killing enemies doesn't look like it's gonna be satisfying as you play.

ChrisX ..... from ..... Since: Jan, 2001 Relationship Status: Singularity
.....
#270: Mar 28th 2018 at 7:01:39 PM

It's also revealed now that Erica Lindbeck is the English voice of Miriam. Also there's a cast change: David Hayter is now Zangetsu, Gebel is taken by Ray Chase.

... Honestly, I think Zangetsu's more rugged appearance fit Hayter more than Gebel's bishonen appearance.

PolarPhantom Since: Jun, 2012
#271: Mar 29th 2018 at 8:31:25 AM

MY SON RAY CHASE IS IN THE GAME

Mizerous Takat Empress from Outworld Since: Oct, 2013 Relationship Status: Brewing the love potion
Takat Empress
#272: Mar 29th 2018 at 8:50:04 AM

Ray is the new Troy Baker.

Mileena Madness
HarpieSiren Since: Jan, 2001 Relationship Status: I've been dreaming of True Love's Kiss
#273: Mar 29th 2018 at 9:09:36 AM

Ray Chase, Erica Linebeck, Ben Diskin, David Hayter... that is one solid voice cast. This might not be the type of game I usually play, but as a voice acting fan, that cast alone makes me interested.

LE0Night Since: Jul, 2011
#274: Mar 29th 2018 at 9:16:18 AM

Robbie Belgrade, aka Alucard from Symphony Of The Night, is also involved. Kari Walhgren too, here's the whole list, with some cute pictures of the cast in action included.

edit: we also have live footage of said cast.

edited 29th Mar '18 10:01:26 AM by LE0Night

LE0Night Since: Jul, 2011
#275: May 12th 2018 at 12:35:14 AM

The 8-bit prequel game is coming in two weeks!

You can choose to play it in complete classic Castlevania style if you want, horrendously inconvenient knockback and everything.


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