- Civilization Name: Roman Empire
- Leader: Augustus Caesar
- Capital: Rome
- Government System: Imperial Government (Emperor as monarch in combination with a Senate)
- Language: Latin
- Religion: Greco-Roman Paganism
- Unique Attributes: N/A
- Unique Military Units: Praetorian Guard (Elite Sword Infantry, Unlocked in the Iron Age), Scorpion Ballista (Siege Engine, Unlocked in the Iron Age)
edited 29th Jul '14 11:28:09 PM by PaulieRomanov
Well, I'm not much of a poster around this parts, but I guess I'll give it a try later on, as I do enjoy this kind of games; I just hope that I can squeeze enough free time to give this a try, as I am indeed interested.
But alas, I developed a system that worked for this kind of games some time ago in the forum games section of Alternate History Dot Com, and here it is. It is a bit strange at first, but it's not so hard to GM on it. You may want to take some inspiration from it.
As for a good map, you can try using the maps for Hearts of Iron III. Especially Europe or North America. They are quite large and would allow for a long game. If you want them, I can post a link to them.
Hope it helps, and good luck!
edited 30th Jul '14 12:24:52 AM by Tovarishch
Expressing interest. Haven't decided what nation to play as yet. Will post suggestions/questions at some later time.
Excellent
I think a map would be useful
Behold! a huge-ass map!◊ And here's Europe, North Africa and the Middle East◊ (which would make sense if we put this as a game that starts on the Old World and later on moves to the New World), and here's North America◊ (which is a bit more manageable if there are few players).
I'll post a profile for my country later on.
edited 30th Jul '14 1:37:34 AM by Tovarishch
Thanks man, I appreciate it.
I look forward to seeing the country you pick.
- Civilization Name: Republic of the Seven United Netherlands
- Leader: William the First
- Capital: The Hague
- Government System: Confederal Republic
- Language: Dutch
- Religion: Calvinism
- Unique Attributes: Inpoldering (May improve one tile into a tile of another kind that closely resembles it (E.G.sea into lake. lake into marsh. Marsh into plains, Plains to hills and hill to mountain or farming plants and animals that weren't originally there onto the tile. No natural resources (Might be overpowered? It kind of depends on the mechanics of the game. I'm still not even sure if improvements are an actual Thing))
- Unique Military Units: None
edited 30th Jul '14 3:18:52 AM by yd12k
Accepted
- Civilization Name: Samnium
- Leader: Gaius Pontius
- Capital: Bovianum
- Government System: Tribal Despotism
- Language: Oscan
- Religion: Paganism
- Unique Attributes: Samnium cannot make treaties with Rome (e.g. No open borders, no trade, once war starts, it cannot be stopped short of annihilation)
- Unique Military Units: N/A
edited 31st Jul '14 8:32:43 AM by ColonelCathcart
Okay, this is my idea for an RP inspired by Civilization as well as the games Empire Earth and Age Of Empires, but I may need some help in working out a good system, most likely blending role-playing with turn-based mechanics.
I've only come up with the idea earlier today, so it may need some ironing out, but here's what I have.
Now, onto the available buildings, units, and upgrades available.
Current Buildings Available
Current Units Available
Current Upgrades Available
Here's the sign-up sheet so far, remember, this RP is a work in progress.
Current Civilizations
edited 30th Jul '14 3:24:47 AM by PaulieRomanov