I found a page advertising decks that explained their strategies.
Akira's blue deck is focused on controlling the opponent's deck by forcing them to discard cards from their hand. Yuzuki's red deck is focused on powering up your Lrig as fast as possible and then beating down the opponent. Ruuko's white deck is apparently about controlling your own deck, with focus on searching through and your deck and choosing the cards you need.
So it's basically Magic: the Gathering then?
Sorta - the colors seem to also borrow from at least one allied color (Blue has Black's discard spells, while Red had Green's "bigger is better" mentality).
There are six colors, colorless white red green black blue.
Wow, they are not bothering explaining the rules, aren't they? Forcing us to read the rules on the TCG site?
You can attack on the first turn, seemingly use devastating effects as many times as you want for no cost, and you can attack several times?
Either the (unexplained) rules are screwed up beyond belief, or this show has no idea no idea how to show a progression of turns.
Not gonna bother learning the rules, then.
edited 12th Apr '14 5:31:29 PM by fillerdude
Honestly, that probably makes a better show than trying to show the rules.
So far I found one translation of the rule, which I posted earlier.
I don't think they are advertising the TCG with this series.
They are, but the idea is to get the viewers curious enough to try it, not to teach them the rules
How? All they had to do was devote a minute or two to it, not be lazy and expect the viewers to take interest in some game that doesn't explain anything and skips several turns with no warning.
To reiterate what Knightof NASA says, I don't think that they want to make their show a 22-minute commercial. I liked the two duels so far particularly because they focused on the characters more than the game mechanics. The cards seem more like a framing device than the actual main theme, and I think that's a good thing; given how too many anime series exist to advertise, this show needs to be something different than Yu-Gi-Oh or Vanguard in order to be remembered, and not actively shilling the cards seems to be a step in the right direction. (Paper WIXOSS is just another bonus for them, in the same vein as a Figma, and was probably developed after the anime.)
edited 13th Apr '14 11:12:13 PM by foxmccloud4387
If a show can't even take one minute to explain the rules of its universe, then it's a problem. Regardless if they want to advertise the TCG or not, the viewers have to know what the hell is going on in these battles.
The problem there is that the game is actually pretty complicated. It'd take rather more than a minute to explain it, completely ruining the tone in the process
And thus far all of the battles have been about the characters, not how they're fighting, so we don't need to know the mechanics
Until we have a proper duel (which according to the preview will happen in ep 3), explaining the rules seems to be out of place. And even then, it won't be a tutorial, the audience have to figure it out.
I couldn't find the publishing date for the Takara Tomy site, but the card game is developed before the anime, just released later.
edited 14th Apr '14 12:00:02 AM by KnightofNASA
Episode 3!
Akira is still as much of a mega-bitch as always if not more so. Even her wish seems evil, probably to get revenge on her coworker (who clearly doesn't return her ire). And apparently the conditions for becoming an Eternal Girl are a big secret.
Also evolution is a thing, Tama can speak now and the field where Hinoe and Ruko battled was pretty.
Loves feel-good animation a whole lot.It was interesting that Akira and Iona's LRIGs are basically each other. This seems like it should mean something, but I'm not sure what
Akira just became even more bitchy, but as a consequence more interesting as well. Good turn of events.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialThis show is not doing well in Japan.
It's not? Well, can't say I'm surprised...
Episode 3:
- Green and white, a beautiful battlefield they make. And even if you fall out of the Eternal Race, look Hitoe. A friend stands before you.
- Tama evolved. May her conquest be more bountiful.
- Akira's in a furious mood despite winning a lot. So her wish is to ruin Iona or something? That's cold. If she wasn't a chosen one, maybe things would've been easier... But yeah, change doesn't happen after two wins. And she hates stoics.
- So, the big question is... How does one become an Eternal Girl?
edited 18th Apr '14 7:59:56 AM by Diamite
That's too bad, it's a good show.
Probably that they used to be best friends with a lot of shoujo-ai subtext but are now bitter rivals. Or Unknown Rival really.
Loves feel-good animation a whole lot.I do get the impression the LRIG thingies are manifestations of the person's inner desires and secret personality. A Persona, pretty much. Ruko's seems very much almost a non-entity, loving battle solely for the sake of it, which makes sense given the latest episode. Hitoe's is firm and confident, representing how she wants to be. Kazuki has one that's very bold and fanservicey, since of course she wants her brother to be attracted to her. Akira's is cold and heartless, since beneath her emotional rollercoastering she's super manipulative, and what's-her-face new girl has one that seems very much a sadist.
Why do you fight? Why do you exist?Just noticed something.
Midoriko said a LRIG evolves as one gets closer to being the Eternal Girl. But, Tama only won one battle so far and Pililuk won two battles, yet she never evolved.
The process of becoming an Eternal Girl is mysterious, indeed...
That's why Aki's mad.
For what it's worth, the show's rating is better than Mahouka, making it So Okay, It's Average, not bad for a Merchandise-Driven show.
edited 18th Apr '14 2:46:02 PM by KnightofNASA
I'd say it has to do with the LRIG=Inner personality thing.the nearest a girl is to her LRIG's personality (and thus their true personality) the closer they are to becoming the eternal girl.
edited 18th Apr '14 3:24:37 PM by bassgs435
I think the colors/strategies of the deck reflect the girls' personalities. Since Ruko's white/colorless, Ruko not being empathetic to others is logical. Also, her whole not making any friends until now.
White = a blank slate, or someone whose feelings are hard to comprehend. To me, anyway. Man, how did I come up with such logic?