(That said, I decided to see what Dictionary.com had to say — it's not prescriptive, presumably, but it seemed worth a look. While it does define a computer- or video- game as, well, a game, its first definition of "game" is, I believe, "an amusement or pastime", with a "skill and rules" definition occurring a little lower down. So even if we do go with video games necessarily being "games", that doesn't necessarily restrict them to the "skill challenge" definition of "game".)
If we restrict the title "video game" to only those games that include skill challenges (and ignore simple skills like "operating the controls", which even Minecraft in creative mode has, I presume) then we want for a name to cover the interactive medium as a whole. "Interactive entertainment" would do, I suppose.
My Games & WritingForm of electronic media which one plays most commonly for recreation and fun. Also the challenge. That's the best I could come up with.
Also well done for getting the Castlevania reference out of the way.
edited 21st Oct '13 9:36:29 AM by HellmanSabian
A game is an interactive form of entertainment where the choices and/or actions of every active participant lead to one of multiple potential outcomes occurring.
There are several forms of this: board games, tabletop RPGs, sports, play-by-post games, and video games. (Most of the definitions so far seem to either ignore some of these forms or solely define video games, hence my phrasing.)
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.): a physical or mental activity or contest that has rules and that people do for pleasure
: a particular occurrence of a game
: one of the games that are part of a larger contest (such as a tennis match)
Thanks, Merriam Webster!
edited 21st Oct '13 6:01:10 PM by Grounder
There are several forms of this: board games, tabletop RP Gs, sports, play-by-post games, and video games. (Most of the definitions so far seem to either ignore some of these forms or solely define video games, hence my phrasing.)
...isn't the same true of "deterministic games" like Chutes and Ladders? Even less so, even, because there is no actual choice involved.
The Revolution Will Not Be TropeableInsight.
edited 27th Nov '13 12:30:10 PM by Alucard
Ha! Well-timed.
Much as I like EC, though, I think their answer is somewhat unhelpful. Obviously it's possible to ask the question in bad faith, in such a way as to imply the value of "game" over "not-game" or vice versa. But it's also possible, and perfectly reasonable, to ask it in a sense of simple taxonomy. If "What is a game?" is an inherently wrong question, then so is "What is music?" or "What is literature?". Or even, in general, "What is art?".
The fact that these questions have been asked for centuries and the discussion continues to be insightful and lead to new and good creations is just one of the signs that those mediums have matured. Dan's description of "Whatever you want it to be" as a "non-answer" is exactly correct - it's not only both trivial and meaningless, but it attempts to invalidate the entire discussion and deny that anything beneficial can come from doing so.
So so long as anyone else is interested, I'd like to continue this conversation. :)
The Revolution Will Not Be TropeableA game is a ruleset designed for competition (Either among a group of people or against the game system, usually some mix of both.).
A Video Game is a game played on an electronic device.
edited 12th Dec '13 3:46:55 PM by Benluke
Surely you mean electronic? Because I wouldn't qualify "Who can hold onto this broken power wire the longest" to be much of a videogame.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Electronics are electric, totally didn't write the wrong word.
edited 12th Dec '13 3:48:50 PM by Benluke
Video games are these supposedly mundane things, that are basically movies and shows that you control with buttons.
They manage to be fucking awesome, somehow
And then there was silenceNothing but a miserable piles of easte-
Um. Well played, troper. You win this round.
edited 13th Dec '13 7:55:08 AM by PBlades
"The literal meaning of life is whatever you're doing that prevents you from killing yourself." Albert CamusGamma
Accented
Mummifying
Experience
Your Honor...[click] 4
...seriously, predicting that joke was not that difficult. :P
I'm going to have to agree with the "game as competition with rules" definition. Further, it's implied that the competition is a proxy for or a simulation of some form of actual conflict or pursuit.
Examples: Chess is a game in which the formalized rules of moving and capturing pieces are intended to teach strategy in warfare. Hide-and-seek is a game children play that has its roots in developing crucial survival skills. International sports competitions are a kind of warfare-by-proxy.
Even militaries play games: war games, in which combat is simulated without the risk of actual lives (hopefully, anyway).
For that matter, girl-focused games tend to simulate social environments and function as proxies for female competition. I've seen some mobile games that are based around forming sororities and/or clubs, with the goal being to establish one's popularity and defeat the Alpha Bitch.
A video game moves the rule-based competition onto a platform which can at the same time provide a highly immersive experience and transplant the need to manage the rules onto a device that is free from accidental bias or error (bugs notwithstanding). I say "accidental", of course, because computers can still cheat, but only if they are programmed to.
A Visual Novel, in which you choose which page to turn to as a simulation of a decision tree, is every bit as much a game as an installment in the Call of Duty franchise or a snowball fight in the backyard. In the case of visual novels, the competition is you against the designer of the story.
edited 16th Dec '13 12:08:44 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Doesn't that view mandate Death of the Author (since the majority of video games are supposedly created to entertain, instead of breaking the player)?
edited 16th Dec '13 1:02:32 PM by TotemicHero
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Whether they are created to entertain or punish is immaterial to the definition. Besides, the implication in even the most Nintendo Hard games is that there is some entertainment value, else why would people (other than the pathologically masochist) continue playing?
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Either way, I still view that model as flawed. (Hint: Try and define what constitutes a player under that definition.)
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)The player is the person playing the game. Participating in, partaking of, controlling or exercising agency in, etc. Making choices or providing inputs that affect the experience and/or the outcome.
edited 16th Dec '13 2:25:16 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"My personal definition of a "game" is "An activity where participants try to achieve an objective under a set of rules." To elaborate, here's Magic: The Gathering head designer Mark Rosewater's article, Ten Things Every Game Needs (Part 1 and Part 2). Points 1 and 2 are what I believe to be the essentials, while the rest are more about what makes a good game.
- 2) Rules: There needs to be a list of what players are and are not allowed to do. Restrictions are an important part of a game.
A "Video Game" is a game played through a video monitor. The monitor is how I differentiate video games from electronic games like, say, Simon.
edited 16th Dec '13 3:40:14 PM by Lightblade
The Living Guildpact rules that coffee is an acceptable substitution for rest as specified in subsection … whatever.
Making judgement calls on what will lead to your desired outcome based on available information could absolutely be considered a skill you could get better at, depending on how good you get at picking up cues or predicting things.