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SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#26: May 28th 2013 at 4:39:49 AM

^^Alas, I am not familiar enough with games to sort that. I'll add it under Pages Needing Example Sorting - otherwise, we should be done here.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
AnsemPaul Since: Oct, 2010
#27: May 28th 2013 at 4:48:47 AM

I'd like to object, sometimes things get nerfed when thier merely good or even not that good. I.e Lash in Advance Wars 2 was merely an above average co outclassed by the likes of Colin, Grit, Sonja in fog, etc but had her stats sliced in half in the next game. That is still a nerf.

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#28: May 28th 2013 at 4:49:48 AM

Pardon, but I don't get at all what you are saying.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#29: May 28th 2013 at 5:59:55 AM

He's saying that the definition of Nerf shouldn't be limited to a Game-Breaker. Which he doesn't have to worry about, since that's the consensus reached in this topic and on the page's description. It's just about a weapon/item/character/tactic being made weaker.

Now I'm just throwing this out there, but maybe instead of splitting by genre, we could split by the type of nerf. One category for breaking a Game-Breaker, one for just weakening another item, and one for weakening an item in one way but improving it in others (a lateral nerf).

Just throwing it out there.

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SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#30: May 28th 2013 at 6:05:04 AM

Hmm...making Nerf dependent upon Game-Breaker would turn this YMMV. Best to drop a Game-Breaker requirement.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#31: May 28th 2013 at 6:12:56 AM

Definitely shouldn't be dependent on it, but I think specifying which Nerfs were done as an Obvious Rule Patch isn't a bad idea. But then again, that can simply be done in the examples themselves.

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StarSword Captain of USS Bajor from somewhere in deep space Since: Sep, 2011
Captain of USS Bajor
#32: May 28th 2013 at 6:23:48 AM

@26: I find a decent way to sort examples you're not familiar with is to go to the work page and see where it's been indexed. Failing that, look it up on The Other Wiki.

edited 28th May '13 6:27:55 AM by StarSword

Spark9 Gentleman Troper! from Castle Wulfenbach Since: Nov, 2010 Relationship Status: Pining for the fjords
Gentleman Troper!
#33: May 28th 2013 at 8:28:05 AM

A "nerf" is simply "an option is made weaker after an update". While game breakers are often the target of nerfs, it isn't a necessary condition. A Scrub and a "Stop Having Fun" Guy would have wildly different opinions on what constitutes a game breaker, but the nerf is objectively definable.

Rhetorical, eh? ... Eight!
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#34: Jun 4th 2013 at 12:52:33 PM

Is there anything else to do here? It looks like the description issue is settled, and we probably can't do much about the page ordering.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
StarSword Captain of USS Bajor from somewhere in deep space Since: Sep, 2011
Captain of USS Bajor
#35: Jun 4th 2013 at 1:06:09 PM

I've got some free time. I'll handle the sort.

Prfnoff Since: Jan, 2001
#36: Jun 4th 2013 at 1:16:50 PM

I don't see anything that needs to be done with this now.

StarSword Captain of USS Bajor from somewhere in deep space Since: Sep, 2011
Captain of USS Bajor
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