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Ambiguous Name: Complacent Gaming Syndrome

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StarSword Captain of USS Bajor from somewhere in deep space Since: Sep, 2011
Captain of USS Bajor
#51: Jun 1st 2013 at 10:14:37 PM

More to the point Ensemble Dark Horse is just a character who's unexpectedly popular, whereas the proposed subtrope is more about the character being played almost to the exclusion of anyone else. I agree there's probably better names for it, though.

Pig_catapult Hurler of Swine from Knee-deep in Nightmare Fuel Since: Jan, 2001 Relationship Status: You cannot grasp the true form
Hurler of Swine
#52: Jun 1st 2013 at 11:57:29 PM

[up], [up][up], I think (although I could be entirely wrong) that [up][up][up] means that "Player Preferred Character" could, as a title, be easily confused for Ensemble Dark Horse, not out of similarity between the actual tropes, but because of I Thought It Meant.

edited 1st Jun '13 11:57:44 PM by Pig_catapult

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#53: Jun 2nd 2013 at 4:24:13 AM

[up]I don't see that.

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NativeJovian Jupiterian Local from Orlando, FL Since: Mar, 2014 Relationship Status: Maxing my social links
Jupiterian Local
#54: Jun 2nd 2013 at 11:01:11 AM

It does sort of sound like a video game specific subtrope of Ensemble Dark Horse ("the players prefer this random minor character to any of the main ones"), but I don't think that misuse would be a big issue.

Really from Jupiter, but not an alien.
StarSword Captain of USS Bajor from somewhere in deep space Since: Sep, 2011
Captain of USS Bajor
#55: Jun 2nd 2013 at 11:44:33 AM

How 'bout Gameplay-Preferred Character?

Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#56: Jun 2nd 2013 at 1:00:18 PM

Sounds like Character Select Forcing.

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StarSword Captain of USS Bajor from somewhere in deep space Since: Sep, 2011
Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#58: Jun 2nd 2013 at 2:46:28 PM

... why not just do the merge as agreed to now, then figure out the name of the character-based subtrope in a YKTTW?

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SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#59: Jun 2nd 2013 at 2:49:34 PM

I honestly don't think that this YKTTW should be part of this discussion at all.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#60: Jun 4th 2013 at 3:39:27 PM

The option, "Merge Complacent Gaming Syndrome and Player-Preferred Pattern" is currently at 10:2. Keeping PPP as a subtrope is at 2:8.

Link to TRS threads in project mode here.
DonaldthePotholer Since: Dec, 2009
#61: Jun 11th 2013 at 10:41:07 PM

As of now, Merge is 12:2 whereas keep as a Subtrope is at 2:11.

I make a Motion to close crowner.

EDIT: As for the YKTTW, we can do that there at any time.

edited 11th Jun '13 10:45:28 PM by DonaldthePotholer

Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
Hi
#62: Jun 12th 2013 at 5:39:48 AM

Calling this one for the merge.

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#63: Jun 12th 2013 at 5:51:58 AM

Just asking for confirmation: It's PPP merged into CGS, right?

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#64: Jun 12th 2013 at 6:13:27 AM

That's how I understood it.

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Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#66: Jun 12th 2013 at 6:54:53 AM

Well, OK, did the merge then. I rewrote the description of CGS a bit.

If anyone's wondering why I didn't move any examples over (or why I didn't request a lock already), it's because I have no idea how to do that.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#67: Jun 12th 2013 at 10:13:51 AM

It's just like renaming: Check the example, delete it if it isn't valid. During a merge, you also check if the example is duplicated. Then make sure the crosswicks are examples, on both pages, and pointing to the correct page. I put the trope on Player Preferred Pattern to take the examples from.

Lock is easy; just hollar. But right now we need final action: complete the merge.

Link to TRS threads in project mode here.
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#68: Jun 12th 2013 at 10:16:03 AM

Ahem, I already did the merge, and I know the roll of wickwork, too.

The only issue was that I didn't move any examples over.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#69: Jun 12th 2013 at 10:23:58 AM

Yes, I compared moving the examples over to something I had already seen you do. You did it very quickly, too. Why type "Ahem"?

Link to TRS threads in project mode here.
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#70: Jun 12th 2013 at 10:25:09 AM

Your post sounded as if you thought that I hadn't already done the wickmove.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#71: Jun 12th 2013 at 10:33:20 AM

Nah; only one link was left, and I think that one stays. (YMMV Redirect) I was commenting for the audience.

Link to TRS threads in project mode here.
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#72: Jun 12th 2013 at 10:45:11 AM

Um, sorry for the double-post... but I was trying to find where the examples to merge from PPP should go, so I copied the Videogames folder from CGS into Word.

There's over 10,000 words. Should we maybe give the videogame examples a hard split, or even several hard splits?

Link to TRS threads in project mode here.
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#73: Jun 12th 2013 at 10:48:47 AM

I do not know, honestly.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#74: Jun 12th 2013 at 11:25:36 AM

Proposal: create namespace Complacent Gaming Syndrome. Enter Sports games on Sports Games. Enter FPS on First Person Shooter. et cetera...

Any issues?

Link to TRS threads in project mode here.
DonaldthePotholer Since: Dec, 2009
#75: Jun 12th 2013 at 7:48:50 PM

The examples should be one of two types:

Let us first Soft Split based on that, with folders for medium (and sub-medium in the case of Video Game (Real) examples). Of course, if we are unable to edit

Anyway, I'd like to pretty up the description. Nothing will be removed, just shifted around (in italics), along with additions from the old PPP (in bold):

In a variety of multiplayer games, there are many modes, characters, and stages that people can use at their disposal. Plenty of options, tools, and the like.

But when it comes to familiarity, all of that wouldn't matter.

Nine times out of ten, gamers will become attached to one mode/stage/ruleset/character choice, such that they may lose sight of the other options available. Complacent Gaming Syndrome occurs when the player is not able to break out of their comfort zone of control and continues to use the same exact settings for every match onward.

This could be because they have found a supposedly unbeatable strategy, or because they feel the need to sacrifice other features for Competitive Balance, or because they simply love those settings and feel that other settings are really un-enjoyable at best. Or it could simply be a Game-Breaker that wasn't discovered in play testing: sometimes, a particular character or weapon/item always gives the best results when used properly or mastered, which then results in nearly every player using that same set up because nothing else is as effective.

Especially for online play, this can lead to a situation where nearly everyone playing in the round are using the same characters or items because the set up has more benefits than cons, making it very easy to know how to counter a move or knowing what to expect from another player.

In Board Game circles, if a gaming group wind up doing this for a particular strategy, it's known as Group Think, and seems to occur when a group collectively decides on a 'best' strategy for a game, however balanced that strategy is against other strategies - The best remedy to it is simply to introduce new blood into the gaming group, or at least for some members of the group to play the game with another group and pick up some new tricks to introduce back into the gaming group suffering from it.

The exact opposite condition, most often induced by a stringently balanced game, is Alt Itis. Contrast with Self-Imposed Challenge. When players try to enforce their specific playstyle onto others, they become Scrubs or "Stop Having Fun" Guys.

Games with evolving Meta Game tend to avert this, because as new strategies are learned, older strategies are affected (though not always negatively) and characters fall in and out of popularity.

EDIT: Septimus, Regarding Post #68: You mean to tell me that the examples that you didn't copy the examples from PPP?!?!

edited 12th Jun '13 7:55:08 PM by DonaldthePotholer

30th May '13 2:37:46 PM

Crown Description:

What would be the best way to fix the page?

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