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The first time you started to care about stats/logistics

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hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#1: May 3rd 2012 at 8:31:43 AM

A lot of us when we were young probably saw the stats screen, or class system, or a game, mechanic that looked really complex and we usually just let the game handle it while we worried about the HP and levels and such.

However, as we mature, we often start taking more stock in those mechanics and numbers, using them to our advantage or just paying much closer attention.

For all of you, when did this change in thought process happen and for what game? This isn't necessarily an RPG and strategy exclusive thing, bear that in mind,

In my case, I actually started to care about stats when I first started playing the Fire Emblem series in 2006. I would cheer at a really good level up and start losing my cool when Lance hadn't had a Speed increase in several levels.

edited 3rd May '12 2:20:08 PM by hnd03

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
phoenixdaughterAM Since: Jan, 2010
#2: May 3rd 2012 at 8:37:40 AM

Hmmm...I think it was Super Mario RPG when I relealized I should take better care of my myself, keep an eye on those Flower Points and use them sparingly.

It's kinda like when you watch a movie as a kid and go "Oh! Wait, there's plot here!" if anyone gets what I mean.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#3: May 3rd 2012 at 8:41:02 AM

I don't think I've ever ignored that stuff.

DiurnalBrocolli Something... from Somewhere... Since: Apr, 2012 Relationship Status: Wishfully thinking
Something...
#4: May 3rd 2012 at 8:44:58 AM

I really don't know when I started to care about stats... First RPG I really played was Super Mario RPG, and when I had Pokemon Blue, when I got Dugtrio, I let him go to town with Dig.

Just floating around...
SgtRicko Since: Jul, 2009
#5: May 3rd 2012 at 8:51:21 AM

I managed to finish Super Mario RPG, KOTOR, Fable, and a chunk of Final Fantasy VIII (I gave up on Disc 2) solely by creating characters with really strong attacks and defenses, carrying a ton of healing items, and nothing else. Buff or stat affecting spells were useless to me.

As for when I started to pay attention to the details? Probably around the time I picked up KOTOR 2 did I really start to care about what difference could all those little stats make. And ironically, Fallout 3 is the first time I started to experiment with really esoteric character builds.

EDIT: Wait, now I remember: it was freaking Command & Conquer Generals that made me start to care. After being exposed to the online multiplayer community, playing with some of the more limited Generals (GLA stealth Gen and China Infantry Gen come to mind) and raging at a few of the patch changes I began to realize that micro and effective use of abilities were the keys to success, not turtling. It also showed me what all those little stat differences did and how they contributed to my success.

edited 3rd May '12 8:56:27 AM by SgtRicko

Swampertrox Since: Oct, 2010
#6: May 3rd 2012 at 9:08:10 AM

When I got the fourth gen Pokemon games. In Gen III, I just made my Swampert a One Man Party, but I started trying to balance my gameplay in the later games.

edited 3rd May '12 9:08:22 AM by Swampertrox

Envyus Since: Jun, 2011
#7: May 3rd 2012 at 9:11:15 AM

Diablo 2 once I found out how much my build sucked.

Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#8: May 3rd 2012 at 9:38:57 AM

Dragon Warrior, but then, the only time I had seen the concept before in video games was Zelda 2, where everything will max out eventually if you don't die long enough. The harder question is when did I learn to manage my stats well. My first Monster Rancher and Pokemon guys were horrible, but then, that really wasn't my fault as they are both Guide Dang It! games. But honestly, I knew the concept of stats from card games and board games before I ever touched anything electronic.

Modified Ura-nage, Torture Rack
AzureSeas Since: Jan, 2011
#9: May 3rd 2012 at 10:00:59 AM

Hm, I think it was Paper Mario. "Why is my attack doing zero damage? Wait, what if I used an attack that normally does two damage...?"

Delvarian Since: Apr, 2010
#10: May 3rd 2012 at 10:12:51 AM

When I started to play my first RPG, Paladin's Quest/Lennus 1... Around the third or fourth or so dungeon (a volcano) I finally learned how to bring up the stat and equipment window :P. And before that, I did not know how to use items until the second dungeon.

edited 3rd May '12 10:13:07 AM by Delvarian

Always looking for a good MMORPG with a great community...
MrDolomite Since: Feb, 2010
#11: May 3rd 2012 at 10:16:03 AM

I didn't care about stats in my first run through Final Fantasy VII. Weird enough, though, in my second run when I did care, I ended up getting stuck at Shinra Mansion and had to grind out for a bit.

I think I'd have to back up Paper Mario. It was the first RPG I played with small enough numbers that allowed me to digest just what kind of difference a boost in attack or defense does.

Kayeka Since: Dec, 2009
#12: May 3rd 2012 at 10:16:04 AM

Not sure, really. I remember playing Golden Sun and knowing that 'higher stats be better', but I never really paid attention to what those stats did.

I think that didn't happen until I played Fire Emblem.

hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#13: May 3rd 2012 at 10:32:17 AM

You know, now that I think on it, it may have been a few years earlier. When I first played Golden Sun: The Lost Age, I didn't even try messing with the class system. All Djinn were on Standby all the time so that I could summon everything at once and if I died, well obviously I didn't try hard enough to summon rush. Of course that meant everyone had gimped stats but I didn't know any better.

A couple playthroughs later and I started working with the class system, setting Djinn that matched elements with each character, boosting their stats immensely, something that I felt really stupid for not doing sooner.

A few more playthroughs pass and I start experimenting with multi-elemental classes. I hadn't realized how much control I had over the game until that point.

edited 3rd May '12 10:33:06 AM by hnd03

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
Tex413 from Texas. Since: Mar, 2012
#14: May 3rd 2012 at 10:35:48 AM

I don't think I really cared about stats until I first played Kingdom Hearts.

And I do get what you mean, phoenixdaughter AM. There have been moments in the past where I've been like that.

I couldn't think of anything to put here, so have this.
Jamdat369 Does What You Don't from Terca Lumireis Since: Sep, 2011
Does What You Don't
#15: May 3rd 2012 at 11:13:38 AM

For me I believe it was Tales of Legendia because I started to care about the weapons I was using and what effects they would have on my character. Like giving him a water or poison attribute in his normal attack.

"All worlds begin in darkness and all so end. The heart is no different."-Ansem
stevebat Since: Nov, 2009
#16: May 3rd 2012 at 11:23:21 AM

It would probably be Final Fantasy X for me. As you all know leveling is MANUAL in that game. The end result was me starting over and actually paying close attention to the sphere grid system.

Apocalypse: Dirge Of Swans.
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#17: May 3rd 2012 at 11:24:57 AM

Final Fantasy Tactics for me. That game required more of my brain power to play than VII did.

MrPoly Since: Feb, 2010
#18: May 3rd 2012 at 1:35:49 PM

Probably Digimon World 2 back in 2001-2002, where Champions had to have at least 100 HP for me to see them as "true" Champion-level digimon, Ultimates at least 200, and Megas at least 300. I also loved seeing the stats go sky-high on DNA-digivolved offspring. Lastly, affecting stats like Attack, Defense, and Speed was quite useful in battle.

edited 3rd May '12 1:36:41 PM by MrPoly

Bookyangel2438 from New York City Since: Jul, 2011
#19: May 3rd 2012 at 1:38:49 PM

I don't really know, but I guess it was with Mario and Luigi: Pi T?? surprised

Alt account of Angeldog 2437.
Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#20: May 3rd 2012 at 1:41:10 PM

I learned about stats pretty damn quick. Two of my favorite games as a child were Monster Rancher 2 and Digimon World. Both very, very stat heavy.

Of course, I was an idiot, and decided "I'm gonna raise all the stats equally! There's no way this can fail!"

edited 3rd May '12 1:41:42 PM by Deathonabun

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
EviIPaladin Some Guy Or Something from Middle-Of-Nowhere, NS Since: May, 2010 Relationship Status: Noddin' my head like yeah
Some Guy Or Something
#21: May 3rd 2012 at 1:42:45 PM

I started caring about Logistics in my second match of Galactic Civilizations 2; that is one incredibly useful technology to have!

But in all seriousness, probably when I first started to pick up Civilization-style games. That and competitive Pokemon.

"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior Val
HeavyDDR Who's Vergo-san. from Central Texas Since: Jul, 2009
Who's Vergo-san.
#22: May 3rd 2012 at 1:45:14 PM

If we're just talking about RP Gs, then either Fire Emblem or... Dungeons & Dragons. Both of which are pretty recent, and only a couple months back did I realize the secret to making a good character was just focusing on one thing and anything that somehow supports that one thing.

Min Maxing is a wonderful thing...

I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior
MrPoly Since: Feb, 2010
#23: May 3rd 2012 at 1:46:34 PM

[up][up][up] Ah yes, forgot about the first Digimon World. Yeah, I did the same thing you did - tried to raise everything equally. Sometimes it actually worked, but most times, I wouldn't get past Champion level

edited 3rd May '12 1:46:54 PM by MrPoly

WillyFourEyes I have seen the amateur, and it is me. (Old Enough To Drive) Relationship Status: Shipping fictional characters
pvtnum11 OMG NO NOSECONES from Kerbin low orbit Since: Nov, 2009 Relationship Status: We finish each other's sandwiches
OMG NO NOSECONES
#25: May 3rd 2012 at 2:29:35 PM

About... 15 years ago.

Master of Orion II, especially since I played hot-seat with a stat-whiz. There are a number of ways to play it right, and a crapton of ways to play it wrong. Starting race picks, the tech tree order, what tech to pick within a tree, which weapons are viable in which circumstance, how to leverage the game math to your favor, how to micromanage ALL THE THINGS, and so on.

Happiness is zero-gee with a sinus cold.

Total posts: 37
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