So, all special roles can use their powers more than once?
Ponders too much; thinks too little. Currently goes by Knowlessman.Except the 1-shot Unnightkillable Townie, if it's in the game it can use its power more than once. Assuming it isn't nightkilled.
edited 6th May '12 6:09:45 PM by Braincogs
This looks awesome. Can't wait to see what it's like.
Also, only four more people for the three-way game! Woo!
Oh, 3 teams? This should be good.
I've never played like this, but I'm excited. This ought to be interesting.
Also, a question: Any information received from the host for a special role can be shared, correct?
edited 6th May '12 10:29:12 PM by skyflower
noCorrect. the rule is about direct quotes. If you could ask for direct quotes, then scum could have difficulty in fakeclaiming or lying about host-given info. i won't confirm or deny any claims made by a player. though, i will acknowledge errors on my part.
I'm gonna enter, K. 'Let's make a dream'.
Since everyone seems to be excited to play the three-faction game, I'll give it until Saturday for us to reach 13 players, instead of the Tuesday deadline. Also, I clarified that a mafia roleblocker or role cop cannot perform the kill and do their extra action.
Ooooh, we really need a few people more in here! The more the merrier, and the more factions the better :D
(In the chat-based games I played, there was also a vampire and a church faction xD but only if there were enough people xD)
This looks fun, I wanna join!
Mwahahaha moaaaar people! :D Moaaarrr!!
Accusations start saturday. Welcome among the detectives, gameknight!
edited 10th May '12 11:04:34 AM by Eyefish
cross dust to the porchesYes! Now just 2 more!
edited 10th May '12 4:18:03 PM by skyflower
noI´m back and back in!
Roles be sent in about 5 and a half hours from this post. (2:00 PM EDST) That will also be the deadline for sign-ups.
Also, if there are not at least 12 players, the above roles will still apply, they'll only be one scum faction. Which scum faction it is will be unknown to the town, however.
Understood. In that case, the day will start when a majority of the players have confirmed.
edited 12th May '12 4:47:56 AM by Braincogs
That'd be 11:00 PM at my timezone, Asia/Jakarta (UTC+7). Sorry, but I'm not a nocturnal kind of guy. I can only start replying tomorrow Sunday at 7:00 AM, (UTC+7). Sorry if I can't reply early, again.
Don't stop, just proceed, 'cause this is what you need-proceed, just proceed, 'cause this is what you need!Yar hurry up and join!
/confirm.
The Role PMs are all sent. The [anti-town faction] will be allowed to communicate through PMs until the game starts.
edited 12th May '12 11:18:49 AM by Braincogs
I am here
aaaand in.
cross dust to the porches
Note: Because there are only 11 players, only one anti-town faction will be used.
RULES
Mechanics
There are three teams: the Mafia Family, the Werewolf Pack, and the Town. They each win when the others are eliminated (or when nothing can stop that from happening). The werewolves know who their fellow wolves are. Likewise, the Mafia know everyone in the family. Both factions can kill one player per night. During the day, both teams try to blend in with the townies that're trying to lynch them.
Which segues us into our next section. There are two dinstinct phases that alternate until there is a clear victor:
Day - During the day all of the players can vote in the form "Vote: Player_Name_Here" (Bolding is required). Whoever has the most votes at the end of the day phase is lynched (removed from the game) and their role & alignment are revealed. The Day Phase will last 48 hours.
Night - During the night posting should be as "quiet" as possible. The werewolves communicate with each other through Private Messages and send the name of a player to kill to the host. So do the mafia. Power roles (townies with powers) may also send in night-actions at this time. Nights will last 24 hours regardless of when the actions are sent in.
General
Roles
The setup was decided before-hand. But so the players have an idea of what to expect, here are the roles that might appear in the game. Note: The mafia and werewolf faction-kills are considered to be one action that is performed by one member of the faction. In addition, one player can only perform one action. So if say a mafia roleblocker were the only mafioso left, they would have to choose between killing and blocking.
Mafia Family
Mafia Goon - a normal mafioso.
Mafia Role Cop - During every night phase, this role can PM the host a player's name to investigate; I will then PM that player's role to them, but not alignment. Goons show as "Vanilla".
Mafia Godfather - This role will appear innocent to any cop or prophet in the game.
Mafia Roleblocker - During every night phase, this role can PM the host a player's name to block; if that player attempt an action, they will be unsuccessful. Investigative roles will receive "No Result".
Unnightkillable Mafioso - This role cannot be killed at night.
Werewolf Pack
Werewolf Goon - A normal werewolf.
Werewolf Role Cop - During every night phase, this role can PM the host a player's name to investigate; I will then PM that player's role to them.
Alpha Werewolf - This role will appear innocent to any seer or prophet in the game.
Werewolf Roleblocker - During every night phase, this role can PM the host a player's name to block; if that player attempts an action, they will be unsuccessful. Investigative roles will receive "No Result".
Unnightkillable Werewolf - This role cannot be killed at night.
Town
Vanilla Townie - A normal townie. Note: This is the only role guranteed to be in the game.
Vigilante - During every night phase, this role can PM the host a player's name; that player will be killed.
Dayvig - During every day phase, this role can post "Daykill: PLAYER_NAME_HERE". The specified player will be killed the next time the host checks the thread. The votes will be reset and 12 hours will be added to the deadline.
Cop - During every night phase, this role can PM the host a player's name; I will then PM back whether the targeted player is MAFIA or NOT MAFIA.
Seer - During every night phase, this role can PM the host a player's name; I will then PM back whether the targeted player is a WEREWOLF or NOT A WEREWOLF
Prophet - During every night phase, this role can PM the host a player's name; I will then PM back whether the targeted player is TOWN or NOT TOWN.
Role Cop - During every night phase, this role can PM the host a player's name; I will then PM back that player's role, but not their alignment. Goons show as "Vanilla".
Jailkeeper - During every night phase, this role can PM the host a player's name; that player will be protected from all kills and if they attempt an action they will fail. Investigative roles will receive "No Result". They cannot target themselves.
Doctor - During every night phase, this role can PM the host a player's name; that player will be protected for one kill. They cannot target themselves.
Tracker - During every night phase, this role can PM the host a player's name; I will then PM back who the player targeted that night phase. If the player did not target anyone, the result will be "No Result".
Watcher - During every night phase, this role can PM the host a player's name; I will then PM back who targeted the player that night phase. If the player was not targeted, the result will be "No Result".
1-shot unnightkillable Townie - The first time this player is targeted to be killed, it will fail.
Mason - All masons know each other to be town.
Roleblocker - During every night phase, they can PM the host a name of a player. If that player submitted a night-action, that action will not occur.
For balance reasons this is the Vanilla Townie role PM:
Post in the game's thread to confirm.
The Players So Far
All players have confirmed.
edited 14th Jul '12 3:01:42 PM by Braincogs