The Starbound Road Map can be found here. See Here For Roadmap Note it is subject to change by the devs without notice.
Note the contents of this OP are subject to change as information on the game changes. I will try and include up to date information as best as I can.
Starbound is a 2d, side scrolling, sci-fi adventure and exploration game being developed by Chucklefish. Chuckle Fish Web site here The games overall style is reminiscent of the look and style of Terraria but not in a copy cat manner but more as one of the inspirations for the games overall design. One of the team members is Tiy the artist from Terraria who has also been very active in engaging the starbound community at large. The game is looking a lot like its own game so there is little to fear about it being a clone or copy cat of Terraria. The player will be able to visit various worlds through a interface for navigation and exploration. The planets will have unique biomes and may contain natives of some variety or another. The planets are chiefly a single biome world and that has a series of sub biomes. Dungeons and villages are likely to spawn on some planets. The storyline overall appears to have some variation according to what race the player selects to play. The origin stories for each race vary. Earth is destroyed or taken over by some malevolent force turning humans into a refugee population. The Avians have religious cast outs who defy the state religion. Other races will have their own variation. The game will feature side quests, main story line quests, and free roam. The game will also feature cooperative game play with a plethora of options for servers. The limits of the hosting servers for mp will be based on the power and connection speed of the server. There may be plans for competitive multiplayer options like full out PvP servers to PvP specific zones or arenas. Other features include vehicles, procedurally generated weapons, enemies, equipment, armor and other unannounced elements. Survival elements such as a warmth and food meter are in along with cooking. The survival features will likely be optional. The game will have a strong element of exploration with players needing to find various raw materials for crafting, upgrading, and building. There will also be the ability to catalog findings of various items on the worlds. This data can possibly be shared amongst coop players or is stored in an electronic log book. There will also be an element of research involved for gear and weapons. Players will also need to find plans for crafting. The planets will be procedurally generated and have their own unique set of coordinates in the universe at large. Players will be able to claim whole worlds for themselves and alter them to suit their needs. The building and placement system is reminiscent of LittleBigPlanet being very visually oriented allowing others to see what your building. The idea being this makes cooperative construction more interesting and easier to coordinate. Also makes it easier to place items. There will be an open beta in the near future possibly after the Mine Con appearance.(Rumor) But at some point there will be a beta run before release for preorders. The preorders can be made through the games website. Support for future distribution via steam is planned. The cost of the game is estimated to be between 15$ for the basic preorder. The devs are hoping to get the game launched via steam and desura. The current earliest release time frame is hopefully by the end of the year 2013 but is subject to change on an as needed basis. The Dev team has been releasing daily progress reports on features they are working on and general game progress. For a more complete list of known features visit the chucklefish forums.
Vector Squared Community News Series
edited 27th Aug '13 11:19:24 PM by TuefelHundenIV
|Y| = |X| Add 5It sounds pretty cool, especially the planet system. No more having to make entirely new worlds simply to get resources, simply pick an ugly looking planet and strip mine it to the core!
Insert titleHmm o.o Looks nice
So what to do now?
Looks like someone put Terraria, Metroid and Cortex Command in a blender. And it's delicious! That's some awesome music.
I am liking the sound of it. With one of the team members from Terraria working on it, it should be a fun game. The procedurally generated worlds bit has my interest.
BurnMmmmmm... Tasty Metroid smoothie. I really want to try this out.
edited 23rd Feb '12 2:10:54 PM by Scardoll
Exterminating days ahead.Ah yes, heard about this a few days ago. Seems like this is going to be pretty amazing. I'll be keeping my eye on this one, that's for sure.
FIST OF EDUCATION! - Peaceful Apocalypse
I will be looking forward to demo vids and possibly a beta in the future.
Murasaki Shizuka(peeks in) (looks around) (quietly slips back out)
Eyes open wide / Feel your heart and its glowing / I'm welcome home, sweet home...
I saw that. Nothing escapes Tuefel. >:3
QA IRC Logs This game will be fun. Apparently they have been working on this a while.
BOMB PUNCHThis game looks like Terraria on horse steroids, in SPESS!
"Booty calls are only a responsible usage of divine omnipresence." -unnoun
It does share some similarities with terraria. I did some reading of the IRC Q&A session. They are relying quite extensively on procedurally generated materials and environments. Armour, weapons, items, creatures, worlds, etc will all be procedurally generated. You will also have to help look after the space station and its crew as well as any planets you set up as a base. The main story will be co-op friendly. On server sizes. With their current ieteration of the game they can run a about 20 player server. The game also apparently runs pretty decently even on low end or older computers. They would like to make distribution by steam possible as well as other sales venues. Terrain will be deformable. Players can build unique structures or use purpose built prefabricated structures. The building part hasn't quite been fully decided yet. There will be both melee and ranged weapons and duel wielding will be possible.
In about an hour or so I will dredge up and post the raws for the IRC Q&A.
edited 27th Feb '12 4:04:40 PM by TuefelHundenIV
The Raw didn't post very well. IRC Raw Live Chat Q &A Curse.com interview
edited 28th Feb '12 1:20:29 PM by TuefelHundenIV
If it has the same level of world=building/terraforming/house construction that Terraria has, THEN COUNT ME IN!!!Being able to build your own personalized space station is gonna be kickass! But if not... well, the multiplayer better be pretty damn good then...
Finally uploaded myself an Avvie
It is coop capable. The gist I got was you can go solo, coop, or there will apparently be PVP planets. I am liking this whole designated game play style planets.
It would definately prevent griefing a player's hometown and the like. But at the same time, wasn't one of the better points of Terraria being able to show off your creations?
Finally uploaded myself an Avvie
I think you can still explore planets and all that. They haven't talked about options like property protection in MP or anything yet. But they have mentioned that players can claim and change planets and there will apparently be Pvp oriented worlds.
Article up on the site about combat mechanics part 1
Directional lighting implemented Gameplay vids are coming soon. Looks like they are making nice progress on the game.
edited 14th Mar '12 9:41:43 PM by TuefelHundenIV
I am looking forward to the first gameplay vid.
Well been a while since I saw anything going on. Updates include a first race set The Avians. A water physics demo. The water is more complex then Terrarias but current graphic quality makes it look very much like terrarias. Plans are in place to change this. They have also put up forest biome examples. It doesn't look like it will make a release any time soon.
Técnico ElectromecánicoAt least there is some information and updates of their progress so we know it is still being developed.
There are semi-regular updates set for Fridays if they have anything to share. They have shown several procedurally generated monsters. The most recent update showed proceduraly generated ranged weapons and explained how the weapon gen system works. Link in the original post. Weapons have a variety of looks, stats, rarity, modifications, accuracy stats, and even how the shoots look. There are two primary weapon types for ranged weapons. Energy and Ballistic. Energy uses player energy pools and Ballsitic feeds off of ammo stocks. There are further break downs of the weapon types in various degrees. Next they will discuss melee weapons. I am hoping in the near future we get to see a game play vid with the various elements combined.
edited 4th Aug '12 8:21:03 AM by TuefelHundenIV
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