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Rules to prevent lazy plot devices

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PDown It's easy, mmkay? Since: Jan, 2012
It's easy, mmkay?
#1: Feb 7th 2012 at 11:16:05 PM

Any rules you have to prevent yourself from using lazy plot devices?

I'll start.

Never use any form of magical compulsion when magical pursuasion or magical coercion would work just as well.

At first I didn't realize I needed all this stuff...
Natasel Since: Nov, 2010
#2: Feb 7th 2012 at 11:18:33 PM

If 3 or less people dropping dead solves the plot, add more plot.

edited 8th Feb '12 4:57:30 AM by Natasel

nrjxll Since: Nov, 2010 Relationship Status: Not war
#3: Feb 7th 2012 at 11:19:52 PM

I don't outright rule it out, and it's more because of the risk of plot holes, but I am extremely leery of introducing time travel to any work I write.

PDown It's easy, mmkay? Since: Jan, 2012
It's easy, mmkay?
#4: Feb 7th 2012 at 11:21:40 PM

[up]I agree, at least for the more unlimited form of time travel. It's like introducing a Reality Warper into your story - you can always ask "why didn't they fix the problem in blah blah blah way?", and you would actually have a valid point, because it takes a pretty nasty lack of creativity to fail or even come close to failing with such an overpowered... power.

edited 7th Feb '12 11:22:11 PM by PDown

At first I didn't realize I needed all this stuff...
Winglerfish Electric Boogaloo Pt. 2 from somewhere. Since: Nov, 2010
Electric Boogaloo Pt. 2
#5: Feb 7th 2012 at 11:28:18 PM

I never allow my villains to rely solely on collecting plot coupons or anything related in order to complete their plans. I like my villains to be intelligent and creative because I feel it makes them appear far more dangerous when done right than some kook who can collect all the pieces of the triforce, and I feel like fetch quests are a waste of time when it comes to stories.

edited 7th Feb '12 11:30:32 PM by Winglerfish

In this episode, Michael attempts to construct a time machine to escape debt and dinner party obligations.
PDown It's easy, mmkay? Since: Jan, 2012
It's easy, mmkay?
#6: Feb 8th 2012 at 1:25:27 AM

Okay, this is pretty much just because I'm pissed of at Unwind...

But don't include plot-vital references to real-life political debates if you don't have a thorough knowledge of what both (hell, either) of the sides actually believe.

edited 8th Feb '12 1:25:40 AM by PDown

At first I didn't realize I needed all this stuff...
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#7: Feb 8th 2012 at 10:29:56 AM

^ I didn't think Unwind was that bad . . .

Anyways. No character should like or dislike your protagonist just because it's plot-convenient for them to do so. Come up with at least a token reason for their reaction.

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
TripleElation Diagonalizing The Matrix from Haifa, Isarel Since: Jan, 2001
Diagonalizing The Matrix
#8: Feb 8th 2012 at 10:59:24 AM

If you find yourself thinking "but how do I get this character to actually do that thing believably", you need to make that character do something different.

Pretentious quote || In-joke from fandom you've never heard of || Shameless self-promotion || Something weird you'll habituate to
Euodiachloris Since: Oct, 2010
#9: Feb 8th 2012 at 11:13:07 AM

Another rule of thumb I try to follow: if I saw through a similar thing when I was eleven, it's not a good idea to use it now. However much I think it'll move the plot along. Find something else.

EldritchBlueRose The Puzzler from A Really Red Room Since: Apr, 2010
The Puzzler
#10: Feb 8th 2012 at 12:00:32 PM

Deus Ex Machina is the result of bad foreshadowing.

Or so I heard.

Has ADD, plays World of Tanks, thinks up crazy ideas like children making spaceships for Hitler. Occasionally writes them down.
Leradny Since: Jan, 2001
#11: Feb 8th 2012 at 2:05:53 PM

This character may only try to kill herself three five three times sincerely and twice as an empty threat five times both sincerely and insincerely, and five times indirectly by throwing herself into the line of fire less than ten times in the course of one book.

Not including flashbacks.

MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#12: Feb 8th 2012 at 3:07:53 PM

Nicks of times are usually ok, but try and avoid too many coincidences.

Read my stories!
jewelleddragon Also known as Katz from Pasadena, CA Since: Apr, 2009
Also known as Katz
#13: Feb 8th 2012 at 3:34:32 PM

No more than one person per story is allowed to be revealed to be a different gender or sexual orientation. It just isn't surprising the second time.

MajorTom Since: Dec, 2009
#14: Feb 8th 2012 at 3:51:00 PM

^ Only if it's meant to be a surprise. Otherwise...

jewelleddragon Also known as Katz from Pasadena, CA Since: Apr, 2009
Also known as Katz
#16: Feb 8th 2012 at 6:45:35 PM

[up][up]Well naturally; having a large variety of genders and orientations is good. Just don't pretend they're something else and then have a Big Reveal a bunch of times. (I read a book once that had three of these in one average-length novel.)

MajorTom Since: Dec, 2009
#17: Feb 8th 2012 at 6:51:21 PM

Just don't pretend they're something else and then have a Big Reveal a bunch of times.

That only works Overly Long Gag style.

nrjxll Since: Nov, 2010 Relationship Status: Not war
#18: Feb 8th 2012 at 8:07:56 PM

A few other rules I set for myself:

  • If an element (of whatever nature) in the story requires me to use some of the tricks found on How To Stop The Deus Ex Machina, think very, very hard about whether that element really needs to be in the story in the first place.
  • Don't have more then one surprise relationship between characters. And again, think carefully about whether you need any.
  • Don't write in quickly-developing romance arcs if it's supposed to be a "serious" thing - in other words, no Fourth-Date Marriage, ever.
  • Don't use reset buttons - if a change in the status quo would make the overall work worse, then do the change differently (or not at all, but I don't like Status Quo Is God) rather then reverting it.
  • Don't have major plot elements justified solely by one of the Rule of Index tropes, unless it's Rule of Funny and the work is mostly comedic anyway.
  • If introducing elements into the work that are meant primarily to be wacky or humorous, don't later give them a "serious" explanation if it's at all avoidable.

edited 8th Feb '12 8:09:51 PM by nrjxll

Flyboy Decemberist from the United States Since: Dec, 2011
Decemberist
#19: Feb 8th 2012 at 8:11:13 PM

If 1/3rd-2/3rds of the main cast isn't dead by the end of the story, they have too much plot armor, presuming this is the kind of story where people are supposed to die.

"Shit, our candidate is a psychopath. Better replace him with Newt Gingrich."
alethiophile Shadowed Philosopher from Ëa Since: Nov, 2009
Shadowed Philosopher
#20: Feb 8th 2012 at 8:16:26 PM

[up]Now that just strikes me as unnecessarily bloodthirsty. It risks coming across as doing it for the shock value, and/or devaluing the emotional impact of the later deaths.

Hmm. Well, have some actual problems that come up and don't get resolved for a long time, that aren't directly related to the main plot. Don't pointlessly follow the status quo when it would make better sense to change it. In general change the status quo some; if nothing changes the story feels pointless. Have the characters face some problems that they are not perfectly tuned to handle.

Shinigan (Naruto fanfic)
Flyboy Decemberist from the United States Since: Dec, 2011
Decemberist
#21: Feb 8th 2012 at 8:19:11 PM

Now that just strikes me as unnecessarily bloodthirsty. It risks coming across as doing it for the shock value, and/or devaluing the emotional impact of the later deaths.

Most of my plots, by logical standards, are extremely high-risk. World War I with steampunk technology? The Christian end of the world with eldritch abomination invasions from heaven?

I don't actively seek out my characters' deaths, but I'm not gonna pull too many strings to save them just to keep the story going. If they should logically and rightly die at some point or another, they're dead, and that's the end of it.

"Shit, our candidate is a psychopath. Better replace him with Newt Gingrich."
alethiophile Shadowed Philosopher from Ëa Since: Nov, 2009
Shadowed Philosopher
#22: Feb 8th 2012 at 8:20:39 PM

[up]True and granted, if they should die then kill them. It just strikes me that the 1/3-2/3s number could be misinterpreted to be a recommendation of kill more people in the context of a story that is risky but not that high-risk.

Shinigan (Naruto fanfic)
Flyboy Decemberist from the United States Since: Dec, 2011
Decemberist
#23: Feb 8th 2012 at 8:23:58 PM

Well, think about it this way:

In real life, by the end of the first year of World War I the entire original British army in Europe had been wiped off the face of the Earth.

Realistically, I should be hitting some ridiculous fraction of my cast, in terms of death numbers, for that particular story at least. Of course you shouldn't be killing lots of people in, say, a slice-of-life story... though you could if it were a no-continuity black comedy, I suppose.

Anyhow, point is, my plots involve lots of mean things trying to kill the characters a lot. They should, in fact, be dying a lot, which is only logical given the plot. If I didn't do such plots, then I wouldn't need to worry about it.

"Shit, our candidate is a psychopath. Better replace him with Newt Gingrich."
alethiophile Shadowed Philosopher from Ëa Since: Nov, 2009
Shadowed Philosopher
#24: Feb 8th 2012 at 8:26:45 PM

Sounds like it works fine for your story, then. Yeah, WWI doesn't need to have steampunkish technologies to get any nastier.

Shinigan (Naruto fanfic)
nrjxll Since: Nov, 2010 Relationship Status: Not war
#25: Feb 8th 2012 at 8:28:42 PM

I agree with Flyboy here. Plot armor, at its essence, is letting your characters survive things that would realistically kill them. So if your plot should realistically kill a significant number of characters, and no one is dying, then there's too much plot armor.

I wouldn't give specific numbers like that, though.


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