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MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#4651: Jun 17th 2015 at 12:43:09 PM

Has anyone found a no-commentary version of that gameplay demo video yet?

Fiat iustitia, et pereat mundus.
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#4652: Jun 17th 2015 at 1:04:22 PM

[up][up] Twist: He can't actually do a standard attack. It's replaced with Suppression. tongue

[up] What's wrong with commentary? It's kind of part of the entire demo.

FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#4653: Jun 17th 2015 at 1:35:03 PM

@Telekinetics being boring: I don't know, I'd like to see troopers being able to telekinetically launch one enemy into another, dealing damage to both.

Or chuck somebody so high up into the air that they're removed from combat for X turns, falling back down screaming once the effect ends. "aaaaaaaaaaaAAAAAA- (splat)"note 

I would so laugh my ass off at that...

MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#4654: Jun 17th 2015 at 1:37:52 PM

What's wrong with commentary? It's kind of part of the entire demo.
... Because I want to listen to the in-game dialogue and sound effects without interference. At too many points, the commentary pretty much completely drowns out the in-game audio.

Fiat iustitia, et pereat mundus.
VutherA Since: Jul, 2009
#4655: Jun 17th 2015 at 1:54:15 PM

[up][up][up] It's a far less effective version of the normal one, because rounds that are going no where near you aren't really threatening.

nightwyrm_zero Since: Apr, 2010
#4656: Jun 17th 2015 at 2:28:11 PM

Looking at the demo again, have you guys noticed your overwatching soldiers no longer all fire at the same guy at the same time. I thought it was a nice touch.

Spirit Pretty flower from America Since: Dec, 2010 Relationship Status: Hooked on a feeling
Pretty flower
#4657: Jun 17th 2015 at 2:30:53 PM

I hope this means that I can have like 5 guys on overwatch and if the first 2 kills the moving alien then the remaining 3 keeps their overwatch.

#IceBearForPresident
VutherA Since: Jul, 2009
#4658: Jun 17th 2015 at 2:36:23 PM

[up][up]I DIDN'T NOTICE THAT AND THAT MAKES ME VERY HAPPY

MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#4660: Jun 17th 2015 at 4:51:22 PM

Very nice.

But I'm not sure what would happen if one enemy sets off both overwatching guys and the first one is a killshot. Will the second guy preserve overwatch stance or not?

KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#4661: Jun 17th 2015 at 5:46:34 PM

I'd imagine that each Overwatch is rolled one at a time now, such that if two are queued against the same alien and the first is a kill, the second will move on to the next applicable alien.

FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#4662: Jun 17th 2015 at 6:45:19 PM

Hopefully it will prioritize the one closest to the target. Oh how I wish we could set targeted Overwatch — that is, have the Soldier designate one enemy so that only it would trigger an Overwatch from that Soldier. Or at least give the Sharpshooter this ability, so that I can have him/her focus their lethal power against the most dangerous enemy instead of wasting shots on the Cannon Fodder.

Fiat iustitia, et pereat mundus.
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#4663: Jun 17th 2015 at 7:55:27 PM

I'm not sure anything that happened in the trailer actually means anything about gameplay: the whole thing is just a long cutscene they put together using the game engine.

Joaqs Técnico Electromecánico from Argentina Since: Jul, 2009
Técnico Electromecánico
#4664: Jun 18th 2015 at 7:19:00 AM

Yeah, but from the commentary breaking concealment with overwatch being some of the cool new things that you can do it probably Works similar to that, even if it is only when breaking the concealment.

KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#4665: Jun 18th 2015 at 7:51:20 AM

I wonder just how practical it will actually be to do that, though. I mean, if Rookies have 65 Aim and we have to deal with a x0.7 Overwatch multiplier again, that ambush could easily backfire.

FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#4666: Jun 18th 2015 at 7:53:26 AM

Pretty sure ambushed enemies get a minus to dodge. Or at least they fucking well should.

yey
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#4667: Jun 18th 2015 at 8:02:28 AM

It's gonna have to be a huge one to overcome a 45.5% base Overwatch hit rate. Alternatively, it could be a nominal penalty and everyone could just have better Aim, but who am I kidding? This is XCOM, where our "soldiers" are just hobos kidnapped off the street who can't shoot for shit. tongue

FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
VutherA Since: Jul, 2009
#4668: Jun 18th 2015 at 9:04:23 AM

[up]In Xenonauts, they were explicitly taken from elite formations and spec ops.

...but they still shot like the former.

KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#4669: Jun 18th 2015 at 10:16:00 AM

Hehe, yeah. At least it's not like original X-COM or TFTD, where this was a thing:

And yes, I have actually witnessed my supposedly crack soldiers somehow gun each other down when they're at 30 degree angles from each other.

FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
SpookyMask Since: Jan, 2011
#4671: Jun 18th 2015 at 11:22:52 AM

No new footage though :P At least not yet

Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#4672: Jun 18th 2015 at 11:26:07 AM

Goddamnit, it was nothing new after all.

edited 18th Jun '15 11:31:06 AM by Gault

yey
MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
the Prodigal
#4673: Jun 23rd 2015 at 11:07:10 AM

Meet the ADVENT Captain.

It's a lot of fluff, but:

  • Passive: Command Aura. Provides increased Aim and increased damage to ADVENT Troops.
    • Unclear if damage increase is general increase, increased damage cap, increased crit cap. or increased crit chance.
  • Active: Mark for Death. Target one visible enemy. All ADVENT Troops target that enemy when firing. No other known modifiers.
  • Active: Reinforcement Call. Summons squad of ADVENT Troops.

Artificial Intelligence is no match for Natural Stupidity.
SayuriUliana Since: Jul, 2012
#4674: Jun 23rd 2015 at 8:49:06 PM

The article version of the above also points out that ADVENT is the Human arm of the alien occupation, and not the aliens themselves.

GiantRobots ELBOW ROCKET ENGAGED from Victoria Harbour Since: May, 2011 Relationship Status: I like big bots and I can not lie
ELBOW ROCKET ENGAGED
#4675: Jun 23rd 2015 at 11:23:44 PM

There may be a slight Boba Fett influence, too.

More like Robocop.


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