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Fire Emblem rp sign up/interest check:

Hey everybody. For those of you who don't know, this is sort of a redux of an RP I made a year and a half ago and have been too lazy to make again until now. This RP will feature a new (read: existent) combat system and some other new stuff I've added in. The setting is Tellius, roughly a century after the Great War, and the world is more or less at peace. However, a new conflict is brewing, and the players will soon find themselves caught in the middle of it.

Sign ups are as follows:

  • Name:

  • Race:

  • Nation:

  • Class: (You may choose from this list.)

  • Appearance:

  • Background:

  • Items:

  • Stats: (HP starts at 10, everything else starts at 5. You get 10 points to distribute amongst them.)

HP:

Strength:

Speed:

Defense:

Magic:

Skill:

Luck shall not be featured in this game.

Players so far:

  • Siegren Northens, played by Nick the Swing

  • Venerer Niktovich Arken, played by Johnny Cakes

  • Midus, Played by Awe Striker

  • Sarath, played by Fauxlosophe

edited 21st Dec '11 11:20:47 PM by randomtropeloser

 2 daltar, Sun, 18th Dec '11 6:38:02 PM from the fantasy of green. Get RP Mod Relationship Status: All is for my lord
The Maid
I'm so in.

Hello there! Before I start, are multiple characters allowed?
If I'm sure of something it's that I'm not sure of anything.
I've decided to allow multiple characters, but to keep things from getting out of hand, you are currently only allowed to use one at a time in combat.

Vagrant Swordsman
Hopefully this one gets a little bit farther than the previous one. Is there any more background information that you could give? Also, will any class be able to promote to hero?

edited 19th Dec '11 7:07:23 AM by Wheyward

The professional lurker.
Unless anyone objects, any weapon-using class can promote to hero. I'll have more of the background up when Idont have to type from my phone.

RM/8
Looks good.

I assume you pick a first-tier class and can't start as, say, Sentinel, and also can't choose a character-exclusive class such as Queen or the like?

edited 19th Dec '11 9:13:17 PM by AweStriker

"Only now, after being besieged by a flock of talking ponies, did he really understand what he'd lost. "
I'm assuming nobody wants to play a sentinel whose highest stat barely rounds to 20.

 8 Nick The Swing, Tue, 20th Dec '11 5:20:22 PM from Ya really wanna know? Get RP Mod Relationship Status: Dating Catwoman
BFS Enthusiast
Interest. This time, I did my research properly and will not be making grimdark characters, as that got me a lot of dislike last time.
Being grimdark isn't necessarily bad in and of itself, just never underestimate the value of subtlety and make sure it adds something to the story.

RM/8
Oh wait. Light Mage is okay, though, since it at least sounds generic, right?
"Only now, after being besieged by a flock of talking ponies, did he really understand what he'd lost. "
 11 Nick The Swing, Tue, 20th Dec '11 9:06:16 PM from Ya really wanna know? Get RP Mod Relationship Status: Dating Catwoman
BFS Enthusiast
I learned that. In fact, I'd say the previous RP taught me a few things.
 12 Nick The Swing, Tue, 20th Dec '11 9:24:31 PM from Ya really wanna know? Get RP Mod Relationship Status: Dating Catwoman
BFS Enthusiast
  • Name: Siegren Northens

  • Race: Branded

  • Nation: Daein

  • Class: Myrmidon

  • Appearance: A young, light brown haired young man, tall and very well muscled, and despite how big he is, he is still quite a quick brawler. He has odd looking Eyes of Gold. He wears full armor at almost all times, his armor being pragmatic steel, nothing too flashy. His Brand is a pair of blue wings, located on his right bicep area, think the emblem of the Huckebein Family, and you have it. His shoulder guards are tear drop shaped and point down, with a slightly less pronounced horn just above the end of the tear drop.

  • Background: Siegren was not always the rather nice young man he is now, and used to belong to a group dedicated to bringing Daein back to its former “glory”. He was infamous as its Black Knight like figure, someone who very much qualified as The Dreaded. Helping this reputation were his fearsome abilities with a sword and his unique ability due to the Brand. However, in the aftermath of a fight with a certain someone, he wound up taking a hit to the head that almost killed him, were it not for a gentle young woman named Feldt who took him in and healed him. Feldt discovered in short order that the attack resulted in Siegren becoming amnesiac. He forgot the fact he was ever The Dragon to anyone, and he lost quite a lot of his skills. His new personality is something like a very Nice Guy who will always step up to save anyone who could ever possibly be saved, he has a chivalrous personality to the point he dislikes seeing women fight, as he is worried that they might be hurt. He likes to challenge himself with a fight and is good at fighting and seems to enjoy it, but he dislikes excessive violence. He has a somewhat naive and idealistic world view.

  • Items: Leonis Blade, a long sword which seems to have something like a mouth at the hilt where the blade is emerging. Its from one of his ancestors, who I am planning to write a Fanfic about. He also has a medicine kit.

  • Stats: (HP starts at 10, everything else starts at 5. You get 10 points to distribute amongst them.)

  • HP: 12

  • Strength: 8

  • Speed: 8

  • Defense: 7

  • Magic: 5

  • Skill: 5

edited 7th Jan '12 3:23:47 PM by NickTheSwing

Perpetually Disappointed
I'm looking to join this. I enjoyed Sarath and if it is encouraged to bring back characters, I would have no issue taking him up again.

If not, I have plans for a Druid that I will elaborate on tomorrow evening.

For now, Nick, I think there's some issues with your character. I'm not the DM but I played in the last FE RP and I'm aware of some of the sources of friction. At very least, I say this as a fellow potential player and applicant.

"tall and very well muscled, and despite how big he is, he is still quite a quick brawler."

This is something that immediately makes me wary, it's not necessarily bad but when you start giving people the best of all worlds, it feels like you're making your character 'sueish' for lack of a better term or if you dislike that, you're making him too awesome already.

"He wears full armor at almost all times, his armor being pragmatic steel, nothing too flashy."

Setting aside the realism of wearing armour at all times [Since I'm aware the games do]. Do Swordmasters even have armour?

"Siegren was not always the rather nice young man he is now, and used to belong to a group dedicated to bringing Daein back to its former “glory”. He was infamous as its Black Knight like figure, someone who very much qualified as The Dreaded."

This is making your character too powerful and central. The Black Knight was central to the plot of Fire Emblem and immediately making your character equivalent to him is over powering him and marginalizing the other players who pick more humble backgrounds immediately. Does he need to be so important? Couldn't he have been a small time mercenary who saw a friend die and decided it wasn't worth the blood he had to spill?

"Feldt discovered in short order that the attack resulted in Siegren becoming amnesiac. He forgot the fact he was ever The Dragon to anyone, and he lost quite a lot of his skills. His new personality is something like a very Nice Guy who will always step up to save anyone who could ever possibly be saved, "

I know Amnesiac plots have happened in FE so I can't complain about their clicheness and how it doesn't work but at least with them it was magic. Why does he need to have a blow to the head to forget his past? Couldn't he have shifted out with character development and still being trying to leave that life behind? Or if you don't intend for this to be another potential plot hijack, couldn't he have been nice the whole time?

Also, elaborate on "saving everyone who can be saved", are we looking at a pacifist sword master who'll try to minimize casualties? Is there anything else that changed in his personality 180, because doesn't like to see people die needlessly is still a stretch from Nice guy. It's a good first step at least.

"he has a chivalrous personality to the point he dislikes seeing women fight, as he is worried that they might be hurt."

I'll be honest here; in a world that seems largely gender emancipated for over a thousand years, this seems out of place. And sort of creepy.

"He likes to challenge himself with a fight and is good at fighting and seems to enjoy it, but he dislikes excessive violence."

This again seems like not really a trait of a nice guy. I can see how the two might co-exist but it seems like there's a huge dissonance between the two.

"Leonis Blade, a long sword which seems to have something like a mouth at the hilt where the blade is emerging. Its from one of his ancestors, who I am planning to write a Fanfic about."

Is this more powerful than an Iron Blade? Should he really start with an ancestral weapon? It seems to be another thing about him that threatens to be over powered.

"He also has a medicine kit."

Vulnerary?

If I could sum this up in a couple sentences; it's that it seems you're trying to make your character awesome and giving him a huge elaborate backstory, while [at least in the description] glazing over characterization and I think that is what cause a lot of friction in the last game. I think it would be wise to tone down your character a bit; make him a travelling Myrmidon with an Iron Sword and Vulnerary who regrets his past in a small time gang rather than a "Black Knight like Figure" with an Ancestral Sword.

Mé féin ag daṁsa faoin ngealaċ seanrince gan ċeol leis ach ceol cuisle: Is mé féin go huaigneaċ- an seanuaigneaċ
RM/8
First off - Swordmasters don't wear armor. The Myrmidon/Swordmaster/Trueblade line has always relied on their speed and agility to evade attacks rather than absorbing damage. They are typified by high Skill and Speed growths and relatively low Defense and HP.

Second - Yes, comparing yourself to the Black Knight makes you too awesome. Keep in mind that Ike had to kill him twice (but then again he didn't die the first time.). If you're after the Black Knight trope that's another story, but it's still a reason to fear, since I think random is expecting the players to join forces, not try to kill each other.

Third - Women can stand up for themselves in this 'verse. The whole "chivalrous personality" thing does seem a bit off.

Fourth - It's probably not a good idea to start with a personal, non-generic weapon. Those are almost exclusively reserved for main characters, even the generic-sounding ones such as Rapiers.

Sorry for sounding so authoritative here. I want this RP to be a success for everyone involved.

edited 21st Dec '11 10:35:35 AM by AweStriker

"Only now, after being besieged by a flock of talking ponies, did he really understand what he'd lost. "
Faux, I'd be glad to see Sarah make a return. Nick, I'd recommend that you change your character's class to myrmidon. Otherwise he's accepted. Also, I promise that I'll, have more details on the story up later. Once again I find myself with my phone nearly out of battery and only a few minutes left in my lunch break.

 16 Nick The Swing, Wed, 21st Dec '11 4:23:16 PM from Ya really wanna know? Get RP Mod Relationship Status: Dating Catwoman
BFS Enthusiast
Changed the class as you recommended. The reason I chose that line was because I did not see many other Classes which offered swords, other than some that looked exclusive to certain people.

And since it was brought up, the Sword needs to get reforged before it can become useful, and is as powerful as an Iron Blade.

The extremely protective attitude is something he'll grow out of.

edited 21st Dec '11 4:35:01 PM by NickTheSwing

 17 Johnny Cakes, Wed, 21st Dec '11 7:29:18 PM from that place I'm from Get RP Mod
L.A.S.E.R.S.
Name: Private First Class Venerer Niktovich Arken

Race: Beorc

Nation: Daein

Class: Soldier

Appearance: Venerer has Sandy colored hair, with blue eyes and a slightly tan complexion. He has tattoos of something draconic that can just barely be seen above the collar of his uniform. He is tall and muscular and has a faint scar that goes from his collar bone all the way up to above his eye.

Background: Venerer is a 17 year old who was raised in the slums of Daein, having to resort to less than savory means to feed himself and the gang of orphans he led and looked after. He enlisted in the Daein army to escape the slums. He has an infamously bad attitude and to his less liberal superiors he is a favorite target of regular ball bustings. Despite his loud mouth and unsavory attitude, however, he is intensely loyal to the daein army but is conflicted internally about leaving his family behind in the slums.

Items: 1 Iron Lance

2 Vulneraries

1 Torch

1 Antitoxin

1 Pouch of tobacco (Doesn't have any in game effect, this is just a personal character touch.)

HP: 13

Strength: 8

Speed: 6

Defense: 7

Magic: 5

Skill: 6

I like the looks of this one. Hope my character works.

edited 21st Dec '11 10:49:50 PM by JohnnyCakes

"Why a tennis ball? Because my mother beat me savagely with a sack of oranges, thats why."
RM/8
  • Name: Midus
  • Race: Beorc
  • Nation: Begnion
  • Affinity: Water
  • Class: Light Mage
  • Appearance: A light-blonde young man in an outfit you honestly wouldn't expect a mage to be wearing - the slightly frayed, gray collared shirt, simple pants, and well-worn but still quite durable shoes give the impression that he's a rather ordinary, if a bit hard on his luck, guy.
  • Background: Despite being the son of a priest, life was tough on Midus. In fact, it may have even been because of it - this particular priest had some rather... unorthodox ideas. Not many would listen to them, and those that did usually chased him away. Eventually, it was too much for someone and one morning he was simply found dead where he slept. Not many thought anything of it, but to this day Midus suspects foul play in the death of his father...
  • Items: Light (tome), Herb
  • Stats:
    • HP: 12
    • STR: 5
    • SPD: 8
    • DEF: 6
    • MAG: 8
    • SKL: 7

edited 23rd Dec '11 10:56:26 PM by AweStriker

"Only now, after being besieged by a flock of talking ponies, did he really understand what he'd lost. "
Both characters are accepted. Now please prepare for a long-winded description about the game's backstory. It's okay for those who aren't interested to tl;dr, but I'd recommend you at least read about what's going on in your respective nation.

In the century following the Great War, Tellius made great strides towards peace, and left many of the problems and prejudices of the past behind. However, the war's end did not come without its own set of problems. The fact that every nation needed to severely downsize its active military, due to the world's utter lack of conflict, had its own effect of each nation, as did what was essentially an overhaul of the world's dominant religion.

Crimea, despite being known as the most peaceful of the Beorc nations, nevertheless had a much larger army before the war than after. While many of its former soldiers were able to make a living farming or doing manual labor, there were some who were unwilling or unable. Some soldiers still had deeply held grudges against Daein and Begnion for helping start a war that nearly ended the world for what they considered petty reasons and resented the government that expected them to live peacefully with those nations, while others couldn't afford the land they would need to become successful farmers and couldn't find work within cities. Many of these people became brigands, either out of resentment or necessity, and bandits plagued Crimea's countryside worse than they had before the war. The problem persists to this day, and isn't helped by the fact that citizens of Crimea's cities are mostly unwilling to have their taxes raised in to pay soldiers to protect more remote towns and villages. Most rural communities in Crimea are forced to raise and train their own local militias in the absence of professional soldiers.

The war's end spelled the beginning of a confusing time for Begnion. The ranking members of Begnion's senate had mostly been killed or imprisoned for war crimes after the end of the war, and anti-noble sentiment became mainstream in Begnion. Empress Sanaki, her military having been devastated by the Great War, did what she could to prevent uprisings against her and the remaining noble families. In time, the earls and dukes of Begnion learned to take care of the citizens under them for their own sake, and worked to restore order and help people who had lost their homes and livelihoods after the war. This originally seemed like a blessing to Sanaki, who at the time lacked the power to repair most of the damage done by the war. While tensions between commoners and nobles eased, however, Sanaki found her position threatened as it had been before and during the war. Not all of the nobles were necessarily evil, but many were power hungry, and most thought they could rule the nation better than her. Sanaki was wary of allowing the senate to reform, having seen the treachery it was capable of firsthand, and as favor for the nobility steadily grew, Sanaki fought harder and harder against the reformation of the senate. Accusations of Sanaki being a tyrant for forcibly putting down political opposition became common, and the Empress was forced to entertain a peace talk with the nobles who wished to elect a new senate. In the end, to prevent Begnion from starting another great war, Sanaki allowed the senate to reform on the condition that any senator could invade, occupy, and control the territory of another senator and use their resources for their own ends. She and the newly formed senate agreed upon a treaty making it so, provided that no senator force their own people to join their private military and that each senator be merciful and humane while occupying another's province. It was also agreed, at Empress Sanaki's insistence, that it be made illegal for more than thre provinces to be joined as allies at once and for more than four senators to meet at one time without the current Empress present. To this day, the treaty has seen few changes and has presumably been followed by the senate.

Daein, having finally been set free from Ashnard's misrule and the occupation by Begnion, seemed as though it was ready for a time of peace. For a time, this was true. The newly crowned Queen Micaiah and her husband Sothe reigned in peace for many years after the war, but not without opposition. While it seemed insignificant at first, there were those who opposed the Queen. Some counted themselves amog the more fanatic members of the Order of Ashera, a growing religious movement that believed that the goddess Ashera had never truly been killed, and that she still had the sovereign right to rule the earth. Those who opposed her the most vehemently believed that she and the others who fought against the goddess had committed the ultimate atrocity by slaying the goddess' physical form, and that Daein would be cursed for as long as she was Queen. Some citizens of Daein still held a grudge against Begnion for its crimes against their nation, especially after hearing of the reformation of the senate, and hated the Queen for not raising arms against the nation while it was disorganized and weak. Others found themselves in the same predicament as many of Crimea's citizens; war veterans and their families who suddenly found themselves with no livelihood. Yet others clung to the old ways of Daein, and could not accept that a Branded was ruling their nation. These, among other special interest groups who opposed the crown, slowly grew in size after the end of the war, eventually joining under the similar cause of usurping the crown. As soon as they gained the support and funding of some of Daein's noble, this group of people took up arms against Daein's unprepared military. This led to a long and bloody civil war that engulfed the nation for years to come. Micaiah, facing the destruction of her nation and family, appealed to the other nations for aid. Crimea and Begnion could offer little, as they had their own serious problems to deal with, and Micaiah found herself in debt to the Laguz nations, who had suffered far less political turmoil from the end of the war. With help from the other nations, Queen Micaiah was able to defeat the rebel forces, though their remnants survived until after her heir took the crown.

With the defeat of the Goddess, the world's religious community also found itself in a much different place. With the end of the great war, many people gave up on religion altogether, although three post-war religious movements have seen significant growth over the years. One is the Order of Ashera, in some ways a revival of the old church, the followers of this order believe that Ashera still exists, and is still the one true goddess. Some specifically oppose the warriors who fought against her in the Great War, while others believe that she was "killed" by the evil in the hearts of mankind, and that she needed to by physically destroyed in order to be reborn as the goddes she once was. There are some fanatics among this group who believe that the war never ended, and that they are still being called to fight against any and all who oppose their goddess.

The other main religious movement in the world is known as the Temple of Yune, a movement based mostly around the need for humanity to grow and learn to take care of itself. Many members of this order believe in being grateful to Yune for her help in the conflict against her sister, and that hers is the true will of the original goddess, Ashunera. Followers of Yune typically believe in following Yune's teachings rather than worshipping her, as one of the Temple's main teachings is that humanity shouldn't need gods. As with the order of Ashera, followers of Yune are typically peaceful, but there are some fanatics who believe that those who follow Ashera are evil for supporting a blashphemous tyrant.

A third and less prominent religious organization has come to be known as the Children of Ashunera. This organization believes that their mother-goddess Ashunera will one day return to the world, bringing peace and unity with her. This religious movement is generally smaller and more scattered than the other two, though a few towns and cities do contain temples of the goddess. Thanks to its small size, this movemnt has thankfully few fanatics, though there are some who are bitter at followers of Ashera and Yune, and consider them and their ilk to be responsible for their goddess splitting in the first place.

And that's all for now. -whew- Thoughts?

Perpetually Disappointed
  • Name: Sarath
  • Class: Mage.
  • Race: Branded
  • Affinity: Dark [Birthdate, November]
  • Nation: Hermit
  • Age: 43
  • Appearance: From a distance, all one could recognize is long tattered brown cloak that no beggar would envy. If one were to approach him, they would see a lean man. Dark brown hair protruding wildly beneath his hood and a long beard. His eyes are blue and sharp. If dirt does not conceal them, then scars here and there are visible as though young, the signs of harsh living have begun to show themselves. Though unable to transform, his bearing is one of a laguz trapped half way between man and beast, a starving lone wolf. One word to describe his first appearance would be hunger.

  • Back story: Sarath speaks little of his past, claiming it is irrelevant. This is for the most part true. Sarath has traveled a great deal through kingdoms and is rumoured to have once traveled in the company of the king of Crimea himself. Prior to this however, Sarath was a humble member of the cloth, until one day suddenly, he disappeared to a mountain top. He descended later, claiming the Goddess dead and demanding that Man rise to her level in her place. Though initially versed in theurgic magic and began to learn the ways of Magic that drew on one's own power rather than that of the Goddess.

  • Personality: Sarath cares little for formality or niceties but he is skillful with words and more than willing to justify why he need not abide by them. Sarath rarely seeks out conflict but will the first to leap and the last to yield at the slightest provocation of his principle. Sarath refuses to talk down to others or to be talked down to himself. He admires anyone who is willing to challenge him but reacts poorly to being written off or ignored. Sarath will not lie.

HP: 11

Strength: 5

Speed: 7

Defense: 5

Magic: 10

Skill: 7

edited 21st Dec '11 11:17:15 PM by Fauxlosophe

Mé féin ag daṁsa faoin ngealaċ seanrince gan ċeol leis ach ceol cuisle: Is mé féin go huaigneaċ- an seanuaigneaċ
 21 Nick The Swing, Wed, 21st Dec '11 11:05:18 PM from Ya really wanna know? Get RP Mod Relationship Status: Dating Catwoman
BFS Enthusiast
Good job, Random! That must have been a lot of work for you.

-claps-

So, where will our characters be and what will they be doing?
Sarath is excepted, of course.

[up] The plot will basically be an updated version of what it was in the first game, but I'll discuss exactly how the players want it to start with you first.

 23 Nick The Swing, Thu, 22nd Dec '11 2:10:19 PM from Ya really wanna know? Get RP Mod Relationship Status: Dating Catwoman
BFS Enthusiast
Okay, can we discuss how we will introduce Sieg and his role via PM?
RM/8
Are Affinities even relevant?
"Only now, after being besieged by a flock of talking ponies, did he really understand what he'd lost. "
Perpetually Disappointed
It's not listed on the sign up so no, but I just included it as a minor reference to the fact that his debut was last november. his age also increased by a year.
Mé féin ag daṁsa faoin ngealaċ seanrince gan ċeol leis ach ceol cuisle: Is mé féin go huaigneaċ- an seanuaigneaċ
Total posts: 52
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