Follow TV Tropes

Following

How do you view storytelling?

Go To

BlackDove Since: Dec, 2009
#1: Jul 13th 2011 at 9:16:07 PM

I think this would fit in well with you tropers, considering what we are, supposedly. I'm talkin' 'bout everything. Movies, video games, literature. The prose, the presentation, the aesthetics, the narration. The tools you use for those and more: Do you see it more like building a house, or sculpting a clay piece, or coding stuff...For those who can. I wanna see how you guys think of tropes, all-around, and why/how.

I'm not sure how to explain it for me, mostly in that I see it as a combination of everything I listed and more. Won't fit on that side? Cut it off. Now it doesn't look as I imagined it at all? Tough luck me, reworking that entire structure, maybe even other stuff too because I can. This is assuming I'm talking about literature, but that's the only thing I've worked on much at all, so there.

And you all?

juancarlos Faith in the self. Since: Mar, 2012
Faith in the self.
#2: Jul 13th 2011 at 9:17:53 PM

I view storytelling as execution, simply. How do you tell the story, how do you present the characters and the elements, etc etc.

"My life is my own" | If you want to contact me privately, please ask first on the forum.
Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#3: Jul 13th 2011 at 9:18:04 PM

I SEE IT LIKE WEAVING A BEAUTIFULLY CONFUSED WEB AROUND CHARACTERS AND THEIR LIVES EVEN IF THOSE LIVES ARE REALLY FUCKING BORING.

YOU ARE ADRIFT IN A SEA OF WORDS AND THOUGHT AND YOU PUT THIS TOGETHER IN A HAZY DAZE.

WITH BOOZE.

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
Bellacide trigger warning: bitch from Texashire Since: Apr, 2012
trigger warning: bitch
#4: Jul 13th 2011 at 9:19:02 PM

Building a house, most likely. Think of the end product, start with the foundation, work on one layer at a time to avoid early-onset problems.

Sorry if this is too vague.

bye
cutewithoutthe Góðberit Norðling Since: Nov, 2010 Relationship Status: Star-crossed
Góðberit Norðling
#5: Jul 13th 2011 at 9:20:45 PM

It's when my

imagination

makes babies with my

dedication.

Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#6: Jul 13th 2011 at 9:20:45 PM

Juan: And you do it quickly and cleanly and with a sharpened axe pencil?

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
annebeeche watching down on us from by the long tidal river Since: Nov, 2010
watching down on us
#7: Jul 13th 2011 at 9:21:41 PM

It is fun and enjoyable and an important and ancient human tradition.

Banned entirely for telling FE that he was being rude and not contributing to the discussion. I shall watch down from the goon heavens.
MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#8: Jul 13th 2011 at 9:27:50 PM

Well, the real question is of how many sword fights I can fit in.

I see storytelling as being about efficiency. Express as much as possible in the smallest amount of time, so the words/visuals get out of the way and the audience has time to feel.

Swordsman TroperReclaiming The BladeWatch
Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#9: Jul 13th 2011 at 9:30:29 PM

Also word use. This is terribly important. Not only must your words convey a particular idea but they must sound nice. There must be a pleasurable rhythm to your sentences. They must flow into the next sentences well. Paragraph transitions must also be brought to aesthetic perfection.

Repetition is fine for this purpose.

As are short sentences.

And awkward breaks.

Many things are. It all depends on your writing style and many styles are lovely.

But many are dead and bland and you should be shot for using them.

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
AttObl ... Since: Oct, 2010
...
#10: Jul 13th 2011 at 9:31:21 PM

I view storytelling as a foundation for many things. Motivation of what the characters are doing / what I'm doing should be a good idea, since I want to know what goal is there for the characters / me. Storytelling should be essential, as it creates a well developed world with believable characters, along with a good plot that will create emotions.

Of course, storytelling doesn't apply to Shoot 'Em Up games most of the time.

Shutdown sequence initiated.
Haldo Indecisive pumpkin from Never never land Since: Jan, 2001 Relationship Status: Coming soon to theaters
Indecisive pumpkin
#11: Jul 13th 2011 at 9:36:14 PM

I love storytelling. You make up a bunch of people, and you complicate their lives so that you can tell people all about them.

‽‽‽‽ ^These are interrobangs. Love them. Learn them. Use them.
BobbyG vigilantly taxonomish from England Since: Jan, 2001
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#13: Jul 15th 2011 at 5:48:05 PM

I view it mathematically—for instance, Dumb Blonde + big ugly monster = blood splatter. I like to set up unusual equations and see what solution logically follows.

edited 15th Jul '11 5:48:11 PM by feotakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
nrjxll Since: Nov, 2010 Relationship Status: Not war
#14: Jul 15th 2011 at 7:03:42 PM

I view it as writing the history of events that never happened.

MajorTom Since: Dec, 2009
#15: Jul 15th 2011 at 8:50:49 PM

I view it as threading together a shirt or a pair of pants. Or for a broader comparison, like putting together a well-built challenging puzzle.

Jackalyn Jackalyn from Oregon Since: Jan, 2001
Jackalyn
#16: Jul 15th 2011 at 9:57:37 PM

I view it being like painting, you start out with broad strokes then fill in the details and sometimes you have to paint over the parts you love because it would improve painting as a whole.

RalphCrown Short Hair from Next Door to Nowhere Since: Oct, 2010
Short Hair
#17: Jul 17th 2011 at 11:41:51 AM

For me it's like construction. You start with a plan, you put up the framework, you add the decoration, and then the people move in. There are different trades involved: engineers for plot, architects for characters, landscapers for setting, mechanics for atmosphere. The process for a shed is the same as that for a skyscraper, the components differ only in degree.

You can spend years on building one house, or a few weeks on an entire subdivision of cardboard boxes. You can give the same floor plan to two people and get two wildly different houses.

Under World. It rocks!
drunkscriblerian Street Writing Man from Castle Geekhaven Since: Oct, 2010 Relationship Status: In season
Street Writing Man
#18: Jul 18th 2011 at 7:35:16 PM

Building a house, most likely. Think of the end product, start with the foundation, work on one layer at a time to avoid early-onset problems.

Bella's nailed it. Story construction can and should be viewed as an engineering problem.

  • 1:Start with an idea. sketch it out, doodle, improvise etc.
  • 2:Once you've mulled it over, come up with a more comprehensive plan. Start solving all the big problems. Do some homework to learn the stuff you don't know.
  • 3:Build a prototype. Start solving all the pesky little problems you didn't know would be there but are staring you in the face now.
  • 4:Design a better version.
  • 5:Build a better version. Put the better version through its paces.
  • 6:Repeat steps 4-5 until you get what you want.
  • 7: get someone to mass produce your creation.
  • 8: Profit! *

Most writers get tripped up around step 2, honestly. How many people do we know in this community alone who have a story "in-development" (fancy writer parlance for "not done yet, and likely won't be ever")?

-raises hand-

If I were to write some of the strange things that come under my eyes they would not be believed. ~Cora M. Strayer~
MajorTom Since: Dec, 2009
#19: Jul 18th 2011 at 7:39:47 PM

^ I wouldn't call it in-development for mine. (Especially since on your chart it's at Step 5-6.)

chihuahua0 Since: Jul, 2010
#20: Jul 18th 2011 at 7:58:22 PM

That's a hard question...

Well, first I get one small idea in my mind, and then my mind expands it into a full-on story idea, which I share with the world...

...See. Hard to explain.

MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#21: Jul 18th 2011 at 7:59:10 PM

...

I don't know.

I mean...I guess...

I think I know how I subonciously view it.

Read my stories!
kashchei Since: May, 2010
#22: Jul 18th 2011 at 8:08:06 PM

If you're conscious of it, it's not subconscious!

And better than thy stroke; why swellest thou then?
AirofMystery Since: Jan, 2001
#23: Jul 22nd 2011 at 6:32:28 AM

Storytelling is one of the few things I take a semi-Measuring the Marigolds viewpoint towards. (Note I said 'semi'; I am a troper, after all.) Guides to what 'a good plot' or 'a good character' is are fine, and often important, but ultimately you have to sort of...feel your way around what does and doesn't suit a story than think your way around it. (This is part of the reason why I hate novelists who write cookie-cutter fantasy by just directly copying The Hero's Journey, because THAT WAS NOT JOSEPH CAMPBELL'S FUCKING POINT. Guidelines, not rules.)

So I think of storytelling as like writing music. You can write optimum music by reading about the exact notes that resonate in the exact right way at the exact right time to elicit a certain emotional response, and that's definitely a worthwhile thing to look into. But I wouldn't write the piece by going through that process, note by note, until I had a piece of music. I'd research and listen a lot, then write the piece, then (I'm sorry for this pun) fine tune it.

edited 22nd Jul '11 6:34:39 AM by AirofMystery

MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#24: Jul 22nd 2011 at 6:35:21 AM

Kash: Well, see, basically, I created a character, and it was only later that I realized that he represents a story teller. So, even though I figured it out, I don't know how conscious it really is.

Read my stories!
Peter34 Since: Sep, 2012
#25: Jul 25th 2011 at 1:24:38 AM

I think storytelling is one way to share what I have created, i.e. worlds and characters, with others. So for me the important thing - and the easy thing - is creating the stuff. Doing the story is difficult, and doing the plot is really difficult. I'm not sure whether writing is difficult in itself or if it's just because I'm a perfectionist.

Of course there are only really three ways to share worlds and characters, as far as I can see: You can share them via non-interactive fiction (novels and ovies and TV shows), or via interactive fictions (RP Gs and computer games), or you can tell people about them (which tends to be a bad idea).

So maybe for me storytelling is something I do so that I can share the stuff I've created?


Total posts: 26
Top