Both.
There are too many toasters in my chimney!But are you actually thinking of graphics (that is, physics and such), or are you thinking of aesthetics (visuals/art)?
The aesthetics wouldn't be possible without the graphics. Shadow of the Colossus' style simply wouldn't work on PS One.
I hate the game with a passion, but...I'll be lying if I said the game did not have incredibly advance graphics that had a major impact on it's feel.
And btw, why do you hate L.A. Noire?
Je Suis "Aware"Personally I do think graphics are important and there was a time I wished for something better looking on 3D games (the 2D ones like Oddworld didn't really have this problem) I mean, when I play the first Soul Reaver or the first Metal Gear Solid on PS 1 today it just… hurts. The characters and cut-scenes are really ugly, and that somehow breaks the immersion.
On the PS 2 there was already some games that were a treat for the eye. Games like Defiance, MGS3, Shadow Of The Colossus or Okami to name a few. Those were games that wouldn't have worked as well on former generation consoles. BUT, there was something that made them look so good: atmosphere. Unique colour choices and graphic style, a sense of artistic creativity. Just having realistic graphics isn't enough to make a game look good. Ōkami wasn't even realistic either but it is more beautiful that most next gen games.
Now, with the power of today's machines, developers should have enough graphic potential at their disposal to create any atmosphere they want, and with more than decent enough animations too. Same goes for gameplay, there is still room for originality and fun. So a PS 5 or an Xbox 1280 wouldn't inspire me much. I already payed 250€ for a PS 3 just to find that graphics were pretty much the only thing that had changed. That actually improves the experience in some games, but there are still too few next gen. games that really take advantage of the graphic potential to create their own atmosphere.
edited 19th Jul '11 4:49:37 AM by Lyendith
Sony needs to stop making consoles that are pointlessly hard to program for. I imagine if you didn't need to learn how to do PS 3 games from scratch, they'd have made a bigger splash with the processing power.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comWhat did you expect from Sony? This is a company that laid off its online security team only to get hacked and stored customer passwords and credit card data as plaintext.
Think Of The Ewoks.....^ Far as I know, the info was encrypted, but just all stored in the same database, making it easy to access.
Also, if the security team had to be laid off, do you really think they, people who apparently weren't good enough to keep their jobs, would've been able to prevent this attack if they were still at Sony?
edited 19th Jul '11 9:22:33 AM by MrPoly
Well, Gabe Newell once said he hated programming for the PS 3, which has obviously changed with the release of Portal 2.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelDoesn't mean anything changed other than "Sony convinced him it'd be profitable to port to the platform". I bet he still hates programming for it. Maybe they paid enough for him to hire specific PS 3 programmers so he doesn't have to.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comIf the info was encrypted, it should not be accessible for a very long time.
Here is a example. Say you have a machine that can break a 56-bit encryption key in 1 second. A 64-bit key will break in under 5 minutes. Not safe. So let's increase the key size to 128 bits. A 128-bit key will break in about 150 trillion years. Quite safe.
In the real world, encryption when properly done can not be cracked in a person's lifetime. What does this mean for Sony?
They fucked up. Either the key was too short (which is just lazy), or the keys themselves were stored in plaintext. Sony themselves said the passwords were not stored in plaintext but the hashes (password for the passwords) for them were.
edited 19th Jul '11 1:05:57 PM by revolution11
Think Of The Ewoks.....^^Well, the reason that Steam is on the PS 3 now, I think he once said, is because some of the software engineers at Valve wanted it, so they decided to make it happen.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelCan't comment on RDR since I never liked the game. The way everyone talks, their uncleaned apperance, the setting, etc.
I know it has a large expansive environment...but...I never felt sucked in. The most dangerous thing was a mountain lion or lynx...the game had potential, but it lacked creativity. Now if they had added in a Diplodocus or one of those giant PREDATORY prehistoric Boars...then I woulda given the game a chance. And give your character a black mask, a cape, and a sword...and talk in the most stereotypical voice imaginable while fencing.
Unlikable characters. A setting I don't care all too much about* . Uninteresting story. Ridiculously easy gameplay. And worst of all...skippable gameplay...not that it's combat was the focus of the game, or even all that great, but still. The fact that it's boring and skippable really hurts it. The whole game was just...boring.
Also, the style and setting just didn't click with me. I don't hate black and white films...I just hate the kinds of black and white films this game was trying to get the feel of. I woulda liked this game more if they had classic wolfman, Dracula, frankenstein's monster, and that fish monster thing.
edited 19th Jul '11 1:32:31 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."Um...I'm not a huge realistic games fan, but not everything has to have dinosaurs or monsters in it...
Welcome to th:|It does if the game is boring enough to lose my interest!
-slices down a T-Rex with a rapier-
"Z is for Zorro!"
-prances away while laughing-
edited 19th Jul '11 1:56:03 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."I'd like to point out that i can't think of a single video game that cannot be improved through the addition of dinosaurs.
No, it still doesn't. I'm not saying the game isn't boring, but unrealistic stuff isn't actually needed to improve a game. There's better ways.
Any game set in the future that has zero stuff related to Earth's past.
edited 19th Jul '11 2:01:46 PM by Hydronix
Quest 64 threadDamn it, I'll have to think of one...
Ehm, the Myst series?
edited 19th Jul '11 1:58:54 PM by MilosStefanovic
The sin of silence when they should protest makes cowards of men.Scenery Porn < Scenery Porn with Brachiosaurs in the background.
edited 19th Jul '11 2:00:24 PM by ShirowShirow
Actually, Dino D-Day is kinda crap.
And Orion is a joke.
edited 19th Jul '11 2:02:06 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelYeah, but imagine them without the dinosaurs.
^^ They woulda been even worse without the Dinosaurs!
hmmm....nope, dinosaurs would still pwn.
Imagine Anakin being mauled by a Dilophosaurus!!!! Or if you fought Spinosauruses instead of that joke of a final boss in Doom3!
edited 19th Jul '11 2:05:31 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."Except Dinosaurs wouldn't exist outside of Earth's past. Since Earth doesn't exist, there's no reason for Dinosaurs to exist. So yeah, it makes sense.
And that's just one area where they wouldn't normally work.
Quest 64 threadNah, it's really more that Orion proved that Dinosaurs do not equal financial security and Dino D-Day proved that some things should have been sent back to the drawing board.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelYour lack of faith in dinosaurs disturbs me.
I stand by my statements.
edited 19th Jul '11 2:09:47 PM by ShirowShirow
But are you actually thinking of graphics (that is, physics and such), or are you thinking of aesthetics (visuals/art)?