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Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#76: Dec 17th 2012 at 2:45:14 PM

I tend to like customizing my characters as much as possible. I usually have a personality in mind for each one, so I base most of said customization on that, when possible.

"It's so hard to be humble, knowing how great I am."
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#77: Dec 17th 2012 at 3:04:48 PM

I go with the flow when it comes to customization.

DA 2 was the only time I went with a default, and that was because I didn't want Bethany or Carver to change.

Umbran Climax
Koveras Mastermind Rational from Germany Since: Jan, 2001 Relationship Status: Drift compatible
Mastermind Rational
#78: Dec 18th 2012 at 3:38:29 AM

Myself, I usually try to customize the face if available, tweaking it until I get it to look right (that is, not frakk-ugly evil grin). I sometimes use default character templates on my first playthrough if I am overwhelmed by the game system. In the same way, I accept automatic skill point distribution until I understand the system better—or if the skill point distribution doesn't really matter to success. For instance, I have stopped caring about squadmates' skills in the Mass Effect series half-way through part two, because my Shep was so overpowered, he didn't have any particular combat weaknesses to be covered by companions anymore.

Speaking of Shepard and facial customization: like most players, I got hit with the face import bug in ME3 and had to recreate his face from scratch. While doing so, I made a very small mistake in his cheekbones but didn't notice it until something inside me yelled "THAT'S NOT MY SHEPARD!" half-way through the opening cutscene. [lol] Had to restore the face all over again, just to silence that voice...

I have noticed very few answers to my "default templates" question, so let me clarify it... What I meant were predefined character builds (with fixed initial stats and skills) provided by the game itself, not facial presets. As I said, I tend to use them if the game system appears too complicated at first glance.

edited 18th Dec '12 3:41:33 AM by Koveras

CPFMfan I am serious. This is my serious face. from A Whale's Vagina Since: Aug, 2010
I am serious. This is my serious face.
#79: Dec 18th 2012 at 3:53:53 AM

How much do you usually customize your characters?

I tend to modify everything I can.

Do you modify your characters' faces or take the default ones?

I never take a default, but I also don't create a face from scratch. Usually I'll just take one of the templates and make slight changes to make it resemble myself more.

Do you take predefined character templates, if available?

No.

Do you accept automatically suggested skill level ups, if available?

Never.

...
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#80: Dec 18th 2012 at 9:10:42 AM

@Nicknacks: Thanks for the offer, but I think I'll pass. I've got a lot of games to play that I don't have to force myself to.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#81: Dec 19th 2012 at 3:46:30 AM

When you play an RPG, do you try to see as much of it (side quests, bonus bosses, easter egss, etc.) as you can in the very first playthrough, or are you OK with missing out on some content because you can beat the game faster and take another go at it?
I do try to see as much as I can on my first playthrough, but I'm not crazy about. I can deal with missing stuff just fine.

What's the most times you've replayed an RPG? When you replay an RPG (assuming it's not completely linear), do you tend to make the same choices as on the first playthrough, or do you deliberately try out the opposite?
One time (due to me procrastinating a lot, it's rare that I finish one in the first place). The only one I can thing of, where I did that, is KOTOR. I actually like to make different choices if possible, if only to see what changes. Often (at least in KOTOR) it's not much anyway.

Do you use external sources (walkthroughs, wikis) to make sure you didn't miss anything before finishing the quest/leaving the location?
No. I only use them when there is a quest I really want to do and I realize that I can't do it on my own.

How much do you level-grind: not at all, just enough to beat the plot bosses, or as far as it goes?
Not much. Grinding is more something for JRPGs.

When you gain levels, do you distribute new attribute/skill points immediately or keep them until you need them (if the game allows this)?
I always distribute them immediately.

In RP Gs with Lazy Backup, do you keep the entire party equipped with the strongest gear, or do you concentrate on the default standing party only?
I mostly only concentrate on the characters I actually use. If the game has character-exclusive gear, I may give characters, I don't normally use, their exclusive items when I find them (intead of just selling them), but I do rarely more than that.

How often do you save your game and do you overwrite old saves (if not forced to by limited save slots)?
I tend to save very often, out of a, partly irrational, fear of losing progress. Whether I overwrite and old save or make a new one depends on the circumstances. But I try to keep a sizable number of different saves.

How much do you usually customize your characters?
As much as I think is necessary. Or looks good, if it's the appearance.

Do you modify your characters' faces or take the default ones?
I alwas modify them, if possible.

Do you take predefined character templates, if available?
No, hell no, a million times no.

Do you accept automatically suggested skill level ups, if available?
No, hell no, a million times no.

People aren't as awful as the internet makes them out to be.
Koveras Mastermind Rational from Germany Since: Jan, 2001 Relationship Status: Drift compatible
Mastermind Rational
#82: Dec 20th 2012 at 10:08:32 PM

On an entirely different topic, I've spend a lot of time working on the SoYouWantTo.Write A Western RPG guide lately. Have any of you guys read it? I'd really appreciate some feedback. smile

edited 20th Dec '12 10:08:40 PM by Koveras

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#83: Dec 23rd 2012 at 12:58:18 AM

Personally, I don't think I've played many RP Gs with predefined character templates that weren't just the face.

There's Fallout, and maybe Mass Effect 1, and that's it. Do you have any other examples?

"It's so hard to be humble, knowing how great I am."
Benluke Some guy. from United States Since: Jun, 2012
Some guy.
#84: Dec 23rd 2012 at 8:39:50 AM

[up] Fallout 1 and 2 or Arcanum? (Which I've just started.)

edited 23rd Dec '12 8:40:16 AM by Benluke

Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#85: Dec 23rd 2012 at 11:59:21 AM

It's actually quite common for old games, like Might and Magic or Bard's Tale, to have predefined characters, which can form a complete party.

People aren't as awful as the internet makes them out to be.
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#86: Dec 23rd 2012 at 7:35:41 PM

[up] I knew about Fallout (I even mentioned it... so... uh...)

But Arcanum? I don't remember it having predefined characters. I remember it having selectable backstories, that affected your character's stats, and served to help you get into the mind of your character, but not presets.

"It's so hard to be humble, knowing how great I am."
Koveras Mastermind Rational from Germany Since: Jan, 2001 Relationship Status: Drift compatible
Mastermind Rational
#87: Dec 24th 2012 at 4:23:30 AM

Both Baldur's Gate games, as well as the first Neverwinter Nights came with a handful of predefined level 1 characters. It was actually quite easy for them to implement, since they already had the Player Character export/import function.

edited 24th Dec '12 4:23:55 AM by Koveras

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#88: Dec 24th 2012 at 6:12:23 AM

As did Fallout and Fallout 2.

This post has been powered by avenging fury and a balanced diet.
Koveras Mastermind Rational from Germany Since: Jan, 2001 Relationship Status: Drift compatible
Mastermind Rational
#89: Dec 24th 2012 at 6:15:16 AM

Has anyone mentioned yet that Fallout 1 and 2 had character templates? waii

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#90: Dec 24th 2012 at 6:20:18 AM

Oh yeah! Them! I'd completely forgotten.

edited 24th Dec '12 6:20:24 AM by Nicknacks

This post has been powered by avenging fury and a balanced diet.
Koveras Mastermind Rational from Germany Since: Jan, 2001 Relationship Status: Drift compatible
Mastermind Rational
#91: Feb 6th 2013 at 3:40:47 AM

Many have answered my question about saving up skill points with a negative, so I just wanted to let people know that I have just encountered a game where that is actually quite useful—namely, Deus Ex: Human Revolution. Keeping a few Praxis Points in reserve can save you from being caught with your pants down, which I experienced when I was fighting the first mandatory boss after spending the whole game as stealthy diplomat. Essentially, Barrett goes down fairly easily—if you have the perk that lets you lift explosives barrels and throw it at him. Which I didn't, so I spent over an hour figuring out safe spots to hide and sneak an occasional headshot at him. Had I only had a spare Praxis Point, it would have made my task so much easier... I now keep 3+ unassigned PPs at all times, so I can quickly unlock the skills I need as I go.

supergod Walking the Earth from the big city Since: Jun, 2012
Walking the Earth
#92: Feb 10th 2013 at 3:04:54 PM

When you play an RPG, do you try to see as much of it (side quests, bonus bosses, easter egss, etc.) as you can in the very first playthrough, or are you OK with missing out on some content because you can beat the game faster and take another go at it?

I'll generally try to do as many quests or optional dungeons as I can discover on my own.

What's the most times you've replayed an RPG?

If Deus Ex counts, 5, otherwise I've only played Baldurs Gate 2 and Planescape Torment more than two times. I have played a whole bunch of Neverwinter Nights mods, though.

When you replay an RPG (assuming it's not completely linear), do you tend to make the same choices as on the first playthrough, or do you deliberately try out the opposite?

For me trying new things is the main reason I'd even think about replaying games as long as most RP Gs.

Do you use external sources (walkthroughs, wikis) to make sure you didn't miss anything before finishing the quest/leaving the location?

Only sometimes if there's a warning that I won't be able to return to a specific area to make sure I've done all the side-quests. For games like The Elder Scrolls, I generally don't until I'm nearly done with it.

I sometimes use walkthroughs for certain kinds of quests (like item finding quests) if I find that I've been spending too much time on it.

For much older games, I may read up about about character or party configuration since they can have a huge effect.

How much do you level-grind: not at all, just enough to beat the plot bosses, or as far as it goes?
One of the reasons I like Western RP Gs is that there's enough side-content to level up without grinding, and quite a few of them don't have regularly respawning enemies anyway. I generally just do every side quest I can and clear out any dungeon I encounter, but I won't repetitively fight enemies that respawn. If I'm really close to leveling-up, however, I'll probably do some monster slaying. I usually find that I'm a bit overlevelled by mid game, but it tends to get balanced out later. I'm still usually overpowered when it comes to equipment though.

When you gain levels, do you distribute new attribute/skill points immediately or keep them until you need them (if the game allows this)?

I'll usually spend them immediately, unless certain skills require several points. In things such as D&D based games , I usually have a general idea as to what kind of character I want to build.

In RP Gs with Lazy Backup, do you keep the entire party equipped with the strongest gear, or do you concentrate on the default standing party only?

I'll give them good equipment, but take their items back if I know they're going to leave the party.

How often do you save your game and do you overwrite old saves (if not forced to by limited save slots)?

I generally save every time I accomplish something, like defeating a mob or finding an item, or otherwise every 10 minutes or so. I generally keep around 10 slots and overwrite them in order.

To the person who posted about liking Neverwinter Nights over the sequel, I'm with you. I just loved the variety of monsters to be found in the game, and the music was a lot better as well. The main downsides are the lack of a proper party system and meaningful character interaction, even if the expansions improved on that aspect slightly.

Mask Of the Betrayer definitely had the best story in the series, but I found the game a bit short and the Spirit Eater mechanic initially frustrating (though it was fine once I got the hang of it). I enjoyed Storm of Zehir, and liked the additions of a few cool new classes and feats (like "dinosaur companion"), but again, I missed the party interactions.

[up] I also had a few problems with Barrett, using a stealth-focused character. I did manage to beat him with grenades and blowing up barrels, but it took a couple of tries. I had even worse times with the other two bosses, though thankfully with one of them I was able to get a turret into the room. By the end of the game I had wasted a lot of my points on hacking skills which were pretty pointless.

edited 10th Feb '13 3:44:17 PM by supergod

For we shall slay evil with logic...
WaxingName from Everywhere Since: Oct, 2010
#93: Feb 10th 2013 at 3:06:28 PM

Is it true that Western RPGs are the most resource-demanding genre to make games in? I certainly would think so, since most of them have really big worlds, and those kinds of worlds take a lot of time and money to produce.

Please help out our The History Of Video Games page.
supergod Walking the Earth from the big city Since: Jun, 2012
Walking the Earth
#94: Feb 10th 2013 at 3:56:31 PM

How much do you usually customize your characters?

As much as possible

Do you modify your characters' faces or take the default ones?

I tend to modify it, but it's not something I spend a lot of time or thought on.

Do you take predefined character templates

I usually pick a template because I find it interesting to see what default configs look like, but only as long as I still get to make the final decision. If the game automatically chooses everything for you when you level up then I won't use it (I think Arcanum did that, but you could turn it on or off at any point).

Do you accept automatically suggested skill level ups, if available?

Again, I'll see what is suggested, but I'll usually end up making changes.

For we shall slay evil with logic...
Koveras Mastermind Rational from Germany Since: Jan, 2001 Relationship Status: Drift compatible
Mastermind Rational
#95: Feb 13th 2013 at 11:55:08 AM

I also had a few problems with Barrett, using a stealth-focused character. I did manage to beat him with grenades and blowing up barrels, but it took a couple of tries. I had even worse times with the other two bosses, though thankfully with one of them I was able to get a turret into the room. By the end of the game I had wasted a lot of my points on hacking skills which were pretty pointless.

I must admit, my habit of keeping 5 Praxis Points saved my ass in the second boss fight (as far as I got thus far), where I was able to quickly upgraded my armor plus EMP immunity to let me gun away at the boss while she was stunned by electricity. I also find Hacking abilities somewhat overdrawn: there are no locks past level 3 that cannot be skipped or crack in other ways and I never use Fortify... Hacking the turrets is really nifty, however.

Is it true that Western RP Gs are the most resource-demanding genre to make games in? I certainly would think so, since most of them have really big worlds, and those kinds of worlds take a lot of time and money to produce.

Not sure whether it's the most demanding genre, but it does indeed take quite a lot to produce a good RPG, mainly because the process is very multifaceted. You need to playtest the game mechanics, make the graphics look good, write and proofread the (non-linear) story, record the dialogue (which tends to be a lot), animate the cutscenes, etc. By comparison, genres like shooters and strategy games can concentrate on graphics and mechanics more closely, while adventure games are primarily about dialogue and puzzles. But they say that MMORPG is even more demanding than a single-player RPG, since you also have to keep the multiplayer aspect in mind at all times in addition to all other (offline) concerns.

edited 13th Feb '13 11:56:46 AM by Koveras

WaxingName from Everywhere Since: Oct, 2010
#96: Feb 14th 2013 at 6:09:35 PM

[up]Because Western RPGs are non-linear, they are most definitely harder to produce than Eastern ones.

Please help out our The History Of Video Games page.
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#97: Feb 14th 2013 at 8:59:46 PM

[up]Open world ones? Maybe.

Stuff like Dragon Age, I'm not so sure.

Umbran Climax
Koveras Mastermind Rational from Germany Since: Jan, 2001 Relationship Status: Drift compatible
Mastermind Rational
#98: Feb 15th 2013 at 10:34:39 AM

DA has an enormous amount of dialogue to record, which eats up a disproportional lot of resources.

JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#99: Feb 16th 2013 at 12:46:12 PM

Oh yeah, I wasn't thinking about dialogue when "resource-demanding" was stated.

Never mind then.

Umbran Climax
WaxingName from Everywhere Since: Oct, 2010
#100: Feb 16th 2013 at 4:26:58 PM

The expenses of recording dialogue occur across all genres, though. Is it really that Western RPGs are that heavy in dialogue?

Please help out our The History Of Video Games page.

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