- was the person who made this game completely different from the ones handling all future Kirby games?
Yes.
Well, it's more complicated then that, but some Kirby games were directed by Masahiro Sakurai, and some weren't.
As for dying, try Nightmare in Dream Land or Squeak Squad sometime. They're definitely making an effort, at least.
I have a message from another time...The Kirby games are so different from Super Star though, even by standards of having different directors.
As for some key differences, heres an example...the ice Kirby in Super Star compared to...Dream Land 3.
In super star, there are different attacks beyond just a freezing breath. Theres also a blizzard ability. In Dream Land 3, all abilities can only have one attack. An ice kirby can only do the ice breath.
And then theres the Stone Kirby in different Kirby games. In Super Star, theres a bunch of unique forms of stone Kirby transforms into, and 2 extremely rare cameos. But in many Kirby games after that, Kirby just transforms into a small pink rock.
What was so significant about this particular game in the series that had the creators put so much extra effort into this game?
"Every opinion that isn't mine is subjected to Your Mileage May Vary."It's a remake of an SNES game, so it's a little different from the recent original games due to age.
You cannot firmly grasp the true form of Squidward's technique!Wait...remake? I thought Kirby Super Star IS a SNES game.
Atleast that's where I first played it. They remade it? They remade a game in the same console?
edited 14th May '11 3:10:47 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."Super Star Ultra, for the Nintendo DS.
I have a message from another time...Oh, I thought you had been talking about the remake originally. My bad.
You cannot firmly grasp the true form of Squidward's technique!Regarding Dream Land 3, I tend to treat the powers you can use with the helpers as extensions of the standard power. So Ice has not just the standard breath or whatever it is, but also six other forms.
The Dream Land subseries aside, some newer games such as Squeak Squad follow up fairly well on how Superstar worked. I think Kirby and the Amazing Mirror may have as well, but I forget.
ah, I thought Amazing Mirror was pretty good at re-capturing what Super Star did. But...it still wasn't as good.
For one thing, I didn't like the idea of 3 other Kirbies as helpers. I liked helpers more when they were just different colored versions of enemies that had the powers.
"Every opinion that isn't mine is subjected to Your Mileage May Vary."well part of the thing was that Amazing Mirror had the potential to be played multiplayer, and I assume you could have different kirbies do different things. That said, I don't know anyone who played it multiplayer.
Taking a break from FE1, for the FE8 draft insteadShort answer. Every Kirby Platform Game after Kirby's Adventure builds on Kirby's Adventure. Kirby Super Star builds on Kirby's Adventure, every platform game after super star also builds on Adventure, mostly ignoring Super Star and reinventing the wheel.
The exception that proves the rule. Kirby's epic yarn does not build on Kirby's Adventure, as it is a Dolled-Up Installment. It also doesn't build on Super Star, it is a dolled up installment.
If you must know more, Canvas Curse received critical praise, though it don't play like Super star beyond also being based on Adventure, so it still may not be what you are looking for.
edited 15th May '11 12:29:22 AM by Cider
Modified Ura-nage, Torture RackI thought Epic Yarn wasn't meant to be a Kirby game to begin with? And they made it a Kirby game just to draw in a larger audience?
And I have played Canvas curse before, and...while the gameplay was kinda interesting, it wasn't anything too special for me. Even if it did let me play as Meta Knight.
edited 15th May '11 12:38:53 AM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."^Nightmare in Dreamland lets you play as metaknight xD And Super Star Ultra
Anyway, my only problem with Kirby games is that they are too easy even when they have difficulty choice.
I did want to try Canvas Curse at some point. I remember X play calling it one of the first good DS games back in the day
Taking a break from FE1, for the FE8 draft insteadI agree that all the Kirby games after Superstar have been various levels of disappointing. It really does confuse me.
^^ It was. Probably the first DS game to properly utilize the touch screen in a fun and intuitive way.
Amazing Mirror was awesome - Metroidvania FTW.
And so was that.
edited 15th May '11 1:30:11 AM by SpellBlade
Yeah, Super Star Ultra and Super Star are vastly underrated. While Super Star did enjoy mild-to-moderate success, Ultra was overshadowed commercially and critically by both Canvas Curse and Squeak Squad and neglected by critics and fans alike.
edited 15th May '11 2:53:10 AM by Altimeter
Well, great or not, Ultra was a remake. Of course it would get less attention than the brand new games* .
I'm not quite sure I'd call Super Star underrated. It's easily considered the best game in the series by a lot of people.
Signed, you do understand the meaning of Dolled-Up Installment right?
Modified Ura-nage, Torture RackSimply put, Super Star was the last Sakurai-helmed Kirby game. He was, however, originally heading up the Kirby 64 project in its early days, but then it slouched into Development Hell, he quit the company in a state of disgusted Creator Burnout, and the project's remains ultimately coughed up the rather unambitious Crystal Shards and Air Ride in his absence.
I'd have loved to play an actual 3D Kirby platformer by Sakurai, but oh well.
actually killed me once or twice.
How come Nintendo never made any game like Super Stars for the Kirby franchise anymore?
So was Kirby Super Star supposed to be "special" in any ways? Super Stars is not only my favourite game of the Kirby franchise, but the only one I ever liked.
This game gave you loads and loads of powers to choose from. And even better, all of those forms have a surprisingly big list of moves back then.
More importantly, many of them were actually kinda cool. Remember killing enemies using the Ninja's grapple?
Was this game supposed to be an anniversary? Some sort of guest developer pitching in? Something? How come this one game, asides from being the one and only Kirby Signed likes, is so DIFFERENT from other Kirby games?
This game...felt like the creator put all of his heart and soul into making it. All the future ones didn't feel like it had the same amount of effort.
edited 14th May '11 1:19:48 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."