For Zelda games, an optional Roguelike dungeon. Not a lazy one.
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.A turn based strategy game that uses an FPS engine to resolve individual combat encounters.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comIsn't that the Total War series?
Team-based combat with teammates who are neither completely insubstantial/stupid (Kingdom Hearts) or hypercompetent enough to do most of the mission for you (X Wing Alliance).
Republic Commando hit a nice balance IMO, your teammates could be trusted to reliably reach key areas, do jobs that actually did useful things, and generally not need babysitting, but you were still crucial to pulling everything off and bringing down the big things.
^ What ever happened to that thread anyway?
Hard Boiled Detective Since 1985Interactive multiplayer maps.
Common man, they had that shit in a game as old as MOHAA.
They don't even give you doors to open anymore.
My other signature is a Gundam.Yes, please.
Another thing I'd love to see would be a Loads And Loads Of Characters a-la Jagged Alliance, done in a Bio Ware-style RPG. You know you do too, and it's not because they seldom have a lot of variety of character archetypes for perusal =)
Videogames do not make you a worse person... Than you already are.^^ That seems like it'd be real easy for a person to abuse.
I want more mission select in gaming. When I've played a mission I want the ability to replay it.
A 2D fighting game with originally designed giant robots.
Fight. Struggle. Endure. Suffer. LIVE.^^Only if you use door logic from the Source Engine.
Also, mission select should be a bit more commonplace.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelModern RPGs need something resembling a dynamic war campaign, when the situation fits it. (For example, The Elder Scrolls IV Oblivion definitely calls for it. But do Daedra swarm the land and get in fights with the Imperial army, whether you're there or not? NO, they just camp by the gates 'til a Player Character shows up!) Or, to be more general, NP Cs and entities that seem to exist for reasons beyond being killed by players, infodumping on players, or giving quests to players. (Wasn't S.T.A.L.K.E.R. supposed to do this sort of thing with its "A-Life" system?)
Hell, even flight sims don't have dynamic campaigns as standard any more. Must be the reason why people still play Falcon 4.0 after all these years.
edited 9th Mar '11 10:53:58 PM by NamelessFragger
I wanna play snippet's of someone's life. Make ordinary things coolio quicktime events or something.
basically, heavily story based like that one game...called...Heavy Rain I think?
Its a very resource intensive and difficult goal, that. Hence why Oblivion didn't have it, IMO.
I suspect a real dynamic war would require the game to be built around it.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comWeirdly, most of the better war campaigns I've seen were some of the questlines in World of Warcraft, which you'd think would be the absolute least likely genre to find something like that in.
Which probably means it has more to do with developers of other genres being lazy.
I really want realistic and detailed environment inside an RTS. A building should be part of the terrain, not a separate entity that entering detaches the units from the rest of the world. Hills should be reasonable for cover against ranged attacks on the other side.
edited 10th Mar '11 6:24:46 PM by VutherA
Not really an apples to apples comparison. MM Os have both far larger developer budgets, and far larger CPU capacity, just by virtue of what they are. That changes what is feasible to include in the game.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comA pokemon game where you can control the pokemon directly like in super smash bros brawl (with pokemon trainer) so that you could actually have a chance to dodge incoming attacks (like the anime).
A megaman game where you could combine special attacks to create a new super weapon (with custom slots for each creation).
A fighter game where the PC can survive devastating attacks (once) with 1 hp left (with a temporary power-up period).
An action RPG that could take advantage of motion controlled peripherals (such as swinging a sword of firing a projectile weapon such as a fireball of an icicle or someting) to really immerse the player into the game.
Well that's all I can think of at the moment, what do you guys think?
Join the fight for the core today!I say yes to all of those. If you get Pokepark Wii: Pikachu's Adventure, it's kinda like your Pokemon idea.
Thank you for saying that sir.
Also, I agree, if they did make something like pokepark but it was a legitimate pokemon game then I think we'd have something to work with. I mean...most other RP Gs nowadays allow you to dodge attacks, why not pokemon (especially since they could do that in the cartoons)?
Join the fight for the core today!I want to see an FPS (or other shooter) where you only get one, weak gun. There would be many different challenges and enemy types that would require you to use the gun in different, creative ways to succeed, but that gun would be the only thing you have and it'd become your best friend over the course of the game.
Gee, that sounds suspiciously like Portal.
edited 11th Mar '11 9:40:49 AM by Pyroninja42
"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."Or Unreal, ackshully. Portal didn't have a gun per se.
Videogames do not make you a worse person... Than you already are.
The title speaks for itself. What cool idea that is so obvious and should have been implemented by now hasn't in your opinion? Any game series/game genre goes in this thread.
My idea is for FPS games, specifically the real-world modern combat ones. It would be so cool if you knew you were going to die and there was no way out, you could pull your grenade pins and take that sucker with you when he tries to get your gun.
What would you like to see?