Follow TV Tropes

Following

Command & Conquer V (or Generals 2) in production

Go To

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#1: Feb 24th 2011 at 10:38:04 PM

New development team doing it, under Jon Van Canegham, who managed the Command & Conquer brand for EA Los Angeles and previously created the classic Might & Magic roleplaying games.

Jonah Falcon
Legionnaire The Leading Man from Australia Since: Oct, 2010
The Leading Man
#2: Feb 24th 2011 at 10:39:14 PM

Red Alert IV, probably. Still waiting on CNC 4.

Against all tyrants.
Swish Long Live the King Since: Jan, 2001
Long Live the King
#3: Feb 25th 2011 at 12:24:35 AM

[up] I'm sorry. If you're going to pull Fanon Discontinuity for C&C4, then you have to do the same for Red Alert 3...

Zyxzy Embrace the mindscrew from Salem, OR Since: Jan, 2001
Embrace the mindscrew
#4: Feb 25th 2011 at 5:03:20 AM

No you don't, because, you see, RA 3 was actually good.

What's the frequency Kenneth?|In case of war.
Cassie The armored raven from Malaysia, but where? Since: Feb, 2011
The armored raven
#5: Feb 25th 2011 at 5:04:58 AM

I would do nothing to change my stance that Red Alert 3 was the start of truly horrible things to come for the RTS industry

What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#6: Feb 25th 2011 at 5:09:49 AM

Was that before or after Sins Of A Solar Empire?

edited 25th Feb '11 5:09:57 AM by Deboss

Fight smart, not fair.
Cassie The armored raven from Malaysia, but where? Since: Feb, 2011
The armored raven
#7: Feb 25th 2011 at 5:28:23 AM

Just a sign, I say. Just a sign. And look at C&C4 that came after : what a total, blatant bullshit. Why would C&C fans possibly want to pay their money for a crapshoot off of Starcraft's gaming systems and totally demolishing the old appeal that retained? Now I don't know how is EA coping with its own karmic backlash

What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#8: Feb 25th 2011 at 5:31:57 AM

EA obviously has some kind of karma converter, how else do you think they keep themselves going?

Fight smart, not fair.
Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#9: Feb 25th 2011 at 5:39:19 AM

I think Red Alert 3 was good too. It kept the trend of Red Alert 2.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Cassie The armored raven from Malaysia, but where? Since: Feb, 2011
The armored raven
#10: Feb 25th 2011 at 5:45:02 AM

How in the...?! How exactly DID Red Alert 3 continue the trend of Red Alert 2 / Yuri's Revenge?? Well, naval unit flexibility aside, the income system was royally screwed, units look less warlike and cross over into Zeerust, and then there's the almost Awesome, but Impractical ability to build some structures on water

While Red Alert 2 / Yuri's Revenge did stretch enough Willing Suspension of Disbelief , the story of 3 miserably screwed the continuation Yuri's arrest provided. If you still have a point to tell about trend continuation, go ahead and deliver.

What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...
Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#11: Feb 25th 2011 at 7:46:07 AM

It got progressively sillier with each installment.tongue

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#12: Feb 25th 2011 at 9:22:12 AM

Just say Your Mileage May Vary and leave it there. tongue

Jonah Falcon
Nonapod probably drunk again Since: Jan, 2010
probably drunk again
#13: Feb 25th 2011 at 9:53:21 AM

RA 3 focused a bit too much on micromanaging individual units for my taste (with unit abilities and such). But I generally don't like how modern RTS's put such heavy emphasis on small scale micromanaging fewer, more versatile and powerful units. I know that that style of play holds huge appeal for a lot of players, but I've always preferred RTS battles on a much grander scale. For example I still play the original Supreme Commander fairly regularly, but Sup Com II was a huge disappointment. Unfortunately I think I may be in the minority.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#14: Feb 25th 2011 at 9:59:23 AM

[up] I haven't played much of RT Ses aside from the one's focusing on micromanagement like you described, because most of them do have significant micromanagement to be competitive, likely also on the game's economy, and I find their combat's micromanagement tends to be totally inelegant.

edited 25th Feb '11 10:01:53 AM by VutherA

Nonapod probably drunk again Since: Jan, 2010
probably drunk again
#15: Feb 25th 2011 at 10:21:09 AM

[up]It's not that I don't like micromanagement (that's kinda the whole point of RT Ses), it that I don't like the tight, small scale, tactical battle micromanagement that you get in most modern RT Ses. I dislike games that favor high APM amongst perhaps a dozen units or so, and the value of each unit is very high. I prefer large scale battles involving tens (and even hundreds) of units. I prefer methodically building a massive base and slowly working up my tech tree. I know that this is a minority opinion.

Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#16: Feb 25th 2011 at 9:19:31 PM

I'm with you. That and I prefer turtling then hopping on my steam roller.

Fight smart, not fair.
Tacitus This. Cannot. Continue. from The Great American Dumpster Fire Since: Jan, 2001
This. Cannot. Continue.
#17: Feb 25th 2011 at 9:23:36 PM

It's really hard for me to get excited about this, considering what they did to C&C 4. I mean, the Tiberium series is dead, innit? The titular substance is gone, Kane is gone, Nod is gone, so what're you gonna do with it? So that leaves Red Alert 4, which means more time travel shenanigans and goofy units and insulting amounts of fanservice.

Or maybe it's - dramatic chord - another Generals game! Oh, the rage such an announcement would elicit.

Or maybe it's an FPS, since those seem to be pretty popular these days. That'd be the only way to infuriate fans more than another Generals game.

Our current focus is making a AAA Command & Conquer game

Que significa "AAA?" Is it a reference to quality or game type or what?

Current earworm: "Awe of the Unknown"
RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#18: Feb 25th 2011 at 9:52:12 PM

@Tacitus et. al: I really don't know. The only possible routes are:

  • Red Alert 4 (Really, how do you continue from Red Alert 3?).
  • Another CNCFPS (use the god-damn Source Engine at least if you're gonna do that, EA. Oh, and get some actual leadership too).
  • A Reboot (Risky).
  • Generals 2 (Would be fine as long as it has nothing to do with C&C but eh).

Also, Jonah, PPM got to it before you.

edited 25th Feb '11 9:53:25 PM by RocketDude

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Zyxzy Embrace the mindscrew from Salem, OR Since: Jan, 2001
Embrace the mindscrew
#19: Feb 25th 2011 at 10:21:33 PM

I've always been a turtler. Can't bear to strike without overwhelming force.

Hey, people liked Renegade.

What's the frequency Kenneth?|In case of war.
CommandoDude They see me troll'n from Cauhlefohrnia Since: Jun, 2010
Tacitus This. Cannot. Continue. from The Great American Dumpster Fire Since: Jan, 2001
This. Cannot. Continue.
#21: Feb 25th 2011 at 10:44:16 PM

And Tiberium was getting a lot of excitement. But I think it's like the UFO remake - even if the game's reviving the franchise, if it isn't the same genre of said franchise, you're going to have a lot of cheesed-off fans. So a C&C FPS, no matter how promising, would probably garner a negative reaction.

Now a reboot... well, if it doesn't have Joseph Kucan, there'll be hell to pay.

Current earworm: "Awe of the Unknown"
RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#22: Feb 25th 2011 at 11:02:32 PM

Well, there are good CNCFPS games (like A Path Beyond, which will be going into Gamma some time in the foreseeable future). And a Reboot would probably be a bad idea.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
CommandoDude They see me troll'n from Cauhlefohrnia Since: Jun, 2010
They see me troll'n
#23: Feb 25th 2011 at 11:07:22 PM

Any reboot not done exclusively by Westwood studios would just suck all kinds of fuck.

My other signature is a Gundam.
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#24: Feb 26th 2011 at 2:09:10 AM

Well, on the video there was something with a "shields" icon, so maybe a space game?

Fight smart, not fair.
CaissasDeathAngel House Lewis: Sanity is Relative from Dumfries, SW Scotland Since: Oct, 2010 Relationship Status: Pining for the fjords
House Lewis: Sanity is Relative
#25: Feb 26th 2011 at 5:37:31 AM

It won't be an FPS, due to the cancellation of Tiberium (shame, I was looking forward to that). RA 4 is still most likely I think. I wouldn't mind a second go at Generals though, and a whole new continuity could be good if they do it well (sadly the chances of that are about zero). I haven't played 4 as my laptop won't run it, but I loved RA 3.

My name is Addy. Please call me that instead of my username.

Total posts: 343
Top