Red Alert IV, probably. Still waiting on CNC 4.
Against all tyrants.I'm sorry. If you're going to pull Fanon Discontinuity for C&C4, then you have to do the same for Red Alert 3...
No you don't, because, you see, RA 3 was actually good.
What's the frequency Kenneth?|In case of war.I would do nothing to change my stance that Red Alert 3 was the start of truly horrible things to come for the RTS industry
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...Was that before or after Sins Of A Solar Empire?
edited 25th Feb '11 5:09:57 AM by Deboss
Fight smart, not fair.Just a sign, I say. Just a sign. And look at C&C4 that came after : what a total, blatant bullshit. Why would C&C fans possibly want to pay their money for a crapshoot off of Starcraft's gaming systems and totally demolishing the old appeal that retained? Now I don't know how is EA coping with its own karmic backlash
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...EA obviously has some kind of karma converter, how else do you think they keep themselves going?
Fight smart, not fair.I think Red Alert 3 was good too. It kept the trend of Red Alert 2.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."How in the...?! How exactly DID Red Alert 3 continue the trend of Red Alert 2 / Yuri's Revenge?? Well, naval unit flexibility aside, the income system was royally screwed, units look less warlike and cross over into Zeerust, and then there's the almost Awesome, but Impractical ability to build some structures on water
While Red Alert 2 / Yuri's Revenge did stretch enough Willing Suspension of Disbelief , the story of 3 miserably screwed the continuation Yuri's arrest provided. If you still have a point to tell about trend continuation, go ahead and deliver.
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...It got progressively sillier with each installment.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."Just say Your Mileage May Vary and leave it there.
Jonah FalconRA 3 focused a bit too much on micromanaging individual units for my taste (with unit abilities and such). But I generally don't like how modern RTS's put such heavy emphasis on small scale micromanaging fewer, more versatile and powerful units. I know that that style of play holds huge appeal for a lot of players, but I've always preferred RTS battles on a much grander scale. For example I still play the original Supreme Commander fairly regularly, but Sup Com II was a huge disappointment. Unfortunately I think I may be in the minority.
I haven't played much of RT Ses aside from the one's focusing on micromanagement like you described, because most of them do have significant micromanagement to be competitive, likely also on the game's economy, and I find their combat's micromanagement tends to be totally inelegant.
edited 25th Feb '11 10:01:53 AM by VutherA
It's not that I don't like micromanagement (that's kinda the whole point of RT Ses), it that I don't like the tight, small scale, tactical battle micromanagement that you get in most modern RT Ses. I dislike games that favor high APM amongst perhaps a dozen units or so, and the value of each unit is very high. I prefer large scale battles involving tens (and even hundreds) of units. I prefer methodically building a massive base and slowly working up my tech tree. I know that this is a minority opinion.
I'm with you. That and I prefer turtling then hopping on my steam roller.
Fight smart, not fair.It's really hard for me to get excited about this, considering what they did to C&C 4. I mean, the Tiberium series is dead, innit? The titular substance is gone, Kane is gone, Nod is gone, so what're you gonna do with it? So that leaves Red Alert 4, which means more time travel shenanigans and goofy units and insulting amounts of fanservice.
Or maybe it's - dramatic chord - another Generals game! Oh, the rage such an announcement would elicit.
Or maybe it's an FPS, since those seem to be pretty popular these days. That'd be the only way to infuriate fans more than another Generals game.
Que significa "AAA?" Is it a reference to quality or game type or what?
Current earworm: "Awe of the Unknown"@Tacitus et. al: I really don't know. The only possible routes are:
- Red Alert 4 (Really, how do you continue from Red Alert 3?).
- Another CNCFPS (use the god-damn Source Engine at least if you're gonna do that, EA. Oh, and get some actual leadership too).
- A Reboot (Risky).
- Generals 2 (Would be fine as long as it has nothing to do with C&C but eh).
Also, Jonah, PPM got to it before you.
edited 25th Feb '11 9:53:25 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelI've always been a turtler. Can't bear to strike without overwhelming force.
Hey, people liked Renegade.
What's the frequency Kenneth?|In case of war.I want Renegade #2 :(
My other signature is a Gundam.And Tiberium was getting a lot of excitement. But I think it's like the UFO remake - even if the game's reviving the franchise, if it isn't the same genre of said franchise, you're going to have a lot of cheesed-off fans. So a C&C FPS, no matter how promising, would probably garner a negative reaction.
Now a reboot... well, if it doesn't have Joseph Kucan, there'll be hell to pay.
Current earworm: "Awe of the Unknown"Well, there are good CNCFPS games (like A Path Beyond, which will be going into Gamma some time in the foreseeable future). And a Reboot would probably be a bad idea.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelAny reboot not done exclusively by Westwood studios would just suck all kinds of fuck.
My other signature is a Gundam.Well, on the video there was something with a "shields" icon, so maybe a space game?
Fight smart, not fair.It won't be an FPS, due to the cancellation of Tiberium (shame, I was looking forward to that). RA 4 is still most likely I think. I wouldn't mind a second go at Generals though, and a whole new continuity could be good if they do it well (sadly the chances of that are about zero). I haven't played 4 as my laptop won't run it, but I loved RA 3.
My name is Addy. Please call me that instead of my username.
New development team doing it, under Jon Van Canegham, who managed the Command & Conquer brand for EA Los Angeles and previously created the classic Might & Magic roleplaying games.
Jonah Falcon