Not feeling the Chewie sprite but the rest are rad.
Do we need another Star Wars: Masters of Teräs Käsi?
Do we?
edited 4th Feb '18 3:31:37 PM by Beatman1
Sounds like someone needs a crash course on the quality of SNK.
What we want is another Star Gladiator. Well, a refined one but still. note
A corpse should be left well enough alone...You do realize Teras Kasi's problem was that it was shit, not that it was an attempt at a Star Wars fighting game, right? There's nothing wrong with the concept.
SNK's former quality. They've been struggling in that department for a long time now.
Considering EA’s most recent fighting game in UFC 3 has stat affecting loot boxes, I’m inclined to say it’d turn out similar.
EVO 2018 main games announced:
- Blazblue Cross Tag Battle
- Dragon Ball Fighterz
- Guilty Gear Xrd Rev 2
- Injustice 2
- Smash 4
- Smash Melee
- Street Fighter V AE
- Tekken 7
Everything else can be a side tournament. Marvel included.
My DA account... I draw stuff sometimes!MEHVAL
No x-men, no win.
ripperonis Mahvel
i wonder how Maximilian feels about that, considering how much he still wants to love the game
weaponizing Dungeon Fighter Online elitism since 2018Not great.
It sucks having your game be slept on, but it happens. There only be so many fighting games people care about.
When will Melee die
When people stop showing up, or all of the discs and G Cs get broken.
One commenter once said "Wizard needs Melee more than Melee needs EVO."
edited 13th Feb '18 11:49:18 AM by RAlexa21th
Where there's life, there's hope.It’s just nutty
So between Dragon Ball Fighterz and its huge success, the upcoming SNK Heroines having an extremely simple control scheme while promising to maintain depth, and even Guilty Gear's producer thinking out loud about simplifying the game's mechanics and possible controls, it feels like we might be seeing an approaching era where fighting games as a whole take a step away from complexity and try and open up the meat of the gameplay to newcomers.
Personally I think it's a wasted effort, but I'll save why after I hear some other people's opinions on if or if not it's a good thing.
Is it because you also feel there's an increasing turn towards hardcore Esports types in how the games are presented? I'm making an assumption here but I've seen the argument before that simplifying the controls won't matter if most of the game's audience who stick with it long-term are non-casuals. Though in that case I'd argue that you'd still want to appeal to them with first sales since they're the ones who'll be bringing in the most money for later expansion, and developers need money to survive, etc.
Though that would raise the question of what a 'casual' is (again). IMO there's no defining line between a casual and a non-casual, there's a grey area inbetween. You have people who buy the game, play the story or arcade mode once and then leave it to gather dust for the rest of time, people who play online every now and then and make an effort to learn how the game is played but have no interest in going beyond that (I would put myself into this category when it comes to SFV:AE) and skipping ahead a bit, you have your players who regularly train and fork out money to go to tournaments, and so forth.
edited 28th Mar '18 7:57:02 AM by PresidentStalkeyes
"If you think like a child, you will do a child's work."And also it's likely that the people who are casual tend to move on to whatever the new game comes out, rather than take the time to learn how to play.
And there are also people who just button mash and don't learn how to play the game (like my friend with traditional fighting games).
I tend to be the second group as well. Replace online multiplayer with "fighting against friends and CP Us", though.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Yeah, it mostly boils down to casuals very rarely diving deep into a figher regardless of its accessibility. If people aren't already playing or watching Guilty Gear, which already has easy mode controls and the best tutorials in all of fighting games, easier controls being made baseline will not make them start.
I think simplifying everything also has the risk of alienating long time fans without bringing in a big enough casual audience to warrant the changes. It's fine for Fighterz since it's effectively a new franchise, but things start to get dicier with established games where change has to be applied carefully.
edited 28th Mar '18 10:08:07 AM by Hashil
Accessibility is never a bad thing in my book, but picking up difficult characters should always have their merits.
every time i see the "accessibility" argument, i use some people i met back in undergrad as an example (hell i may have already done this a few times in this thread, so sorry for beating a dead horse) - i've met people at my uni's gaming club go into Thousand-Yard Stare mode when i try to help people go past button mashing (e.g. zoning) in Divekick. yes, fucking Divekick, the one with no directional inputs and two buttons. it does not matter how accessible you make a game - ever heard of this adage? "Make something idiot-proof and someone will just make a better idiot."
weaponizing Dungeon Fighter Online elitism since 2018Pretty much. The only reason everyone's so gung ho about Dragon Ball Fighterz right now is because it a was a highly publicized game with a huge marketing push, and if you buy it you get to look cool button mashing in a "real" Dragon Ball fighting game for the first time (never mind the half dozen or so that already exist and didn't get the right push at the right time).
I'm sure the vast majority of that crowd has already dropped the game by now, too, or are just waiting quietly for the remaining DLC characters.
edited 6th Apr '18 9:28:47 AM by Hashil
yeah, the ironic part about the marketing is that it drew in the Xenoverse crowd... which ironically started bashing DBFZ because it wasn't mash one button ad nauseum like Xenoverse and the Naruto fighting games, which i think were made by the same developers.
(disclaimer: i never played any Dragon Ball Xenoverse games, only had the displeasure of being forced to play one of the Naruto fighters at gaming club once. i might be making an ass out of myself here.)
if i got into any of those games i probably would've ruined it for everyone because going all tryhard into any game is how i get my fun. it doesn't feel right if i'm not learning anything. i remember having a small circle of friends that would pvp in Kingdom Hearts: Birth By Sleep (yes, that was actually a thing on the PSP version) and i ruined it for everyone by bringing my fighting game fundamentals over, except for the one other guy in my circle of friends who also played fighting games.
edited 6th Apr '18 3:30:15 PM by Freecom
weaponizing Dungeon Fighter Online elitism since 2018For a slightly less overtly negative subject
Do you think a fighting game with a brand new IP would succeed in this day in age? With or without a well known company backing it.
Someone needs to make another Star Wars fighting game.