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Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#8251: Apr 29th 2015 at 6:34:15 AM

C'mon, this is a Metroid thread. You really think you'll see anyone hating on Super?

My only complaints about that game are the obfuscation of the Wall Jump, Shinespark and extra Power Bomb mechanics and that the ending quality is determined by time rather than %.

... And Super Missiles were a smidge redundant, too.

I sure said that!
Bisected8 Tief girl with eartude from Her Hackette Cave (Primordial Chaos) Relationship Status: Arm chopping is not a love language!
Tief girl with eartude
#8252: Apr 29th 2015 at 6:50:37 AM

Personally, I liked the hidden techniques (it's not as if you needed them to complete the game).

I agree with the super missiles, though. Prime and Fusion both had better approaches to them.

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Eriorguez Since: Jun, 2009
#8253: Apr 29th 2015 at 8:29:08 AM

Regular Missiles end up being the cheap weapon to go to after running out of supers in both Super and Zero Mission. However, your charged beam outdamages them most of the time, and also ends up being better at room cleaning.

So yeah, spam them at bosses.

LinkToTheFuture A real bad hombre from somewhere completely different Since: Apr, 2015 Relationship Status: What's love got to do with it?
A real bad hombre
#8254: Apr 29th 2015 at 8:36:31 AM

It may just be because I'm a noob, but in both games I played I really only ever used the misslies when I need to, or when I needed to rapidfire on a boss: otherwise I just used the Charge Beam.

"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison
Eriorguez Since: Jun, 2009
#8255: Apr 29th 2015 at 8:37:05 AM

Everybody uses them for that AFAIK.

Bocaj Funny but not helpful from Here or thereabouts (4 Score & 7 Years Ago) Relationship Status: Pining for the fjords
Funny but not helpful
#8256: Apr 29th 2015 at 9:02:02 AM

They'd make a great faction for a Metroid MMO.

Create your own bounty hunter character! Choose a faction! Go on zero bounties because that's not what the job is about, son!

Forever liveblogging the Avengers
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#8257: Apr 29th 2015 at 9:23:08 AM

The "bounties" would be quests, I suppose. Things like "tell us what's in this ruin," "stop this nefarious space pirate plot" and "destroy this bio-engineered monstrosity."

Bocaj Funny but not helpful from Here or thereabouts (4 Score & 7 Years Ago) Relationship Status: Pining for the fjords
Funny but not helpful
#8258: Apr 29th 2015 at 9:35:08 AM

"Turns out the ruins contained seven ancient Chozo doom weapons, a bioengineered horror, and priceless art and records. So then I blew it up."

Forever liveblogging the Avengers
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#8259: Apr 29th 2015 at 10:15:29 AM

I don't mind the wall-jump et. all being obscured since they're completely optional to completing the game, they simply help you do it faster.

Though I'm generally not a fan of ending quality being tied to time. I know it's what the series is known for, but I'm glad the Prime trilogy ditched it for completion.

You cannot firmly grasp the true form of Squidward's technique!
Eldrake Since: Oct, 2009
#8260: Apr 29th 2015 at 10:30:25 AM

I actually thought about how a Metroid MMO would be like.

It was something along the lines of... randomly generated private "dungeons" for players to explore so you don't have a million players in one room. Optional Pv P so that they can be under risk of being hunted by other players (Think Dark Souls multiplayer) with rewards if they do allow Pv P.

It probably sounds better on paper than in practice, to be honest.

Eriorguez Since: Jun, 2009
#8261: Apr 29th 2015 at 10:39:26 AM

Yeah, Metroid is the kind of game that should reward completion over time spent.

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#8262: Apr 29th 2015 at 10:50:42 AM

[up][up]Instanced dungeons are a real possibility, but I'd hope for the ability to get a contract on a player who agreed to PVP and crash their instances.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#8263: Apr 29th 2015 at 10:52:25 AM

I was opposed to the idea of a Metroid MMO but the idea of particularly powerful players who go around wreaking havoc getting bounties put out on them just sounds great.

You cannot firmly grasp the true form of Squidward's technique!
Keybreak Since: Apr, 2010
#8264: Apr 29th 2015 at 2:41:38 PM

Everyone wants to turn everything into an MMO.

If everybody had their own MMO then they would all be playing their own and that would turn them into Sparsely Multiplayer Online games!

SMO's.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#8265: Apr 29th 2015 at 6:37:07 PM

I don't really want an MMO, I just love the idea of hunting another player as a bounty.

You cannot firmly grasp the true form of Squidward's technique!
ultimatepheer Since: Mar, 2011
GlennMagusHarvey Since: Jan, 2001
#8267: Apr 29th 2015 at 10:22:36 PM

Yeah, Metroid is the kind of game that should reward completion over time spent.

Ironically it was Symphony of the Night that went and did that.

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#8268: Apr 29th 2015 at 10:33:21 PM

How is it ironic?

Let the joy of love give you an answer! Check out my book!
GlennMagusHarvey Since: Jan, 2001
#8269: Apr 29th 2015 at 10:35:22 PM

Since Metroid still does their ending rewards by time spent, while the other genre codifier went and did the thing that would be more appropriate to Metroid.

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#8270: Apr 29th 2015 at 10:55:25 PM

I still don't see how that's ironic.

I also don't see how SotN determining two of its endings based on completion is less appropriate than it would be for Metroid.

Let the joy of love give you an answer! Check out my book!
GlennMagusHarvey Since: Jan, 2001
#8271: Apr 29th 2015 at 11:27:45 PM

...the quote said that exploration would be a better metric for Metroid game rewards but it's a rival series with a very similar style that did it first while Metroid still doesn't do that.

...okay, screw this. It doesn't really matter whether it's ironic or not.

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
Jaryl from Austria Since: Nov, 2010 Relationship Status: You cannot grasp the true form
#8273: Apr 30th 2015 at 11:46:45 PM

Part of me wants to facepalm so hard.

Part of me wants to congratulate in awe that this guy basically got away with a dildo joke on fricking Miiverse.

edited 30th Apr '15 11:48:21 PM by Jaryl

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#8274: May 1st 2015 at 12:11:35 AM

I want to be upset, but I can't be when I'm so impressed by their audacity.

Does kinda highlight how odd the Fusion designs were, though. GBA Metroid in general had kinda an odd style to everything, though by no means a bad one.

I sure said that!
Bocaj Funny but not helpful from Here or thereabouts (4 Score & 7 Years Ago) Relationship Status: Pining for the fjords
Funny but not helpful
#8275: May 1st 2015 at 12:24:05 AM

... its got spikes

Forever liveblogging the Avengers

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