Personally, I liked the hidden techniques (it's not as if you needed them to complete the game).
I agree with the super missiles, though. Prime and Fusion both had better approaches to them.
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerRegular Missiles end up being the cheap weapon to go to after running out of supers in both Super and Zero Mission. However, your charged beam outdamages them most of the time, and also ends up being better at room cleaning.
So yeah, spam them at bosses.
It may just be because I'm a noob, but in both games I played I really only ever used the misslies when I need to, or when I needed to rapidfire on a boss: otherwise I just used the Charge Beam.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonEverybody uses them for that AFAIK.
Create your own bounty hunter character! Choose a faction! Go on zero bounties because that's not what the job is about, son!
Forever liveblogging the AvengersThe "bounties" would be quests, I suppose. Things like "tell us what's in this ruin," "stop this nefarious space pirate plot" and "destroy this bio-engineered monstrosity."
"Turns out the ruins contained seven ancient Chozo doom weapons, a bioengineered horror, and priceless art and records. So then I blew it up."
Forever liveblogging the AvengersI don't mind the wall-jump et. all being obscured since they're completely optional to completing the game, they simply help you do it faster.
Though I'm generally not a fan of ending quality being tied to time. I know it's what the series is known for, but I'm glad the Prime trilogy ditched it for completion.
You cannot firmly grasp the true form of Squidward's technique!I actually thought about how a Metroid MMO would be like.
It was something along the lines of... randomly generated private "dungeons" for players to explore so you don't have a million players in one room. Optional Pv P so that they can be under risk of being hunted by other players (Think Dark Souls multiplayer) with rewards if they do allow Pv P.
It probably sounds better on paper than in practice, to be honest.
Yeah, Metroid is the kind of game that should reward completion over time spent.
Instanced dungeons are a real possibility, but I'd hope for the ability to get a contract on a player who agreed to PVP and crash their instances.
I was opposed to the idea of a Metroid MMO but the idea of particularly powerful players who go around wreaking havoc getting bounties put out on them just sounds great.
You cannot firmly grasp the true form of Squidward's technique!Everyone wants to turn everything into an MMO.
If everybody had their own MMO then they would all be playing their own and that would turn them into Sparsely Multiplayer Online games!
SMO's.
I don't really want an MMO, I just love the idea of hunting another player as a bounty.
You cannot firmly grasp the true form of Squidward's technique!SMO games SMO problems?
Ironically it was Symphony of the Night that went and did that.
How is it ironic?
Let the joy of love give you an answer! Check out my book!Since Metroid still does their ending rewards by time spent, while the other genre codifier went and did the thing that would be more appropriate to Metroid.
I still don't see how that's ironic.
I also don't see how SotN determining two of its endings based on completion is less appropriate than it would be for Metroid.
Let the joy of love give you an answer! Check out my book!...the quote said that exploration would be a better metric for Metroid game rewards but it's a rival series with a very similar style that did it first while Metroid still doesn't do that.
...okay, screw this. It doesn't really matter whether it's ironic or not.
Part of me wants to facepalm so hard.
Part of me wants to congratulate in awe that this guy basically got away with a dildo joke on fricking Miiverse.
edited 30th Apr '15 11:48:21 PM by Jaryl
I want to be upset, but I can't be when I'm so impressed by their audacity.
Does kinda highlight how odd the Fusion designs were, though. GBA Metroid in general had kinda an odd style to everything, though by no means a bad one.
I sure said that!... its got spikes
Forever liveblogging the Avengers
C'mon, this is a Metroid thread. You really think you'll see anyone hating on Super?
My only complaints about that game are the obfuscation of the Wall Jump, Shinespark and extra Power Bomb mechanics and that the ending quality is determined by time rather than %.
... And Super Missiles were a smidge redundant, too.
I sure said that!