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Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1701: Apr 21st 2015 at 3:33:42 PM

How does one summon Eye Bat Tokens? Or was it supposed to be an effect monster, rather than a Token?

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
ShaneBaneNeumann Shane Neumann, the Master of Failures from Gansbaai, South Africa, Earth Since: Sep, 2013 Relationship Status: Abstaining
Shane Neumann, the Master of Failures
#1702: Apr 22nd 2015 at 5:30:52 AM

How does one summon Eye Bat Tokens? Or was it supposed to be an effect monster, rather than a Token?
It looks like those are summoned by the effects of various cards, apparently.

Seems Ellen's entire fanon deck currently consists mostly of Oculothorax monsters. surprised

  • Grecian Letter δ: Token Storm
    [Quick-Play Spell Card]
    Activate only when your opponent declares a direct attack. Special Summon 4 "Grecian Letter δ: Eye Bat Token" (Fiend-Type/DARK/Level 4/ATK 0/DEF 1000) with the following effect:
    • This card can only be used as a Tribute for Synchro Summoning a "Grecian Letter δ" Synchro Monster. It is treated as a Level 4 Tuner Monster in that case. Any Battle Damage you take from a battle involving this card becomes 0.
  • Grecian Letter δ: Eye Bat Minion
    DARK / **** (Level 4)
    [Fiend / Effect]
    When this face-up card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Grecian Letter δ: Eye Bat Token" (Fiend-Type/DARK/Level 4 /ATK 0/DEF 1000) with the following effect:
    • This card can only be used as a Tribute for Synchro Summoning a "Grecian Letter δ" Synchro Monster. It is treated as a Level 4 Tuner Monster in that case. Any Battle Damage you take from a battle involving this card becomes 0.
    (This is a Quick Effect.)
    ATK 1600 / DEF 0
  • Grecian Letter δ: Eye Bat Phantron
    DARK / ******** (Rank 8)
    [Fiend / Xyz / Effect]
    3 Level 8 monsters
    While face-up on the field, this card is also a Machine-Type monster. Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Grecian Letter δ: Eye Bat Token" (Fiend-Type/DARK/Level 4/ATK 0/DEF 1000) with the following effect:
    • This card can only be used as a Tribute for Synchro Summoning a "Grecian Letter δ" Synchro Monster. It is treated as a Level 4 Tuner Monster in that case. Any Battle Damage you take from a battle involving this card becomes 0.
    (This is a Quick Effect.) While you control a "Grecian Letter δ: Eye Bat Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Grecian Letter δ: Eye Bat Token" that you control.
    ATK 2500 / DEF 1000
  • Grecian Letter δ: Token Explosion
    [Normal Trap Card]
    Activate only when your opponent declares an attack while you control 1 or more face-up "Grecian Letter δ: Eye Bat Token". Destroy all face-up "Grecian Letter δ: Eye Bat Token"; for each "Grecian Letter δ: Eye Bat Token" destroyed, destroy 1 face-up monster your opponent controls. For each monster destroyed in this way, your opponent takes 400 points of damage.

edited 22nd Apr '15 5:31:27 AM by ShaneBaneNeumann

Dragon Riders is canceled and Team Dragon Rise is disbanded. I'm a failure as an administrator of two forums.
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#1703: Apr 28th 2015 at 8:56:30 AM

Combining all the cards I've seriously suggested into another megapost:


Banish Cards

  • D.D. Des
    • Light Fiend Tuner Lvl 3 0/1600
    • While this monster is banished or on the field, it can be treated as having the same level as a "D.D." monster that is banished or on the field.

  • D.D. Savior
    • Light Fairy Tuner Lvl 4 200/1800
    • When this monster is banished, return one of your banished cards to the bottom of your deck.

Cosmoserpents

  • Cosmoserpent Crommelin
    • EARTH, Sea Serpent, Level 1, 400 ATK / 400 DEF
    • When your opponent activates an effect that destroys a card(s) on the field, you can banish this card from the field to negate the effect. Return this card to the field on your next end phase after this effect is activated. While this card is banished by its own effect, your opponent must discard a card to the graveyard to activate an effect that destroys a card(s) on the field. A card discarded to the graveyard for this cost cannot activate its effect.

  • Cosmoserpent Olbers
    • EARTH, Sea Serpent, Level 2, 800 ATK / 800 DEF
    • When your opponent declares an attack, you can banish this card from the field to negate the attack. Return this card to the field on your 2nd end phase after this effect is activated. While this card is banished by its own effect, and while you control a Helios monster, your opponent cannot declare an attack with a level or rank 4 or higher monster.

  • Cosmoserpent Halley
    • EARTH, Sea Serpent, Level 3, 1200 ATK / 1200 DEF
    • When your opponent activates a Trap Card, you can banish this card from the field to negate the Trap Card effect. Return this card to the field on your 3rd end phase after this effect is activated. While this card is banished by its own effect, and while you control a Helios monster, your opponent cannot activate a Trap Card and the effects of Trap Cards your opponent controls are negated.

  • Cosmoserpent Barnard
    • EARTH, Sea Serpent, Level 4, 1600 ATK / 1600 DEF
    • When your opponent activates a Spell Card, you can banish this card from the field to negate the Spell Card effect. Return this card to the field on your 4th end phase after this effect is activated. While this card is banished by its own effect, and while you control a Helios monster, your opponent cannot activate an equip, continuous or field spell, and the effects of those cards your opponent controls are negated.

  • Twin Cosmoserpent Ikeya-Zhang
    • EARTH, Sea Serpent, Level 5, 2000 ATK / 2000 DEF
    • When your opponent Special Summons a Fusion, Synchro or XYZ, or activates the effect of a Fusion, Synchro or XYZ monster, you can banish this card from the field to negate the summon or effect of that monster. Return this card to the field on your 5th end phase after this effect is activated. While this card is banished by its own effect, and while you control a Helios monster, your opponent cannot Special Summon a Fusion, Synchro or XYZ monster or activate the effect of a Fusion, Synchro or XYZ monster.

  • No Va
    • Continuous Spell: You may only control one Helios Monster. Helios monsters cannot be affected by other card effects. Negate the effects of a monster that battles a Helios monster during the Battle Phase.

  • Aphelios
    • Counter Trap: While you control a Helios monster, Banish one Cosmoserpent monster from your deck. That monster counts as being banished by its own effect.

  • Perihelios
    • Quick-Play Spell: While you control a Helios monster, you can pay 1000 life points; special summon one banished Cosmoserpent monster.

  • Helios Eclipsed
    • LIGHT Pyro Level 4 1000 ATK / 1000 DEF
    • When this monster is flipped face up, you can add one card with "Helios" in its name from your deck or that was banished to your hand. This face up monster can be used as two tributes for the tribute summon of a "Helios" monster.
    • A little kid sun, like in Tris Megistus, hiding behind a bandaged leg that presumably belongs to Helios the Primordial Sun.

Gorgon Empresses
So I didn't realize that a couple cards with gorgon in their name already exist. Fortunately, they seem to work well with the cards I just designed. Pro-tip: use Stumbling and Light of Intervention. Imagine the monsters linked to with grey skin, snake hair, and a snake tail.

  • Gorgon Empress Medusa
    • EARTH/Reptile Level 4, 1500 ATK / 2000 DEF
    • You can only control Gorgon Empress monsters. Send all monsters you control that are not "Gorgon Empress" to the graveyard. If this face down monster is selected as an attack target, it is destroyed immediately (without damage calculation). While this card is in defense position, it gains this effect:
      • Once per turn, during either player's turn, you can select one face-up monster that is not Rock-type, its DEF becomes zero, it is changed to face-up defense position, and it cannot change its position. This effect continues even if this monster is no longer face up on the field.

  • Gorgon Empress Euryale
    • EARTH/Reptile Level 5, 1750 ATK / 2500 DEF
    • You can only control Gorgon Empress monsters. Send all monsters you control that are not "Gorgon Empress" to the graveyard. If this face down monster is selected as an attack target, it is destroyed immediately (without damage calculation). While this card is in defense position, it gains this effect:
      • Once per turn, during either player's turn, you can select one face-up monster that is not Rock-type, its effect is negated while this card remains on the field.

  • Gorgon Empress Stheno
    • EARTH/Reptile Level 6, 2000 ATK / 3000 DEF
    • You can only control Gorgon Empress monsters. Send all monsters you control that are not "Gorgon Empress" to the graveyard. If this face down monster is selected as an attack target, it is destroyed immediately (without damage calculation). While this card is in defense position, it gains this effect:
      • Once per turn, during either player's turn, you can select one face-up attack position monster that is not Rock-type, destroy it.

  • Gorgon Empress Hydra
    • FUSION EARTH/Reptile Level 7, 2000 ATK / 3500 DEF
    • 3 "Gorgon Empress" monsters
    • You can only control Gorgon Empress monsters. Send all monsters you control that are not "Gorgon Empress" to the graveyard. If this face down monster is selected as an attack target, it is destroyed immediately (without damage calculation). While this card is in defense position, it gains this effect:
      • This monster can attack up to three defense position monsters. If this card attacks a monster that is not Rock-type, it inflicts piercing damage.

  • The Beautiful Sorority
    • Quick-Play Spell: You can only activate this card when a face down "Gorgon Empress" monster is flipped face up. Special summon three "Gorgon Empress Sister" tokens (EARTH/Reptile Level 2, 0 ATK / 1000 DEF), each with the following effect: once per turn, you can increase your life points by 100 or decrease your opponent's life points by 100.

  • Lamia
    • EARTH/Reptile Level 4, 1400 ATK / 1400 DEF
    • If this monster attacks a monster that is Level 4 or below, that monster is destroyed immediately (without damage calculation), and your opponent takes 500 points of damage.

  • Hera's Vain Curse
    • Equip Spell: Target one Reptile monster in your graveyard; special summon it. That monster is treated as a "Gorgon Empress" monster. You can only control Gorgon Empress monsters. Send all monsters you control that are not "Gorgon" to the graveyard. Destroy and banish the equipped monster when this card is removed from the field.

  • Gorgon Gorge
    • Continuous Trap: If you control two or more "Gorgon Empress" monsters, and all monsters you control are in defense position, your opponent cannot activate spell cards unless they control a face-up attack position monster.
  • Hydra Hair
    • Continuous Trap: If you control a Gorgon Empress monster, after you take damage from a card effect, not as a cost, increase your life points by double that amount.
      It's designed to work with Dark Snake Syndrome.

Esper Roba Cards
  • Zig Esper
    • Psychic WIND Level 2 525/1525
    • Once per turn, you can pay 1000 life points to declare one card name and look at one set card your opponent controls. If the card's name matches that you designated, you can destroy one card your opponent controls. Card effects cannot be activated in response to, or as a result of, the card destruction. Then, gain 500 life points.

  • Zag Esper
    • Psychic WIND Level 2 525/1525
    • Once per turn, you can pay 1000 life points to declare one card name and look at one card in your opponent's hand. If the card's name matches that you designated, you can discard one card from your opponent's hand. Card effects cannot be activated in response to, or as a result of, the discarding. Then, gain 500 life points.

  • Take Off Every Zig
    • Continuous Spell: When a single Psychic type monster is tributed for the normal summon of "Jinzo", "Mind On Air" or "Mutant Mindmaster", you can pay 1000 life points to special summon one Psychic type monster of the same name as the tributed monster from your hand or deck.

Another Planet

  • Toryokutai
    • FIRE / Pyro / Level 3 / 900 ATK / 900 DEF
    • You can only activate this card's effect during your opponent's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.

  • Monryokutai
    • WIND / Thunder / Level 3 / 900 ATK / 900 DEF
    • You can only activate this card's effect during your opponent's turn. When your opponent activates a Monster Card, Tribute this face-up card to negate the activation of the Monster Card and destroy it.

  • The Last Spellcaster From Another Planet
    • Fusion / EARTH / Spellcaster / Level 7 / 2250 ATK / 2200 DEF
    • "Zombyra the Dark" + "Monryokutai"
    • When this card is Special Summoned, destroy all face down spells and traps on your side of the field. As long as this card remains face-up on the field, neither player can Activate a Spell card or the effect of one (except field spells). This monster cannot be destroyed by card effects.

  • The Last Psychic From Another Planet
    • Fusion / EARTH / Psychic / Level 7 / 2150 ATK / 2100 DEF
    • "Zombyra the Dark" + "Toryokutai"
    • When this card is Special Summoned, destroy all face down spells and traps on your side of the field. As long as this card remains face-up on the field, neither player can Activate a Trap card or the effect of one. This monster cannot be destroyed by card effects.

  • Casualty of Another Planet
    • Fusion / EARTH / Zombie / Level 7 / 2050 ATK / 2000 DEF
    • "Monryokutai" + "Toryokutai" + "Maryokutai"
    • When this card is Fusion Summoned, destroy it. As long as this card remains in your graveyard, once per turn, you may pay 950 Life Points to use banished monsters as material for a fusion summon of an "Another Planet" monster. The material must be the monsters listed on the fusion monster.

  • Penultimate
    • Continuous Spell
    • If "Monryokutai", "Toryokutai", or "Maryokutai" activate their effect while on the field, that monster sent to the graveyard be special summoned in face-up attack position during the End Phase of that turn. Casualty of Another Planet must be in the graveyard when this effect is activated and resolved.

Alchemists
Work well with Gozen Match, Rivalry of Warlords, Fuh-Rin-Ka-Zan, Homunculus the Alchemic Being and especially Clear World. Protip: make your own monsters Divine, Divine-Beast.

  • Alchemist Engineer
    • EARTH / Psychic / Level 3 / 1500 ATK / 1000 DEF
    • Once per turn, you can change the Attribute of one face-up monster on the field.

  • Alchemist Artist
    • EARTH / Psychic / Level 3 / 1000 ATK / 1500 DEF
    • Once per turn, you can change the Attribute of one face-up monster on the field.

  • Alchemist Engineer - Reconfigured
    • Ritual / EARTH / Psychic / Level 6 / 2500 ATK / 2000 DEF
    • This monster must first be Ritual Summoned using Catalyst Transmutation and one "Alchemist Engineer" monster. Once per turn, during either player's turn, you can change the Attribute of one face-up monster on the field. Once per turn, during your opponent's turn, you can change the Type of one monster on the field.

  • Alchemist Artist - Reconfigured
    • Ritual / EARTH / Psychic / Level 6 / 2000 ATK / 2500 DEF
    • This monster must first be Ritual Summoned using Catalyst Transmutation and one "Alchemist Artist" monster. Once per turn, during either player's turn, you can change the Attribute of one face-up monster on the field. Once per turn, during you opponent's turn, you can change the Level or Rank of one monster on the field.

  • Catalyst Transmutation
    • Ritual Spell: This card is used to Ritual Summon "Alchemist Artist - Reconfigured" or "Alchemist Engineer - Reconfigured". You must also Tribute monsters whose total Level Stars equal 6 or more, including one "Alchemist" monster from your side of the field, and one or more other monsters. You may Tribute one monster your opponent controls.

  • Magnum Opus
    • Quick-Play Spell: Activate this card when you control one Alchemist monster and no other monsters, you can special summon one Alchemist monster of a different name from your deck or hand.

  • Grand Arcanum
    • Continuous Trap: While you control two or more Alchemist monsters with different names, and no other monsters, Alchemist monsters you control cannot be destroyed by battle or by card effects.

General ritual support

  • Ritual Sacrifice
    • Continuous Spell: When you successfully Tribute summon a monster, you can add one non-effect Ritual Monster from your deck to your hand.

  • Graceful Ritual
    • Normal Spell: Banish one Ritual Spell card from your hand and draw two cards.

  • Ceremonial Burial Ground
    • Field Spell: Once per turn, during your Main Phase, you can banish one Ritual Spell card from your graveyard to add from your deck to your hand the monster written on that card. Once per turn, during your Standby Phase, select one banished Ritual Spell Card. That Ritual Spell card's name becomes this card's name, and you can use that card's summoning effect as this card's effect.

  • Over Rite
    • Ritual Spell
    • Target one Ritual Monster you control, send it to the graveyard and Ritual Summon one non-effect Ritual Monster from your hand. The Ritual Summoned monster cannot be targeted or destroyed by card effects.

  • Revival Ritual
    • Ritual Spell
    • Ritual summon one non-effect Ritual Monster from your graveyard that was not properly Ritual Summoned. You must tribute monsters from your hand or side of the field whose total levels are equal to or greater than that of the Ritual monster.
    • Dokurorider's hand and bike keys emerging from the ground, while a glowing spellbinding circle illiminates the dirt.


Gryphon

  • Vulpigryphon the Clever
    • EARTH, Winged Beast, Level 4, 1600 ATK / 1600 DEF
    • Once per turn, during either player's turn, you can choose to have this monster treated as a WIND monster until the end phase of that turn. While you control another Gryphon card, when a card effect is activated that would destroy a two or more Spell or Trap cards you control, you can negate that destruction, then send to the graveyard Spell or Trap cards you opponent controls, up to the number of your cards that would have been destroyed.

  • Bovigryphon the Mighty
    • EARTH, Winged Beast, Level 4, 1600 ATK / 1600 DEF
    • Once per turn, during either player's turn, you can choose to have this monster treated as a WIND monster until the end phase of that turn. While you control another Gryphon card, when a card effect is activated that would destroy a two or more monsters you control, you can negate that destruction, then send to the graveyard monster cards you opponent controls, up to the number of your cards that would have been destroyed.

  • Leogryphon the Brave
    • EARTH, Winged Beast, Level 5, 2100 ATK / 1600 DEF
    • Once per turn, during either player's turn, you can choose to have this monster treated as a WIND monster until the end phase of that turn. While you control another Gryphon card, when a card effect is activated that would destroy a monster you control, you can negate that destruction, then you can destroy a monster your opponent controls.

  • Hippogryphon the Quick
    • EARTH, Winged Beast, Level 5, 2100 ATK / 1600 DEF
    • Once per turn, during either player's turn, you can choose to have this monster treated as a WIND monster until the end phase of that turn. While you control another Gryphon card, when a card effect is activated that would destroy a Spell or Trap card you control, you can negate that destruction, then you can destroy a Spell or Trap card your opponent controls.

  • King Gryphon, Lord of the Land and Skies
    • EARTH, RITUAL, Winged Beast, Level 7, 2700 ATK / 2000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Rite of Flight". Once per turn, during either player's turn, you can choose to have this monster treated as a WIND monster until the end phase of that turn. When a card effect is activated that would destroy a card(s) you control, you can negate that destruction, then send to the graveyard cards you opponent controls, up to the number of your cards that would have been destroyed.

  • Rite of Flight
    • Ritual Spell
    • This card is used to Ritual Summon "King Gryphon, Lord of the Land and Skies". You must also Tribute monsters whose total Level Stars equal 6 or more, including one "Gryphon" monster, and one or more other monsters.
  • Missing Gryphon Formation
    • Continuous Spell
    • When a face up Gryphon monster you control is destroyed by battle or removed from the field by your opponent's card effect, you can special summon one Level 4 Gryphon monster from your deck or hand.

Other cards and support:

  • Yari of the Ice Barrier
    • Level 3, Aqua, Tuner, Synchro, 1500 ATK / 2000 DEF
    • One "Ice Barrier" Tuner + 1 non-tuner monster
    • Once per turn, you can decrease this monster's level by 1 to special summon one Level 2 or lower Ice Barrier Monster from your graveyard. This effect cannot be used if this monster's level is 1. Other face up level 2 or lower Ice Barrier monsters you control cannot be affected by your opponent's spell, trap or monster effects that do not target.

  • Biodiversity
    • Continuous Trap
    • While you control more than one face up monster:
      • If all face-up monsters you control have a different Attribute from each other, your opponent cannot summon a monster with any of the same Attributes.
      • If all face-up monsters you control have a different Type from each other, your opponent cannot summon a monster with any of the same Type.
    • Cards your opponent controls before the activation of this card are unaffected.

  • Tune Toon
    • level 1 Winged Beast, 500/500, toon, tuner
    • Cannot attack the turn it is summoned. Cannot sync the turn it is summoned. Must sync with other Toon monsters, and no other monsters. As long as this card remains in the graveyard, a Syncro monster synced using it is considered a Toon monster, can attack directly if your opponent does not control a Toon monster, and is destroyed if Toon World is not on the field.
      Looks like Woody Woodpecker with a tuning fork shaped swallowtail.

  • Toon Tune
    • Continuous Spell: If you control two or more Toon monsters, you can treat one of those monsters as a tuner monster.
      Manga Ryu Ran playing a xylophone with dynamite strapped under it.

  • The Merchant Of Menace
    • Continuous Spell
    • Once per turn, you may flip a coin. If you call it right, decrease your life points by 500 and decrease your opponent's life points by 1000. If you call it wrong, decrease your life points by 1500.
    • That Greed monster shaking hands with Ha Des, while each has one hand behind their back

  • Dimensional Fracture
    • Continuous Spell
    • Any Spell or Trap card sent to the Graveyard is banished instead.

  • Vanity's Bonfire
    • Normal Trap
    • If you control a "Vanity" monster, destroy all special summoned monsters on the field and inflict 500 damage to the controller of those monsters for each monster destroyed.

  • Peach Treaty
    • Counter Trap Card
    • When your opponent Special Summons a monster, and you control no monsters, you can summon one Plant-type Princess monster from your hand, deck or Graveyard.

  • Traptrix Drose
    • EARTH Plant Level 4 1400 ATK / 1400 DEF
    • This card is unaffected by the effects of "Hole" Normal Trap Cards. Increase the ATK and DEF of Traptrix monsters you control by 400 for each "Hole" Normal Trap card in your graveyard. When this card is special summoned, you can add one "Hole" Normal Trap Card from your graveyard to your hand.
    • A pink colored girl with open arms. Behind her, there's another set of outstretched "arms": green, pointed tentacles.

  • Lackluster Soldier
    • Level 6 LIGHT Warrior 2000 ATK / 1500 Def
    • Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT or 1 DARK monster from your Graveyard, while at least one of each are in your graveyard. Once per duel, you can activate 1 of these effects.
      • If the monster you banished was LIGHT, target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
      • If the monster you banished was DARK, during the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

  • Black Tylos
    • Level 3 WATER Dinosaur 2100 ATK / 0 DEF
    • When this monster is Summoned, send one Spell/Trap card from the field to the graveyard. This monster cannot be destroyed by battle.
    • A Tylosaurus with dark skin and spikes, matching the rest of the Black Dinosaur series.

  • Ankylos
    • Level 6 WATER Dinosaur 1500 ATK / 2500 DEF
    • This monster can attack while in defense position. When this monster attacks or is attacked, destroy one Spell or Trap card your opponent controls.

  • Bronto Thunder
    • Level 5 LIGHT Dinosaur 2000 ATK / 2000 DEF
    • When a Dinosaur or Thunder monster is flip summoned, you can special summon this card from your hand or graveyard. Once per turn, you can change one monster on the field to face down defense position. You can only control one face up Bronto Thunder.

  • Ally-Saurus
    • Level 4 FIRE Dinosaur 1500 ATK / 2000 DEF
    • While this monster is on the field, your opponent cannot target another Dinosaur monster for an attack. When your opponent declares an attack against a Dinosaur monster, except "Ally-Saurus", you can special summon this card from your graveyard if it was not sent to the graveyard this turn.


Support for some cards Tachi came up with


DECKMASTERS:

My idea and rules for Deckmasters:

  • Normal monsters, laid under Dark Red "Deckmaster Support" cards

  • On calling to the field: During either duelist's turn, as the highest spell speed and unable to be chained to,:
    • Level 4 and below monsters can be called to the field, recalled to the Field/Deckmaster Zone, and called out a second time normally.
    • Level 5-6 monsters can only be called to the field or recalled once each normally.
    • Level 7+ monsters can only be called once per duel and cannot be recalled normally.
    • Unless stated otherwise by the Deckmaster Support card, when a Deckmaster is called to or is on the field, the Deckmaster Support cannot be used.
  • If a Deckmaster called to the field is destroyed or removed from the field by battle or a card effect, except by Tribute to summon a Normal monster or by being recalled, that Deckmaster's owner loses the duel.
    • If a Deckmaster is Tributed for the summon of another of its owner's Normal monsters, that monster is considered its owner's new Deckmaster. It can only be recalled by card effect. It must also meet all other Deckmaster criteria.
  • You cannot have any monster that shares the name of your Deckmaster, including sharing that name by effect, in either your Deck, Side Deck or Extra Deck.
  • "Calling" a Deckmaster is not considered a Summon.
  • A Deckmaster is not considered on the field unless it is Called.
  • Deckmasters and Deckmaster Support cards are placed in the Field Spell Zone after turn order is decided, before the start of the duel.
    • You cannot play a Field Spell while you have a Deckmaster or Deckmaster Support card.

  • Master Boost
    • Deckmaster Support
    • All monsters you control with the same Attribute as your Deckmaster gain 400 ATK and DEF.

  • Master Stroke
    • Deckmaster Support
    • Once each per duel, when a monster you control battles that has either the same Attribute or the same Type as your Deckmaster, you can change the battle position of one of the battling monsters.

  • Master Strength
    • Deckmaster Support
    • Once during each of your turns, you can target one monster you control; If your Deckmaster has higher ATK than the target, the target gains ATK equal to 100 times your Deckmaster's level.

  • Master Medic
    • Deckmaster Support
    • Once per turn, during your Standby Phase, you regain Life Points equal to 100 times your Deckmaster's level.

  • Master Bait
    • Deckmaster Support
    • If your Deckmaster's ATK, DEF, and Level are all lower than your opponent's Deckmaster's ATK, DEF, and Level (respectively), Negate the effects of your opponent's Deckmaster Support. If your opponent's Deckmaster is Called, this card is negated.

  • Hot Meal
    • Deckmaster Support
    • This card can only be used with "Giant Turtle Who Feeds On Flames". For each FIRE or Pyro monster your opponent summons, you can increase the ATK and DEF of one Aqua type monster you control, or your deckmaster, by 500.

  • Take Shape
    • Deckmaster Support
    • This card can only be used with "Shapesnatch". When a card or effect would be activated that specifies a Type of monster on the field, you can select two original Types of monster on the field. All monsters of one Type are treated as the other Type.

  • Red Eyes Calling
    • Deckmaster Support
    • This card can only be used with "Red Eyes B. Dragon". When you call your Deckmaster, you can add one "Inferno Fire Blast" to from your deck to your hand.

  • Dark Magic Calling
    • Deckmaster Support
    • This card can only be used with "Dark Magician". When you call your Deckmaster, you can add one "Dark Magic Attack" to from your deck to your hand.

  • Blue Eyes Calling
    • Deckmaster Support
    • This card can only be used with "Blue Eyes White Dragon". When you call your Deckmaster, you can add one "Burst Stream of Destruction" to from your deck to your hand.

  • Conductor
    • Deckmaster Support
    • This card can only be used with a Tuner monster. All Normal monsters on the field are considered Tuners. No Synchro Summon can be performed with more than one Tuner.

  • The Old Ways
    • Deckmaster Support
    • Any monster with "when this card is flipped face up" in its effect is considered a Flip Effect monster. Once per turn, during either player's turn, you can negate the effect of a Flip Effect monster.

  • Emergency Recall
    • Counter Trap
    • This card's activation and effect cannot be negated. Target your Deckmaster that has been Called to the field and pay half your Life Points; Recall it. You can only activate "Emergency Recall" once per duel.

  • Remastered
    • Normal Spell
    • Return your Deckmaster Support to your Side Deck. That Deckmaster Support cannot be used for the remainder of the Match. Overlay one different Deckmaster Support in your Side Deck with your Deckmaster.

edited 16th Oct '15 10:20:35 PM by wanderlustwarrior

The sad, REAL American dichotomy
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1704: May 18th 2015 at 10:07:45 PM

Loyal Pegasus

Level 4

LIGHT/Winged Beast/Effect

1600/1100

If you control another face-up LIGHT monster, this card can attack directly.

Goblin Arsonist

Level 2

FIRE/Warrior/Effect

1000/400

When this card is sent to the Graveyard: Inflict 700 damage to your opponent.

Elvish Mystic

Level 3

EARTH/Spellcaster/Effect

1400/1000

Whenever an EARTH monster is Summoned or flipped face-up, you can place one Earth Counter on this card. Once per turn, you can remove any number of Earth Counters from this card, then Special Summon an EARTH monster from your hand whose level is equal to the number of counters removed.

Laboratory Maniac

Level 4

WATER/Spellcaster/Effect

1500/300

If you would lose by having no cards left in your deck during your Draw Phase, you win instead.

Tenacious Dead

Level 1

DARK/Zombie/Effect

700/100

If this card is in your Graveyard, you can Special Summon it. If you do, banish when it leaves the field or at the end of your turn. You can only activate the effect of one "Tenacious Dead" per turn.

edited 19th May '15 2:55:35 PM by Tojin

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#1705: May 19th 2015 at 2:46:32 AM

Heraldry Charge

  • Spell [Quick]
  • When this card resolves: Xyz Summon 1 Xyz Monster, using "Heraldic Beast" monsters you control or have in your hand as the Xyz Material. You cannot Special Summon any other monsters during the turn you activate this effect.

Rich Heraldry

  • Spell
  • Detach 2 "Heraldic Beast" monsters that are Xyz Material attached to Xyz Monsters you control; Draw 2 cards.

Heraldry Retrace

  • Spell
  • Target 1 of your banished "Heraldic Beast" monsters; Special Summon that target.

Curse the ill fortune that led you to me.
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1706: May 19th 2015 at 2:59:14 PM

Ornithopter

WIND/Machine/Effect

Level 2

0/800

If you control a face-up WIND monster, you can Special Summon this card from your hand. If you control another face-up Machine-type monster, switch this card's ATK and DEF. This card can attack directly.

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
ShaneBaneNeumann Shane Neumann, the Master of Failures from Gansbaai, South Africa, Earth Since: Sep, 2013 Relationship Status: Abstaining
Shane Neumann, the Master of Failures
#1707: May 21st 2015 at 8:02:07 AM

  • Chill Princess
    WATER / ****
    [Spellcaster / Effect]
    This monster can attack the opponent's Life Points directly. If it does, it is switched to Defense Position at the end of the Battle Phase and cannot be switched to Attack Position until your next End Phase.
    ATK 800 / DEF 1800
    (Myself)
  • Ice-Eyes Glacial Sun Knight
    WATER / ****
    [Warrior / Xyz / Effect]
    2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    ATK 2500 / DEF 0
    (My fiancée)
  • Ice-Eyes Glacial Moon Knight
    WATER / ****
    [Warrior / Xyz / Effect]
    2 Level 4 monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
    ATK 0 / DEF 2500
    (My fiancée)
  • Ice-Eyes Glacial Doll
    WATER / **
    [Spellcaster / Effect]
    FLIP: when this monster is sent to the Graveyard by your opponent's monster, negate its effects for the remainder of the duel.
    ATK 0 / DEF 250
    (My fiancée)
  • Ice-Eyed Ray of Demise
    [Normal Spell Card]
    If you control an "Ice-Eyes Glacial Dragon": destroy all monsters your opponent controls. "Ice-Eyes Glacial Dragons" cannot attack the turn you activate this card.
    (My fiancée)
  • Ice-Eyed Blizzard of Calamity
    [Normal Spell Card]
    If you control an "Ice-Eyes Glacial Tundra Wyrm": destroy all Spell and Trap cards on your opponent's field. "Ice-Eyes Glacial Tundra Wyrms" cannot attack the turn you activate this card.
    (My fiancée)
  • Ice-Eyes Glacial Tundra Wyvern
    WATER / ******
    [Dragon / Effect]
    If you activated an "Ice-Eyed Blizzard of Calamity" this turn, you can Tribute this card; target 1 "Ice-Eyes Glacial Tundra Wyrm" you control. It can attack 1 monster this turn.
    ATK 2300 / DEF 2000
    (My fiancée)
  • Ice Sorceress - Belle
    WATER / ****
    [Spellcaster / Gemini]
    This card is treated as a Normal Monster while face-up on the field, in the Graveyard or when you Xyz Summon. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
    • Negate the effects of all Synchro, Xyz and Pendulum Monsters that your opponent controls. As long as this card remains face-up on the field, those monsters cannot attack or change their Battle Position. Increase this card's ATK and DEF by 300 points for each card affected by this card's effect. If this card is removed from the field, take Battle Damage equal to this card's ATK.
    ATK 1400 / DEF 1400
    (Myself)

Dragon Riders is canceled and Team Dragon Rise is disbanded. I'm a failure as an administrator of two forums.
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#1708: May 21st 2015 at 11:45:13 AM

Endbringer, Lord of the Wicked
Rank 10/DARK
Fiend/Xyz/Effect
3 Level 10 DARK Fiend-Type Monsters.
This card cannot be special summoned except by Xyz Summon. While this card has Xyz Materials whose original names are "The Wicked Dreadroot", "The Wicked Eraser", and "The Wicked Avatar" attached, it us unaffected by other card effects and gains the effects of all monsters attached to this card as Xyz Materials. When this card destroys a monster by battle, attach it to this card as a Xyz Material instead of sending it to the graveyard.
0/0

edited 2nd Jul '15 12:35:18 PM by kagescorpionakki

What is so amusing about this? Why do you take lives? How can you forget?
NickTheSwing Since: Aug, 2009
#1709: May 21st 2015 at 11:48:39 PM

  • Mad Deity Sultan's Palace
  • Field Spell
  • All Entity monsters you control gain 800 atk and defence. All Elder Entity monsters cannot be destroyed in battle. All Outer Entity monsters cannot be destroyed by card effects. Once per turn you can special summon 1 Old Entity monster from your graveyard. During the end phase, if an Entity monster detached XYZ materials from itself, attach them to it.

  • Entity Call
  • Activate only if you and your opponent control exactly 1 monster. Special summon 1 Entity XYZ monster from your extra deck using those monsters as XYZ Material.

  • Entity Servant - Night Gaunt
  • Level 4
  • Dark / Fiend
  • Once per turn, you can reveal 1 Entity monster from your extra deck and activate the following effect based on which kind of monster was revealed;
    • Fusion: Destroy 1 set card in play.
    • Synchro: Change one monster on the field to defence mode. That monster cannot change its battle position
    • XYZ: If this monster battles an opponent's monster, double its atk until end of turn.
  • 1800/1200

  • Entity Servant - Shoggoth
  • Level 6
  • Dark / Fiend
  • You can special summon this card from your hand if you control an Entity Fusion, XYZ, or Synchro monster. If you control an XYZ monster that has a Fusion or Synchro monster as XYZ material, once per turn, you can look at your opponent's extra deck and use cards from it as fusion material for a fusion summon of an Entity monster.
  • 2100/1400

  • Unspeakable Utterance
  • Spell
  • Activate only if you control an Old Entity or Outer Entity monster. Gain control of 1 monster your opponent controls, but switch it to defence mode and reduce its atk and def to 0.

Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1710: May 23rd 2015 at 4:35:48 PM

War-Name Aspirant

Level 4

FIRE/Warrior/Effect

1600/400

When this card is Summoned, if you attacked with a monster this turn, ~ gains 300 ATK and DEF.

If all monsters your opponent controls have 1000 or less ATK, this card can attack directly.

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
TropayXion The i. one. from HEART Since: Jul, 2011 Relationship Status: Complex: I'm real, they are imaginary
The i. one.
#1711: Jun 19th 2015 at 1:30:02 PM

  • Porymerization
  • Spell Card
  • (This card is always treated as "Polymerization".)
  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control or in your hand as Fusion Materials. The monster Fusion Summoned by this effect has its ATK & DEF switched, but its effects are negated.

  • Polywolyzation
  • Trap Card
  • (This card is always treated as "Polymerization".)
  • When your opponent Fusion Summons a Fusion Monster: Return that card to the Extra Deck, then your Opponent chooses and activates one of these effects:
    • Pay 1000 LP; add a "Polymerization" card from your Deck to your Hand.
    • Banish a Fusion Monster from your Extra Deck; gain 1000 LP.

  • PolymeriNation
  • Field Spell
  • Each time a player Fusion Summons a monster with a "Polymerization" card, you can add one of those fusion material monsters to your hand. Once per turn, you can activate one of these effects:
    • Banish 1 "Polymerization" card from your Graveyard: Draw 1 card
    • Shuffle 1 Banished "Polymerization" card in your Banished Zone to your Deck: Return 1 Fusion Monster in your graveyard to your Extra Deck.

edited 2nd Jul '15 3:34:52 PM by TropayXion

Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1712: Jun 27th 2015 at 2:44:20 PM

Dark Scorpion's Secret Technique

Normal Spell

Target one face-up "Dark Scorpion" monster you control; this turn, that monster can attack twice, and can attack directly. Any battle damage your opponent takes from battles involving the targeted monster is halved.

edited 2nd Jul '15 3:10:02 PM by Tojin

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#1713: Jul 2nd 2015 at 2:58:38 PM

Splitting Slime
Level 5/WATER
Aqua/Effect
When this card is destroyed by battle or by a card effect, special summon 3 "Split Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500).
1500/1500

What is so amusing about this? Why do you take lives? How can you forget?
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#1714: Jul 2nd 2015 at 3:14:04 PM

[up][up][up]Wait, who gets the chosen effect of Polywoly?

The sad, REAL American dichotomy
TropayXion The i. one. from HEART Since: Jul, 2011 Relationship Status: Complex: I'm real, they are imaginary
The i. one.
#1715: Jul 2nd 2015 at 3:35:08 PM

The opponent. Fixed the wording for it.

wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#1716: Jul 2nd 2015 at 3:47:20 PM

Since I noted how low the game is on Thunder, Sea Serpent and Dinosaur monsters, I added a couple of Dinosaurs, with diverse effects, that also work with my Jurassi Cage deck. I also changed a card to Thunder.

I think I may make some FLIP Thunder monsters to work with Bronto Thunder.

The sad, REAL American dichotomy
KOman 'Sup? Since: Jul, 2013
'Sup?
#1717: Jul 4th 2015 at 11:06:36 PM

Came up with a new archetype. I call them "Spectral". They're ghosts, all DARK/Zombie/Effect. Here's what I have so far.

  • Spectral Enfant
  • Level 1
  • 0/0
  • During your Standby Phase: Pay Life Points equal to this card's Level x 100; otherwise destroy this card. This card cannot be selected as an attack target, but does not prevent your opponent from attacking you directly. When this card is destroyed and sent to the Graveyard, except by its own effect: Special Summon 1 Level 4 or lower Spectral monster from the Graveyard, other than this card.

  • Spectral Preta
  • Level 4
  • 1600/0
  • During your Standby Phase: Pay Life Points equal to this card's Level x 100; otherwise destroy this card. This card cannot be selected as an attack target, but does not prevent your opponent from attacking you directly. Each time this card destroys an opponent's monster by battle: increase this card's ATK by 200.

  • Spectral Wisp
  • Level 4
  • 1500/0
  • During your Standby Phase: Pay Life Points equal to this card's Level x 100; otherwise destroy this card. This card cannot be selected as an attack target, but does not prevent your opponent from attacking you directly. When this card is destroyed, except by its own effect: destroy 1 monster your opponent controls and inflict 500 damage to your opponent.

  • Spectral Necromancer
  • Level 3
  • Tuner
  • 1000/0
  • During your Standby Phase: Pay Life Points equal to this card's Level x 100; otherwise destroy this card. This card cannot be selected as an attack target, but does not prevent your opponent from attacking you directly. When this card is Special Summoned from the Graveyard; Special Summon 1 monster from either player's Graveyard. The monster's effect is negated, and it cannot attack.

  • Spectral Taboo
  • Level 8
  • 3000/0
  • During your Standby Phase: Pay Life Points equal to this card's Level x 100; otherwise destroy this card. This card cannot be selected as an attack target, but does not prevent your opponent from attacking you directly. When this card is Synchro Summoned, activate one of the following effects: ● Banish all monsters in your Graveyard: increase this card's ATK by the number of banished monsters x 200. ● Banish all monsters in your opponent's Graveyard: inflict damage equal to the number of banished monsters x 200. While this card is face-up on the field: your opponent cannot return cards from the Graveyard to the Deck, hand or field, and cannot activate the effects of cards in the Graveyard.

  • Spectral Possession
  • Quick-Play Spell
  • Select 1 "Spectral" monster you control, and one monster your opponent controls: equip the first target to the second target. While the targeted "Spectral" monster is equipped to that monster: take control of that monster.

  • Spectral Revenant
  • Level 4
  • 1300/0
  • During your Standby Phase: Pay Life Points equal to this card's Level x 100; otherwise destroy this card. This card cannot be selected as an attack target, but does not prevent your opponent from attacking you directly. When this card is Special Summoned from the Graveyard: double this card's ATK.

  • Spectral Banshee
  • Level 2
  • 600/0
  • During your Standby Phase: Pay Life Points equal to this card's Level x 100; otherwise destroy this card. This card cannot be selected as an attack target, but does not prevent your opponent from attacking you directly. While this card is face-up, each time a monster on either side of the field is destroyed: inflict 300 damage to your opponent.

  • Spectral Emperor
  • Level 6
  • Level 2400/0
  • During your Standby Phase: Pay Life Points equal to this card's Level x 100; otherwise destroy this card. This card cannot be selected as an attack target, but does not prevent your opponent from attacking you directly. When this card is Normal Summoned: Destroy 1 monster your opponent controls, then Special Summon 1 "Spectral" monster from your Graveyard.

  • Haunted Castle of Vengeful Souls
  • Field Spell
  • You do not have to activate the effects of "Spectral" monsters that requires you to pay Life Points. During your Standby Phase, you must discard one card, otherwise destroy this card.

edited 5th Jul '15 12:04:31 AM by KOman

¿?¡!
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#1718: Jul 4th 2015 at 11:56:00 PM

[up] Those all look pretty cool, but Emperor should probably specify that it only summons Spectral monsters. Otherwise, it's way too good, given the amount of shenanigans it can pull off.

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
KOman 'Sup? Since: Jul, 2013
ShaneBaneNeumann Shane Neumann, the Master of Failures from Gansbaai, South Africa, Earth Since: Sep, 2013 Relationship Status: Abstaining
Shane Neumann, the Master of Failures
#1720: Jul 11th 2015 at 4:56:04 PM

I have made a few more.

  • Number 150: Alpha Fist
    EARTH / ****
    [Psychic / Effect]
    If this monster attacks the opponent's Life Points, its Attack is decreased to 150 until the end of the Battle Phase. Once per turn, this monster may attack your opponent's Life Points directly.
    ATK 1500 / DEF 0
  • Number 250: Beta Cannon
    EARTH / ****
    [Psychic / Effect]
    If this monster attacks the opponent's Life Points, its Attack is decreased to 250 until the end of the Battle Phase. Once per turn, this monster may attack your opponent's Life Points directly.
    ATK 1650 / DEF 0
  • Number 350: Gamma Skateboard
    EARTH / ****
    [Psychic / Effect]
    If this monster attacks the opponent's Life Points, its Attack is decreased to 350 until the end of the Battle Phase. Once per turn, this monster may attack your opponent's Life Points directly.
    ATK 1800 / DEF 0
  • Number Sigil Spam
    [Normal Spell Card]
    You can only activate this card if you control at least one face-up "Number" monster, and only during the Battle Phase of your turn. Until the End Phase, "Number" monsters that have less than 1000 ATK when attacking the opponent directly can attack your opponent's Life Points directly (ignoring effects that negate attacks); if they have already attacked this turn, they attack again. If you control 3 or more "Number" monsters when they attack due to this card's effect, Special Summon 1 "Grecian Letter γ: Soldier-Dragon Wolf" from your Extra Deck and attach all "Number" monsters on your field to "Grecian Letter γ: Soldier-Dragon Wolf" as Xyz Materials. You can only activate 1 "Number Sigil Spam" per turn.
  • Grecian Letter γ: Soldier-Dragon Wolf
    EARTH / ********
    [Warrior / Xyz / Effect]
    3 level 8 EARTH monsters
    Once per turn, you can detach one Xyz Material from this card; if you do, destroy 1 face-up card and increase your Life Points by 250. During the Standby Phase, place one Soldier-Dragon Wolf Counter on this card. For each Soldier-Dragon Wolf Counter on this card, increase its ATK by 100.
    ATK 3350 / DEF 1350
  • Grecian Letter Cγ: Soldier-Dragon Werewolf
    DARK / *********
    [Warrior / Xyz / Effect]
    "Grecian Letter γ: Soldier-Dragon Wolf" with three Soldier-Dragon Wolf Counters
    Once per turn, you can detach one Xyz Material from this card; if you do, destroy 1 face-up card and increase your Life Points by 500. During the Standby Phase, place one Soldier-Dragon Wolf Counter on this card. For each Soldier-Dragon Wolf Counter on this card, increase its ATK by 250.
    ATK 3950 / DEF 1750
  • Grecian Letter Sγ: Soldier-Dragon Wolf Ninja
    LIGHT / *********
    [Warrior / Xyz / Effect]
    "Grecian Letter γ: Soldier-Dragon Wolf" with three Soldier-Dragon Wolf Counters
    Once per turn, you can detach one Xyz Material from this card; if you do, send one face-up card to the deck of that card's controller; they must then shuffle their deck. Then, increase your Life Points by 500. During the Standby Phase, place one Soldier-Dragon Wolf Counter on this card. For each Soldier-Dragon Wolf Counter on this card, increase its DEF by 350.
    ATK 3850 / DEF 1950
  • Grecian Letter Dγ: Eternal Soldier-Dragon Wolf
    DIVINE / **********
    [Warrior / Xyz / Effect]
    "Grecian Letter γ: Soldier-Dragon Wolf" with six Soldier-Dragon Wolf Counters
    Once per turn, you can detach one Xyz Material from this card; if you do, activate one of the following effects:
    • Destroy one card on the field and increase your Life Points by 500
    • Send one card on the field to the controller's deck; they must then shuffle their deck. Then, increase your Life Points by 1000.
    During the Standby Phase, place one Soldier-Dragon Wolf Counter on this card. For each Soldier-Dragon Wolf Counter on this card, increase its ATK and DEF by 300.
    ATK 3750 / DEF 2350

The Number monsters above aren't related to the Number Xyz Monsters.

And lastly, four more "Ice-Eyes" monsters.

  • Ice-Eyes Glacial Hedgehog Sprinter
    WATER / ****
    [Beast / Effect]
    When this card is targeted by a card effect: Flip a coin. If it's heads, this card is not affected by the effect of that card.
    ATK 1400 / DEF 1400
  • Ice-Eyes Glacial Hedgehog Hammerer
    WATER / ****
    [Beast / Effect]
    When this card is targeted by a card effect: Flip a coin. If it's tails, this card is not affected by that card's effect.
    ATK 1600 / DEF 1200
  • Ice-Eyes Glacial Race Car
    WATER / ****
    [Machine / Effect]
    This card cannot be destroyed in battle by a Level 3 or below monster.
    ATK 1600 / DEF 0
  • Ice-Eyes Glacial Birthday Cake
    WATER / ****
    [Spellcaster / Effect]
    When this monster is attacked by a FIRE monster, destroy all face-up monsters on the field. Any battle damage you would have taken from the battle is doubled and inflicted on your opponent as well.
    ATK 0 / DEF 100

Dragon Riders is canceled and Team Dragon Rise is disbanded. I'm a failure as an administrator of two forums.
SkyHavenPath13 Half Hope and Half Des-bear from Original Eden Since: Mar, 2015 Relationship Status: Chocolate!
Half Hope and Half Des-bear
#1721: Aug 12th 2015 at 7:22:14 PM

My Turn! Archetype made by me.

Fantasy Breaker

  • Level 3
  • EARTH/Warrior/Effect/Tuner
  • 1200/1000
  • This card is also treated as a Spellcaster. When your opponent special summons a monster, you can discard two cards from your hand to negate the summon. Once per turn, if your opponent activates an effect, you can inflict damage equal to the amount of cards in their hand x300

Fantasy Killer

  • Level 4
  • DARK/Warrior/Effect
  • 1900/1200
  • This monster is also treated as a Spellcaster. If this card destroys an Effect monster, you can inflict damage equal to the Effect Monster's Attack points.

Fantasy Slayer

  • Level 5
  • LIGHT/Warrior/Effect
  • 2200/1200
  • This card is also treated as a Spellcaster. If you control no cards on your field, you can pay 1000 Life Points to Special Summon this card from your hand. During your opponent's Battle Phase, if this card is targeted as an attack target by an Effect Monster, this card gains 500 ATK points and 300 DEF Points.

Fantasy Devourer

  • Level 10
  • DARK/Fiend/Effect
  • ?/?
  • This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless there are Exactly 5 Effect Monsters in your Opponent's Graveyard, and no monster cards in your hand except this card. Once Per turn, you can select one monster your opponent controls and equip it to this card (only one monster can be equipped to it at a time). This card gains ATK and DEF equal to the equipped card's original ATK and DEF. At the end of each of your opponent's turn, place 1 Fantasy Counter on this card. If this card is destroyed by battle, you can remove 1 Fantasy Counter on this card to have the monster equipped to this card destroyed instead and inflict damage to your opponent equal to the ATK of the destroyed monster equipped to this card.

Fantasy Nullifier

  • Level 6
  • EARTH/Warrior/Effect
  • 2500/1500
  • This Card is treated as a Spellcaster. Spell and Trap Cards cannot be activated as long as this card is face-up on the field. During either player's damage step, you can discard one monster card from your hand to the graveyard to have this card gain ATK equal to the discarded monster's ATK until the end of this turn.

Fantasy Executioner

  • Level 4
  • LIGHT/Warrior/Effect/Tuner
  • 1700/1000
  • This card is also treated as a Spellcaster. As long as this card remains face-up, cards in your opponent's graveyard cannot be removed from play or affected by card effects except for their own effects.

Forgiveness of Sins

  • Normal Trap
  • Activate during the end phase of a turn where you have taken 4000 or more total damage in one turn OR when your Life Points would hit 0. If you control no monsters, you Life Points become 8000. If your Life Points were going to hit 0, this effect is applied before that damage

This isn't all of them, so there will be more. Critique?

edited 12th Aug '15 7:47:15 PM by SkyHavenPath13

SkyHavenPath13 Half Hope and Half Des-bear from Original Eden Since: Mar, 2015 Relationship Status: Chocolate!
Half Hope and Half Des-bear
#1722: Aug 13th 2015 at 6:18:34 AM

Grimoire Librarian Sprite

  • Level 3
  • LIGHT/Fairy/Effect
  • 1100/300
  • When you take damage to your life points, you can add 1 Level 4 or Lower Monster to your hand from your hand or graveyard. Once per turn, if your opponent makes a direct attack while this card is face-up on your field, you can activate trap cards from your field.

Servant Knight of Boundaries

  • Level 8
  • LIGHT/Warrior/Effect
  • 3000/2800
  • This card is also treated as a DARK Monster. Once per turn, if a monster on your side of the field would be destroyed by battle, you can remove this card from play instead and end the Battle Phase. Special summon that monster at the end of the turn you activated this effect. If this card would be removed from the field, inflict 300 points of damage to your opponent for each card in their hand and special summon this monster at the end of your opponent's next end phase.

Majestic Guardian of Boundaries

  • Level 10
  • DIVINE/Spellcaster/Effect
  • 3500/2800
  • This card cannot be Special Summoned except by its own effect. This card must use 3 Tributes to Tribute Summon. This card's Special Summon cannot be negated. Cards removed from play cannot be affected by card effects except for their own. During either player's turn, if a card or effect is activated that would destroy a card(s) on your side of the field, you can remove this card from play to negate that card and destroy it. At the end of turn, if this card's activation was successful, you can Special Summon this card from your Banished Zone. If your opponent Special Summons more than one monster during either player's turn, banish one card they control.

What do you guys think?

edited 13th Aug '15 7:56:54 AM by SkyHavenPath13

SkyHavenPath13 Half Hope and Half Des-bear from Original Eden Since: Mar, 2015 Relationship Status: Chocolate!
Half Hope and Half Des-bear
#1723: Aug 13th 2015 at 10:04:37 AM

Come on guys, comment on my stuff.

Fantasy Destructor

  • Level 7
  • DARK/Synchro/Machine/Effect
  • 2700/2200
  • 1 Tuner + 1 or more non-Tuner monsters
  • If this card battles a Defense position monster, inflict piercing Battle Damage. When your opponent Special Summons a Monster, place 1 Fantasy Counter on this Card. During either player's turn, if you or your opponent activates a Monster Effect, you can remove 1 Fantasy Counter on this card to negate the effect and if you do, destroy it and inflict damage equal to half the Effect Monster's ATK

Fantasy Destroyer

  • Rank 4
  • LIGHT/XYZ/Warrior/Effect
  • 2500/2400
  • 3 or more Level 4 Monsters
  • Once per turn, if your opponent activates a Spell or Trap Card, you can target one monster in your graveyard and attach it to this card as an XYZ Material. Once per turn, you can detach 1 XYZ Material from this card to activate one of these effects (this card cannot attack the turn they activate this effect):
    • Your opponent cannot activate any Monster Effects on the field until the end of your next turn.
    • Destroy all face-up Effect monsters excluding this card and inflict damage equal to their Level/Rank x 200 to the controller of those cards.
    • Your opponent cannot activate effects from their hand, until their next draw phase.

Fantasy Annihilator

  • Level 8
  • LIGHT/Synchro/Warrior/Effect
  • 3200/1000
  • 1 Tuner + 2 or more non-Tuner Monster
  • This card can only be Synchro Summoned and cannot be Special Summoned any other way. Once Per turn, When this card destroys an Effect Monster, destroy that card (ignore damage calculation). When you activate this effect, this card loses 500 Atk and can attack again. This card is unaffected by effects during the battle phase.

edited 13th Aug '15 11:08:17 AM by SkyHavenPath13

Krika Since: Dec, 2010
#1724: Aug 13th 2015 at 10:30:07 AM

Alternately you could be patient, or accept that maybe you won't get comments.

Because constantly posting and pushing us to comment as if you're entitled to or we have some obligation to do so just makes people not want to.

NickTheSwing Since: Aug, 2009
#1725: Aug 13th 2015 at 12:24:27 PM

  • Majespecter Rabbit
  • Level 4
  • Wind / Spellcaster
  • Pendulum Scale 2
  • Once per turn, you may shuffle two Majespecter spell / traps in your graveyard into your deck; draw 1 card. If this card is Pendulum Summoned at the same time as 2 or more other Majespecter monsters, you may add 1 Majespecter monster from your graveyard to your hand. This card cannot be targeted by, or destroyed by, your opponent's card effects.
  • 1400 / 1600

  • Majespecter Pony
  • Level 3
  • Wind / Spellcaster
  • Pendulum Scale 5
  • If this card is special summoned, you may special summon 1 Majespecter Unicorn from your hand. If this card is tributed by the effect of a Majespecter spell / trap, during the end phase you can add 1 Majespecter card from your deck to your hand. This card cannot be targeted by, or destroyed by, an opponent's card effects.
  • 500 / 1800


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