Broken Pendulum
Continuous Trap
Neither player can Pendulum Summon or place Pendulum Monsters in the Pendulum Zones. Destroy this card at the End Phase of the 3rd turn after this card’s activation.
edited 31st Mar '14 6:33:05 PM by Tojin
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert- Soothing Swing
- Spell, Continuous
- Once per turn, during your Standby Phase, if you both of your Pendulum Zones are filled, regain Life Points equal to 100 times the difference in Scale between the monsters in your Pendulum Zones. You can only control 1 "Soothing Swing".
- Magician of Astromancy and Magician of Chronomancy using Healing Wave Generator like a mirror to focus a spell.
Pendulum Backfire
Continuous Trap
Once per turn, when your opponent Pendulum Summons: Destroy one monster that your opponent Pendulum Summoned this turn.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert- Ancient's Mercy
- Continuous Spell
- Whenever you Pendulum summon monsters while you have Ancient monsters in your Pendulum Zones; calculate the total levels of all Pendulum Summoned monsters you control and gain life points equal to the total level x200.
- Wrath of the Ancient
- Counter Trap
- Activate only if your opponent would activate a card that would destroy or banish a LIGHT Ancient monster you control; negate the activation and if you have 4 or more Banished Light monsters, banish 2 of your opponent's cards on the field and / or in their hand at Random.
- Light-Bearing Scion
- Level 6
- Light / Warrior
- If this card is Pendulum Summoned while you have Ancient monsters in your Pendulum Zones, special summon 2 Banished Light-Bearing monsters and skip your next battle phase.
- 2400/2400
- Light-Bearing High Priest
- Level 8
- Light / Spellcaster
- When this card is Pendulum Summoned, you can banish 4 Light monsters from your deck.
- 1500/3000
- Light-Bearing Pursuer
- Level 8
- Light / Warrior / Synchro
- 1 Tuner + 1 Light-Bearing monster
- When this card is Synchro Summoned; banish 1 card your opponent controls and / or in their hand at random. When this card attacks, its attack cannot be negated and trap cards cannot be activated. If your opponent activates a Trap card that would affect this card, you can banish 1 Light monster from your hand and negate the effect, and your opponent takes 1500 damage.
- 2600/2500
edited 2nd Apr '14 10:28:32 PM by NickTheSwing
Sign on for this After The End Fantasy RP.- Ceremony of the Djinn
- Spell/Normal
- Send 1 "Djinn" monster from your deck to the Graveyard, and if you do, add 1 non-"Gishki" Ritual Monster from your deck to your hand.
- Djinn Renewer of Rituals
- DARK/Level 2
- Fiend/Effect
- When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster can return 1 of their banished monsters to the hand.
- 500/1200
edited 2nd Apr '14 11:43:51 PM by tachikaze
Burn up, hurricane of justice!Amber House
Field Spell
Once per turn: You can target one non-Xyz monster on the field: Banish that target until the End Phase. When a monster banished by this effect returns to the field: Send 1 card you control to the graveyard.
edited 4th Apr '14 7:33:26 AM by Tojin
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertIt's basically a spell version of Interdimensional Matter Transporter etc that can't target Xyzs...
The voice of thy brother's blood crieth unto me from the groundTrue, but IMT only targets monsters you control, I believe.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertThe only use for IMT is to dodge stuff like Bujinvisibility, Mirror Force, Dark Hole, etc.
The voice of thy brother's blood crieth unto me from the groundHonestly, that field is far better, and bordering on broken. I could see it being emergency limited, if not banned.
Why is it called "Amber House"?
The sad, REAL American dichotomyIt does too much for too little. How about if it gets removed from the field, all players can summon back any monsters banished, up to the amount of spots available on their current field? It'd make it less powerful and you'd have to protect it as to not get slaughtered by a bull rush.
...It's weird having so many websites and no way to properly display now, lol.The monster does come back at the End Phase, hence why desdendelle compared it to Interdimensional Matter Transporter.
It's a reference to a book series I'm reading.
I've fixed it up a bit. Does this make it less broken?
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertI don't remember reading it as anything more than permanent when I first saw it. XD
That said, much better. Although maybe it reduces the battle/effect damage you do by half instead that turn? Makes it less abusable.
...It's weird having so many websites and no way to properly display now, lol.It still keeps Necroface as being ridiculously abusable, and ruins basically all of your opponent's defending monsters that can be targeted. Any set cards, stuff with counters, last lines of defense, and what have you.
The sad, REAL American dichotomyTrue, but I'm worried that if I change it anymore, it'll be too balanced.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebertand as we all know, we must maintain the lack of balance in the yugiverse
MMORPGs are serious business.Naturally.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebertedited 27th Apr '14 5:28:50 PM by KirigayaKazuto
MMORPGs are serious business.Tied into the Dragonprincess Saphira...
- Dragonrider Edagon
- Level 6
- Light / Warrior
- You can only control 1 Dragonrider Edagon. When a LIGHT monster is sent from your hand or deck to the graveyard, you can special summon this card from your hand. Activate this effect only if you control Dragonprincess Saphira. While this card is face up on the field, Dragonprincess Saphira gains 700 atk. During the end phase of a turn in which this card was special summoned or when a Light monster is sent to the graveyard from your hand or deck, activate one of these effects: Discard 1 Light monster from your hand; destroy 1 card on the field. Discard the top 2 cards of your deck, special summon 1 Light monster from your graveyard. Add 1 Level 4 or lower Light monster from your deck to your hand.
- 2400/2300
edited 7th Apr '14 9:21:35 PM by NickTheSwing
Sign on for this After The End Fantasy RP.Holy shit, Lightsworns would have a field day with that. I do like the reference though.
edited 8th Apr '14 7:26:54 AM by Tojin
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertWell, hypothetically, they'd love Saphira too. Unfortunately, Lightsworns mill a lot, so they'd probably end up milling rituals/Saphira/this guy. Bujins would be my pick for an archetype to abuse them, but they've got the same problem of lacking synergy outside of being able to trigger the ritual monster's effects.
- Prepared Ritual
- Trap/Continuous
- Once per turn: When you Ritual Summon a monster, except an "Evigishki" monster; draw 2 cards. During your End Phase, if you did not Ritual Summon a monster this turn, destroy this card and add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck or Graveyard to your hand.
edited 8th Apr '14 3:22:58 AM by tachikaze
Burn up, hurricane of justice!True. I guess if someone really wants to run it, they can put in some Djinns and Preparation of Rites.
~~~~
The Grand Canyon
Field Spell
All Rock-type monsters you control gain 500 ATK and DEF. Once per turn, when a Rock-type monster you control is flipped face-up: Target one Spell/Trap card on the field; Send it to the Graveyard.
edited 8th Apr '14 7:26:18 AM by Tojin
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertThese guys are for a fanfic idea. So don't judge. They're for the same pair of characters who are almost always tagged with each other.
Shadow, Dragon Ruler of the Void
- Level 7/DARK/Dragon
- 2700/1900
- If this card is in your hand or Graveyard: You can banish a total of 2 DARK and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 DARK monster to the Graveyard, then target 1 DARK monster in your Graveyard; Return that target to your hand. If this card is banished: You can add 1 DARK Dragon-Type monster from your Deck to your hand. You can only use 1 "Shadow, Dragon Ruler of the Void" effect per turn, and only once that turn.
Radiance, Dragon Ruler of Light
- Level 7/Dragon/LIGHT
- 2500/2100
- If this card is in your hand or Graveyard: You can banish a total of 2 LIGHT and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 LIGHT monster to the Graveyard, then target 1 monster either player's Graveyard; Banish that target. If this card is banished: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand. You can only use 1 "Radiance, Dragon Ruler of the Light" effect per turn, and only once that turn.
Black Radiance, Dragon Emperor of Chaos
- Level 10/LIGHT/Fusion/Dragon
- 3400/200
- "Shadow, Dragon Ruler of the Void" + "Radiance, Dragon Ruler of Light"
- This card must be Fusion Summoned by sending the above cards you control to the Graveyard (you do not use "Polymerization"), and cannot be Special Summoned by other ways. This card is also treated as the DARK Attribute. This card is unaffected by other cards' effects. During the End Phase of the turn this card was Fusion Summoned: Return it to your Extra Deck, then Special Summon 1 "Radiance, Dragon Ruler of Light" and "Shadow, Dragon Ruler of the Void" from your Graveyard. Their effects are negated.
Divine Exarch Dragon of Justice
- "Judgment Dragon" + "Grapha, Dragon Lord of Dark World"
- Level 10/LIGHT/Fusion/Dragon
- 3000/3000
- Must be Fusion Summoned with "Dragon's Mirror" and cannot be Special Summoned by other ways. This card is also treated as the DARK Attribute. Negate the effects of all "Dragon Ruler" cards in the hand, Graveyard or that are banished. Once per turn, during either player's turn: You can banish 1 "Dragon Ruler" monster from either player's field or Graveyard, then target one card on the field; Banish that target.
edited 8th Apr '14 10:35:09 AM by Plumbum
Curse the ill fortune that led you to me.
Loopholes ho.
The voice of thy brother's blood crieth unto me from the ground