This.
Also, Colors was good.
I searched around, and apparently Obsidian does own the IP. In which case, the issue is what publisher would really be cool with funding a sequel.
Umbran Climax◊After the blunder of the first game, no publisher will ever want to fund this project, though, especially since the death of THQ is reminding everyone of their own mortality.
Donate money to Skullgirls, get a sweet poster.Chris Avellone has said on multiple occasions that Sega has the rights to AP.
Obsidians expressed an interest in a spiritual successor.
Incidentally, what does owning the IP mean? Does that mean they own all the intellectual property, or just the central concepts? Could Steve Heck migrate to another game series, for instance? If it's anything like how the Doctor Who licence works, that's entirely possible.
(Though it's admittedly unlikely for it to work that way).
edited 10th Feb '13 5:10:36 AM by Nicknacks
This post has been powered by avenging fury and a balanced diet.In videogames, controlling the IP means that you control everything about the franchise, so, for anyone else do anything with it, the have to be contracted or, in the case of characters, have to get the license to use it.
Donate money to Skullgirls, get a sweet poster.Oh well. That's disappointing.
And American copyright's too strong to have any of the characters turn up with assumed names and slightly different appearances — as opposed to British or Japanese copyright laws which permit and have permitted such a thing.
This post has been powered by avenging fury and a balanced diet.You can thank Dyseny for that.
Donate money to Skullgirls, get a sweet poster.A sequel isn't entirely out of the realm of possibility but why would you want one? The AP world wasn't that amazing and the only character I really wanted to see again was Steven. I really fell in love with the mechanics of the game; the story was pretty average. It would be easier to just make a spiritual sequel. Same mechanics (fix some of the broken bullshit. The best weapon should not be a freaking pistol) on an entirely new IP.
edited 10th Feb '13 6:03:06 AM by thatguythere47
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?Actually, the pistol was the only decent weapon for stealthing, as it dished enough damage in one shot, had a suppressor and some of the pistol skills were just obscene (for example, maxed-out or near maxed-out Mark And Execute could kill six guys double-dead in a split-second).
"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von LewisOMG. Some Fridge Brilliance just hit me and I nearly fell out of my chair while playing - and I didn't notice it til I'd realized a similar thing with Mass Effect 3.
During the Rome final mission, to save Madison, you have to go to the West Wing (left). To disarm the bombs, you have to go to the East Wing (right). Look at the dialog wheel now. In other words, saving Madison is the Suave decision, going after the bombs is the Professional decision.
Jonah FalconHoly shit. I came across another ending variation.
Since I had a Friendship rating with Marburg and had enough info on his Dossier, I was able to tell him that Leland was probably going to betray him.
During the ending sequence, Marburg shows up and Leland essentially states, "Finally, you showed up. Deal with Thorton." Marburg rewards Leland with a snooty, "Hmmph." and simply walks away. Thorton smirks, "Guess he's decided to stop working for you, too."
Wow.
Jonah FalconYou can do that?
Geez, and I was surprised when found out you could kill him in the museum.
Umbran Climax◊Yeah you can do that. It's not easy since I think you need his full dossier, or his secret dossier info- which by itself is pretty tough to find.
Not really if you are like me and check every corner and save in case I accidentally go where I'm supposed to
To activate the Museum sequence you just need to be sarcastic Thorton a majority of the time and always pick the sarcastic options when talking to him in the last sequence (and when talking to him generally, since you need him to utterly dislike you). No dossier information needed.
To activate the ending sequence where he chooses to relent, I believe you only need him to really like you, and to maybe have said something to him earlier when you return to Alpha Protocol.
Any of the other Marburg sequences need either his full dossier, Parker's, or both to activate, along with the right conversation options.
This post has been powered by avenging fury and a balanced diet.You think thats great. Try killing Leland.
Marburg makes a snarky commentary on whether or not that made Thorton feel better.
Apocalypse: Dirge Of Swans.I wish going with the whole Ho Yay theme running if you don't romance any female, have a Friendship with Marburg and get him to quit, you can have him on the boat riding off into the sunset.
Jonah Falcon^^^To be more specific, you need to be snarky towards Malburg only as snarkiness makes him mad
You have to be snarky to EVERYONE - people talk about you, you know. Marburg has to know you have a rep for snarkiness.
Jonah FalconWell, either way, doesn't mean you have to have 100% snarkiness, just enough by the point you do Rome :P So you could basically just do rome first then switch to something else.
You can kind of get a bit of hoyay/bromance if you choose Heck as your handler for the final mission.
But it's not the same as that bag of dicks studmuffin Marburg.
To me, Marburg is a Woobie, Destroyer of Worlds. Just getting him to realize it isn't a total Crapsack World...
Jonah FalconThats.... Rather unusual interpretation
Actually, I've yet to see a definitive statement on ownership. Sega certainly published the game, but do they fully own the game?
Not that the IP isn't dead, sadly.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.com