Now, now. You'll never make a Complete Monster with that sort of attitude.
However, looking through that huge wall of text very closely (use a couple of these to do single linebreaks: \\), the phrase "Dover murders her entire family. Yes, there's a youngest, he's 10." seems to contradict it entirely.
If you want a Complete Monster, that's pretty well into the territory and doesn't seem too over-the-top to me.
edited 30th Nov '10 9:12:41 PM by Leradny
The young'un in question was in the process of getting turned into a bioweapon and was trying to follow in his sister's footsteps, but yeah.
Also, thanks.
edited 30th Nov '10 9:27:26 PM by JackMackerel
Half-Life: Dual Nature, a crossover story of reasonably sized proportions.To be a Complete Monster there has to be absolutely no excuse, redeeming qualities, or remorse. He's not a complete monster till he kills some young uns that are actually innocent.
Edit: Ninja'd.
edited 30th Nov '10 9:37:22 PM by Slan
Exactly. A Complete Monster is a person whose reasons/excuses/motives are no longer sufficient to explain why they do what they do. They do it because they want to, or because they're insane.
Or they do have a weapon, it just doesn't come close to justifying their actions. Although, I guess that can go with insane.
I've always wondered if my own zombies, known simply as the Reapers, would qualify as Complete Monsters. They are cruel without cause, exist without reason, and act without care. And the worse part: It appears that everyone becomes one after death.
♥♥II'GSJQGDvhhMKOmXunSrogZliLHGKVMhGVmNhBzGUPiXLYki'GRQhBITqQrrOIJKNWiXKO♥♥Zombies in general are simply The Virus given human form. Strictly speaking, a virus can't be a Complete Monster because it's only doing what nature (or design) intended for it to do: infect and spread. The fact that everyone becomes one afterwards is even less considerable, because it ensures that every single zombie is a Woobie.
If they're sentient and fully aware, yeah, it counts.
Half-Life: Dual Nature, a crossover story of reasonably sized proportions.Well, there is no virus creating them as they just start appearing as the reanimated bodies of those who have died. And even though they don't speak (or even moan) their insidious grin is enough to drive most people insane. Granted it's hard to tell if they're aware of what they're doing, their actions seem to be deliberate and independent of outside control.
♥♥II'GSJQGDvhhMKOmXunSrogZliLHGKVMhGVmNhBzGUPiXLYki'GRQhBITqQrrOIJKNWiXKO♥♥So, there's a lot of evil to go around in here, I think the complete monsters are fine.
edited 6th Dec '10 10:44:11 PM by Faramir
Give a man a fish, feed him for a day. Teach a man to fish, you can't sell him fish anymore. http://thoughtfulspurts.wordpress.com/Dover's not a Complete Monster if he doesn't target innocents. Period. Do you need him to be one? It'll be odd for him to be an ally of your heroes if he is.
Except for 4/1/2011. That day lingers in my memory like...metaphor here...I should go.
Okay.
We've got this guy named Dover, who's an ally of the main character. Initially, the main character thinks he's a harmless eccentric CIA agent who occasionally assists in battle, but when the Myth Arc kick offs and people start targeting the main character due to his threat to the bad guy's conspiracy, Dover reveals how bad he is:
There's worse that he does, but I haven't fully planned them out - and to his insistence, he doesn't target civilians and innocents [he bitches Armitage out twice for accidentally causing the deaths of civilians, something Armitage normally doesn't do].
edited 30th Nov '10 9:27:05 PM by JackMackerel
Half-Life: Dual Nature, a crossover story of reasonably sized proportions.