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No 40K thread yet? I'm surprised. Nay, shocked, shocked I say to discover there's gambling going on in this establishment...

I'm eagerly anticipating the imminent 5th Edition release, personally, but I was interested to know if anyone here plays and has a differing opinion on it. There are certainly plenty of people out there who seem to think that 40K 4th edition "only just" came out and that a new edition isn't needed. Anyone?


Warhammer Fantasy (including Age of Sigmar and WFRP) has its own thread here.

Edited by Mrph1 on Apr 22nd 2024 at 5:37:34 PM

Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#9701: Jun 23rd 2012 at 11:23:31 AM

FINALLY. SOME TAU LOVE.

Manly Tears

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Medinoc from France (Before Recorded History)
#9702: Jun 23rd 2012 at 11:41:22 AM

Got the WD today, but haven't read it all yet. One guy at the hobby centre confirmed the "sergeants are now cowards" rule, but added that you can still hit when not on the first row. Also, I haven't checked, but since it's becoming more like Battle there is probably a chance that the game also adds a "look out, sir!" rule to compensate, isn't there?

Also, I preordered a "Player's Edition" and all accessories.

edited 23rd Jun '12 11:42:40 AM by Medinoc

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
CountDorku Since: Jan, 2001
#9703: Jun 23rd 2012 at 1:16:08 PM

Cowardly Sergeants confirmed

math792d Since: Jun, 2011 Relationship Status: Drift compatible
#9704: Jun 23rd 2012 at 2:02:26 PM

Cowardly sergeants, as in sergeants are the same LD as everyone else?

But that makes the one useful role sergeants had null and avoid and basically relegates them to being powerfist-holders in every possibly army that can use sergeants.

Still not embarrassing enough to stan billionaires or tech companies.
CountDorku Since: Jan, 2001
#9705: Jun 23rd 2012 at 2:07:16 PM

[up] No, cowardly sergeants as in "try not to get too close to the front".

math792d Since: Jun, 2011 Relationship Status: Drift compatible
#9706: Jun 23rd 2012 at 2:16:11 PM

Oh, right.

Still not embarrassing enough to stan billionaires or tech companies.
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#9707: Jun 23rd 2012 at 5:52:36 PM

They should give Sergeants and other such commanding officer-type units some sort of special rule that compensates for the new "front row gets hit first" rules.

Fiat iustitia, et pereat mundus.
CountDorku Since: Jan, 2001
#9708: Jun 23rd 2012 at 10:03:26 PM

Just had a great game (fifth edition rules) against an old friend of mine. 1000pts Orks vs Tau; ended in a draw, because neither of us had any Troops units left to hold objectives.

High points included the Tau shooting my brawler units with sluggas and choppas to pieces despite the kustom force field, my Nobz buzzsawing through most of the Tau army (to the point where if the random game length had ended it one turn earlier I would have won because I had one crippled troops unit on one of the four points and he had none), and my tank-hunting Nob from a Warbike unit trying and valiantly failing to destroy a Hammerhead, merely settling for pulling its gun off and crippling its thrusters before getting bored and scragging some hapless stealthsuits and Crisis suits instead. It was also quite fun watching an entire unit worth of pulse rifle fire bouncing off the turbo-boosting Bikers evil grin

edited 23rd Jun '12 10:03:53 PM by CountDorku

Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#9709: Jun 23rd 2012 at 11:55:20 PM

which is probably my least favorite thing about the game set up currently, we have assloads of long range, decently accurate firepower that doesn't seem to do shit.

or maybe I just suck.

I suspect it's somewhere in the middle of the two. -_-

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
CountDorku Since: Jan, 2001
#9710: Jun 24th 2012 at 12:49:28 AM

[up] Well, T5, fast movement and a 3+ cover save is exactly the kind of thing the Tau aren't good at dealing with.

Medinoc from France (Before Recorded History)
#9711: Jun 24th 2012 at 1:05:26 AM

[up][up][up][up]That's why I'm hoping for a "look out, sir!" equivalent. Of course, that would protect sergeants but not special weapons.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Hellbore Since: Dec, 2010
#9712: Jun 24th 2012 at 6:01:38 AM

That's why I'm hoping for a "look out, sir!" equivalent. Of course, that would protect sergeants but not special weapons.

Pretty sure that's in for squad leaders and I Cs (or maybe just I Cs)

edited 24th Jun '12 6:02:25 AM by Hellbore

MaulMachine Since: Jan, 2011
#9713: Jun 24th 2012 at 9:10:15 PM

Hi, folks.

I've recently written my own Warhammer High novel.

I'm not kidding.

Enjoy.

http://1d4chan.org/wiki/Bleeding_Out_%28Warhammer_High%29

Medinoc from France (Before Recorded History)
#9714: Jun 25th 2012 at 12:40:49 AM

After reading WD up to page 83, here are my impressions:

  • This edition seems to buff dakka and nerf melee: rapid-fire weapons can now use their single max-range shot after moving, and you can now shoot at BS 1 at enemies assaulting you.
  • Edit: Also, when one squad assaults multiple enemies, it loses its +1 Attack bonus. While this may help solve the "it's safer to assault multiple enemies so you're still locked in combat during the enemy's turn" problem, I think it's equalizing in the wrong direction.
  • Pages 66 and 83 confirm the presence of "look out, sir!" or however it's called in English. However, it's a puny 4+ for sergeants (apparently ICs get a better deal).

edited 25th Jun '12 2:51:30 AM by Medinoc

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#9715: Jun 25th 2012 at 5:32:03 AM

oh hell yes. that full range shot after movement will help so much.

for a race fluffed as "move and shoot" Tau had a lot of drawbacks if you moved, like... not being able to shoot at anything that wasn't going to assault you next turn and wipe you out pretty much immediately.

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#9716: Jun 25th 2012 at 5:54:46 AM

This edition seems to buff dakka.

Warhammer 40k: Dakka Edition?

Also, I can imagine that orks are going to benefit from the "shoot at the enemy at BS 1 when they charge" the most, considering they have BS 2 already and can pump out ridiculous amounts of shots.

Also, from 3++:

- Close-Combat Weapon now have AP value, ranging from AP- to AP 1. Pistols don't grant more bonus than in 5th Edition. - Power SWORD and Lightning Claws are "S: as user" AP 3, though Power AXE is S+1, AP 2, but is subjected to penalties (Initiative Reduced)

A few more interesting tidbits:

- "Hammer of Wrath" allows model to make single attack at their base strength before combat on the turn it assault. Jump Infantry and Bike have it.

So impact hits are in.

Allies - a new system that allows player to have a detachment made of another army in the list. Allies works like WF B8th Edition with best buddies, normal allies, and untrusted. The detachment is limited to 1HQ and 1 Troop(compulsory) and additional 1 Troop, 1 Elite, 1 Fast Attack, and 1 Heavy Support.

So no spamming Basilisks galore.

- Rage is now +2 Attack on assault.

I need to buy more Death Company.

edited 25th Jun '12 6:06:56 AM by math792d

Still not embarrassing enough to stan billionaires or tech companies.
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
Medinoc from France (Before Recorded History)
#9718: Jun 25th 2012 at 6:17:47 AM

Also, I can imagine that orks are going to benefit from the "shoot at the enemy at BS 1 when they charge" the most, considering they have BS 2 already and can pump out ridiculous amounts of shots.
The problem is that Orks are supposed to be the ones doing the charging, so they'll likely be at the receiving end of this more often than not.

I guess shootas will become much more popular than sluggas&choppas if assaulting the enemy becomes that dangerous. But even then, the fact their shootas are 18" Assault 2 is turning against them: They can't move and shoot at 24", enemies now can.

On the bright side, warbikers still rule and trukks have gained a bit more resilience, so I guess it's still possible to assault; only, more with small mechanized troops than with blobs.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
SilverFayte Since: Feb, 2010
#9719: Jun 25th 2012 at 6:39:45 AM

As a Tau player, I love the allies system, but I'm sure the Kroot are sad to see their positions outsourced to Assault Marines. Or Howling Banshees. Still not sure whether I'm going to Run Tau/Marines or Tau/Eldar.

Also, does anyone else know what the differences between the three types of allies will be ruleswise?

Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#9720: Jun 25th 2012 at 6:56:31 AM

run tau with assault marine troop choices.

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#9721: Jun 25th 2012 at 7:26:27 AM

Space Marines with Eldar entourage. Delicious Farseer cheese.

Still not embarrassing enough to stan billionaires or tech companies.
Nomic Exitus Acta Probat from beyond the Void Since: Jan, 2001
Exitus Acta Probat
#9722: Jun 25th 2012 at 7:48:36 AM

Dark Eldar and Eldar. Since they're close allies, their I Cs can join eachother's units, cast psychic powers on eachother and presumably board eachother's transports. Fire Dragons riding in a Venom? Archons with fortune and shadowfield? (Althought his one is a bit iffy as fortune rules say "target one friendly Eldar unit", and it can be arqued that Dark Eldar technically aren't Eldar).

Tacitus This. Cannot. Continue from The Great American Dumpster Fire Since: Jan, 2001
This. Cannot. Continue
#9723: Jun 25th 2012 at 11:02:37 AM

Seventy-five bucks for the core rulebook?

This edition seems to buff dakka and nerf melee: rapid-fire weapons can now use their single max-range shot after moving, and you can now shoot at BS 1 at enemies assaulting you.

Is there any way to negate this? Frag grenades, banshee masks, anything?

So no spamming Basilisks galore.

Yeah, you can only take a three-Basilisk ordinance battery.

As a Tau player, I love the allies system, but I'm sure the Kroot are sad to see their positions outsourced to Assault Marines. Or Howling Banshees. Still not sure whether I'm going to Run Tau/Marines or Tau/Eldar.

Gue'vesa Auxiliaries chosen from the Guard codex? Just as meat-shieldy as the Kroot, but with better guns. Shame you won't be able to give them pulse weapons - maybe the next codex will finally acknowledge the human turncoats' existence.

Space Marines with Eldar entourage. Delicious Farseer cheese.

This is really my biggest concern about the alliance system - it's a Munchkin's wet dream. Mix and match units for maximum effectiveness and negate your core army's weaknesses. If I still played I'd been worried about what extra-codex units I'd have to bring with my Orks to stay competitive. Some Eldar heavy support choices? Maybe some Guardsmen?

Speaking of alliances, from the GW blog:

The addition of allies to Warhammer 40,000 is a big deal for many of us, but for a myriad reasons. There are some of you that will want to add allies to your army to optimise the amount of damage that your force can do. Imagine a Bloodthirster and a unit of Bloodletters allied to a Chaos Space Marine force.

I have to stop and clean my computer screen at this point because I'm spitting with rage.

Or perhaps a unit of Grey Knights to a regiment of Imperial Guard. Alliances such as these fill in the natural weaknesses of your army - we all know that individual Imperial Guardsmen aren't great in hand-to-hand combat, which is why a squad of Grey Knights teleporting into battle would make for a useful addition to an army.

Well done. You've re-written the core rules to recreate what Codex: Daemonhunters successfully achieved nine years ago, while removing the daemon-hunting narrative such an alliance used to entail. Now it's just a Chamber Militant showing up to help some schmuck Guardsmen fight off Ork raiders or whatever. Clearly a job for the Ordo Malleus.

edited 25th Jun '12 11:03:09 AM by Tacitus

Current earworm: "A New Journey"
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#9724: Jun 25th 2012 at 12:17:20 PM

@Tacitus:"Imagine if we didn't remove one of the major components of a well loved army and given it a shitty codex of it's own. Isn't it magical?"

Also, we can't acknowledge the Gue'Vesa, because that would mean that the Imperium isn't TEH BESTZORS

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Nomic Exitus Acta Probat from beyond the Void Since: Jan, 2001
Exitus Acta Probat
#9725: Jun 25th 2012 at 12:36:54 PM

To be honest, CSM and Daemons should be able to be wielded in the same army. I liked it better when there was one Chaos dex that containe dboth CSM and Daemons, tho.


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