No 40K thread yet? I'm surprised. Nay, shocked, shocked I say to discover there's gambling going on in this establishment...
I'm eagerly anticipating the imminent 5th Edition release, personally, but I was interested to know if anyone here plays and has a differing opinion on it. There are certainly plenty of people out there who seem to think that 40K 4th edition "only just" came out and that a new edition isn't needed. Anyone?
Warhammer Fantasy (including Age of Sigmar and WFRP) has its own thread here.
Edited by Mrph1 on Apr 22nd 2024 at 5:37:34 PM
Because you know, it totally makes sense that small arms fire can damage a fucking tank. Umm. NO?
edited 24th Apr '17 12:11:31 PM by BlackSunNocturne
With the templates, replacing them with rolling dice could be functional - they could even differentiate weapons by adding different modifiers to the roll.
The smallarms thing worries me, but at the same time, losing because you didn't bring enough anti-tank and the enemy just grinds you under their tracks isn't even a particularly fun way to lose, so I can see an argument for it, at least.
You are dazzled by my array of very legal documents.I would disagree. Having tanks gradually reduce in capability as smallarms gradually whittle them down still allows those tanks to participate - as long as the system for doing this is handled competently, anyway. There is an actual reason to take your turns, because your tanks and allied infantry can destroy enemy units and thus reduce the amount of damage they take. If anything, it's a better model for tanks to be significant than the current one, in which the default model is "and then I fire my Omnideath Tank Killing Cannon That Shoots Smaller Tanks <roll> <roll> <roll> your tank explodes, oh, by the way, you can't have one because you play Orks and Ork anti-tank is awful".
Fighting against tanks when you have nothing that can hurt them means your turns are meaningless, especially if you're up against a tank-based army. Your tactical decisions have no effect in a kill-points game, and largely consist of hiding until you're sure it's going to be the last turn and making a break for it in an objective-based game. It is by far a worse experience than your vehicles needing to care about more enemy units.
(Trust me on this: as an Ork player, my basic transports can already be killed pretty effectively by smallarms fire, and I have seen vanilla Space Marines punch holes in my heavy vehicles in close combat. It is nowhere near as feel-bad as having units that can do nothing whatsoever to change the flow of the battlefield because your opponent invested in heavy vehicles.)
edited 24th Apr '17 1:03:38 PM by CountDorku
You are dazzled by my array of very legal documents.You can attach a Guardsman with a heavy weapon to a squad, right?
That is the face of a man who just ate a kitten. Raw.So let see the new map:
indeed the eye of terror have grown but it dosent look much it expand and more that it just...spit into the materium sallowing agrippina sector, I would ask...what happen to ulthwie?
the is a warpstorm in the gothic sector which was the site of black crusade, it seen Mordian is dire problem right now as Vahalla.
Indeed the cicatrix pretty much devide segmentun solar from obscurus and tempestus, aparently there is two new warp storm called malafactum and solimmun starts, at least they are far away to cared...for now.
But yeah the big deal seen to be about the center of cicatrix that is put in the center of the galaxy....NOW that is bad, like really,REALLY bad, on the other hand now Prospero and Sortarius(why call it planet of the sorceres?) is the other side of the Cicatrix in sola segmentus, I have to said it looks.....weird for the moment.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"You have a point, but in certain cases it makes no sense.
But a Land Raider does have external weapons with ammo feeds, power cables and so on. Making it axiomatically impossible for anything smaller than a missile launcher (or meltagun, at least) to ever damage those is also pretty unrealistic.
edited 24th Apr '17 1:12:23 PM by CountDorku
You are dazzled by my array of very legal documents.Damaging the weapons of a Land Raider with lasguns is fine. Damaging the Land Raider itself to inoperability? Uhhh... No?
We are talking a vehicle that officially has 375/369/361 millimeters of armour, front/sides/back.
On the small arms vs. vehicles: There used to be rules for Lucky Glancing Hits in previous editions that would allow small arms to destroy tanks in a single hit.
On removal of templates: It is how template weapons work for Overwatch at the moment, something that was apparently quite popular.
Knowledge is Power, Guard it WellUltimately, sometimes, gameplay considerations have to take the lead. In this case we have two unrealistic things ("completely impervious in all ways to most weapons" and "whittled down by smallarms"), but "whittled down by smallarms" lets both players participate while "completely impervious to most weapons" does not.
edited 24th Apr '17 1:43:00 PM by CountDorku
You are dazzled by my array of very legal documents.@Hadex
Wasn't it on the 5E map? I distinctly remember it on the 5E map as a giant red vortex.
Halper's Law: as the length of an online discussion of minority groups increases, the probability of "SJW" or variations being used = 1.the fucking up in fenrirs was to move the planet dosent it?
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"Reminds me of an idea I had of an Inquisitor sealing up daemons in baubles and chunking them into black holes.
Problem is, these baubles are rare and Necrons no longer sell them to the Imperium.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."A little more info on the "3 ways to play" options for the new 40K
Narrative play is just what it sounds like – fighting battles based on stories from the far future, whether from campaign books, Black Library novels or legends of your own creation. Perhaps they even form part of an ongoing campaign, or are set in the notorious war zones of the 41st Millennium, such as Armageddon, Cadia, Fenris, Baal… the list goes on. Playing games that tell part of a larger story is what narrative play is all about.
Matched play is the final type of play-style. This system will be very familiar to those of you who play Warhammer 40,000 regularly now. Like the game today, it is based around one of two mission tables of 6 possible battles – either Eternal War, or Maelstrom of War, though the missions briefs have all been updated a little.
Your armies for matched play games will always be Battle-forged (more on that in future) and use points values to help ensure a balanced game. Rules and points for every single model in the game are being realigned for the new edition – so expect to see many units that might have been absent from competitive play make a welcome return. Army selection is still quite open though, and if you have a Battle-forged army for the current edition of Warhammer 40,000, you’ll be able to build a Battle-forged army for the new edition as well.
Matched play also has a few extra rules that impact the game itself, mostly to do with things like deploying reserves, summoning or generating reinforcements, using psychic powers and limiting how often you can use your army’s Stratagems (more on those soon).
The matched play section also has some recommendations for event organisers: things like how much time certain sizes of game will take to play and what size board they would typically be played on – for example, a game of 1,000-2,000 points takes just over 2 hours and will be played on a 6’x4′ board.
edited 25th Apr '17 5:07:14 AM by SebastianGray
Knowledge is Power, Guard it WellOpen play sounds like the pits.
I'm most worried about them buffing melee combat, as a Guard player, nothing scares me more
advancing the front into TV TropesYou can always switch to the Lost and the Damned. Always advertised via the thousand whispers of Slaanesh.
Then again, if this is supposed to be The End T Imes in space!, nerfing the guard (or at least putting them in horrible-er tactical situations) might fit the story.
sigh, it's NOT the End Times, GW has been very clear about that, the Imperium is in the worst position it has been for millennia, but new alliances look like they will be forged and the story will progress, but 40k is NOT ending
advancing the front into TV TropesActually, the Time of Ending has already begun a long time ago, with 5th Edition giving a date of circa 750M41 as the approximate year for the beginning of this age (coinciding with the first official appearance of the Tyranids).
Fiat iustitia, et pereat mundus.I might have missed that, but I do wonder how the Imperium will change in lore after going from slow tragedy to... whatever comes next.
Look with century eyes... With our backs to the arch And the wreck of our kind We will stare straight ahead For the rest of our livesAnd the fact that lasguns will be able to damage and destroy Land Raiders doesn't give you comfort?
Knowledge is Power, Guard it Well
The first one still makes perfect sense to me, depending how the damage table actually works (can the damage be to a specific part and so on). Or we might just end up with something similar to this.◊
If the second is true, I'm more confused on how somebody came up with the idea.
edited 24th Apr '17 12:06:33 PM by TerminusEst
Si Vis Pacem, Para Perkele