Follow TV Tropes

Following

Warhammer 40,000

Go To

No 40K thread yet? I'm surprised. Nay, shocked, shocked I say to discover there's gambling going on in this establishment...

I'm eagerly anticipating the imminent 5th Edition release, personally, but I was interested to know if anyone here plays and has a differing opinion on it. There are certainly plenty of people out there who seem to think that 40K 4th edition "only just" came out and that a new edition isn't needed. Anyone?


Warhammer Fantasy (including Age of Sigmar and WFRP) has its own thread here.

Edited by Mrph1 on Apr 22nd 2024 at 5:37:34 PM

TerminusEst from the Land of Winter and Stars Since: Feb, 2010
#26376: Apr 24th 2017 at 12:03:50 PM

The first one still makes perfect sense to me, depending how the damage table actually works (can the damage be to a specific part and so on). Or we might just end up with something similar to this.

If the second is true, I'm more confused on how somebody came up with the idea.

edited 24th Apr '17 12:06:33 PM by TerminusEst

Si Vis Pacem, Para Perkele
BlackSunNocturne Since: Aug, 2013
#26377: Apr 24th 2017 at 12:08:09 PM

The first one still makes perfect sense to me, depending how the damage table actually works.
Well, it makes sense because GW decided that armour values and armour should go away in 8th edition.

Because you know, it totally makes sense that small arms fire can damage a fucking tank. Umm. NO?

If the second is true, I'm more confused on how somebody came up with the idea.
Age of Sigmar decided that it's a good idea.

edited 24th Apr '17 12:11:31 PM by BlackSunNocturne

CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#26378: Apr 24th 2017 at 12:27:42 PM

With the templates, replacing them with rolling dice could be functional - they could even differentiate weapons by adding different modifiers to the roll.

The smallarms thing worries me, but at the same time, losing because you didn't bring enough anti-tank and the enemy just grinds you under their tracks isn't even a particularly fun way to lose, so I can see an argument for it, at least.

You are dazzled by my array of very legal documents.
BlackSunNocturne Since: Aug, 2013
#26379: Apr 24th 2017 at 12:43:36 PM

The smallarms thing worries me, but at the same time, losing because you didn't bring enough anti-tank and the enemy just grinds you under their tracks isn't even a particularly fun way to lose, so I can see an argument for it, at least.
Yes, but on the flipside: Losing because guys without anti-tank weaponry just grind down your tanks is even less fun, and infinitely more infuriating.

CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#26380: Apr 24th 2017 at 1:01:55 PM

I would disagree. Having tanks gradually reduce in capability as smallarms gradually whittle them down still allows those tanks to participate - as long as the system for doing this is handled competently, anyway. There is an actual reason to take your turns, because your tanks and allied infantry can destroy enemy units and thus reduce the amount of damage they take. If anything, it's a better model for tanks to be significant than the current one, in which the default model is "and then I fire my Omnideath Tank Killing Cannon That Shoots Smaller Tanks <roll> <roll> <roll> your tank explodes, oh, by the way, you can't have one because you play Orks and Ork anti-tank is awful".

Fighting against tanks when you have nothing that can hurt them means your turns are meaningless, especially if you're up against a tank-based army. Your tactical decisions have no effect in a kill-points game, and largely consist of hiding until you're sure it's going to be the last turn and making a break for it in an objective-based game. It is by far a worse experience than your vehicles needing to care about more enemy units.

(Trust me on this: as an Ork player, my basic transports can already be killed pretty effectively by smallarms fire, and I have seen vanilla Space Marines punch holes in my heavy vehicles in close combat. It is nowhere near as feel-bad as having units that can do nothing whatsoever to change the flow of the battlefield because your opponent invested in heavy vehicles.)

edited 24th Apr '17 1:03:38 PM by CountDorku

You are dazzled by my array of very legal documents.
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#26381: Apr 24th 2017 at 1:04:33 PM

You can attach a Guardsman with a heavy weapon to a squad, right?

That is the face of a man who just ate a kitten. Raw.
unknowing from somewhere.. Since: Mar, 2014
#26382: Apr 24th 2017 at 1:07:56 PM

So let see the new map:

indeed the eye of terror have grown but it dosent look much it expand and more that it just...spit into the materium sallowing agrippina sector, I would ask...what happen to ulthwie?

the is a warpstorm in the gothic sector which was the site of black crusade, it seen Mordian is dire problem right now as Vahalla.

Indeed the cicatrix pretty much devide segmentun solar from obscurus and tempestus, aparently there is two new warp storm called malafactum and solimmun starts, at least they are far away to cared...for now.

But yeah the big deal seen to be about the center of cicatrix that is put in the center of the galaxy....NOW that is bad, like really,REALLY bad, on the other hand now Prospero and Sortarius(why call it planet of the sorceres?) is the other side of the Cicatrix in sola segmentus, I have to said it looks.....weird for the moment.

"My Name is Bolt, Bolt Crank and I dont care if you believe or not"
BlackSunNocturne Since: Aug, 2013
#26383: Apr 24th 2017 at 1:08:58 PM

You have a point, but in certain cases it makes no sense.

Trust me on this: as an Ork player, my basic transports can already be killed pretty effectively by smallarms fire, and I have seen vanilla Space Marines punch holes in my heavy vehicles in close combat. It is nowhere near as feel-bad as having units that can do nothing whatsoever to change the flow of the battlefield because your opponent invested in heavy vehicles.
Yes, but Ork vehicles tend to be unarmoured. I'm saying that, for example, my Land Raider in my Iron Warriors force getting killed by guardsmen with lasrifles and no anti-tank weapons whatsoever, would be beyond stupid. It'd actually completely break any verisimilitude I have because the land raider has too much armour for a lasrifle to even damage. It'd scratch the paint, and that's it.

CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#26384: Apr 24th 2017 at 1:11:49 PM

But a Land Raider does have external weapons with ammo feeds, power cables and so on. Making it axiomatically impossible for anything smaller than a missile launcher (or meltagun, at least) to ever damage those is also pretty unrealistic.

edited 24th Apr '17 1:12:23 PM by CountDorku

You are dazzled by my array of very legal documents.
BlackSunNocturne Since: Aug, 2013
#26385: Apr 24th 2017 at 1:21:59 PM

Damaging the weapons of a Land Raider with lasguns is fine. Damaging the Land Raider itself to inoperability? Uhhh... No?
We are talking a vehicle that officially has 375/369/361 millimeters of armour, front/sides/back.

SebastianGray Since: Apr, 2011
#26386: Apr 24th 2017 at 1:24:47 PM

On the small arms vs. vehicles: There used to be rules for Lucky Glancing Hits in previous editions that would allow small arms to destroy tanks in a single hit.

On removal of templates: It is how template weapons work for Overwatch at the moment, something that was apparently quite popular.

Knowledge is Power, Guard it Well
CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#26387: Apr 24th 2017 at 1:36:23 PM

[up][up] Ultimately, sometimes, gameplay considerations have to take the lead. In this case we have two unrealistic things ("completely impervious in all ways to most weapons" and "whittled down by smallarms"), but "whittled down by smallarms" lets both players participate while "completely impervious to most weapons" does not.

edited 24th Apr '17 1:43:00 PM by CountDorku

You are dazzled by my array of very legal documents.
SantosLHalper The filidh that cam frae Skye from The Canterlot of the North Since: Aug, 2009
The filidh that cam frae Skye
#26388: Apr 24th 2017 at 3:33:46 PM

@Hadex

Wasn't it on the 5E map? I distinctly remember it on the 5E map as a giant red vortex.

Halper's Law: as the length of an online discussion of minority groups increases, the probability of "SJW" or variations being used = 1.
TheCuriousFan from Australia Since: Jan, 2011 Relationship Status: Barbecuing
#26389: Apr 24th 2017 at 5:19:36 PM

How the why the fucking fuck is that one thing over near the middle bigger than the Eye Of Terror? Isn't the Eye Of Terror supposed to be the grand daddy of all Warpstorms, the hell is that thing? This "Cicatrix Maledictum"?
The black spots indicate stars, that's the galactic core. And the new storm is probably some relic from the Wi H considering it's popped out now that Abaddon's gone to work blowing up pylons.
The Necron empire also looks to be close to Ultramar.
That's the Sautekh Dynasty comprised of at least 200 active tomb worlds and 1000 alien/human worlds paying it tribute. They've also been upping their ship production recently by flying ships past the Ymga Monolith to make copies.
... And wasn't the Planet of the Sorcerers supposed to be in the Eye of Terror? What's it doing near where Prospero was? Did Magnus do something recently?
While fucking up Fenris he also arranged for the Planet of the Sorcerers to be moved into realspace.

I need a new sig.
unknowing from somewhere.. Since: Mar, 2014
#26390: Apr 24th 2017 at 7:15:56 PM

[up]the fucking up in fenrirs was to move the planet dosent it?

"My Name is Bolt, Bolt Crank and I dont care if you believe or not"
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#26391: Apr 24th 2017 at 8:02:40 PM

Looking at the new map, it dawned on me that I've never heard how black holes interact with the warp.

Reminds me of an idea I had of an Inquisitor sealing up daemons in baubles and chunking them into black holes.

Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#26392: Apr 24th 2017 at 10:37:21 PM

Problem is, these baubles are rare and Necrons no longer sell them to the Imperium.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
SebastianGray Since: Apr, 2011
#26393: Apr 25th 2017 at 5:06:14 AM

A little more info on the "3 ways to play" options for the new 40K

Open play is the most flexible system – where you can use any models you like in a game to achieve any sort of objective you like. You can play archetypal scenarios like raids, ambushes or desperate last-stands with “What If” themes, set up races between vehicles, or even use the classic “who would win in a fight between…” as a catalyst for a game with undeniable appeal.

Narrative play is just what it sounds like – fighting battles based on stories from the far future, whether from campaign books, Black Library novels or legends of your own creation. Perhaps they even form part of an ongoing campaign, or are set in the notorious war zones of the 41st Millennium, such as Armageddon, Cadia, Fenris, Baal… the list goes on. Playing games that tell part of a larger story is what narrative play is all about.

Matched play is the final type of play-style. This system will be very familiar to those of you who play Warhammer 40,000 regularly now. Like the game today, it is based around one of two mission tables of 6 possible battles – either Eternal War, or Maelstrom of War, though the missions briefs have all been updated a little.

Your armies for matched play games will always be Battle-forged (more on that in future) and use points values to help ensure a balanced game. Rules and points for every single model in the game are being realigned for the new edition – so expect to see many units that might have been absent from competitive play make a welcome return. Army selection is still quite open though, and if you have a Battle-forged army for the current edition of Warhammer 40,000, you’ll be able to build a Battle-forged army for the new edition as well.

Matched play also has a few extra rules that impact the game itself, mostly to do with things like deploying reserves, summoning or generating reinforcements, using psychic powers and limiting how often you can use your army’s Stratagems (more on those soon).

The matched play section also has some recommendations for event organisers: things like how much time certain sizes of game will take to play and what size board they would typically be played on – for example, a game of 1,000-2,000 points takes just over 2 hours and will be played on a 6’x4′ board.

edited 25th Apr '17 5:07:14 AM by SebastianGray

Knowledge is Power, Guard it Well
Rosvo1 Since: Aug, 2009
#26394: Apr 25th 2017 at 5:19:27 AM

Open play sounds like the pits.

FieldMarshalFry Field Marshal of Cracked from World Internet War 1 Since: Oct, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Field Marshal of Cracked
#26395: Apr 25th 2017 at 6:57:44 AM

I'm most worried about them buffing melee combat, as a Guard player, nothing scares me more

advancing the front into TV Tropes
CenturyEye Tell Me, Have You Seen the Yellow Sign? from I don't know where the Yith sent me this time... Since: Jan, 2017 Relationship Status: Having tea with Cthulhu
Tell Me, Have You Seen the Yellow Sign?
#26396: Apr 25th 2017 at 8:43:59 AM

You can always switch to the Lost and the Damned. Always advertised via the thousand whispers of Slaanesh. tongue
Then again, if this is supposed to be The End T Imes in space!, nerfing the guard (or at least putting them in horrible-er tactical situations) might fit the story.

Look with century eyes... With our backs to the arch And the wreck of our kind We will stare straight ahead For the rest of our lives
FieldMarshalFry Field Marshal of Cracked from World Internet War 1 Since: Oct, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Field Marshal of Cracked
#26397: Apr 25th 2017 at 8:49:24 AM

sigh, it's NOT the End Times, GW has been very clear about that, the Imperium is in the worst position it has been for millennia, but new alliances look like they will be forged and the story will progress, but 40k is NOT ending

advancing the front into TV Tropes
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#26398: Apr 25th 2017 at 8:52:14 AM

Actually, the Time of Ending has already begun a long time ago, with 5th Edition giving a date of circa 750M41 as the approximate year for the beginning of this age (coinciding with the first official appearance of the Tyranids).

Fiat iustitia, et pereat mundus.
CenturyEye Tell Me, Have You Seen the Yellow Sign? from I don't know where the Yith sent me this time... Since: Jan, 2017 Relationship Status: Having tea with Cthulhu
Tell Me, Have You Seen the Yellow Sign?
#26399: Apr 25th 2017 at 8:52:40 AM

I might have missed that, but I do wonder how the Imperium will change in lore after going from slow tragedy to... whatever comes next.

Look with century eyes... With our backs to the arch And the wreck of our kind We will stare straight ahead For the rest of our lives
SebastianGray Since: Apr, 2011
#26400: Apr 25th 2017 at 8:56:09 AM

I'm most worried about them buffing melee combat, as a Guard player, nothing scares me more

And the fact that lasguns will be able to damage and destroy Land Raiders doesn't give you comfort?

Knowledge is Power, Guard it Well

Total posts: 37,187
Top