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** Generally, every new army book would simultaneously break ''two'' bases -- players of the opposing armies would complain about how many great things the new army got, or how their features were better than the features of the other players' armies; the players of the new army book would complain about all of the flaws springing from the new army book, or how they couldn't play the way they used to. A perfect example is the 8th edition High Elves book: rival players immediately broke into an uproar over how powerful the Frost Phoenix, Book of Hoeth and ''especially'' the Banner of the World Dragon (a 2+ Ward Save against all Magical Attacks, and there are a ''lot'' of those) were. Many High Elf players immediately complained when the Dark Elf book came out with some tricks that were noticeably better than their High Elf versions.

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** Generally, every new army book would simultaneously break ''two'' bases -- players of the opposing armies would complain about how many great things the new army got, or how their features were better than the features of the other players' armies; the players of the new army book would complain about all of the flaws springing from the new army book, or how they couldn't play the way they used to. A perfect example is the 8th edition High Elves book: rival players immediately broke into an uproar over how powerful the Frost Phoenix, Phoenix and Book of Hoeth and ''especially'' the Banner of the World Dragon (a 2+ Ward Save against all Magical Attacks, and there are a ''lot'' of those) were. Many High Elf players immediately complained when the Dark Elf book came out with some tricks that were noticeably better than their High Elf versions.



** The High Elf book in 8th Edition features a big one in The Banner of the World Dragon. It effectively neuters many enemy Characters attempting to fight the unit with the Banner (a 2+ Ward Save against Magical Attacks, and most Characters would naturally have magical weapons), and basically renders that unit unkillable to Daemon Armies. Even their Frostheart Phoenix is extremely dangerous, packing a -1 to Hit De-Buff on the enemy unit.

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** The High Elf book in 7th and 8th Edition features a big one in The Banner of the World Dragon. It effectively neuters many enemy Characters attempting to fight the unit with the Banner (a (outright immunity against Magical Attacks in 7th Edition, and a 2+ Ward Save against Magical Attacks, Attacks in 8th, and most Characters would naturally have magical weapons), and basically renders that unit unkillable to Daemon Armies. Even their Frostheart Phoenix is extremely dangerous, packing a -1 to Hit De-Buff on the enemy unit.


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*** Ironic, as the Banner received an incredible nerf over its previous incarnation.
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: The dark elves, witch elves in particular. And all Slaanesh worshippers/daemons, it's a pleasure god, what do you expect? Although Slaanesh goes quickly from "sexy" to "the Caligula-movie level disturbing" to just plain horrifying.
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** The new Skaven Hellpit Abomination is sometimes known as the A-Bomb.
** The Warriors of Chaos are often known as some variation of 'Heavy-Metal Vikings'.
** The Dark Elves have a monster called the Kharibdyss -- the ludicrously-difficult spelling all but ensured that within a week, players were calling it "the K-Beast" instead.

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** The new Skaven Hellpit Abomination is sometimes known as the A-Bomb.
** The Warriors of Chaos are often known as some variation of 'Heavy-Metal Vikings'.
"Heavy-Metal Vikings".
** The Dark Elves have a monster called the Kharibdyss -- the ludicrously-difficult spelling all but ensured that that, within a week, players were calling it "the K-Beast" instead.



** The Chaos Dwarfs are sometimes called by the shorthand nickname of 'Chorfs.'
** High Elves are sometimes called 'Helfs' and Dark Elves are sometimes called 'Delfs'.
** The Chaos Daemons factions that belong to their specific Chaos Gods are known as 'Monogods'.
** Lord Kroak is called something to the effect of "Prime Pepe" or "Grand Pepe Supreme"

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** The Chaos Dwarfs are sometimes called by the shorthand nickname of 'Chorfs.'
"Chorfs".
** High Elves are sometimes called 'Helfs' "Helfs" and Dark Elves are sometimes called 'Delfs'.
"Delfs".
** The Chaos Daemons factions that belong to their specific Chaos Gods are known as 'Monogods'.
"Monogods".
** Lord Kroak is called something to the effect of "Prime Pepe" or "Grand Pepe Supreme"Supreme".



* FetishRetardant: Slaanesh has so much Nightmare Fuel about him that even though he is a god of desire, it's hard to actually be aroused by anything about him or his followers.

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* FetishRetardant: Slaanesh has so much Nightmare Fuel about him that that, even though he is a god of desire, it's hard to actually be aroused by anything about him or his followers.
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** High Elves in sixth edition had the "Intrigue at the Court" special rule. Instead of picking your general normally, each game the general was randomly selected from all eligible character models. This could mean that your Ld10 Star Dragon-riding Prince was left taking orders from the Ld 8 hero-level SquishyWizard you were originally planning to have hang out on the back lines while lobbing fireballs at the enemy. High Elf players hated this rule for its unpredictability and it was done away with in their next army book.

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** High Elves in sixth edition had the "Intrigue at the Court" special rule. Instead of picking your general normally, each game the general was randomly selected from all eligible character models. This could mean that your Ld10 Ld 10 Star Dragon-riding Prince was left taking orders from the Ld 8 hero-level SquishyWizard you were originally planning to have hang out on the back lines while lobbing fireballs at the enemy. High Elf players hated this rule for its unpredictability and it was done away with in their next army book.

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** Beastmen have been one of, if not ''the'' lowest-tiered army in the game pretty much since they were spun off as their own army in seventh edition. A complete lack of armour, overpriced unit, and generally lacklustre magic gear combined to make one of the least viable armies in the game. Basically the only way to play them and have a reasonable chance of victory was to spam chariots, and even then it was a band-aid fix at best.

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** Beastmen have been one of, if not ''the'' lowest-tiered army in the game pretty much since they were spun off as their own army in seventh edition. A complete lack of armour, overpriced unit, and units, low leadership almost across the board, generally lacklustre magic gear gear, and an army special ability (Beastmen Ambush) that was far too reliant on luck to be useful all combined to make one of the least viable armies in the game. Basically the only way to play them and have a reasonable chance of victory was to spam chariots, and even then it was a band-aid fix at best.



** The Tomb Kings weren't quite as underpowered as the other two above, and could still readily win games if played competently, but they were widely seen as the most difficult army to play well thanks to their quixotic rules and their WeaksauceWeakness in the Hierophant (getting one specific character [almost always a SquishyWizard] in your army sniped by a cannonball or snapped in half by a close combat lord would cause your entire army to start crumbling to dust, taking automatic wounds each turn as the magic animating them dissipated).

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** The Tomb Kings weren't quite as underpowered as the other two above, and could still readily win games if played competently, but they were widely seen as the most difficult army to play well thanks to their quixotic rules rules, the fact that nothing in the army could march, their lack of decent armour, and their WeaksauceWeakness in the Hierophant (getting one specific character [almost always a SquishyWizard] in your army sniped by a cannonball or snapped in half by a close combat lord would cause your entire army to start crumbling to dust, taking automatic wounds each turn as the magic animating them dissipated).



** The Tomb Kings tended to straddle between this and DifficultButAwesome, depending on who you asked. The entire army was slow due to an inability to march, weak due to low toughness and a lack of armour, and killing the highest-level wizard caused the entire army to crumble to dust. The general consensus was that Tomb Kings could be played effectively, but they were the one of, if not THE most difficult to play army.

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** Eighth edition Daemons of Chaos were an interesting case. After their controversial seventh edition outing (see the HighTierScrappy entry for more on that), they got severe nerfing in their next book. While not hideously underpowered, they were incredibly inconsistent, as each turn they would get a random bonus or penalty that ranged from amazing (new units manifesting out of nowhere, stronger ward saves) to devastating (having your units poof out of existence, weaker ward saves). This made playing them heavily luck-based, which basically killed their ability to be played competitively.
** The Tomb Kings tended to straddle between this and DifficultButAwesome, depending on who you asked. The entire army was slow due to an inability to march, weak due to low toughness and a lack of armour, and killing the highest-level wizard caused the entire army to crumble to dust. The general consensus was that Tomb Kings could be played effectively, but they were the one of, if not THE most difficult to play army.



* NeverLiveItDown: While removed from later editions, you can bet everyone is never going to forget that Malekith and Morathi used to be implied to be in an incestuous relationship.

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* NeverLiveItDown: NeverLiveItDown:
**
While removed from later editions, you can bet everyone is never going to forget that Malekith and Morathi used to be implied to be in an incestuous relationship.


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* ScrappyMechanic:
** High Elves in sixth edition had the "Intrigue at the Court" special rule. Instead of picking your general normally, each game the general was randomly selected from all eligible character models. This could mean that your Ld10 Star Dragon-riding Prince was left taking orders from the Ld 8 hero-level SquishyWizard you were originally planning to have hang out on the back lines while lobbing fireballs at the enemy. High Elf players hated this rule for its unpredictability and it was done away with in their next army book.
** The Hierophant rule for Tomb Kings. One wizard (your highest level one who must take the Lore Nehekhara) automatically becomes the army Hierophant, which gives nominal ward save bonuses to his unit; unfortunately, if he dies, every other unit in the army starts taking automatic casualties every turn as the magic sustaining them fades away and, unlike Vampire Counts, another model cannot take over as a new Hierophant if the old one dies. This rule did a lot to make the already difficult-to-play Tomb Kings one of the hardest armies to play well.

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* HighTierScrappy:
** The seventh edition Daemons of Chaos are a strong contender for the single most unbalanced faction Games Workshop has ever released in ''any'' of their games. The entire army had ward saves, every single unit caused Fear or Terror, their magic was insane, and half the army was undercosted for what it did. The book was so imbalanced and caused such a huge disparity in the power levels of the game that after its release, virtually every high-level tournament consisted almost entirely of Daemon armies and a small number of armies specifically tailored to fight daemons. To give an idea of how reviled the daemons of this era were, it is widely believed by the fanbase that the imbalance created by the daemons was part of what caused GW to rush out eighth edition - probably the single-most controversial edition of the game, from a rules perspective - which ultimately wound up being the last edition of the game altogether. When a healthy chunk of the fans blame an army book for killing off the entire setting, you know it's pretty bad.
** From the same era, Dark Elves were pretty much the most reviled army other than Daemons, due to having army-wide Hatred, some of the best characters in the game both for combat lords and spellcasting, and generally undercosted units.
** On a unit level, High Elf Phoenix Guard in eighth edition were easily one of the best units in the entire game. For 15 points-per-model, you got a unit that hit most things on a 3+ at S4, had Always Strikes First and Fight in Extra Rank, and had pretty solid protection with Heavy Armour and a 4+(!!) ward save. And for the icing on the cake, they were a Special choice, meaning they didn't use up any of your hotly contested Rare point allocations. If you were facing High Elves, you could count on seeing at least one large unit of these things, and quite often two, and there were few good ways of dealing with them thanks to their great saves. This could be made even worse if they had the presence to take...
** The Banner of the World Dragon is a High Elf magic banner that makes a solid bid for the most hated piece of wargear in the game. On the surface, it doesn't seem too bad - it gives every model in the unit carrying it a 2+ ward save against Magic Spells and Magical Attacks... but the problem is that any character with a Magic Weapon (i.e. pretty much any of them geared up to be a menace in combat) always gets Magical Attacks, meaning this banner could completely neuter even the scariest close combat meat-grinder. From Chaos Lords to Dark Elf Dreadlords to Vampire Lords, all of them were rendered impotent by this one banner. Notably, this was one of the few things that could cause serious headaches for the otherwise nigh-unstoppable Daemons of Chaos, as every single model in that army had magical attacks.



* LowTierScrappy:
** Beastmen have been one of, if not ''the'' lowest-tiered army in the game pretty much since they were spun off as their own army in seventh edition. A complete lack of armour, overpriced unit, and generally lacklustre magic gear combined to make one of the least viable armies in the game. Basically the only way to play them and have a reasonable chance of victory was to spam chariots, and even then it was a band-aid fix at best.
** Bretonnia's last ever army book was released in ''2003'', two editions and 11 years before the game was axed. As a result, by the time eighth edition rolled around, the army rules were woefully out of date and painfully underpowered. Most tournaments included house rules that loosened up some of their restrictions to give them a bit more of a fighting chance.
** The Tomb Kings weren't quite as underpowered as the other two above, and could still readily win games if played competently, but they were widely seen as the most difficult army to play well thanks to their quixotic rules and their WeaksauceWeakness in the Hierophant (getting one specific character [almost always a SquishyWizard] in your army sniped by a cannonball or snapped in half by a close combat lord would cause your entire army to start crumbling to dust, taking automatic wounds each turn as the magic animating them dissipated).



* TierInducedScrappy:
** The seventh edition Daemons of Chaos are a strong contender for the single most unbalanced faction Games Workshop has ever released in ''any'' of their games. The entire army had ward saves, every single unit caused Fear or Terror, their magic was insane, and half the army was undercosted for what it did. The book was so imbalanced and caused such a huge disparity in the power levels of the game that after its release, virtually every high-level tournament consisted almost entirely of Daemon armies and a small number of armies specifically tailored to fight daemons. To give an idea of how reviled the daemons of this era were, it is widely believed by the fanbase that the imbalance created by the daemons was part of what caused GW to rush out eighth edition - probably the single-most controversial edition of the game, from a rules perspective - which ultimately wound up being the last edition of the game altogether. When a healthy chunk of the fans blame an army book for killing off the entire setting, you know it's pretty bad.
** From the same era, Dark Elves were pretty much the most reviled army other than Daemons, due to having army-wide Hatred, some of the best characters in the game both for combat lords and spellcasting, and generally undercosted units.
** On the other end of the scale, Beastmen have been one of, if not ''the'' lowest-tiered army in the game pretty much since they were spun off as their own army in seventh edition. A complete lack of armour, overpriced unit, and generally lacklustre magic gear combined to make one of the least viable armies in the game. Basically the only way to play them and have a reasonable chance of victory was to spam chariots, and even then it was a band-aid fix at best.
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* TierInducedScrappy:
** The seventh edition Daemons of Chaos are a strong contender for the single most unbalanced faction Games Workshop has ever released in ''any'' of their games. The entire army had ward saves, every single unit caused Fear or Terror, their magic was insane, and half the army was undercosted for what it did. The book was so imbalanced and caused such a huge disparity in the power levels of the game that after its release, virtually every high-level tournament consisted almost entirely of Daemon armies and a small number of armies specifically tailored to fight daemons. To give an idea of how reviled the daemons of this era were, it is widely believed by the fanbase that the imbalance created by the daemons was part of what caused GW to rush out eighth edition - probably the single-most controversial edition of the game, from a rules perspective - which ultimately wound up being the last edition of the game altogether. When a healthy chunk of the fans blame an army book for killing off the entire setting, you know it's pretty bad.
** From the same era, Dark Elves were pretty much the most reviled army other than Daemons, due to having army-wide Hatred, some of the best characters in the game both for combat lords and spellcasting, and generally undercosted units.
** On the other end of the scale, Beastmen have been one of, if not ''the'' lowest-tiered army in the game pretty much since they were spun off as their own army in seventh edition. A complete lack of armour, overpriced unit, and generally lacklustre magic gear combined to make one of the least viable armies in the game. Basically the only way to play them and have a reasonable chance of victory was to spam chariots, and even then it was a band-aid fix at best.
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* FanonDiscontinuity: A large portion of the ''Warhammer'' fandom hate everything related to ''The End Times'' and the ''Age of Sigmar'' with a passion, to the point that they consider ''VideoGame/TotalWarWarhammer''[[note]] ''Total War: Warhammer'' entirely ignores everything about the End Times and keeps the ''Warhammer'' world as it was before that event occurred[[/note]] the real continuation of the setting. The fan-made ''[[TabletopGame/The9thAge Fantasy Battles: The Ninth Age]]'' and ''Warhammer Armies Project'' were created purely so players could effectively ignore anything regarding The End Times or the Age of Sigmar and continue playing Warhammer.

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* FanonDiscontinuity: A large portion of the ''Warhammer'' fandom hate everything related to ''The End Times'' and the ''Age of Sigmar'' with a passion, to the point that they consider ''VideoGame/TotalWarWarhammer''[[note]] ''Total War: Warhammer'' entirely ignores everything about the End Times and keeps the ''Warhammer'' world as it was before that event occurred[[/note]] the real continuation of the setting. The fan-made ''[[TabletopGame/The9thAge ''[[TabletopGame/TheNinthAge Fantasy Battles: The Ninth Age]]'' and ''Warhammer Armies Project'' were created purely so players could effectively ignore anything regarding The End Times or the Age of Sigmar and continue playing Warhammer.
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* FanonDiscontinuity: A large portion of the ''Warhammer'' fandom hate everything related to ''The End Times'' and the ''Age of Sigmar'' with a passion, to the point that they consider ''VideoGame/TotalWarWarhammer''[[note]] ''Total War: Warhammer'' entirely ignores everything about the End Times and keeps the ''Warhammer'' world as it was before that event occurred[[/note]] the real continuation of the setting. The fan-made ''Fantasy Battles: The Ninth Age'' and ''Warhammer Armies Project'' were created purely so players could effectively ignore anything regarding The End Times or the Age of Sigmar and continue playing Warhammer.

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* FanonDiscontinuity: A large portion of the ''Warhammer'' fandom hate everything related to ''The End Times'' and the ''Age of Sigmar'' with a passion, to the point that they consider ''VideoGame/TotalWarWarhammer''[[note]] ''Total War: Warhammer'' entirely ignores everything about the End Times and keeps the ''Warhammer'' world as it was before that event occurred[[/note]] the real continuation of the setting. The fan-made ''Fantasy ''[[TabletopGame/The9thAge Fantasy Battles: The Ninth Age'' Age]]'' and ''Warhammer Armies Project'' were created purely so players could effectively ignore anything regarding The End Times or the Age of Sigmar and continue playing Warhammer.

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** Generally, every new army book would simultaneously break ''two'' bases -- players of the opposing armies would complain about how many great things the new army got, or how their features were better than the features of the other players' armies; the players of the new army book would complain about all of the flaws springing from the new army book, or how they couldn't play the way they used to. A perfect example is the 8th edition High Elves book: rival players immediately broke into an uproar over how powerful the Frost Phoenix, Book of Hoeth and ''especially'' the Banner of the World Dragon (a 2+ Ward Save against all Magical Attacks, and there are a ''lot'' of those) were. The book was virtually a TierInducedScrappy (with even many Elf players refusing to use those particular magic items out of protest / sportsmanship), yet many High Elf players immediately complained when the Dark Elf book came out with some tricks that were noticeably better than their High Elf versions.

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** Generally, every new army book would simultaneously break ''two'' bases -- players of the opposing armies would complain about how many great things the new army got, or how their features were better than the features of the other players' armies; the players of the new army book would complain about all of the flaws springing from the new army book, or how they couldn't play the way they used to. A perfect example is the 8th edition High Elves book: rival players immediately broke into an uproar over how powerful the Frost Phoenix, Book of Hoeth and ''especially'' the Banner of the World Dragon (a 2+ Ward Save against all Magical Attacks, and there are a ''lot'' of those) were. The book was virtually a TierInducedScrappy (with even many Elf players refusing to use those particular magic items out of protest / sportsmanship), yet many Many High Elf players immediately complained when the Dark Elf book came out with some tricks that were noticeably better than their High Elf versions.



* TierInducedScrappy:
** The Vampire Counts and Daemons of Chaos, especially the latter.
** The Ogre Kingdoms were this for a while, until their 8th edition update made them a common tournament army. Wood Elves also suffered a long lull between updates until late 8th edition.
** Bretonnia suffered this after a general heavy {{Nerf}}s to cavalry units hit them particularly hard due to them being a cavalry-focused army.
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Asskicking Leads To Leadership is the new name of the trope.


** [[GeniusBruiser Gorbad Ironclaw]] is a brilliant [[Characters/WarhammerGreenskins Orc]] Warboss who stood out among his typically brutish people. First taking power by [[AsskickingEqualsAuthority defeating his enemies]] in battle, he amassed a power base of countless Orcs, even using clever tactics such as assassination. Then, after handily defeating most of the Dwarfs, Gorbad used his power to wage war on the Empire. Combining his people's might with cunning and intelligence, Gorbad outplayed and defeated most Imperial forces that opposed him, even building a makeshift bridge from debris to sack the city of Nuln. Despite being [[WoundThatWillNotHeal permanently wounded]] by opposing general Count Adolphus as he destroyed the province of Solland, Gorbad defeated Adolphus and pressed on to the Imperial capital. Despite losing many troops due to initial overconfidence and the wound, Gorbad recovered and unleashed wyverns upon the city which [[HeroKiller slew the Emperor]], and was stopped only inches from victory. Even when without most of his army and cornered by the vengeful Dwarfs on his way back to his clan, Gorbad fought valiantly and became a legend to the Greenskin people.

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** [[GeniusBruiser Gorbad Ironclaw]] is a brilliant [[Characters/WarhammerGreenskins Orc]] Warboss who stood out among his typically brutish people. First taking power by [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership defeating his enemies]] in battle, he amassed a power base of countless Orcs, even using clever tactics such as assassination. Then, after handily defeating most of the Dwarfs, Gorbad used his power to wage war on the Empire. Combining his people's might with cunning and intelligence, Gorbad outplayed and defeated most Imperial forces that opposed him, even building a makeshift bridge from debris to sack the city of Nuln. Despite being [[WoundThatWillNotHeal permanently wounded]] by opposing general Count Adolphus as he destroyed the province of Solland, Gorbad defeated Adolphus and pressed on to the Imperial capital. Despite losing many troops due to initial overconfidence and the wound, Gorbad recovered and unleashed wyverns upon the city which [[HeroKiller slew the Emperor]], and was stopped only inches from victory. Even when without most of his army and cornered by the vengeful Dwarfs on his way back to his clan, Gorbad fought valiantly and became a legend to the Greenskin people.
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* AluminumChristmasTrees: Helblaster Volley Gun looks like a product of pure imagination, but it is based on an obscure [[http://www.feuerwaffen.ch/index_htm_files/Draw_18_Organ.pdf Swiss organ gun]] designed in early 17th century by Bendicht Halbysen. Repeating pistols and rifles are also close to [[http://www.vikingsword.com/vb/showthread.php?p=141167 real-world]] [[https://en.wikipedia.org/wiki/Matchlock#/media/File:Drehling_GNM_W1984_ca_1580.jpg counterparts]] of a corresponding era.
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Removing Flame Bait


* AuthorsSavingThrow: With respect to Orcs and Goblins. After Grimgor Ironhide was portrayed as effortlessly beating Archaon the Everchosen into the ground in the official ending story of the Storm of Chaos, Games Workshop had him get involved in the Nemesis Crown campaign, where he was blown to pieces by the very ArtifactOfDoom he was seeking. To be fair though, Grimgor blind-sided him and Archaon had already been injured from his fights with Valten and Luthor and various others right before. So it is at least somewhat plausible. This may also be why Grimgor is still to be found in the most recent Orcs and Goblins army book, and also why the Nemesis Crown campaign was an exclusively online event, rather than being featured in ''Magazine/WhiteDwarf'' like most of the recent big campaigns (Abaddon's 13th Black Crusade, Albion, the aforementioned Storm of Chaos...).



* UnfortunateImplications: The Pygmys of the Southlands, a faction from the very early days of Warhammer. Even if one disregards the fact that they are based on [[https://en.wikipedia.org/wiki/Pygmy_peoples actually existing people]] and treated like something fictional, something that many fantasy franchises are guilty of, one can't help but to be deeply bothered— and indeed [[http://realmofzhu.blogspot.com/2013/07/lstri-pygmies.html many]] [[http://beardedquail.blogspot.com/2015/08/the-perils-of-pygmies-are-these-old.html have]] [[http://www.theliberati.net/quaequamblog/2015/07/09/warhammers-race-and-gender-problem/ been]]— that the models look like something out of a racist caricature (complete with overly large red lips and everything) and the fact that they were the only dark-skinned people in the setting for the longest time doesn't help matters either. There is a reason why they have not been mentioned for decades and are a concept even more dead than the Squats of Warhammer 40000.
* WhatAnIdiot:
** Caledor II the Warrior, Phoenix King of the Elves, is a one-man reason for the decline of the once great Elven Kingdom. Malekith, the Witch King of Naggaroth, took advantage of this elf's mountainous arrogance by sending a bunch of dark elves disguised as high elves to attack a dwarfish caravan. High King Gotrek of the dwarfs sends an emissary to Ulthuan, demanding an explanation for the attack and compensation.
** '''What you'd expect:''' Caledor being surprised that his people are accused of something they haven't done, ordering his people to investigate on the attacks to find the perpetrators and offer compensation to the dwarfs for the lost caravan.
** '''What happens instead:''' Caledor arrogantly responds that he will only answer to pleas, not demands, and sends the emissary back to Karaz-a-Karak with nothing.
** ButWaitTheresMore Gotrek is monumentally pissed, but he sends the emissary again. The emissary then says that he will return to his king with double the compensation he asked or a shaved beard (Shaving their beard is the biggest insult you can perform on a dwarf!)
** '''What you'd expect:''' Caledor coming back to his senses and doing what you expected at first.
** '''What happens instead:''' Caledor orders his retainers to shave the emissary's beard, then sends him back to Karaz-a-Karak, with a message to Gotrek stating that, if he wants compensation, he can come to Ulthuan personally to get it.
** '''The result:''' The War of the Beard. The dwarfs took a very big hit because of it, but the elven empire ended up on the verge of annihilation, and Caledor died by Gotrek's hand. To add insult to injury, Caledor's Phoenix Crown, the most prized elven artifact, was taken from his corpse and is still on public display in Karaz-a-Karak to this day.
** Archaon is prophecized to be the [[TheAntiChrist Everchosen of Chaos]] who will destroy the world, but he hates the Chaos Gods and wishes to defy them, even to [[KillTheGod kill them, if possible]].
** '''You'd Expect''': Archaon to try not to fall to Chaos.
** '''Instead''': Archaon tries to defy the Chaos Gods' plan to turn him into the Everchosen and destroy the world by...becoming the Everchosen and trying to destroy the world. Needless to say, his plan [[DidntThinkThisThrough doesn't work out.]] The logic behind it is that if everyone is dead, there's no one to worship the Chaos Gods. Putting aside that the Warp actually exists in multiple realities, this ignores the fact that the existing Chaos worshippers exist and even in the unlikely scenario that Archaon managed to wipe out all life on the planet, he'd still have to go and exterminate all the forces of Chaos by himself.
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** Despite them [[OutOfFocus not getting their own army books for many years]] the Chaos Dwarfs maintain a dedicated fanbase.

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** Despite When it comes to factions, despite them [[OutOfFocus not getting their own army books for many years]] the Chaos Dwarfs maintain a dedicated fanbase.
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** Cathay is surprisingly popular despite not even being a playable faction, with a dedicated fanbase who wants to see it become playable. Fans got there wish with ''VideoGame/TotalWarWarhammerIII'' announcing Cathay as a playable faction, and a starting one, not as DLC like they were expecting.

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** Cathay is surprisingly popular despite not even being a playable faction, with a dedicated fanbase who wants to see it become playable. Fans got there their wish with ''VideoGame/TotalWarWarhammerIII'' announcing Cathay as a playable faction, and a starting one, not as DLC like they were expecting.
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* FanNickname:
** Slann Mage-Priests, are, of course, [[{{WesternAnimation/Futurama}} the Hypnotoad]].
** The new Skaven Hellpit Abomination is sometimes known as the A-Bomb.
** The Warriors of Chaos are often known as some variation of 'Heavy-Metal Vikings'.
** The Dark Elves have a monster called the Kharibdyss -- the ludicrously-difficult spelling all but ensured that within a week, players were calling it "the K-Beast" instead.
** Alarielle the Everqueen is also known as the "Everwaifu".
** The Chaos Dwarfs are sometimes called by the shorthand nickname of 'Chorfs.'
** High Elves are sometimes called 'Helfs' and Dark Elves are sometimes called 'Delfs'.
** The Chaos Daemons factions that belong to their specific Chaos Gods are known as 'Monogods'.
** Lord Kroak is called something to the effect of "Prime Pepe" or "Grand Pepe Supreme"
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Approved by the thread.


** Gorbad Ironclaw is a brilliant [[Characters/WarhammerGreenskins Orc]] Warboss who stood out among his typically brutish people. First taking power by [[AsskickingEqualsAuthority defeating his enemies]] in battle, he amassed a power base of countless Orcs, even using clever tactics such as assassination. Then, after handily defeating most of the Dwarfs, Gorbad used his power to wage war on the Empire. Combining his people's might with cunning and intelligence, Gorbad outplayed and defeated most Imperial forces that opposed him, even building a makeshift bridge from debris to sack the city of Nuln. Despite being [[WoundThatWillNotHeal permanently wounded]] by opposing general Count Adolphus as he destroyed the province of Solland, Gorbad defeated Adolphus and pressed on to the Imperial capital. Despite losing many troops due to initial overconfidence and the wound, Gorbad recovered and unleashed wyverns upon the city which [[HeroKiller slew the Emperor]], and was stopped only inches from victory. Even when without most of his army and cornered by the vengeful Dwarfs on his way back to his clan, Gorbad fought valiantly and became a legend to the Greenskin people.

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** [[GeniusBruiser Gorbad Ironclaw Ironclaw]] is a brilliant [[Characters/WarhammerGreenskins Orc]] Warboss who stood out among his typically brutish people. First taking power by [[AsskickingEqualsAuthority defeating his enemies]] in battle, he amassed a power base of countless Orcs, even using clever tactics such as assassination. Then, after handily defeating most of the Dwarfs, Gorbad used his power to wage war on the Empire. Combining his people's might with cunning and intelligence, Gorbad outplayed and defeated most Imperial forces that opposed him, even building a makeshift bridge from debris to sack the city of Nuln. Despite being [[WoundThatWillNotHeal permanently wounded]] by opposing general Count Adolphus as he destroyed the province of Solland, Gorbad defeated Adolphus and pressed on to the Imperial capital. Despite losing many troops due to initial overconfidence and the wound, Gorbad recovered and unleashed wyverns upon the city which [[HeroKiller slew the Emperor]], and was stopped only inches from victory. Even when without most of his army and cornered by the vengeful Dwarfs on his way back to his clan, Gorbad fought valiantly and became a legend to the Greenskin people.
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None


** '''Instead''': Archaon tries to defy the Chaos Gods' plan to turn him into the Everchosen and destroy the world by...becoming the Everchosen and trying to destroy the world. Needless to say, his plan [[DidntThinkThisThrough doesn't work out.]]

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** '''Instead''': Archaon tries to defy the Chaos Gods' plan to turn him into the Everchosen and destroy the world by...becoming the Everchosen and trying to destroy the world. Needless to say, his plan [[DidntThinkThisThrough doesn't work out.]]]] The logic behind it is that if everyone is dead, there's no one to worship the Chaos Gods. Putting aside that the Warp actually exists in multiple realities, this ignores the fact that the existing Chaos worshippers exist and even in the unlikely scenario that Archaon managed to wipe out all life on the planet, he'd still have to go and exterminate all the forces of Chaos by himself.
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* LoveToHate:
** Nagash is quite possibly [[CompleteMonster the evilest character in the entire setting]], discounting the Forces of Chaos, but he manages to make up for it by being a memorable character with an interesting depth and lore surrounding him as well as being a powerful badass and maintaining a sense of genuine threat throughout stories that feature him as a major player.
** The Skaven are a cowardly, backstabbing bunch of man-rats with [[AlwaysChaoticEvil any redeeming character traits nowhere in sight]], but their over-the-top and hammy nature, interesting use of weaponry, and a good amount of memorable characters like Queek Headtaker and Deathmaster Snikch have made them quite endearing to much in the fandom.
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* FanonDiscontinuity: A large portion of the ''Warhammer'' fandom hate everything related to ''The End Times'' and the ''Age of Sigmar'' with a passion, to the point that they consider ''VideoGame/TotalWarWarhammer''[[note]] ''Total War: Warhammer'' entirely ignores everything about the End Times and keeps the ''Warhammer'' world as it was before that event occurred[[/note]] the real continuation of the setting. The fan-made ''Fantasy Battles: The Ninth Age'' was created purely so players could effectively ignore anything regarding The End Times or the Age of Sigmar and continue playing Warhammer.

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* FanonDiscontinuity: A large portion of the ''Warhammer'' fandom hate everything related to ''The End Times'' and the ''Age of Sigmar'' with a passion, to the point that they consider ''VideoGame/TotalWarWarhammer''[[note]] ''Total War: Warhammer'' entirely ignores everything about the End Times and keeps the ''Warhammer'' world as it was before that event occurred[[/note]] the real continuation of the setting. The fan-made ''Fantasy Battles: The Ninth Age'' was and ''Warhammer Armies Project'' were created purely so players could effectively ignore anything regarding The End Times or the Age of Sigmar and continue playing Warhammer.
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** The 6th edition version of Bretonnia is considered either a great DeconstructiveParody of a medieval society or just painfully and needlessly dark.

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** The 6th edition version of Bretonnia is considered either a great DeconstructiveParody of a medieval society or just painfully and needlessly dark.



** Many were found, given the game's long existence. To name a few; the Night Goblin warlord Skarsnik, the Chaos champion Wulfrik the Wanderer, the archmage Balthazar Gelt and the Tomb Queen Khalida. They are special characters who are not the main leaders of their factions, yet feature in their own stories outside the armybooks.

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** Many were found, given the game's long existence. To name a few; the Night Goblin warlord Skarsnik, the Chaos champion Wulfrik the Wanderer, the archmage Balthazar Gelt and the Tomb Queen Khalida. They are special characters who are not the main leaders of their factions, yet feature in their own stories outside the armybooks.army books.



** Grand Cathay is surprisingly despite not even being a playable faction, with a dedicate fanbase who wants to see it become playable. Fans got there wish with ''VideoGame/TotalWarWarhammerIII'' announcing Cathay as a playable faction, and a starting one, not as DLC like they were expecting.

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** Grand Cathay is surprisingly popular despite not even being a playable faction, with a dedicate dedicated fanbase who wants to see it become playable. Fans got there wish with ''VideoGame/TotalWarWarhammerIII'' announcing Cathay as a playable faction, and a starting one, not as DLC like they were expecting.
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None

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** The 6th edition version of Bretonnia is considered either a great DeconstructiveParody of a medieval society or just painfully and needlessly dark.

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Changed: 2414

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* BrokenBase: Pretty much every new Army Book set off the base in some manner, with certain "exploits" coming to the fore immediately, and some taking a good deal of time to get revealed. 8th Edition completely altered the previous tactics ("Multiple Small Units" or MSU, which featured tiny units, a super-Lord and War Machines to make unrealistic (and unintended by the game designers) but highly-competitive armies) -- instead, large units then became a mainstay.

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* BrokenBase: BrokenBase:
**
Pretty much every new Army Book set off the base in some manner, with certain "exploits" coming to the fore immediately, and some taking a good deal of time to get revealed. 8th Edition completely altered the previous tactics ("Multiple Small Units" or MSU, which featured tiny units, a super-Lord and War Machines to make unrealistic (and unintended by the game designers) but highly-competitive armies) -- instead, large units then became a mainstay.



** [[TabletopGame/WarhammerTheEndTimes The End Times]]. On the one hand, many fans love it for being [[{{Gotterdammerung}} the epic, final culmination of the great struggles wracking the universe]], putting an end to the [[StatusQuoIsGod long stasis and stagnant nature of the setting]] and [[AnyoneCanDie making character death a real possibility]]. On the other, many fans hate it for introducing [[AssPull questionable]] {{Retcon}}s, [[DeusExMachina not always handling its storylines gracefully]], and [[TorchTheFranchiseAndRun almost literally destroying the setting altogether]]. [[spoiler: Averted by the bleak, nihilistic, and universally-panned ending.]]

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** [[TabletopGame/WarhammerTheEndTimes The End Times]]. On the one hand, many fans love it for being [[{{Gotterdammerung}} the epic, final culmination of the great struggles wracking the universe]], putting an end to the [[StatusQuoIsGod long stasis and stagnant nature of the setting]] and [[AnyoneCanDie making character death a real possibility]]. On the other, many fans hate it for introducing [[AssPull questionable]] {{Retcon}}s, [[DeusExMachina not always handling its storylines gracefully]], and [[TorchTheFranchiseAndRun almost literally destroying the setting altogether]]. [[spoiler: Averted by That said, pretty much all of the bleak, nihilistic, fandom agrees that the ending of the story was not good, and universally-panned ending.]]very few people think it ended up being as good as they were hoping.



* EnsembleDarkhorse: Many were found, given the game's long existence. To name a few; the Night Goblin warlord Skarsnik, the Chaos champion Wulfrik the Wanderer, the archmage Balthazar Gelt and the Tomb Queen Khalida. They are special characters who are not the main leaders of their factions, yet feature in their own stories outside the armybooks.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Many were found, given the game's long existence. To name a few; the Night Goblin warlord Skarsnik, the Chaos champion Wulfrik the Wanderer, the archmage Balthazar Gelt and the Tomb Queen Khalida. They are special characters who are not the main leaders of their factions, yet feature in their own stories outside the armybooks.



* GameBreaker: Daemons of Chaos are probably the most infamous example in 7th edition. They're essentially a [[ACommanderIsYou Brute force/Elitist]] type army, so one would think that balancing out their powerful units would be done by their cost. WRONG! Not only was the whole army REALLY strong, but everything had a Ward save (a saving throw against attacks that's usually rare because you can't have it be altered or ignored by anything -- most armies would usually have them on really expensive units, not ''everything''), everything caused Fear or Terror, and the army's magic was not only powerful, but incredibly under-priced for what it did. All of this basically meant most enemy armies would be running scared or dead before they had much chance to actually fight back, and even the Vampire Counts and Dark Elves that were considered the best armies after it struggled against them. Current rules Nerfed them, however, with limits place on magic and fear and terror effects getting being nowhere nearly as deadly as they used to be.

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* GameBreaker: GameBreaker:
**
Daemons of Chaos are probably the most infamous example in 7th edition. They're essentially a [[ACommanderIsYou Brute force/Elitist]] type army, so one would think that balancing out their powerful units would be done by their cost. WRONG! Not only was the whole army REALLY strong, but everything had a Ward save (a saving throw against attacks that's usually rare because you can't have it be altered or ignored by anything -- most armies would usually have them on really expensive units, not ''everything''), everything caused Fear or Terror, and the army's magic was not only powerful, but incredibly under-priced for what it did. All of this basically meant most enemy armies would be running scared or dead before they had much chance to actually fight back, and even the Vampire Counts and Dark Elves that were considered the best armies after it struggled against them. Current rules Nerfed them, however, with limits place on magic and fear and terror effects getting being nowhere nearly as deadly as they used to be.



* MemeticMutation: A lot from nicknames such as the Hypnotoad for Slann, Hulking Out for when Teclis drinks his strength potion, to things like Sigmar being the Patron God of Shouting and Hammers. Also expect your opponent to declare casting Lord Kroak's spell as "I'MA CHARGIN MAH LAY-ZER!"

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* MemeticMutation: MemeticMutation:
**
A lot from nicknames such as the Hypnotoad for Slann, Hulking Out for when Teclis drinks his strength potion, to things like Sigmar being the Patron God of Shouting and Hammers. Also expect your opponent to declare casting Lord Kroak's spell as "I'MA CHARGIN MAH LAY-ZER!"



* TheyChangedItNowItSucks: The [[http://old-hammer.blogspot.fi/ Oldhammer]] movement, which plays the 3rd edition rules and army lists, ignoring any changes afterwards.

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
The [[http://old-hammer.blogspot.fi/ Oldhammer]] movement, which plays the 3rd edition rules and army lists, ignoring any changes afterwards.
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None

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** Archaon will always be remembered for getting a GroinAttack from Grimgor at the end of ''Storm of Chaos''.
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** Despite them [[OutOfFocus not getting their own army books for many years]] the Chaos Dwarfs maintain a dedicated fanbase.
** Grand Cathay is surprisingly despite not even being a playable faction, with a dedicate fanbase who wants to see it become playable. Fans got there wish with ''VideoGame/TotalWarWarhammerIII'' announcing Cathay as a playable faction, and a starting one, not as DLC like they were expecting.
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Not YMMV


* EasilyForgiven: To some, the High Elves took [[TyrantTakesTheHelm Malekith's ascension to the Phoenix Throne]] and working alongside the Dark Elves in the End Times too well or accepted it too quickly, considering Malekith's centuries-spanning grudge wars against the High Elves.
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Approved by the thread.

Added DiffLines:

** Gorbad Ironclaw is a brilliant [[Characters/WarhammerGreenskins Orc]] Warboss who stood out among his typically brutish people. First taking power by [[AsskickingEqualsAuthority defeating his enemies]] in battle, he amassed a power base of countless Orcs, even using clever tactics such as assassination. Then, after handily defeating most of the Dwarfs, Gorbad used his power to wage war on the Empire. Combining his people's might with cunning and intelligence, Gorbad outplayed and defeated most Imperial forces that opposed him, even building a makeshift bridge from debris to sack the city of Nuln. Despite being [[WoundThatWillNotHeal permanently wounded]] by opposing general Count Adolphus as he destroyed the province of Solland, Gorbad defeated Adolphus and pressed on to the Imperial capital. Despite losing many troops due to initial overconfidence and the wound, Gorbad recovered and unleashed wyverns upon the city which [[HeroKiller slew the Emperor]], and was stopped only inches from victory. Even when without most of his army and cornered by the vengeful Dwarfs on his way back to his clan, Gorbad fought valiantly and became a legend to the Greenskin people.

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