YMMV / Ultima VIII

  • Big-Lipped Alligator Moment:
    • If you wander to a certain spot near Tenebrae, a mob of children attacks you, and if they surround you, you have no choice but to kill them. No explanation whatsoever is given for this.
    • One of the Titans turns out to be evil once you free it. Wherever this was going is a mystery due to the game being rushed out before the rest of the story was added.
  • Good Bad Bugs: Ultima VIII carries over the bug from Serpent Isle that all items with identical graphics also function identically. For example, any northwest-southeast aligned altar can be used to empower Theurgist foci.
  • Inferred Holocaust: Given what a Crapsack World Pagan is, it would be a perfectly valid question how human life can survive without the aid of the Titans, selfish as they might be. The cancelled Expansion Pack would have addressed this by its quest line involving freeing and restoring the old and much more benevolent Zealan gods.
  • Scrappy Mechanic:
    • The jumping puzzles in the release version caused many gamers to Rage Quit the game early on, since it was impossible to tell exactly where you'd land when you jumped. Subsequent versions allow you to target a specific point to jump to, though the Avatar can still get caught on seemingly invisible objects.
    • Also, the consistently trapped treasure chests. They explode even if you have the key!
      • Even the empty ones!
    • Exploding red mushrooms.
    • Water kills you the instant you land in it. Spoony combines both this and the exploding treasure chests by showing an exploding treasure chest... which knocks the Avatar into the water.