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* ObviousBeta: The game features several useless areas and doors you'll never open due to being rushed out.


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* SoOkayItsAverage: While the game has been criticized for unwelcome gameplay changes and being rushed overall, it's still remembered a lot more positively than the absolute bugfest that was ''Ultima IX''.
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** [[SuperDrowningSkills Water kills you the instant you land in it.]] [[WebVideo/TheSpoonyExperiment Spoony]] combines both this and the exploding treasure chests by showing an exploding treasure chest... which knocks the Avatar into the water.

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** [[SuperDrowningSkills Water kills you the instant you land in it.]] [[WebVideo/TheSpoonyExperiment Spoony]] combines both this and the exploding treasure chests by showing an exploding treasure chest... which knocks the Avatar into the water.]]
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* DesignatedHero: The Avatar. The virtues are tossed out the window, there's no KarmaMeter, and you have to commit several reprehensible acts, such as assisting in a murder and taking away the Theurgist's healing powers. There's also a lot of optional evil things you can do with no consequences such as murdering ''children'' in Tenebrae.

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* DesignatedHero: The Avatar. The virtues are tossed out the window, there's no KarmaMeter, and you have to commit several reprehensible acts, such as assisting in a murder and taking away the Theurgist's healing powers. There's also a lot of optional evil things you can do with no consequences such as murdering ''children'' in near Tenebrae.
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* DesignatedHero: The Avatar. The virtues are tossed out the window, there's no KarmaMeter, and you have to commit several reprehensible acts, such as assisting in a murder and taking away the Theurgist's healing powers. There's a lot of optional evil things you can do with no consequences such as murdering ''children'' in Tenebrae.

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* DesignatedHero: The Avatar. The virtues are tossed out the window, there's no KarmaMeter, and you have to commit several reprehensible acts, such as assisting in a murder and taking away the Theurgist's healing powers. There's also a lot of optional evil things you can do with no consequences such as murdering ''children'' in Tenebrae.
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* DesignatedHero: The Avatar. The virtues are tossed out the window, there's no KarmaMeter, and you have to commit several reprehensible acts, such as assisting in a murder and taking away the Theurgist's healing powers. There's a lot of optional evil things you can do with no consequences such as murdering ''children'' in Tenebrae.
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* FanNickname: "Super Avatar Bros.", due to the amount of jumping puzzles, and having to constantly leap over what effectively amount to {{Bottomless Pit}}s.
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* AnticlimaxBoss: Despite his being built up as the deadliest and most powerful of the four Titans, the boss fight against Pyros is the most laughably pathetic of the bunch, as all he does is summon a couple of low-level mooks to battle you, before dying the instant you use the Tongue of Flame on him. The other three Titans likewise die as soon as you use the appropriate sacred artefact on them, but at least they do ''something'' to make the fight against them harder -- Stratos requires you to clear a bunch of finicky jumping puzzles before you reach her, while Lithos and Hydros hit you with unavoidable earthquake and lightning attacks respectively as soon as the fight begins.
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** [[SuperDrowningSkills Water kills you the instant you land in it.]] [[WebVideo/TheSpoonyExperiment Spoony]] combines both this and the exploding treasure chests by showing an exploding treasure chest... which knocks the Avatar into the water.

to:

** [[SuperDrowningSkills Water kills you the instant you land in it.]] [[WebVideo/TheSpoonyExperiment Spoony]] combines both this and the exploding treasure chests by showing an exploding treasure chest... which knocks the Avatar into the water.water.
* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=ANvmmk5Aoq8 ''Lithos'']] sounds a lot like the [[https://www.youtube.com/watch?v=YMjiwEtwggM theme]] from Film/BasicInstinct.
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* GoodBadBugs: ''Ultima VIII'' carries over the bug from ''Serpent Isle'' that all items with identical graphics also function identically. For example, any northwest-southeast aligned altar can be used to empower Theurgist foci.

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* BigLippedAlligatorMoment: if you wander to a certain spot near Tenebrae, a mob of children attacks you, and if they surround you, you have no choice but to kill them. No explanation whatsoever is given for this.

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* BigLippedAlligatorMoment: if BigLippedAlligatorMoment:
** If
you wander to a certain spot near Tenebrae, a mob of children attacks you, and if they surround you, you have no choice but to kill them. No explanation whatsoever is given for this.this.
** One of the Titans turns out to be evil once you free it. Wherever this was going is a mystery due to the game being rushed out before the rest of the story was added.
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* InferredHolocaust: Given what a CrapsackWorld Pagan is, it would be a perfectly valid question how human life can survive without the aid of the Titans, selfish as they might be. The cancelled ExpansionPack would have addressed this by its quest line involving freeing and restoring the old and much more benevolent Zealan gods.
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** [[SuperDrowningSkills Water kills you the instant you land in it.]] [[TheSpoonyExperiment Spoony]] combines both this and the exploding treasure chests by showing an exploding treasure chest... which knocks the Avatar into the water.

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** [[SuperDrowningSkills Water kills you the instant you land in it.]] [[TheSpoonyExperiment [[WebVideo/TheSpoonyExperiment Spoony]] combines both this and the exploding treasure chests by showing an exploding treasure chest... which knocks the Avatar into the water.
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*** ''Even the empty ones!''
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* JumpingTheShark: (With jumping puzzles and sharks, no less!) Ultima fans generally prefer to think of ''Serpent Isle'' as the last game in the series.
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* JumpTheShark: (With jumping puzzles and sharks, no less!) Ultima fans generally prefer to think of ''Serpent Isle'' as the last game in the series.

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* JumpTheShark: JumpingTheShark: (With jumping puzzles and sharks, no less!) Ultima fans generally prefer to think of ''Serpent Isle'' as the last game in the series.
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* JumpTheShark: (With jumping puzzles and sharks, no less!) Ultima fans generally prefer to think of ''Serpent Isle'' as the last game in the series.

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* ScrappyMechanic: The jumping puzzles in the release version caused many gamers to RageQuit the game early on, since it was impossible to tell exactly where you'd land when you jumped. Subsequent versions allow you to target a specific point to jump to, though the Avatar can still get caught on seemingly invisible objects.

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* ScrappyMechanic: BigLippedAlligatorMoment: if you wander to a certain spot near Tenebrae, a mob of children attacks you, and if they surround you, you have no choice but to kill them. No explanation whatsoever is given for this.
* ScrappyMechanic:
**
The jumping puzzles in the release version caused many gamers to RageQuit the game early on, since it was impossible to tell exactly where you'd land when you jumped. Subsequent versions allow you to target a specific point to jump to, though the Avatar can still get caught on seemingly invisible objects.
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* FanNickname: "Super Avatar Bros.", due to the amount of jumping puzzles, and having to constantly leap over what effectively amount to {{Bottomless Pit}}s.
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* FanNickname: "Super Avatar Bros.", due to the amount of jumping puzzles, and having to constantly leap over what effectively amount to {{Bottomless Pit}}s.
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** Exploding red mushrooms.

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** Exploding red mushrooms.mushrooms.
** [[SuperDrowningSkills Water kills you the instant you land in it.]] [[TheSpoonyExperiment Spoony]] combines both this and the exploding treasure chests by showing an exploding treasure chest... which knocks the Avatar into the water.
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** Also, the consistently trapped treasure chests. ''They explode even if you have the key!''

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** Also, the consistently trapped treasure chests. ''They explode even if you have the key!''key!''
** Exploding red mushrooms.
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* ScrappyMechanic: The jumping puzzles in the release version caused many gamers to RageQuit the game early on, since it was impossible to tell exactly where you'd land when you jumped. Subsequent versions allow you to target a specific point to jump to, though the Avatar can still get caught on seemingly invisible objects.

to:

* ScrappyMechanic: The jumping puzzles in the release version caused many gamers to RageQuit the game early on, since it was impossible to tell exactly where you'd land when you jumped. Subsequent versions allow you to target a specific point to jump to, though the Avatar can still get caught on seemingly invisible objects.objects.
** Also, the consistently trapped treasure chests. ''They explode even if you have the key!''
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Added DiffLines:

* ScrappyMechanic: The jumping puzzles in the release version caused many gamers to RageQuit the game early on, since it was impossible to tell exactly where you'd land when you jumped. Subsequent versions allow you to target a specific point to jump to, though the Avatar can still get caught on seemingly invisible objects.

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