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YMMV / The Elder Scrolls: Blades

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  • Demonic Spiders: Trolls. In the other Elder Scrolls games, trolls have always had a Healing Factor ability that heals them over time. The thing is, it was a slow heal, so players could still beat trolls easily. In Blades, however, the regeneration is taken to an extreme, turning trolls into enemies that can single handily end runs. Worse yet, there are usually multiple trolls in a dungeon.
  • Memetic Mutation: Elder Scrolls Blades is a true Elder Scrolls Game note 
  • New Work, Recycled Graphics: To a lesser extent. The game boasts several of its own architectural assets and dungeon tilesets, but otherwise recycles many of its assets from The Elder Scrolls V: Skyrim. This includes character models, weapon and armor assets, and assorted environmental assets and clutter. This ended up leading to some instances of out-of-place objects, such as ancient Nordic stone chairs being regularly present in more modern Cyrodillic fortresses.
  • They Changed It, Now It Sucks!: Blades takes a number of departures from series standards, some of which don't sit well with fans.
    • The game is no longer a Wide-Open Sandbox, instead having a few Hub Level areas and a number of mostly-linear dungeons and levels for the player to "explore".
    • A number of the game's crafting systems have been changed to more closely resemble those of a mobile game than a true console RPG, which is a stark contrast to the series' previous instant crafting.
    • Combat has been completely overhauled and streamlined, at the cost of removing two of the three main playstyles from the game (and cutting out ranged combat altogether).
  • Visual Effects of Awesome: Say what you will about the game itself, but you cannot deny that it looks beautiful for a mobile game.

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