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Bonus Boss is a disambiguation


** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's HurricaneKick to move across the screen, during which you can't hurt him. Then again, this is to be expected from a BonusBoss[=/=]TrueFinalBoss. And Version 2 makes this fight even harder. How, you ask? If you use an E-Tank during the fight, '''it heals Akuma too'''.]]

to:

** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's HurricaneKick to move across the screen, during which you can't hurt him. Then again, this is to be expected from a BonusBoss[=/=]TrueFinalBoss.TrueFinalBoss. And Version 2 makes this fight even harder. How, you ask? If you use an E-Tank during the fight, '''it heals Akuma too'''.]]
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* AuthorsSavingThrow: One of the major complaints about the game when it was initially released was the lack of a save feature. It would later be implemented in an update released one month later, in the form of a password save feature.

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* BreatherBoss: Chun-Li is incredibly easy, and a good boss to start the game with since her attacks tend to be predictable, slow, or lacking in range.



%%* ItsEasySoItSucks: A complaint from people who do not like the game.

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%%* * ItsEasySoItSucks: A complaint from people who do not like the game.game: the stages are short and simple with a few completely lacking bottomless pits or spikes, staple hazards in Mega Man games. The Charge Shot is also especially powerful here since it can tear right through even shielded enemies, and aside from a handful of bosses, most of them don't put up too much of a fight.
* ItsShortSoItSucks: Another complaint from its detractors: a lot of this game's stages are incredibly short, with standout examples being Chun-Li's, Rolento's, and Balrog's which is ''just'' his boss fight. Granted, the last one is also a chase scene but it still isn't that long either.
* ScrappyMechanic: Being able to destroy enemies' projectiles with your own is an interesting feature, but fell short with players for two different reasons: one being that just standing still and recklessly firing significantly defangs a lot of enemies and even a few bosses. The other is that it can make some fights even more annoying since your shots can't penetrate most projectiles like in the canon games.
* ScrappyWeapon: Lightning Kick is a short-ranged melee move in a series where all enemies deal collision damage, and roots you in place until you're finished kicking. It's basically Top Spin, but without the quirks that can at least make it deadly in the right hands.


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** Dhalsim loves to teleport all over the place, and will either telefrag you or punch you incredibly fast from annoying angles. His deadliest attack though is his Yoga Inferno, which fires a stream of flames that shoot everywhere in front of him and is nearly impossible to dodge.
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* AuthorsSavingThrow: One of the major complaints about the game when it was initially released was the lack of a save feature. It would later be implemented in an update released one month later, in the form of a password save feature.


* MostAnnoyingSound:
** Even in 8-bit, Vega's "'''[[ScreamingWarrior HYOOOOOOOOOUUUUU!!!]]'''" is just as annoying as it is in the main games. You'll be hearing it a lot too, seeing as you'll [[ThatOneBoss probably lose lots of lives on him]] if you're not careful or just plain unlucky.
** [[spoiler:Oh, and as of v2: '''TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER UPPERCUT!''']]
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*** Though the fact that they decided to endorse it instead of C&Ding it into oblivion like so many high-profile fangames have been in the past is at least commendable.
*** Not to mention Capcom of America are in a sticky position, seeing as how Capcom of Japan just doesn't seem to care about Mega Man anymore (if ''VideoGame/RockmanXover'', which is an obvious social game cash-in with almost no actual gameplay, is of any indication), and [=CoA=] have made it known they're just as miffed as the fanbase are. To actually go out of their way to officially promote a fan-game and let everyone play it for free is certainly a very nice gesture of goodwill. It's nice to know at least one side of Capcom actually cares about its fanbase.
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ZCE | one trope per line only


* ItsEasySoItSucks[=/=]ItsShortSoItSucks: Two complaints from people who do not like the game.

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* ItsEasySoItSucks[=/=]ItsShortSoItSucks: Two complaints %%* ItsEasySoItSucks: A complaint from people who do not like the game.

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* BrokenBase: A genuine attempt at Capcom appeasing its fanbase? Or a half-assed attempt project to not outright ignore one of their biggest franchises' 25th Anniversary?
** The question of ''which'' characters should represent ''Street Fighter'' is not without its fair share of bickering. While the line-up for the regular eight World Warriors is fairly balanced (even counting Ryu as a technical ''SFII'' vet, ''SFII'' only comprises half of the spots; [[spoiler:the remaining three bosses and the TrueFinalBoss are all from ''II'', though]]), debates range from "Where's Bison/Akuma/Gill/Juri/etc.?" to "''Alpha'' and/or ''III'' needs more reps" to "Still not a single soul from ''[[VideoGame/StreetFighterEX EX]]''?" and just about everything else in-between.

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* BrokenBase: BrokenBase:
**
A genuine attempt at Capcom appeasing its fanbase? Or a half-assed attempt project to not outright ignore [[Franchise/MegaMan one of their biggest franchises' franchises']] 25th Anniversary?
anniversary?
** The question of ''which'' characters should represent ''Street Fighter'' ''Franchise/StreetFighter'' is not without its fair share of bickering. While the line-up for the regular eight World Warriors is fairly balanced (even counting Ryu [[VideoGame/StreetFighterI Ryu]] as a technical ''SFII'' ''VideoGame/StreetFighterII'' vet, ''SFII'' only comprises half of the spots; [[spoiler:the remaining three bosses and the TrueFinalBoss are all from ''II'', though]]), debates range from "Where's Bison/Akuma/Gill/Juri/etc.?" to "''Alpha'' "''[[VideoGame/StreetFighterAlpha Alpha]]'' and/or ''III'' ''[[VideoGame/StreetFighterIII III]]'' needs more reps" to "Still not a single soul from ''[[VideoGame/StreetFighterEX EX]]''?" and just about everything else in-between.



** There are some people who are upset that the one ''Mega Man'' game released in two years ''has Street Fighter in it''.
** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show? [[spoiler:Sagat has since been added to the game as of Version 2, completing the Four Devas.]]

to:

** There are some people who are upset that the one ''Mega Man'' game released [[VideoGame/MegaMan10 in two years years]] ''has Street Fighter in it''.
** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever Masters/[[InconsistentDub whatever the translation is calling them now now]] (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show? [[spoiler:Sagat has since been added to the game as of Version 2, completing the Four Devas.]]



* HilariousInHindsight: With both Mega Man's and Ryu's inclusion in ''VideoGame/SuperSmashBros''.

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* HilariousInHindsight: With The entire game became this with both Mega Man's and Ryu's inclusion in ''VideoGame/SuperSmashBros''.the fourth ''VideoGame/SuperSmashBros'' game. Looks like Ryu wasn't quite finished testing the Blue Bomber's mettle.



* MostAnnoyingSound: Even in 8-bit, Vega's "'''[[ScreamingWarrior HYOOOOOOOOOUUUUU!!!]]'''" is just as annoying as it is in the main games. You'll be hearing it a lot too, seeing as you'll [[ThatOneBoss probably lose lots of lives on him]] if you're not careful or just plain unlucky.

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
Even in 8-bit, Vega's "'''[[ScreamingWarrior HYOOOOOOOOOUUUUU!!!]]'''" is just as annoying as it is in the main games. You'll be hearing it a lot too, seeing as you'll [[ThatOneBoss probably lose lots of lives on him]] if you're not careful or just plain unlucky.



** Vega's stage is a huge pain in the ass. Half if it is one long vertical climb clogged with enemies, where one slip-up can send you falling down to the previous screen.
** C. Viper's stage isn't too bad... until you reach the security system that starts blasting an instant kill laser behind you. If you delay to kill the barriers in front of you for even a second, the lasers will kill you ''just before'' you climb up the ladder to the next screen.

to:

** Vega's stage is a huge pain in the ass. Half if it is one long vertical climb clogged with enemies, where one slip-up can send you falling down to the previous screen.
** C. Viper's stage isn't too bad... until you reach the security system that starts blasting an instant kill laser behind you. If you delay to kill the barriers in front of you for even a second, the lasers will kill you ''just before'' you climb up the ladder to the next screen.
** Vega's stage is a huge pain in the ass. Half if it is one long vertical climb clogged with enemies, where one slip-up can send you falling down to the previous
screen.
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* HilariousInHindsight: With both Mega Man's and Ryu's inclusion in ''VideoGame/SuperSmashBros''.
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* DemonicSpiders: There are many enemies in the game that can take loads of damage and have very annoying attack patterns. The teleporting guys that use ReverseShrapnel in Dhalsim's stage come to mind.

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* DemonicSpiders: There are many enemies in the game that can take loads of damage and have very annoying attack patterns. The teleporting guys that use ReverseShrapnel in Dhalsim's stage come to mind. Proper weapon usage makes some of these spiders less demonic.

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** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show? [[spoiler: Sagat has since been added to the game as of version 2, completing the Four Devas.]]

to:

** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show? [[spoiler: Sagat [[spoiler:Sagat has since been added to the game as of version Version 2, completing the Four Devas.]]



* MostAnnoyingSound: Even in 8-bit, Vega's "'''[[ScreamingWarrior HYOOOOOOOOOUUUUU!!!]]'''" is just as annoying as it is in the main games. You'll be hearing it a lot too, seeing as you'll [[ThatOneBoss probably lose lots of lives on him]] if you're not careful or just plain unlucky.\\
[[spoiler: Oh, and as of v2: '''TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER UPPERCUT!''']]

to:

* MostAnnoyingSound: Even in 8-bit, Vega's "'''[[ScreamingWarrior HYOOOOOOOOOUUUUU!!!]]'''" is just as annoying as it is in the main games. You'll be hearing it a lot too, seeing as you'll [[ThatOneBoss probably lose lots of lives on him]] if you're not careful or just plain unlucky.\\
[[spoiler: Oh,
unlucky.
** [[spoiler:Oh,
and as of v2: '''TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER UPPERCUT!''']]



** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick to move across the screen, during which you can't hurt him. Then again, this is to be expected from a BonusBoss[=/=]TrueFinalBoss. And Version 2 makes this fight even harder. How, you ask? If you use an E-Tank during the fight, '''it heals Akuma too'''.]]
** [[spoiler: Version 2 adds Sagat. [[BeamSpam You can probably easily guess how difficult he is to fight.]]]]

to:

** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick HurricaneKick to move across the screen, during which you can't hurt him. Then again, this is to be expected from a BonusBoss[=/=]TrueFinalBoss. And Version 2 makes this fight even harder. How, you ask? If you use an E-Tank during the fight, '''it heals Akuma too'''.]]
** [[spoiler: Version [[spoiler:Version 2 adds Sagat. [[BeamSpam You can probably easily guess how difficult he is to fight.]]]]
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* SugarWiki/AwesomeMusic: Oh heck yes. The soundtrack mixes iconic ''AwesomeMusic/StreetFighter'' themes with ''AwesomeMusic/MegaMan'' stage themes in glorious chiptune.

to:

* SugarWiki/AwesomeMusic: Oh heck yes. The soundtrack mixes iconic ''AwesomeMusic/StreetFighter'' themes with ''AwesomeMusic/MegaMan'' stage themes in glorious chiptune. And yes, this includes Guile's Theme.

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Fan Dumb & Hate Dumb are now part of Flame Bait. Only in-universe examples are allowed.


** As is par for the course these days, FanDumb is not far behind--on both sides of the argument.
** On another front, the question of ''which'' characters should represent ''Street Fighter'' is not without its fair share of bickering. While the line-up for the regular eight World Warriors is fairly balanced (even counting Ryu as a technical ''SFII'' vet, ''SFII'' only comprises half of the spots; [[spoiler:the remaining three bosses and the TrueFinalBoss are all from ''II'', though]]), debates range from "Where's Bison/Akuma/Gill/Juri/etc.?" to "''Alpha'' and/or ''III'' needs more reps" to "Still not a single soul from ''[[VideoGame/StreetFighterEX EX]]''?" and just about everything else in-between.

to:

** As is par for the course these days, FanDumb is not far behind--on both sides of the argument.
** On another front, the
The question of ''which'' characters should represent ''Street Fighter'' is not without its fair share of bickering. While the line-up for the regular eight World Warriors is fairly balanced (even counting Ryu as a technical ''SFII'' vet, ''SFII'' only comprises half of the spots; [[spoiler:the remaining three bosses and the TrueFinalBoss are all from ''II'', though]]), debates range from "Where's Bison/Akuma/Gill/Juri/etc.?" to "''Alpha'' and/or ''III'' needs more reps" to "Still not a single soul from ''[[VideoGame/StreetFighterEX EX]]''?" and just about everything else in-between.
Is there an issue? Send a MessageReason:
None


*** Not to mention Capcom of America are in a sticky position, seeing as how Capcom of Japan just doesn't seem to care about Mega Man anymore (if ''VideoGame/RockmanXover'', which is an obvious social game cash-in with almost no actual gameplay, is of any indication), and [=CoA=] have made it know they're just as miffed as the fanbase are. To actually go out of their way to officially promote a fan-game and let everyone play it for free is certainly a very nice gesture of goodwill. It's nice to know at least one side of Capcom actually cares about its fanbase.

to:

*** Not to mention Capcom of America are in a sticky position, seeing as how Capcom of Japan just doesn't seem to care about Mega Man anymore (if ''VideoGame/RockmanXover'', which is an obvious social game cash-in with almost no actual gameplay, is of any indication), and [=CoA=] have made it know known they're just as miffed as the fanbase are. To actually go out of their way to officially promote a fan-game and let everyone play it for free is certainly a very nice gesture of goodwill. It's nice to know at least one side of Capcom actually cares about its fanbase.

Removed: 1094

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These aren\'t YMMV. Moving.


* DamnYouMuscleMemory: In most PC games, the escape key goes to the pause menu. In ''Street Fighter X Mega Man'', the escape key ''instantly quits the game.'' In the v2 update, pressing the escape key causes a window to pop up asking if you want to exit the game, circumventing this by a bit.



* FakeDifficulty[=/=]GuideDangIt: Even when you know the order of the weapons in advance, you would still be scratching your head at two of the bosses, at least in the original version. To wit: [[spoiler:Rolento is weak against only the Soul Satellites ''that rotate around you'', not the ones that you fire afterwards. As for Urien, he's weak not to the Mine Sweeper ''itself'' but rather the ''splash damage'' from the explosions. Granted, there's some precedent for the latter in other ''Mega Man'' games, but it's still perplexing at first.]]



* GameBreakingBug: Some people have found the game to lag extremely badly on their computers. Specifically, if there isn't an Xbox 360 pad plugged into the computer, then the game runs at half speed. Luckily, they have said there's a patch coming for this.

Added: 550

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** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show?
*** [[spoiler: Sagat has since been added to the game as of version 2, completing the Four Devas.]]
* DamnYouMuscleMemory: In most PC games, the escape key goes to the pause menu. In ''Street Fighter X Mega Man'', the escape key ''instantly quits the game.''
** In the v2 update, pressing the escape key causes a window to pop up asking if you want to exit the game, circumventing this by a bit.

to:

** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show?
***
no-show? [[spoiler: Sagat has since been added to the game as of version 2, completing the Four Devas.]]
* DamnYouMuscleMemory: In most PC games, the escape key goes to the pause menu. In ''Street Fighter X Mega Man'', the escape key ''instantly quits the game.''
**
'' In the v2 update, pressing the escape key causes a window to pop up asking if you want to exit the game, circumventing this by a bit.



* FakeDifficulty[=/=]GuideDangIt: Even when you know the order of the weapons in advance, you would still be scratching your head at two of the bosses, at least in the original version. To wit: [[spoiler:Rolento is weak against only the Soul Satellites ''that rotate around you'', not the ones that you fire afterwards. As for Urien, he's weak not to the Mine Sweeper ''itself'' but rather the ''splash damage'' from the explosions. Granted, there's some precedent for the latter in other ''Mega Man'' games, but it's still perplexing at first.]]



* GameBreakingBug: Some people have found the game to lag extremely badly on their computers.
** To be more specific, if there isn't an Xbox 360 pad plugged into the computer, then the game runs at half speed. Luckily, they have said there's a patch coming for this.

to:

* GameBreakingBug: Some people have found the game to lag extremely badly on their computers.
** To be more specific,
computers. Specifically, if there isn't an Xbox 360 pad plugged into the computer, then the game runs at half speed. Luckily, they have said there's a patch coming for this.



* MostAnnoyingSound: Even in 8-bit, Vega's "'''[[ScreamingWarrior HYOOOOOOOOOUUUUU!!!]]'''" is just as annoying as it is in the main games. You'll be hearing it a lot too, seeing as you'll [[ThatOneBoss probably lose lots of lives on him]] if you're not careful or just plain unlucky.
** [[spoiler: '''TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER UPPERCUT!''']]

to:

* MostAnnoyingSound: Even in 8-bit, Vega's "'''[[ScreamingWarrior HYOOOOOOOOOUUUUU!!!]]'''" is just as annoying as it is in the main games. You'll be hearing it a lot too, seeing as you'll [[ThatOneBoss probably lose lots of lives on him]] if you're not careful or just plain unlucky.
**
unlucky.\\
[[spoiler: Oh, and as of v2: '''TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER UPPERCUT!''']]



** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick to move across the screen, during which you can't hurt him. Then again, this is to be expected from a BonusBoss[=/=]TrueFinalBoss]]
*** [[spoiler: Version 2 makes this fight even harder. How, you ask? If you use an E-Tank during the fight, '''it heals Akuma too'''.]]

to:

** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick to move across the screen, during which you can't hurt him. Then again, this is to be expected from a BonusBoss[=/=]TrueFinalBoss]]
*** [[spoiler:
BonusBoss[=/=]TrueFinalBoss. And Version 2 makes this fight even harder. How, you ask? If you use an E-Tank during the fight, '''it heals Akuma too'''.]]

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* ThatOneBoss: Vega (Claw). He only uses melee attacks, but he's [[LightningBruiser very fast and does a crapload of damage]], and his weakness is [[spoiler:a melee attack]]. He also has ThatOneAttack where he leaps onto the railing and tries to slash down on you, and is very hard to evade if he performs it in the middle of the arena. In fact, the move you ''want'' him to use is his LimitBreak, which isn't too difficult to evade and leaves him open in the center after it ends.

to:

* ThatOneBoss: It would be a sin to have a ''Mega Man''-related game without at least one of these.
**
Vega (Claw). He only uses melee attacks, but he's [[LightningBruiser very fast and does a crapload of damage]], and his weakness is [[spoiler:a melee attack]]. He also has ThatOneAttack where he leaps onto the railing and tries to slash down on you, and is very hard to evade if he performs it in the middle of the arena. In fact, the move you ''want'' him to use is his LimitBreak, which isn't too difficult to evade and leaves him open in the center after it ends.



*** [[spoiler: Version 2 adds Sagat. [[BeamSpam You can probably easily guess how difficult he is to fight.]]]]

to:

*** [[spoiler: Version 2 makes this fight even harder. How, you ask? If you use an E-Tank during the fight, '''it heals Akuma too'''.]]
** [[spoiler: Version 2
adds Sagat. [[BeamSpam You can probably easily guess how difficult he is to fight.]]]]

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* ThatOneLevel: Vega's stage is a huge pain in the ass as well. Half if it is one long vertical climb clogged with enemies, where one slip-up can send you falling down to the previous screen.

to:

* ThatOneLevel: ThatOneLevel:
**
Vega's stage is a huge pain in the ass as well. ass. Half if it is one long vertical climb clogged with enemies, where one slip-up can send you falling down to the previous screen.
** C. Viper's stage isn't too bad... until you reach the security system that starts blasting an instant kill laser behind you. If you delay to kill the barriers in front of you for even a second, the lasers will kill you ''just before'' you climb up the ladder to the next
screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[spoiler: Version 2 adds Sagat. [[BeamSpam You can probably easily guess how difficult he is to fight.]]]]
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Added DiffLines:

** [[spoiler: '''TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER! TIGER UPPERCUT!''']]

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** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show? However, this has been rectified by the v2 update, which adds in said character as a secret challenger.

to:

** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show? However, this no-show?
*** [[spoiler: Sagat
has since been rectified by added to the v2 update, which adds in said character game as a secret challenger.of version 2, completing the Four Devas.]]

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Changed: 109

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** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show?

to:

** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show?no-show? However, this has been rectified by the v2 update, which adds in said character as a secret challenger.



** In the v2 update, pressing the escape key causes a window to pop up asking if you want to exit the game, circumventing this by a bit.



* GameBreaker: Optic Laser for the non-boss parts of each stage (against bosses that aren't weak against it doesn't do much more damage than a charged megabuster). It has enormously long range, top priority, and it [=KOs=] most enemies in one or two hits. Its only drawback is the higher ammo cost.

to:

* GameBreaker: Optic Laser for the non-boss parts of each stage (against bosses that aren't weak against it doesn't do much more damage than a charged megabuster).Mega Buster). It has enormously long range, top priority, and it [=KOs=] most enemies in one or two hits. Its only drawback is the higher ammo cost.
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None


** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick to move across the screen, during which you can't hurt him. Then again, this is to be expected form a BonusBoss[=/=]TrueFinalBoss]]

to:

** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick to move across the screen, during which you can't hurt him. Then again, this is to be expected form from a BonusBoss[=/=]TrueFinalBoss]]
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** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick to move across the screen, during which you can't hurt him.]]

to:

** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick to move across the screen, during which you can't hurt him.]] Then again, this is to be expected form a BonusBoss[=/=]TrueFinalBoss]]
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* GameBreaker: Optic Laser for the non-boss parts of each stage. It has enormously long range, top priority, and it [=KOs=] most enemies in one or two hits. Its only drawback is the higher ammo cost.

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* GameBreaker: Optic Laser for the non-boss parts of each stage.stage (against bosses that aren't weak against it doesn't do much more damage than a charged megabuster). It has enormously long range, top priority, and it [=KOs=] most enemies in one or two hits. Its only drawback is the higher ammo cost.



** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]].]]

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** [[spoiler:Akuma. At the start of the battle, he will instantly pull out his Raging Demon, which comes out '''extremely fast'''; if he successfully grabs you with it, [[OneHitKill you die]]. Rest of the fight he will usually spam fireballs, including really fast ones that travel through yours, is really fast and uses and often uses a faster version of Ryu's hurricane kick to move across the screen, during which you can't hurt him.]]

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*** Not to mention Capcom of America are in a sticky position, seeing as how Capcom of Japan just doesn't seem to care about Mega Man anymore (if RockmanXOver, which is an obvious social game cash-in with almost no actual gameplay, is of any indication), and [=CoA=] have made it know they're just as miffed as the fanbase are. To actually go out of them way to officially promote a fan-game and let everyone play it for free is certainly a very nice gesture of goodwill. It's nice to know at least one side of Capcom actually cares about its fanbase.

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*** Not to mention Capcom of America are in a sticky position, seeing as how Capcom of Japan just doesn't seem to care about Mega Man anymore (if RockmanXOver, ''VideoGame/RockmanXover'', which is an obvious social game cash-in with almost no actual gameplay, is of any indication), and [=CoA=] have made it know they're just as miffed as the fanbase are. To actually go out of them their way to officially promote a fan-game and let everyone play it for free is certainly a very nice gesture of goodwill. It's nice to know at least one side of Capcom actually cares about its fanbase.



** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Master/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show?

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** The last gauntlet of bosses consists of [[spoiler:Bison and his Devas/Grand Master/whatever Masters/whatever the translation is calling them now (with Akuma interrupting your match with Bison if you meet certain requirements)]], but [[spoiler:Sagat]], regardless of ''SF'' canon, is a no-show?

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