YMMV / Snowboard Kids

  • Contested Sequel: To some, Snowboard Kids 2 can be this. While it has better non-cheating AI (outside of Expert mode), a higher number of characters, a fully fleshed-out story mode, and even more varied courses, the game itself plays at a slower pace, Time Trial is completely absent, each Skill Game is limited to just one course each (and is accessed only through Story mode), and character-specific tricks are gone.
  • Earworm: The Grass Valley music.
  • Germans Love David Hasselhoff: The Japanese fandom is practically nonexistent, making its overseas Western counterpart look huge in comparison.
  • In-Name-Only: For SBK: Snowboard Kids, Atlus USA even tacked on the classic counterparts' surnames for the sake of familiarity. (For the record, they weren't present in the Japanese version.)
  • That One Level: Quicksand Valley in the first game. Contains some of the sharpest curves in the game, and you have an infamous lose-lose choice in the second path split where either one will lead to a very sharp right turn that has a cliff on the outside. The only possible way to pull it off without either falling off or getting hit by an item or the wall is to use the Freestyle board, except now because of that the computer is much faster than you and will make the turn without breaking a sweat. The one saving grace is that the rightmost path has a shortcut that the AI never takes, but other than that you're at the mercy of the Random Number God and hoping you get good items if you want to get a gold ranking. That the final levels, Silver Mountain and Ninja Land, are both Breather Levels in comparison speaks to how difficult Quicksand Valley is.
  • They Changed It, Now It Sucks: The DS game, which may have become a Franchise Killer to boot.
  • Ugly Cute: The character designs for the first three games feature comically large noses and beady eyes, but it grew on the fans as being a hallmark of the series. To their disappointment, SBK: Snowboard Kids went down the Generic Cuteness route instead.