YMMV / Smash TV

  • Goddamn Bats: Meet Mr. Shrapnel; you aren't going to like him. He likes to explode, sending lethal shrapnel outward that travels outward to the edge of the screen.
  • Demonic Spiders: Meet laser firing orb; you really aren't going to like him. Not only can they zap you from across the room and glide at odd angles, they go flying away at high velocity when shot before they explode. They are still deadly before they actually explode, so the other player can shoot one into you if they aren't careful.
  • Most Annoying Sound: The High-Power Grenade Lobber - EEEeeeEEEeeeEEEeeeEEEeeeEEEeeeEEEeeeEEEeee
  • Polished Port: Of course, the game was notorious for being Nintendo Hard. The home console version wasn't exactly easier, but with unlimited continues meaning you could play it without spending a fortune in quarters, it was certainly more enjoyable. One advantage it has over the arcade original is an actual soundtrack; in a developer interview, the sound engineer for the arcade game was instructed not to put too much effort into the music since the game's constant gunfire and explosions would drown it out anyway. The SNES port deserves particular credit here. While it doesn't quite have the enemy density of the arcade, it has virtually zero slowdown, despite having massive quantities of stuff happening. When you turn on fast mode, you also discover that, most of the time, the game was actually limiting the processing speed. That's why it has no slowdown; the code is so fast that it has speed to spare in most cases.
  • That One Boss: Scarface and Die Cobros. Surprisingly, these two bosses are more difficult to survive than the Evil M.C.