History YMMV / SmashTV

19th Feb '18 3:57:37 PM zaphod77
Is there an issue? Send a Message


* DemonicSpiders: Meet laser firing orb; you ''really'' aren't going to like him. Not only can they zap you from across the room and glide at odd angles, they go FLYIGN when shot before they explode. They are still deadly before they actually explode, so the other player can shoot one into you if they aren't careful.

to:

* DemonicSpiders: Meet laser firing orb; you ''really'' aren't going to like him. Not only can they zap you from across the room and glide at odd angles, they go FLYIGN flying away at high velocity when shot before they explode. They are still deadly before they actually explode, so the other player can shoot one into you if they aren't careful.
19th Feb '18 3:56:55 PM zaphod77
Is there an issue? Send a Message


* GoddamnBats: Meet [[ActionBomb Mr. Shrapnel]]; you ''aren't'' going to like him. He likes to explode, [[ExactylWhatItSaysOnTheTin sending lethal shrapnel outward that travels outward to the edge of the screen]].

to:

* GoddamnBats: Meet [[ActionBomb Mr. Shrapnel]]; you ''aren't'' going to like him. He likes to explode, [[ExactylWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin sending lethal shrapnel outward that travels outward to the edge of the screen]].
19th Feb '18 3:56:36 PM zaphod77
Is there an issue? Send a Message


* GoddamnBats: Meet [[ActionBomb Mr. Shrapnel]]; you ''aren't'' going to like him. He likes to explode, [[ExactylWhatsOnTheTin sending lethal shrapnel outward that travels outward to the edge of the screen]].

to:

* GoddamnBats: Meet [[ActionBomb Mr. Shrapnel]]; you ''aren't'' going to like him. He likes to explode, [[ExactylWhatsOnTheTin [[ExactylWhatItSaysOnTheTin sending lethal shrapnel outward that travels outward to the edge of the screen]].
19th Feb '18 3:55:10 PM zaphod77
Is there an issue? Send a Message


* DemonicSpider: Meet [[ActionBomb Mr. Shrapnel]]; you ''aren't'' going to like him.

to:

* DemonicSpider: GoddamnBats: Meet [[ActionBomb Mr. Shrapnel]]; you ''aren't'' going to like him. He likes to explode, [[ExactylWhatsOnTheTin sending lethal shrapnel outward that travels outward to the edge of the screen]].
* DemonicSpiders: Meet laser firing orb; you ''really'' aren't going to like him. Not only can they zap you from across the room and glide at odd angles, they go FLYIGN when shot before they explode. They are still deadly before they actually explode, so the other player can shoot one into you if they aren't careful.
6th Sep '17 10:23:37 AM mlsmithca
Is there an issue? Send a Message


* PolishedPort: Of course, the game was notorious for being NintendoHard. The home console version wasn't exactly easier, but with unlimited continues meaning you could play it without spending a fortune in quarters, it was certainly more enjoyable. One advantage it has over the arcade original is an actual soundtrack; in a developer interview, the sound engineer for the arcade game was instructed not to put too much effort into the music since the game's constant gunfire and explosions would drown it out anyway.
** The SNES port deserves particular credit here. While it doesn't quite have the enemy density of the arcade, it has virtually *zero* slowdown, despite having massive quantities of stuff happening. When you turn on fast mode, you also discover that, most of the time, the game was actually ''limiting'' the processing speed. That's why it has no slowdown; the code is so fast that it has speed to spare in most cases.
* [[ThatOneBoss Those Two Bosses]]: Scarface and Die Cobros. Surprisingly, these two bosses are more difficult to survive than the Evil M.C.

to:

* PolishedPort: Of course, the game was notorious for being NintendoHard. The home console version wasn't exactly easier, but with unlimited continues meaning you could play it without spending a fortune in quarters, it was certainly more enjoyable. One advantage it has over the arcade original is an actual soundtrack; in a developer interview, the sound engineer for the arcade game was instructed not to put too much effort into the music since the game's constant gunfire and explosions would drown it out anyway.
**
anyway. The SNES port deserves particular credit here. While it doesn't quite have the enemy density of the arcade, it has virtually *zero* ''zero'' slowdown, despite having massive quantities of stuff happening. When you turn on fast mode, you also discover that, most of the time, the game was actually ''limiting'' the processing speed. That's why it has no slowdown; the code is so fast that it has speed to spare in most cases.
* [[ThatOneBoss Those Two Bosses]]: ThatOneBoss: Scarface and Die Cobros. Surprisingly, these two bosses are more difficult to survive than the Evil M.C.
11th Jul '17 9:49:18 PM Mikeyfan93
Is there an issue? Send a Message


** The [[SNES]] port deserves particular credit here. While it doesn't quite have the enemy density of the arcade, it has virtually *zero* slowdown, despite having massive quantities of stuff happening. When you turn on fast mode, you also discover that, most of the time, the game was actually *limiting* the processing speed. That's why it has no slowdown; the code is so fast that it has speed to spare in most cases.

to:

** The [[SNES]] SNES port deserves particular credit here. While it doesn't quite have the enemy density of the arcade, it has virtually *zero* slowdown, despite having massive quantities of stuff happening. When you turn on fast mode, you also discover that, most of the time, the game was actually *limiting* ''limiting'' the processing speed. That's why it has no slowdown; the code is so fast that it has speed to spare in most cases.
9th Sep '16 7:24:00 AM Korval
Is there an issue? Send a Message

Added DiffLines:

** The [[SNES]] port deserves particular credit here. While it doesn't quite have the enemy density of the arcade, it has virtually *zero* slowdown, despite having massive quantities of stuff happening. When you turn on fast mode, you also discover that, most of the time, the game was actually *limiting* the processing speed. That's why it has no slowdown; the code is so fast that it has speed to spare in most cases.
6th Aug '16 12:33:10 AM JudasZala
Is there an issue? Send a Message


* [[ThatOneBoss Those Two Bosses]]: Scarface and Cobra Head. Surprisingly, these two bosses are more difficult to survive than the Evil M.C.

to:

* [[ThatOneBoss Those Two Bosses]]: Scarface and Cobra Head.Die Cobros. Surprisingly, these two bosses are more difficult to survive than the Evil M.C.
13th Jul '14 9:05:47 AM CorahsUncle
Is there an issue? Send a Message


* DemonicSpider: Meet [[ActionBomb Mr. Shrapnal]], you ''aren't'' going to like him.

to:

* DemonicSpider: Meet [[ActionBomb Mr. Shrapnal]], Shrapnel]]; you ''aren't'' going to like him.



* PolishedPort: Of course, the game was notorious for being NintendoHard. The home version wasn't exactly easier, but with unlimited continues meaning you could play it without spending a fortune in quarters, it was certainly more enjoyable. One feature it has over the arcade original is an actual soundtrack; in a developer interview, the sound engineer for the arcade game was instructed not to put too much effort into the music since the game's constant gunfire and explosions would drown it out anyway.
* [[ThatOneBoss Those Two Bosses]]: Scarface and Cobra Head. Surprisingly, these two bosses are more difficult to survive than the Evil M.C.

to:

* PolishedPort: Of course, the game was notorious for being NintendoHard. The home console version wasn't exactly easier, but with unlimited continues meaning you could play it without spending a fortune in quarters, it was certainly more enjoyable. One feature advantage it has over the arcade original is an actual soundtrack; in a developer interview, the sound engineer for the arcade game was instructed not to put too much effort into the music since the game's constant gunfire and explosions would drown it out anyway.
* [[ThatOneBoss Those Two Bosses]]: Scarface and Cobra Head. Surprisingly, these two bosses are more difficult to survive than the Evil M.C.C.
----
13th Jul '14 8:46:25 AM maedar
Is there an issue? Send a Message

Added DiffLines:

* PolishedPort: Of course, the game was notorious for being NintendoHard. The home version wasn't exactly easier, but with unlimited continues meaning you could play it without spending a fortune in quarters, it was certainly more enjoyable. One feature it has over the arcade original is an actual soundtrack; in a developer interview, the sound engineer for the arcade game was instructed not to put too much effort into the music since the game's constant gunfire and explosions would drown it out anyway.
This list shows the last 10 events of 14. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SmashTV