The complete lack of combat in the game. Many found it a refreshing change at the timenote This game actually preceded the Run or Die style of horror games made popular by the likes of Slender to the "fire into horde of monsters and hope you survive" approach Resident Evil took in later years, while others felt it flat-out didn't make sense at some points. Some argue that even if Harry couldn't kill the monsters, a weapon could have easily slowed them down and made the chase segments less frustrating, while others argue something like that would have made the chase segments feel less frantic and terrifying than they are in the game.
For that matter, the monsters only appearing in chase segments. As one reviewer put it, while they're incredibly tense and terrifying, outside of them, you're unlikely to feel frighten since there are no monsters there, which can make the game feel dull during those segments. Others argue the monsters only appearing in chase segments makes the otherworld all the more terrifying.
I love my daddy! I love my daddy!Ilovemydaddy! I love mydaddy!
The overhead speaker playing music above ball pit in the restaurant.
It's Short, so It Sucks: A frequent criticism leveled against the game. Its fans maintain that it's just as long as any other Silent Hill game, only with most of the aimless wandering, tedious combat and obscure puzzles trimmed.
What an Idiot: Harry finds out the hard way that stairs and wheelchairs don't mix. As a result, he starts the nightmare sequence with a limp.
The Woobie: Cheryl Mason. Whether she had an abusive parent or not, the poor girl really has not had the nicest of lives.
Dahlia becomes one retroactively at the end of the game. Having to deal with the death of her husband and being blamed by her daughter for years has taken a toll on her physically. The audio memories found throughout the game show that Dahlia had it just as bad as her daughter in the aftermath of Harry's death.