YMMV / Silent Hill: Shattered Memories

  • Alternative Character Interpretation:
    • In a way, the entire game is this for the very first game.
    • There are many different theories as to the nature of Harry and Cheryl's relationship, usually bordering somewhere between "guilty over Harry's death" and straight up Electra Complex. Some of the endings make these varying interpretations more or less likely.
  • Broken Base:
    • The complete lack of combat in the game. Many found it a refreshing change at the timenote  to the "fire into hordes of monsters and hope you survive" approach Resident Evil took in later years, while others felt it flat-out didn't make sense at some points. Some argue that even if Harry couldn't kill the monsters, a weapon could have easily slowed them down and made the chase segments less frustrating, while others argue something like that would have made the chase segments feel less frantic and terrifying than they are in the game.
    • For that matter, the monsters only appearing in chase segments. As one reviewer put it, while they're incredibly tense and terrifying, outside of them, you're unlikely to feel frightened since there are no monsters there, which can make the game feel dull during those segments. Others argue the monsters only appearing in chase segments makes the otherworld all the more terrifying.
  • Crowning Music of Awesome:
    • As always with Akira Yamaoka, the soundtrack tends to set the tone in every portion of the game.
    • Mary Elizabeth McGlynn recorded the vocals for all four endings and each one is amazing.
  • It's Short, So It Sucks: A frequent criticism leveled against the game. Its fans maintain that it's just as long as any other Silent Hill game, only with most of the aimless wandering, tedious combat and obscure puzzles trimmed.
  • Memetic Molester
    Kaufmann: You know, people who are getting enough don't need analysis. You, clearly, are not getting enough.
  • Most Annoying Sound: "I love my daddy! I love my daddy! I love my daddy! I love my daddy!"
    • The cries of the Raw Shocks can quickly go to this, especially if your are having trouble on a part.
  • Narm Charm: "Cheryl? CHEEEERYYYYYL! …Sweetie?"
  • Tear Jerker: No matter what ending you get, it's hard to hold the tears back when you see Harry talk to Cheryl before he disappears forever.
  • They Changed It, Now It Sucks: Despite being a reimaging and not a remake, people still complain about the major changes from the original game.
  • What An Idiot: Harry finds out the hard way that stairs and wheelchairs don't mix. As a result, he starts the nightmare sequence with a limp.
  • The Woobie: Cheryl Mason. Whether she had an abusive parent or not, the poor girl really has not had the nicest of lives.
    • Dahlia becomes one retroactively at the end of the game. Having to deal with the death of her husband and being blamed by her daughter for years has taken a toll on her physically. The audio memories found throughout the game show that Dahlia had it just as bad as her daughter in the aftermath of Harry's death.