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  • Awesome Music: Alongside the official soundtrack, Ryemanni added whole new tracks inspired from various Rayman games.
    • "Jaguars in the Jungle" is a relaxing and enigmatic theme that fits the feeling of getting deeper in the jungle.
    • "New Foe" is a thrilling minimalistic theme that settles the tension for a mini-boss battle.
    • "Molten Depths" is an unsettling lava theme that wouldn't sound out of place in a Metroid game.
    • "Child's Play" is an exciting themenote  that transmits a childish desire of experimenting every toy and attraction of Playtopia.
    • "Mr Dark's Domain" plays in the penultimate room before Mr Dark, and settles the tension and anticipation before the fight with the aforementioned Big Bad.
    • "Battle for the Great Protoon" is a remix of the Jaguar version of Cloak of Darkness, now decontextualized to fit Darker Mr Dark, a fusion of Mr Dark and the Great Protoon.
    • "Corrupted Protoon" plays against Darkest Mr Dark, who is a corrupted version of the Great Protoon possessed by Mr Dark's lingering spirit and sets the tone for the fight with its dark droning ambience, befitting for this fight to the finish as you attempt to clear the True Boss Rush.
  • Awesome Video Game Levels: "Art Block", one of the new levels added for Picture City. It has just the right amount of challenge and has a very fun gimmick where Rayman can 'paint' platforms onto a nearby canvas with his fist, allowing for some very fun platforming and clever solutions to certain puzzles.
  • Breather Boss:
    • Space Mama's third fight (the one in space) is arguably this, surprisingly, at least for veterans familiar with the original version of the boss. While she is by no means a pushover in this version, the original Space Mama fight was widely considered to be That One Boss since many of her attacks required very strict timing and prior knowledge of her attacks to dodge and were borderline unfair. By contrast, many of the unfair elements of the fight in Redemption were removed and replaced with attacks that are fairer and easier to dodge, making the fight seem much easier in comparison.
    • The Space Mama + Moskito + Mr. Sax segment of the Dark Chimera battle is much easier than its variant in the original, since Rayman isn't shrunken at all this time.
  • Catharsis Factor: Frustrated with the toothy fish that would easily knock you off the tiny platforms in Eat at Joe's in the original? Here, not only do enemy attacks not knock you backwards, but in the shmup level of the Caves of Skops, you can safely gun down the fish!
  • Difficulty Spike:
    • Much like the original, it gets more difficult in Band Land and only cranks up from there.
    • A lot of the game is actually more reasonable than the original, but then comes Candy Chateau. It features very precise platforming on tiny platforms of slippery cake frosting surrounded by insta-killing Grimy Water. The two most common enemies in the area take multiple hits to beat and are set on the most devilish spots. It is very easy to get yourself killed on said tiny platforms because of the recoil from punches while fighting nearby enemies.
  • Fan Nickname: Some fans refer to the True Final Boss fought at the end of the TRUE Boss Rush as Mr. Dark Soul, as a reference to that mode being structured after the hardest boss rush modes in the Kirby series' Shinya Kumazaki era (2006's Kirby Super Star Ultra onward), in which the last opponent is always a buffed-up "Soul form" of the Final Boss.
  • Remade and Improved: While the first Rayman was largely acclaimed when it came out in 1995, is still considered visually beautiful and its soundtrack acclaimed, its gameplay based on the progressive acquirement of powers didn't age as well, and the difficulty was extremely unforgiving. This Fan Remake lets you control Rayman at his full potential from the start, corrects the mistakes from the original level design and extends its content, notably by giving proper fights against Mr Dark.
  • Self-Imposed Challenge: One of the cheat codes triggers Dark Rayman on every level... Naturally, people have been checking if every stage is beatable with him in hot pursuit.
  • Shocking Moments:
    • Were you expecting to fight Bzzit first? Nope, Darktoon is the first boss. And he attacks you when you first meet Betilla, completely subverting her meetings just being safe times to get and practice new moves.
    • Veterans of the original expect Skops to be a Breather Boss just like before... only to get hit by his new and hard-to-dodge rotating claw attack.
  • That One Attack:
    • Space Mama's new Wave-Motion Gun attack in the third encounter with her- a long lasting beam of energy that's fast and chews up a ton of the screen's real estate. If you didn't have the foresight to get to the edge of the screen before her Washing Machine starts spinning (which can likewise damage you), prepare to get steamrolled by it. Fortunately, you can avoid this attack by ducking under the washing machine before it fires (and it will never land on you).
    • Skops the Scorpion's new rotating claw attack, which serves as a nasty surprise to veterans who were used to how easy he was in the original game. It's a fairly fast attack that takes up a big chunk of the area Rayman has to move around in, and its extremely difficult to dodge as a result.
    • Mr. Dark's lightning attack, especially given how fast the wind-up is (just a quick flash of the screen) and how long it electrifies the floor, forcing pin-point precision with the helicopter hair: if you jump too early or too late, you will take damage from it.
    • Darktoon's flame attack the third time. Unlike the previous two versions, the arc is much less predictable and the flames are basically aimed precisely at you, meaning you have to adjust to both in quick succession.

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