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* HolyShitQuotient: When the combos really start stacking high, your stick-figure character will fly between the multitudes of enemies, flipping, spinning, kicking, and punching almost faster than your eyes can follow!
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* ThatOneAchievement: Most of them are very easy to get, but the ones that take the cake are in Survival mode. The longer you survive and defeat enemies, the faster they go. [[ZergRush And they don't stop accelerating until you finally succumb.]] It's no wonder that very few people have 7000+ kills in the regular Survival mode (not counting the ones in the Endless levels).

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* ThatOneAchievement: Most of them are very easy to get, but the ones that take the cake are in Survival mode. The longer you survive and defeat enemies, the faster they go. [[ZergRush And they don't stop accelerating until you finally succumb.]] It's no wonder that very few people have 7000+ kills in the regular Survival mode (not counting the ones in the Endless levels). Even the developers themselves admitted that the highest they could get was about 2000.
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* GoddamnBats: The black ? enemies (who's lifebars are completely hidden) that show up at the end of Master difficulty and all throughout Grandmaster difficulty. For one thing, the game [[BlatantLies outright lies about]] them, telling the player that they're ''all'' 3-4 hit enemies, when in reality most of them are 1-hit grey enemies, likely throwing off the player. However, there ''are'' still 3-4 hit variants, throwing them off even further.
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** Brawlers themselves in Light Sword and Nunchaku Rounds make for harder bosses than the ''actual'' bosses of the game. By the time you get to them, the game speed has likely ramped up tremendously, forcing the player to input an extremely long combo at an incredibly fast rate. Brawlers also fall under this category during Speed Rounds, forcing the player to waste a lot of time just to kill one enemy unless they have a means to OneHitKill them.
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* GoodBadBugs: It's rare, but possible to trigger a slow-mo kill animation on a boss, leading to the hilariously bizarre situation of the player punching a boss' heart clean out of their body, only for them to get right back up and keep coming at you.
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* DemonicSpiders: Any enemy that requires 4 hits to kill. They often require a ton of attention to deal with, and unlike Brawlers, MookChivalry is ''not'' in effect while you're dealing with him, so you can easily get sucker punched from behind.

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* DemonicSpiders: Any enemy that requires 4 hits to kill. They often require a comparitive ton of time and attention to deal with, and unlike Brawlers, MookChivalry is ''not'' in effect while you're dealing with him, so you can easily get sucker punched from behind.
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* DemonicSpiders: Any enemy that requires 4 hits to kill. They often require a ton of attention to deal with, and unlike Brawlers, MookChivalry is ''not'' in effect while you're dealing with him, so you can easily get sucker punched from behind.
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** But perhaps the other two modes are worth mentioning. While they require lower killcounts to achieve, their separate difficulties qualifies as well. Play blind [[spoiler: or [[VideoGame/NoLucaNo shove a distracting cat out of the way]]]].

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** But perhaps the other two modes are worth mentioning. While they require lower killcounts to achieve, their separate difficulties qualifies as well. Play blind [[spoiler: or [[VideoGame/NoLucaNo shove a distracting cat out of the way]]]].way]].
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** But perhaps the other two modes are worth mentioning. While they require lower killcounts to achieve, their separate difficulties qualifies as well. Play blind [[spoiler: or shove a distracting cat out of the way]].

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** But perhaps the other two modes are worth mentioning. While they require lower killcounts to achieve, their separate difficulties qualifies as well. Play blind [[spoiler: or [[VideoGame/NoLucaNo shove a distracting cat out of the way]].way]]]].
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** The [[https://www.youtube.com/watch?v=1eRlFwm0R8A Last Hit theme]], which plays when you're down to one hit and the Golden Sword comes down from the sky for your epic LastStand.
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** EvenBetterSequel: Proven with the reception of the sequel. However...
** OneHitWonder: One Finger Death Punch and its sequel might've been the only hit Silver Dollar ever made so far.
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** [[https://www.youtube.com/watch?v=qK1Tj0Iv7JI Shaolin Warrior.]] Starting a level out with this upbeat music while killing seemingly endless mobs of stickmen? Why not?!


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** The song in the [[https://www.youtube.com/watch?v=_hbmVtR9kTk 2nd trailer]] is so epic, you feel like you're [[https://www.youtube.com/watch?v=KXFuCAvZW0s unstoppable.]]

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* AwesomeMusic: The level music is a great mix of contemporary and chop-sockey.
** The trailer song is also awesome: [[https://www.youtube.com/watch?v=3WzEfmdgHPk "Kung Fu Yu" by BBOSS]].

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* AwesomeMusic: SugarWiki/AwesomeMusic:
**
The level music is a great mix of contemporary and chop-sockey.
** The trailer song is also awesome: [[https://www.youtube.com/watch?v=3WzEfmdgHPk "Kung Fu Yu" by BBOSS]].
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Not in-universe.


* AwesomeMoment: The fact that this game was made by '''Silver Dollar Games''', who is infamous for making terrible Xbox Live indie game after Xbox Live indie game.
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As a sugar wiki item, moved to its own subpage


* FunnyMoment: The [[CallBack No Luca No]] mode, where [[InterfaceScrew the screen is constantly being covered by a jpeg cat]].
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* ThatOneAchievement: Most of them are very easy to get, but the ones that take the cake are in Survival mode. The longer you survive and defeat enemies, the faster they go. [[ZergRush And they don't stop accelerating until you finally succumb.]] It's no wonder that very few people have 7000+ kills in the regular Survival mode (not counting the ones in the Endless levels).
** But perhaps the other two modes are worth mentioning. While they require lower killcounts to achieve, their separate difficulties qualifies as well. Play blind [[spoiler: or shove a distracting cat out of the way]].

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* AwesomeMusic: The level music is a great mix of contemporary and chop-sockey. The trailer song is also awesome: "Kung Fu Yu" by BBOSS.

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* AwesomeMusic: The level music is a great mix of contemporary and chop-sockey.
**
The trailer song is also awesome: [[https://www.youtube.com/watch?v=3WzEfmdgHPk "Kung Fu Yu" by BBOSS.BBOSS]].
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Added DiffLines:

* AwesomeMusic: The level music is a great mix of contemporary and chop-sockey. The trailer song is also awesome: "Kung Fu Yu" by BBOSS.
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* MagnumOpus: For Silver Dollar Games, at least in the sense that it's considered their ''only'' good game so far.
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* HolyShitQuotient: When the combos really start stacking high, your stick-figure character will fly between the multitudes of enemies, flipping, spinning, kicking, and punching almost faster than your eyes can follow!
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* BreatherLevel: The Survival Rounds in the campaign mode don't give you a specific objective and just let you grind your mastery points and proceed with the campaign whenever you like. You don't even have to play them to proceed.



* MagnumOpus: For Silver Dollar Games, at least in the sense that it's considered their ''only'' good game so far.

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* MagnumOpus: For Silver Dollar Games, at least in the sense that it's considered their ''only'' good game so far.far.
----
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* GrowingTheBeard: Hopefully this ends up growing Silver Dollar's collective beard.

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* GrowingTheBeard: Hopefully this ends up growing Silver Dollar's collective beard.beard.
* MagnumOpus: For Silver Dollar Games, at least in the sense that it's considered their ''only'' good game so far.
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None


* FunnyMoment: The [[CallBack No Luca No]] mode, where [[InterfaceScrew the screen is constantly being covered by a jpeg cat]].

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* FunnyMoment: The [[CallBack No Luca No]] mode, where [[InterfaceScrew the screen is constantly being covered by a jpeg cat]].cat]].
* GrowingTheBeard: Hopefully this ends up growing Silver Dollar's collective beard.
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None

Added DiffLines:

* AwesomeMoment: The fact that this game was made by '''Silver Dollar Games''', who is infamous for making terrible Xbox Live indie game after Xbox Live indie game.
* FunnyMoment: The [[CallBack No Luca No]] mode, where [[InterfaceScrew the screen is constantly being covered by a jpeg cat]].

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